Sep 26, 2009, 04:53 PM // 16:53
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#241
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Frost Gate Guardian
Join Date: Jun 2009
Guild: [Pro]
Profession: N/
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Quote:
Originally Posted by dbulger
a/me vale sin can clear the way to vale including popping the reaper.
spirit spammer kills bad spirits with good spirits
pretty much anything can be brought for vale support. i've heard of hundred blades warrior charging in
the reason necros are preferred is because SS works so well. pretty much since the dawn of uw, SS necros have been smacking it up.
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ahh kk i was wondering how all the grasping god killed ... ty ty for the answer
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Sep 26, 2009, 06:37 PM // 18:37
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#242
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Ascalonian Squire
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Is it possible to do the R/Rt version of this without Nightfall? I have Prophecies, Factions, and EoTN and am wondering if there is a possible variant.
Thanks
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Oct 03, 2009, 07:39 PM // 19:39
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#243
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Academy Page
Join Date: Aug 2008
Profession: N/
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so, finally got a chance to try the build and its great
i dont have EoTN so i dont have the EoTN only skill (forget name) i have syphon spirit in its place for some energy, but i find that i never ever use it since i have plenty of energy without it...
Any suggestions on a skill that would work well with the build in place of syphon spirit, (remember i cant use the EoTN skill...)
i was thinking the transport spirit skill but its so easy to recast my spirit line that i really dont need it...
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Oct 03, 2009, 07:54 PM // 19:54
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#244
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Jungle Guide
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just a quick question: whats overall better rit or ranger primary?
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Oct 03, 2009, 10:05 PM // 22:05
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#245
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rattus rattus
Join Date: Jan 2006
Location: London, UK GMT±0 ±1hr DST
Guild: [GURU]GW [wiki]GW2
Profession: R/
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Rit, for the higher level spirits, imo.
Rangers have Expertise to lower the energy cost, but that's never been a problem to me. Having said that, I run Rt/x and R/Rt and they both do the job admirably.
__________________
Si non confectus, non reficiat
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Oct 03, 2009, 11:10 PM // 23:10
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#246
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Banned
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Can i replace Spirit Leech Aura for anything?
I dont have eotn, and im a r/rt..
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Oct 04, 2009, 12:10 AM // 00:10
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#247
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Miss the good ol' days
Join Date: Sep 2009
Location: Where don't I live?
Profession: A/
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sub it in for a heal or a blocking stance maybe, just in case you do get targeted.
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Oct 18, 2009, 10:59 AM // 10:59
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#248
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Pre-Searing Cadet
Join Date: Oct 2009
Profession: R/
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Quote:
Originally Posted by Fay Vert
I tried duo with a friend when spun first posted this. We split the build, one doing the communing half, the other channelling. This then gives you the ability to add a few more skills each (rez), use higher attributes and a couple more spirits. The run was pretty quick and easy.
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Great Idea. I was wondering what your builds would look like, be great to run duo as it would be faster with each player focusing more on one attribute each. Could you post a template for two rangers, or any/rt, focusing on one attribute each? My friend might be interested in dual UW on his derv if you make it any/rt.
The Idea of another person running a trapper doesn't appeal to me as proper placement of traps and spirits would be ideal, but two spirit spammers with different setups would be a lot easier and faster.
Even if one person played a support, and one with the original build posted, would be ideal, but i think the split attribute would be best. A rez is a must in this dual situation though, as others have said.
TY
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Oct 19, 2009, 06:21 AM // 06:21
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#249
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Academy Page
Join Date: May 2009
Profession: E/N
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I read alot from this thread but some did go into my brain but some not . Err was thinking rit or ranger will be good to go with painful bond
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Oct 21, 2009, 04:20 PM // 16:20
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#250
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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leehai - your question is a bit daft tbh - no offence
rit or ranger with painful bond ?
either is good is the obvious answer - other obvious would be rit due to higher rit attrs .
Im guessing its why no one have answered - its a daft question which dont need answering.
ive answered it only because we dont want you getting annoyed with ppl from this thread for not answering - ppl generally tend to offer advice for better questions .
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Oct 22, 2009, 04:17 PM // 16:17
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#251
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Pre-Searing Cadet
Join Date: Oct 2009
Guild: LMAO
Profession: R/Mo
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kinda same idea
this is HM UW with just rit skills. I can post shots of other areas if you want, I just did these real fast. Smites take quite a while, but are ok. Chamber and resign is usually what I do though since faster than running all over the place.
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Oct 23, 2009, 04:01 AM // 04:01
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#252
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Jungle Guide
Join Date: Nov 2005
Guild: WTB: q8 bows
Profession: R/N
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Hmm seems there was a UW update maybe I will sit Aion down for a few days and reinstall gw to see what has changed. It is nice to see people are still using this build.
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Oct 23, 2009, 08:40 AM // 08:40
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#253
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Desert Nomad
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
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Quote:
Originally Posted by spun ducky
Hmm seems there was a UW update maybe I will sit Aion down for a few days and reinstall gw to see what has changed. It is nice to see people are still using this build.
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Nice one, i may have to fire up my ritualist again just for a few runs, I used to love spirit bashing those bulls!
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Oct 23, 2009, 01:06 PM // 13:06
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#254
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Pre-Searing Cadet
Join Date: Oct 2009
Guild: LMAO
Profession: R/Mo
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Just remember, in HM the aatxes will rip your spirits to shreds if you don't use Armor of Unfeeling. I use AoU for armor, Shadowsong to keep one blinded , and Dissonance to help interrupt the attacks. On the Aatxes I pull with Painful Bond, no need to worry about Dying Nightmares, they will also go after the spirits. Just do NOT try to pull them far in HM or you will die.
I assume a r/rit or rit/r could use a Dust Trap where they put their spirits as well.
The smites aren't hard at all as a spirit spammer(just extremely tedious), but they will constantly knock down spirits, so I try to spread them out a little bit, spawn all my spirits..then pull the smites to them. I then run around the smites a good distance away and get ready to spawn more spirits as mine die. I usually have to use 3-4 sets of spirits to kill a large group of smites. Painful Bond wont really speed up these guys either since they just smite it. Keep in mind, i have had fights against a large group of smites last an upwards of 10-15 minutes, so don't expect to fly through these guys.The Coldfire guys are no threat at all if you pull with bow and spread out your spirits.
Worms are easy, just remember to not walk over the traps. Charged Blackness pull with bow spread spirits a good distance (chain lightning).
The tricky part is the Chaos Planes, without a TON of luck this is where it ends. It is possible to kill the adds that spawn after killing the Riders, but it is extremely annoying as I usually don't bring any hex removal or heals.
If you can sneak around the Riders to Bone Pits, the pits is ok, but once you get to the bridge , I usually end up at an angle where my spirits can't hit them and they don't want to come around to me. The first part of the cave can be rough if your spirits decide they want to kill the minions first.
I guess Vale is doable, but I can't do the quests, and the grasplings aren't really worth killing.
Spawning Pools can end up a huge mess with bad positioning, but I assume it is doable, i just hate meteor shower. Just remember to spread out the spirits here.
As I said in my post above, most of it is doable in HM, but honestly it is just easier for me to clear the chamber kill the Aatxes near the chamber and then resign due to how long the smites take to kill and how long it takes to get to other areas.
I put a picture of my build
Last edited by Pailey; Oct 23, 2009 at 01:14 PM // 13:14..
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Oct 23, 2009, 02:43 PM // 14:43
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#255
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Krytan Explorer
Join Date: Nov 2007
Location: In your backline
Guild: No Tags [NONE]
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very surprised by the lack of spiritleech aura in that build for HM, and personally I feel like vampirism > Pain.
Ive been doing this as well lately but havent brought dissonance...may give it a shot but 25en is a lot. a trap is a good idea, but as someone said earlier black powder > dust. I've stuck a little closer to the original build here, and dont see it's gonna make a huge difference.
bottom line is these are minor varients and no matter how you go about it, it takes a very long time - personally I clear out the wastes, plains, and pools. it's slow, but to me, it's actually fun. As far as time efficient, ectos/hr builds go, this isn't it, but Ive enjoyed playing it and maybe that counts for something too.
SoS, Vampirism, bloodsong, shadowsong, Spiritleech, AoU, painful bond, and either BoC, Syphon, or mend body & soul. I've tried all 3 in that last slot, and personally I dont think it really matters, if youre not running dissonance you honestly dont have energy problems. Been carrying MB&S just in case of emergency, but dont use it much, if youre taking damage you're not doing it right - stay back...WAY back...little farther...
The build is fun, and does make money, never had a non-profitable run yet, several ectos per go each time, but there are more efficient farms, so I dont see it ever getting widespread use, but Ive still found myself doing this more than anything else in GW lately. Just keep AoU & SLA spinning at all times and stay back outta range and you'll be fine.
gotta say thanks for posting this, Spun.
Last edited by Sir Cusfreak; Oct 23, 2009 at 02:53 PM // 14:53..
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Oct 24, 2009, 12:56 AM // 00:56
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#256
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Krytan Explorer
Join Date: Aug 2005
Location: Connecticut USA
Guild: [ITPR]
Profession: W/
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Isn't just doing just the chamber counter productive to making money. Maybe my luck is different, but there have been plenty of runs where the chamber doesn't net me anything.
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Oct 24, 2009, 01:06 PM // 13:06
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#257
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Desert Nomad
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
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If you don't get much in the chamber you can always choose to go further? It never hurt to try but sometimes it's better money wise to resign and restart
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Oct 26, 2009, 12:34 AM // 00:34
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#258
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Frost Gate Guardian
Join Date: Oct 2007
Location: Canada!
Guild: none atm
Profession: R/A
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how much harder is it to do vale now with this build (no sin to tank)? Do the pops kill you, or once you memorize them are they No problem?
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Oct 26, 2009, 01:29 PM // 13:29
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#259
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Pre-Searing Cadet
Join Date: Oct 2009
Guild: LMAO
Profession: R/Mo
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well, I don't use spiritleech because I don't EoTN. Vampirism is probably a good idea, but my Sunspear puts mine at 17 damage, and lower level than my Pain.
Just a little update, I have been having far more luck with Chaos Planes lately,just make sure to get SoS up before getting to them. I usually just make a wall and hope they fly into it and then respawn spirits as needed. They usually never focus on me. Charged Blackness are now giving me problems though. I can outlive that Glimmering mark, but I end up with almost zero health and if they do anything else to me I am toast so I kinda just have to pray they stay interested in my spirits.
As far as just doing chamber and resigning, I just do it out of lazyness. I get MOST of my ectos from Chaos Planes, but I usually don't feel like getting all the way up there...lol. It is hit or miss, sometimes i can get 3-4 ectos from Chambers, but usually at least 1 or 2. It isn't to bad for 15 minutes of work.
Sometimes I will clear smites just for fun, but I would not do that for a money making venture. Honestly, i only do HM for the challenge, NM seems to drop just as many ectos for me and is a ton easier for me.
As for the Vale question, I have always been told if you leave a group of grasplings up, it helps make it easier, but I never really mess with Vale, so I don't know.
Quote:
Originally Posted by Sir Cusfreak
very surprised by the lack of spiritleech aura in that build for HM, and personally I feel like vampirism > Pain.
Ive been doing this as well lately but havent brought dissonance...may give it a shot but 25en is a lot. a trap is a good idea, but as someone said earlier black powder > dust. I've stuck a little closer to the original build here, and dont see it's gonna make a huge difference.
bottom line is these are minor varients and no matter how you go about it, it takes a very long time - personally I clear out the wastes, plains, and pools. it's slow, but to me, it's actually fun. As far as time efficient, ectos/hr builds go, this isn't it, but Ive enjoyed playing it and maybe that counts for something too.
SoS, Vampirism, bloodsong, shadowsong, Spiritleech, AoU, painful bond, and either BoC, Syphon, or mend body & soul. I've tried all 3 in that last slot, and personally I dont think it really matters, if youre not running dissonance you honestly dont have energy problems. Been carrying MB&S just in case of emergency, but dont use it much, if youre taking damage you're not doing it right - stay back...WAY back...little farther...
The build is fun, and does make money, never had a non-profitable run yet, several ectos per go each time, but there are more efficient farms, so I dont see it ever getting widespread use, but Ive still found myself doing this more than anything else in GW lately. Just keep AoU & SLA spinning at all times and stay back outta range and you'll be fine.
gotta say thanks for posting this, Spun.
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I agree, it isn't exactly for speed clearing, but it is a lot of fun. best part about it not being all THAT great of a way to do it, it probably wont be first in line to get nerfed (fingers crossed). As far as dissonance, with boon of creation SoS gives me back 15 energy, so it really isn't a strain on energy, but there are probably better things to put there...I just keep it because it's what i am used to. Once I find something i can use reliably I stick with it til it gets boring or nerfed
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Nov 06, 2009, 01:47 AM // 01:47
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#260
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Krytan Explorer
Join Date: Aug 2005
Location: Connecticut USA
Guild: [ITPR]
Profession: W/
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Has the recent changes to the UW killed this build?
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