Feb 28, 2010, 04:29 PM // 16:29
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#1
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Frost Gate Guardian
Join Date: May 2009
Guild: Valiant Knight Order
Profession: Mo/
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Uwsc
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Feb 28, 2010, 04:52 PM // 16:52
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#2
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Frost Gate Guardian
Join Date: Nov 2007
Location: Netherlands
Guild: The Mirror of Reason [SNOW]
Profession: Rt/
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Imo the terra's will be way earlier done then the Chamber/Vale Sin. Why not remove the Plains sin, and add a Vale Sin?
And Pits: Just do A/D imo.
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Feb 28, 2010, 05:13 PM // 17:13
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#3
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Frost Gate Guardian
Join Date: May 2009
Guild: Valiant Knight Order
Profession: Mo/
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I just got this from ToA , it's still in test fase.. anyway thought i'd share with ppl so they can look for new builds
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Feb 28, 2010, 05:19 PM // 17:19
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#4
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Frost Gate Guardian
Join Date: Nov 2007
Location: Netherlands
Guild: The Mirror of Reason [SNOW]
Profession: Rt/
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Giving my opinion now?
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Feb 28, 2010, 07:06 PM // 19:06
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#5
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Furnace Stoker
Join Date: Sep 2007
Location: Poznań, UTC+1
Guild: We Are From Poland [Pol]
Profession: N/A
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Mental Block>Shroud of Distress
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Feb 28, 2010, 07:43 PM // 19:43
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#6
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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Just tried it with the creator... needs much needed work.
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Feb 28, 2010, 07:44 PM // 19:44
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#7
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Frost Gate Guardian
Join Date: Nov 2007
Location: Netherlands
Guild: The Mirror of Reason [SNOW]
Profession: Rt/
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Quote:
Originally Posted by Zodiac Meteor
Just tried it with the creator... needs much needed work.
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Yup, I was in too. I left pretty quick, that couldn't work. Needs much testing.
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Feb 28, 2010, 08:44 PM // 20:44
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#8
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Desert Nomad
Join Date: Jan 2009
Location: Kamadan Dis 1
Guild: LF trolling/flaming guild, 8=D
Profession: W/
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I agree that mental Block is better.
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Mar 01, 2010, 01:01 AM // 01:01
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#9
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Academy Page
Join Date: Jul 2008
Guild: Guild With No [NAM트]
Profession: N/Me
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Its always interesting to see what people are trying. If you are going to run a sin in pits you will probably want to look at vipers as a low cost poison/get out of FoC skill. (played around in pits with a/e a bit last night and it wasn't too painfully slow but there are alternatives (mo. ele etc). (remember the 26 damage bit with SF for those that liked a/d)
Your pool-sin will definitely want an anti KD in queens chamber since SF/stoneflesh will not prevent the KD's from the Obsidian Guardians crits. (stoneflesh prevents the added damage from crits but not the KD)
Personally I'm not planning on posting much in the way of builds or tactics in uw. Why give people a reason to complain that people are clearing it too fast....
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Mar 01, 2010, 11:39 AM // 11:39
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#10
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Wilds Pathfinder
Join Date: Sep 2008
Guild: Terra Noise [Zraw]
Profession: N/A
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^^ What he said.
If you are on a sin, the high armor in mnts means you can take EBSoH without wasting any "power" as such. You don't need shroud of distress or feigned, stoneflesh is more than enough for pits/pools/plains/wastes.
We are currently using monk skills in pits.
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Mar 01, 2010, 09:48 PM // 21:48
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#11
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Jungle Guide
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So how far have you gone with this build? what are the problems?
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Mar 01, 2010, 11:27 PM // 23:27
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#12
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Ascalonian Squire
Join Date: Aug 2009
Guild: [LINK]
Profession: R/Rt
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Looks like it needs work, but at least there is a start :P
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Mar 02, 2010, 02:20 AM // 02:20
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#13
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Krytan Explorer
Join Date: Jun 2007
Location: 56min UW HM post-2/25 I win
Guild: FDR
Profession: A/
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Doesn't work, my alliance might post our build on Friday, still undecided
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Mar 03, 2010, 01:19 AM // 01:19
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#14
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Ascalonian Squire
Join Date: Aug 2009
Guild: [LINK]
Profession: R/Rt
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Quote:
Originally Posted by Risus
Doesn't work, my alliance might post our build on Friday, still undecided
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lol, that would be sweet, I'm getting bored with 55 monk xD
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Mar 04, 2010, 06:43 AM // 06:43
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#15
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Academy Page
Join Date: Jul 2006
Guild: moo
Profession: E/Me
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terraway waste test run
Just tried wastes with the suggested build ele/mes optional slot i took elemental lord for energy + small heal and boost the sliver and lava font damage.
Problems are the skeles still hit thru all your damage reduction skills for full hits when u try to sliver them 1st with a smites pull on you to take them out they keep running away! its hard to kill the skeles. coldies are another problem 3 at a time take a long time to sliver them. if u pull a smite group to them the smites melee u and the coldies stand off so hard to target sliver on them and u cant lava them as they will frozen burst you.
Lot harder build to use than the sf ..did get 3 ectos tho on my 1st test run so not all bad.
For smites only it pawns them with the 17 earth sliver damage and the ward but with the coldies and skeles it makes it tricky down there.
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