Aug 01, 2007, 01:41 AM // 01:41
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#161
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Wilds Pathfinder
Join Date: Mar 2007
Location: Montreal, QC, Canada
Guild: Divine Illumination [LaZy]
Profession: E/A
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In Minister Cho Estate, I always die at the point after Togo and the noob try to lure the two sicked warriors. The two mobs often separate themselve (AoE? maybe) and take advantage of Togo
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Aug 01, 2007, 01:48 AM // 01:48
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#162
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Ascalonian Squire
Join Date: Jul 2006
Guild: Teutonic Warriors
Profession: Mo/
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thats easy to solve
just cast vengeful and reversal on Togo (or that other guy)
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Aug 01, 2007, 01:53 AM // 01:53
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#163
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Wilds Pathfinder
Join Date: Mar 2007
Location: Montreal, QC, Canada
Guild: Divine Illumination [LaZy]
Profession: E/A
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Quote:
Originally Posted by Elf of Darkwood
thats easy to solve
just cast vengeful and reversal on Togo (or that other guy)
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I tried it, he still die anyway. Usually he's surrounded by 3 warriors after the breaking of my aggro, since those NPC go straight to those mobs
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Aug 01, 2007, 02:51 AM // 02:51
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#164
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Ascalonian Squire
Join Date: Jul 2007
Guild: LaZy
Profession: Rt/Mo
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Is it absolutely required to have non max armor? I mean I know its for more life stealing but when the monsters you are fighting are that strong does it really matter?
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Aug 01, 2007, 02:57 AM // 02:57
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#165
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Wilds Pathfinder
Join Date: Dec 2006
Location: GMT+10
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The 15 AL is for spirit bond. The higher the armor level the less that spirit bond will trigger.
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Aug 01, 2007, 03:06 AM // 03:06
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#166
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Academy Page
Join Date: Jul 2006
Location: SoCal
Guild: [LaSt]
Profession: W/D
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hello, this build is awesome and working out well for me. just need to get used to it a bit more and then it'll be no problem
since i accidnetally finished the halycon job quest, i guess i'll have to do Street justice quest. do the enemies in that quest give good drops?? just need to know if it's worth doing it
p.s. i also tried issnur isles it's pretty good farming place, but there's usually just like one skale blighter left and harder to kill.but otherwise, Awesome build!
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Aug 01, 2007, 03:11 AM // 03:11
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#167
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Academy Page
Join Date: Jul 2006
Location: SoCal
Guild: [LaSt]
Profession: W/D
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oh yeah, and are jade brotherhood knights the only type of jade brotherhood you can fight? the only ones i see are the first six in waijjun bazaar
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Aug 01, 2007, 03:35 AM // 03:35
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#168
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by Holz
I've been doing some UW runs with this build. Killing the Aatxes is really easy, safer and easier to do than the other builds that can farm UW solo (I'm talking about Me/Mo, N/Mo..). I was really excited untill I pulled a group of 4 Graspings, Daze ftl! . Well, too bad.. Maybe someone will find something for that...
Note: I've cleared the Aatxes 3 times, in HM ofcourse. Guess what, NO single ecto. Aatxes suppose to drop ectos better than Smites, I guess UW is being ultra-overfarmed these days...
Anyways, Minister Cho's sure is a good place to farm at, I had to get the hang of letting Togo survive but I'm getting some nice drops, too bad they're all uninscribable.
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I still find myself dying from Graspings. I have been trying to test out Mending Touch or Wielder's Remedy to remove dazed. I think using Wielder's Remedy is best to use to remove Dazed. It last for 17 seconds, and u can use 1/4 casting of Vengeful Weapon to hit between hits and try to remove Dazed. I haven't been testing it enough to get it to work, I don't like using UW scrolls to test stuff out. When I first made the build and tried it in UW in HM, I did three runs successfully. Guess I got lucky with the Graspings. I will be trying it out again soon, and confirm what would be best for Graspings.
Farming Minister Cho's Estate Mission is kinda tricky, but not hard at all. It took me awhile to do a run everytime. I can no do a run every single time because of timing and swiftness, and one little trick to keep the NPC's alive by keeping them from getting attacked. Also, do not aggro more than one small groups at a time, as they will break aggro and attack the NPC's. IF anyone needs any help on completing a run, just let me know.
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Aug 01, 2007, 03:58 AM // 03:58
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#169
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by SR71
Is it absolutely required to have non max armor? I mean I know its for more life stealing but when the monsters you are fighting are that strong does it really matter?
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Yes, Spirit Bond requires the lowest armor rating possible. It is meant so you take 60+ damage with every hit to trigger Spirit Bond. Protective Spirit doesn't allow you to lose more than 10% max Health due to damage from a single attack or Spell. When you have 330hp, Protective Spirit will only allow you to take 33 damage max no matter what. so Spirit Bond negates the 33 damage and heals you for extra 47 health when triggered. Whenever a enemy hits you, they actually heal you for 47hp instead of doing damage. Lowest armor possible allows enemies to do way more damage, and allows Spirit Bond to be triggered easier... even from wand or staff damage. Of course the enemy has to be a high enough level to be capable of doing 60+ damage to your low rated armor. But thats why HM farming is much better for Spirit Bond to trigger from a hit, than in NM.
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Aug 01, 2007, 06:03 AM // 06:03
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#170
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Power Surge [pS]
Profession: W/
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Quote:
Originally Posted by ReZDoGG
Lowest armor possible allows enemies to do way more damage, and allows Spirit Bond to be triggered easier... even from wand or staff damage. Of course the enemy has to be a high enough level to be capable of doing 60+ damage to your low rated armor. But thats why HM farming is much better for Spirit Bond to trigger from a hit, than in NM.
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I use my starter armor + 15 AL head piece.
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Aug 01, 2007, 06:05 AM // 06:05
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#171
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Academy Page
Join Date: May 2007
Guild: NEra
Profession: E/A
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Quote:
Originally Posted by guild boy
since i accidnetally finished the halycon job quest, i guess i'll have to do Street justice quest. do the enemies in that quest give good drops?? just need to know if it's worth doing it
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I got a q10 15^50 platinum blade at the market place. Best so far. u can get alot of sup runes too.
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Aug 01, 2007, 07:29 AM // 07:29
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#172
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by oh_oh_joe
I use my starter armor + 15 AL head piece.
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Starter armor is even better to use if you saved it. The armor rating is 5 on it. But also don't look as good as Seitung armor in monastery
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Aug 01, 2007, 07:53 AM // 07:53
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#173
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Power Surge [pS]
Profession: W/
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Quote:
Originally Posted by ReZDoGG
Starter armor is even better to use if you saved it. The armor rating is 5 on it. But also don't look as good as Seitung armor in monastery
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Yea .
I haven't been able to get far in farming Nahpui in HM. I keep dying from Nightmare weapon, either while farming or while running away from the lights. Have any suggestions?
Last edited by oh_oh_joe; Aug 01, 2007 at 08:06 AM // 08:06..
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Aug 01, 2007, 07:17 PM // 19:17
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#174
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by oh_oh_joe
Yea .
I haven't been able to get far in farming Nahpui in HM. I keep dying from Nightmare weapon, either while farming or while running away from the lights. Have any suggestions?
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Always use Spirit Bond when they start using Nightmare Weapon, even with VwK active. Nahpui Quarter mission does take alittle experience for the run. You have to learn a good route, and what to avoid. It is a pain to run with the Lights chasing you. its possible to keep running and farming with enemies chasing you, and eventually most will turn around. And try to avoid the bosses at all times.
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Aug 02, 2007, 06:11 AM // 06:11
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#175
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Picture of Farming Issnurs Isles. End of the Run...
I just wanted to post this picture of a run I did in Issnur's Isles in NF. I ended up Vanquishing 244 foes. 105+ Skale, 70+ Insects, 65+ Corsair, +1000 Sunspear Points, and 14-16k gold. This took around 1 hour and 45 minutes. I killed just about everything besides Grub insects and the Plants. I also used a Full Sup. Salvage kit to salvage everything I picked up to not miss out on anything. It wasn't a bad run, could have been better if I would have got more gold item drops, I only got one! I usually get around 5-8 golds there. If I would have got more gold rops, I would of ended up with way more profit. All in All, thats alot of enemies to solo! how often can someone say they can kill that many in one run? Good area to farm.
Here is the pic, check it out: 330hp RtMo Solo - Issnurs Isles.jpg
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Aug 02, 2007, 04:57 PM // 16:57
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#176
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Academy Page
Join Date: Jul 2006
Location: SoCal
Guild: [LaSt]
Profession: W/D
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why would you want to salvage your merch food into crafting materials? don't merch food give your more gold than crafting material? just wondering.
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Aug 02, 2007, 05:48 PM // 17:48
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#177
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by guild boy
why would you want to salvage your merch food into crafting materials? don't merch food give your more gold than crafting material? just wondering.
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Well, when you slayed 244 enemies, and they all pretty much drop something. You can't carry that much stuff... instead of dropping stuff you don't want, salvage all the White and Purple items/armors to make them Materials that you can hold. When your bags get full quick, why not salvage everything so you can continue to make room for more stuff to pick up?? You actually end up with more profit since you can't hold 200+ items. Its what I do, steel is the best thing to get from. I got 4 - 250 stacks of Steel from salvaging white/purple goods when I couldn't hold anymore stuff. Thats 50k each a stack. Filling up bags then replacing stuff won't give you much profit from a long run like this one. It's worth it, believe me.
I don't salvage for small runs. When you get just enough drops to fill your bags... I keep them, ID them, then sell to merch.
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Aug 02, 2007, 06:32 PM // 18:32
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#178
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Power Surge [pS]
Profession: W/
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That looks like a LONG run lol. Which town did you start from?
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Aug 02, 2007, 09:41 PM // 21:41
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#179
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Krytan Explorer
Join Date: Mar 2007
Location: Germany
Guild: Matchup Close [yPrn]
Profession: Me/
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http://gw.gamewikis.org/wiki/Resilient_Was_Xiko
this skill might work against graspings as you don`t have to cast anything WHILE dazed
maybe you can cast the ashes and just spam VW and Reversal and keep holding it.
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Aug 02, 2007, 10:00 PM // 22:00
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#180
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Lion's Arch Merchant
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nvm............
Last edited by Holz; Aug 02, 2007 at 11:25 PM // 23:25..
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