It is an easy dungeon to fight through. Your main time saver is to have someone stay by the gate at lvl 2 while the rest of the team gets the key. That way you bypass all the spawned destroyers. As for rest of the dungeon, the vatteirs are very prone to tank and spank tacs as they ball rather quickly. PI is usefull vs the vatteir bosses as well as the destroyer boss. Think if I recall correctly using a perma, 1 sos, 1 aoe, and 5 heros we did this 20-25mins with guildies and 25-30mins with pugs.
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