Oct 17, 2007, 05:46 AM // 05:46
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#361
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Krytan Explorer
Join Date: Apr 2007
Location: Hong Kong, all the way in Asia :O
Guild: Officer of United Jedi [UJ]
Profession: E/
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Yeah I thought about testing on those Berserking Minotaurs, but I just realized that Symbiosis is seriously on Steroids in Hard Mode, and you can't kill it, unless you use a staff or something. I wonder how much Health the Minotaurs get :/
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Oct 17, 2007, 03:13 PM // 15:13
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#362
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Ascalonian Squire
Join Date: Apr 2007
Guild: DVDF
Profession: Me/N
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great build
altough i have a question. whats the maximum number of aataxe's you can take at once in HM UW. because if i have 3 at once. they attack faster then 10 times within 2 sec (spirit bond) so they kill me before i can even recast it..
thanks
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Oct 17, 2007, 03:23 PM // 15:23
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#363
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: None - I'm a backpacker, I don't have a guild :)
Profession: W/Mo
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Try not aggroing so many aatxes? I don't have this problem on my 600 monk.
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Oct 17, 2007, 03:56 PM // 15:56
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#364
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Banned
Join Date: Oct 2007
Location: Sweden
Guild: Arrogant High [rank]
Profession: Mo/
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This build look´s good have to try it out!
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Oct 17, 2007, 03:58 PM // 15:58
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#365
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Krytan Explorer
Join Date: Apr 2007
Location: Hong Kong, all the way in Asia :O
Guild: Officer of United Jedi [UJ]
Profession: E/
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Quote:
Originally Posted by Trueslash Noobfoot
Try not aggroing so many aatxes? I don't have this problem on my 600 monk.
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Aatxes tend to come in groups of 3, only sometimes 2.
When I use it however, they don't attack that fast... Maybe, there might have been a pop up of a Dying Nightmare, with the skill Rend Enchantments... Without Prot Spirit and Spirit Bond, you die really fast, sometimes in one hit. To avoid this, you got to run behind the NPC Benton before the Aatxe even get to you. Then just use a Staff or Wand and kill it, they die really fast, hence the name, Dying Nightmare. After that's dead, DO NOT FORGET TO RECAST YOUR UPKEPT ENCHANTMENTS, and Prot Spirit. You might as well cast VwK before running out of the safe zone, just so it won't get interrupted
If you didn't get what I said by "hide behind the NPC Benton" I'll upload an image, so don't worry.
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Oct 17, 2007, 04:27 PM // 16:27
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#366
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by calynda danyciar
great build
altough i have a question. whats the maximum number of aataxe's you can take at once in HM UW. because if i have 3 at once. they attack faster then 10 times within 2 sec (spirit bond) so they kill me before i can even recast it..
thanks
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It generally just takes getting used to.
They used to take me down very fast when I first went to the Underworld with this build... now that I have gotten the hang of it they only rarely kill me.
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Oct 17, 2007, 07:33 PM // 19:33
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#367
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Jungle Guide
Join Date: Sep 2005
Location: Canada/Quebec
Profession: N/
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btw ReZDoGG, you should add these to your farming list, i just tryed yesterday in HM: Djins Outside eye of the north, Frozen Elementals+boss Outside Eotn, Stone Wolves, Melee Charrs (about 20-25) in the quest Charr Invaders.
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Oct 17, 2007, 07:56 PM // 19:56
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#368
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by Gwmaster
btw ReZDoGG, you should add these to your farming list, i just tryed yesterday in HM: Djins Outside eye of the north, Frozen Elementals+boss Outside Eotn, Stone Wolves, Melee Charrs (about 20-25) in the quest Charr Invaders.
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They are already on the list with an area map of locations for each group of enemies. I would make a video of whole Ice Cliff run, but its around a 20 minute run. If you want to take out the bosses, switch RoD for Pain Inverter... can take out the ranger and ele boss no problem.
I had thought about that quest, but I had already completed it I wish there was a way to reactivate certain quest if u already completed them... I shouldn't of done any side quest until HM came out, to make sure I don't miss out on some extra farming places... but I think I completed a good deal of them with my Rit too...sux.
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Oct 18, 2007, 07:27 AM // 07:27
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#369
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Krytan Explorer
Join Date: Apr 2007
Location: Hong Kong, all the way in Asia :O
Guild: Officer of United Jedi [UJ]
Profession: E/
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Unfortunately, my Ritualist hasn't gone this far in the game yet, but the Primary Quest Assault on the Stronghold.... It spawns Charr in the beginning. Three of them, all melee! Would anyone mind testing out?
Here's the quest, just don't attack the Rangers on top of the hill, stay near the Siege Devourer.
http://gw.gamewikis.org/wiki/Assault_on_the_Stronghold
EDIT: Ok, just tested it out, it takes a while to take them out. If you aggro to many, it's not a good thing, it's like aggroing too many trolls in Talus Chute... They run away and use Healing Signet.
Last edited by fujin; Oct 18, 2007 at 11:26 AM // 11:26..
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Oct 20, 2007, 09:44 AM // 09:44
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#370
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Banned
Join Date: Oct 2007
Guild: Grenths Executioners [Reap]
Profession: N/
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Id just like to say, I think this build could solo many green farms, all Bosses that can be lured away from large mobs can be killed in HM imo. Xuekeko The Deceptive works. Faster than on my sin too >_<.
Btw I'd just like to add.. The build is awesome... It is a bit tricky ast first.. Lost 2k on UW entrances, but once you get the hang of it, its great. Keep up the good work!
Last edited by R E Z E R; Oct 20, 2007 at 11:43 AM // 11:43..
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Oct 21, 2007, 09:53 AM // 09:53
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#371
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Ascalonian Squire
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i just got up from the floor
i was spasming all over after reading this
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Oct 21, 2007, 02:39 PM // 14:39
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#372
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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I use an E/rit with VwK, armour of earth, stoneflesh aura, earth atunment, glyph of swiftness, vengful weapon, aftershock, weilders boon
works fast, and i dont have a rit lol
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Oct 21, 2007, 07:27 PM // 19:27
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#373
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Pre-Searing Cadet
Join Date: Oct 2007
Guild: The Golden Penalty Knights
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Hey,
Cool build I have almost got it for my Rt (Sir Berliner), just need one more skill (VwK) and the Staff upgrades. Might have already been posted, but how much do the staff upgrades cost?
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Oct 21, 2007, 10:36 PM // 22:36
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#374
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by Saberhagen94
Hey,
Cool build I have almost got it for my Rt (Sir Berliner), just need one more skill (VwK) and the Staff upgrades. Might have already been posted, but how much do the staff upgrades cost?
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10% swift staff can cost around 2-3k, and +15 Seize the Day for around 5-8k, and 5k for 20% enchant.... but if you can't afford it, just get any green staff with +20 energy and 20% recharge. The Enchantment wrap isn't really needed, as you don't get them staff benefits when VwK is in use or while holding any items.
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Oct 22, 2007, 06:27 AM // 06:27
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#375
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Quote:
Originally Posted by Saberhagen94
Hey,
Cool build I have almost got it for my Rt (Sir Berliner), just need one more skill (VwK) and the Staff upgrades. Might have already been posted, but how much do the staff upgrades cost?
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All upgrades will be around 10k total, but they're not that necesary, my rit is using a req2 channeling staff with 6 energy and 12% halve skill recharge (some dumb item I found on factions noob island lol)
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Oct 23, 2007, 07:46 AM // 07:46
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#376
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Ascalonian Squire
Join Date: Aug 2005
Profession: W/Rt
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Quote:
Originally Posted by ReZDoGG
10% swift staff can cost around 2-3k, and +15 Seize the Day for around 5-8k, and 5k for 20% enchant.... but if you can't afford it, just get any green staff with +20 energy and 20% recharge. The Enchantment wrap isn't really needed, as you don't get them staff benefits when VwK is in use or while holding any items.
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which green do u use then ? or where could i get that staff?
im using +5energy/20% ench blade + 15/-1 offhand at the moment but im not satisfied with that cause i get quite low and die in some regions
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Oct 23, 2007, 09:25 AM // 09:25
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#377
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Krytan Explorer
Join Date: Apr 2007
Location: Hong Kong, all the way in Asia :O
Guild: Officer of United Jedi [UJ]
Profession: E/
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Quote:
Originally Posted by ChemX
which green do u use then ? or where could i get that staff?
im using +5energy/20% ench blade + 15/-1 offhand at the moment but im not satisfied with that cause i get quite low and die in some regions
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Alem's Remedy works quite well, in fact, it's the only Restoration Staff, along with Staff of the Forgotten, and they have the exact same stats
I don't really see how you run out of Energy, but it could be because of the -1 Energy Regeneration, or you could possibly be spamming Protective Spirit too much. Only use it when it's around half way down (When fighting Bladed Aatxes in The Underworld), or just before it ends for anything else.
Another reason might be because the mobs are too small... You need more enemies hitting you to gain Energy. If the enemies are casters, the Energy Gain per second might be lower because they're casting spells that take a while.
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Oct 24, 2007, 11:03 AM // 11:03
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#378
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Ascalonian Squire
Join Date: Jun 2007
Profession: W/
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Can anyone tell me how dual 20% HSR stacks? 1x.2x.2 or 1x.4? Was debating using wand with 20HSR +5e while enchanted+end game focus with 12e and 20HSR or my 20e staff with 20HSR and 20%enchantment.
Btw, you can farm Pongmei Valley out of Maatu Keep for most enemies except dual brotherhood mesmers I guess, and also Behemoths in the mirror of lyss could be added.
And does anyone know if I need to complete NF to get into the hidden city?
Last edited by TheDolph; Oct 24, 2007 at 11:07 AM // 11:07..
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Oct 24, 2007, 11:54 AM // 11:54
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#379
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Krytan Explorer
Join Date: Apr 2007
Location: Hong Kong, all the way in Asia :O
Guild: Officer of United Jedi [UJ]
Profession: E/
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Quote:
Originally Posted by TheDolph
Can anyone tell me how dual 20% HSR stacks? 1x.2x.2 or 1x.4? Was debating using wand with 20HSR +5e while enchanted+end game focus with 12e and 20HSR or my 20e staff with 20HSR and 20%enchantment.
Btw, you can farm Pongmei Valley out of Maatu Keep for most enemies except dual brotherhood mesmers I guess, and also Behemoths in the mirror of lyss could be added.
And does anyone know if I need to complete NF to get into the hidden city?
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I think the dual HSR is 4%... You get 20%HSR once, and you have another 20% of the original 20%, which is 4%, for it to trigger again.
To get to Hidden City, you have to have the quest Calling the Order completed (That's if you picked Master of Whispers, and I'm assuming you chose him), then you can just goto the Mirror of Lyss and travel to the rock wall.
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Oct 25, 2007, 02:44 PM // 14:44
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#380
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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I've finally got the hang of this and it works like a charm.
Well.. I occasionally still die but hey I'm getting there!
Great fun, great build.. thank you!
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