Jul 29, 2009, 09:49 PM // 21:49
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#321
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Krytan Explorer
Join Date: Dec 2007
Location: Cho's Estate
Guild: Agents Of Indecision
Profession: Rt/
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Quote:
Originally Posted by foffity
This is all well and good, but how the hell do you deal with the multiple Oozes that just destroy you. Even then its a pain with the Lifeweavers. The only way I can see it working is if you can somehow avoid every single Ooze.
Any help??
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Quote:
Originally Posted by aga
You don't kill any Ooze's. The whole point of a perma runner is to kill only things that NEED to be killed. As far as i can recall the only Ooze's in arachni's are at the very start of lvl 1, and you shouldn't be aggroing them anyway.
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No need to kill any Ooze, and, yes ooze are only at start of first level, but you do have to aggro. the way to do it is, when you run threw the first "passage" where the ooze pop and there's a couple spiders camping in front of it pop the ooze, run back, dont stop moving, try to pull them away from the doorway/passage (pull towards dungeon entrance), then run through, the reason to do this is, so that you don't get body blocked in the small passage/hall/doorway which happens very often if you're not experienced. The rest of the dungeon is cake. gl.
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Jul 30, 2009, 01:24 PM // 13:24
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#322
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Pre-Searing Cadet
Join Date: Jul 2007
Location: Redcar, UK
Profession: E/Me
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Quote:
Originally Posted by aga
You don't kill any Ooze's. The whole point of a perma runner is to kill only things that NEED to be killed. As far as i can recall the only Ooze's in arachni's are at the very start of lvl 1, and you shouldn't be aggroing them anyway.
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I didn't say anything about killing, I said dealing - I aggro them - they hit me through SF and I die.
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Jul 30, 2009, 02:01 PM // 14:01
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#323
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Academy Page
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Quote:
Originally Posted by Biofobico
I am trying to follow the tips, however the Stalagmites are a real pain
After I put ogden in the flag spot I clear one more group of elementals/djins north of ogden (near the rez shrine without activate it) but I dont know what route to take after .
Can someone provide the route or give some tips because wandering around searching for the correct path its a very difficult task.
Thanks in advance.
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Me i run a Mo/m and take empathy and Ip on my bar kills fast
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Jul 30, 2009, 04:24 PM // 16:24
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#324
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Pre-Searing Cadet
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Quote:
Originally Posted by Foffity
This is all well and good, but how the hell do you deal with the multiple Oozes that just destroy you. Even then its a pain with the Lifeweavers. The only way I can see it working is if you can somehow avoid every single Ooze.
Any help??
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Dude the Oozes are the simplest part just w8 the first gruop to pass then run to tourch fire the wall and continue. Move trought the poison traps with GREAT luck. But the part with Bloodrivers and Livereavers is nearly impossible when 2 Bloodreavers are there. The other thing is that Sliver Armor doesn't always hit the Livereavers ot Bloodreavers And the last part is that when you have to kill Arachi there are 10 at least => NO way to do it.
Last edited by USB; Jul 30, 2009 at 04:26 PM // 16:26..
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Jul 31, 2009, 04:55 PM // 16:55
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#325
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Wilds Pathfinder
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Quote:
Originally Posted by USB
Dude the Oozes are the simplest part just w8 the first gruop to pass then run to tourch fire the wall and continue. Move trought the poison traps with GREAT luck. But the part with Bloodrivers and Livereavers is nearly impossible when 2 Bloodreavers are there. The other thing is that Sliver Armor doesn't always hit the Livereavers ot Bloodreavers And the last part is that when you have to kill Arachi there are 10 at least => NO way to do it.
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Someone just perma-ran me through arachni's so it is in fact possible.
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Aug 06, 2009, 05:04 PM // 17:04
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#326
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Pre-Searing Cadet
Join Date: Jul 2007
Location: Redcar, UK
Profession: E/Me
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Quote:
Originally Posted by USB
Dude the Oozes are the simplest part just w8 the first gruop to pass then run to tourch fire the wall and continue. Move trought the poison traps with GREAT luck. But the part with Bloodrivers and Livereavers is nearly impossible when 2 Bloodreavers are there. The other thing is that Sliver Armor doesn't always hit the Livereavers ot Bloodreavers And the last part is that when you have to kill Arachi there are 10 at least => NO way to do it.
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Sorry, but what the hell are you talking about. The first group goes past, but theres at least 2 or maybe sometimes 3 that just sit in front of the passage. I've tried pulling them away and running, but they just team up on me so quick that I die within about 5 seconds.
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Aug 06, 2009, 05:31 PM // 17:31
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#327
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Krytan Explorer
Join Date: Feb 2009
Location: England
Profession: A/
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Quote:
Originally Posted by Foffity
Sorry, but what the hell are you talking about. The first group goes past, but theres at least 2 or maybe sometimes 3 that just sit in front of the passage. I've tried pulling them away and running, but they just team up on me so quick that I die within about 5 seconds.
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Are you sure you're even going the right way?
I've ran this dungeon a lot of times, and probably only aggroed an ooze 2/3 times (If bad spawn locations). I really don't have a clue what ooze you're talking about. Can you take a screenie of the ones you mean?
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Aug 10, 2009, 11:46 AM // 11:46
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#328
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Wilds Pathfinder
Join Date: Dec 2007
Location: In the ★'s
Guild: No guild i quit and went to Aion! :)
Profession: A/
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lol arachni's is most definitaly runnable on a perma assassin my xunlai storage says so i know multiple runners that include myself and if you dont know how to make sliver target the bloodweavers and lifeweavers you want either A. keep trying or B.dont bother with it and do something else lol its very simple to master
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Aug 14, 2009, 01:14 PM // 13:14
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#329
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Frost Gate Guardian
Join Date: Apr 2008
Location: England
Profession: A/
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Quote:
Originally Posted by Sacratus Ignis
http://img32.imageshack.us/i/gw012w.jpg/
there's duncan sliver since no one else has wanted to share it. takes 3-5mins.
Use dash and cupcakes to break aggro from groups as you run to duncan. In his room, pop the touchers, run around in a loop so they are all behind you, and dcharge onto duncan so they start wanding and stop trying to use touch skills. Keep SF up, glyph lesser, stoneflesh -> ebon honor and sliver. Takes ~4 slivers to kill
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Just finished my first Duncan HM Run in 6 Minutes, thank you for build .
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Aug 16, 2009, 06:27 PM // 18:27
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#330
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Pre-Searing Cadet
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Yes you were right!I did it it's a bit harder but i did.
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Aug 16, 2009, 07:43 PM // 19:43
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#331
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Krytan Explorer
Join Date: Feb 2009
Location: England
Profession: A/
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Oola's Lab as a sin. For this you will need a long bow, zealous daggers and candies to increase speed. With practise this run can be done in 9-10mins, 4 mins for lvl 1 & 2 and 1 min for lvl 3.
Take quest from Blimm in Rata Sum, then run to the dungeon. Now lvl 1 is by far the hardest, you may want to use an essence for this lvl, as casting GoS wastes 1second and in that time the golem's AoE could easily kill you. Run all the way to the end, where Xien spawns for the last time (just before the portal to the next lvl) spawn him, then run back, to de-aggro the golems, then equip a longbow and get him away from the golems, and lure him back to the spiders to feed sliver. Kill him, pick up the key and run through the portal.
Now lvl 2, this is easiest lvl, run to the Flux Matrix pick it up and lure the Malfunctioning Enduring Golem to the thing that charges it (I forget the name =P), you may need to run backwards make him come all the way, then charge the Flux Matrix and drop it, rinse and repeat until he's dead, then run round to where you got the Matrix and pick up the key, then run to the lock and onto the next lvl.
Finally lvl 3, run to the boss and lure him where i did in the link, and sliver him, i use a summon stone to help kill him, melee summons are best for this. spam Shadow Refuge, as his monster skill will kill you fairly quickly (he will sometimes kill you at the same time as he dies), once he's dead get the chest and you're done .
http://i999.photobucket.com/albums/a...a110/gw032.jpg
Added to OP - Marty
Last edited by aga; Sep 10, 2009 at 11:43 PM // 23:43..
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Aug 16, 2009, 10:21 PM // 22:21
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#332
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Krytan Explorer
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Thanks on the build info for Oola's Lab. Just tested it out and I'm having a hard time on Lvl 3, boss area. Even if I can get him by himself, he does massive damage still and spamming Shadow Refuge just drains my energy to the point where I don't have any energy left to keep SF up. If I don't spam Shadow Refuge, than I die from his monster's skills.
Also, in that corner, I still get hit by the flame darts, which is one of the reason for spamming Shadow Refuge. I'm using Red Rock w/ Zealous daggers to try and regain some energy but doesn't seem like it helps much.
Are you able to kill the boss consistently w/ just one death at most?
Thanks!
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Aug 16, 2009, 10:42 PM // 22:42
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#333
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Krytan Explorer
Join Date: Feb 2009
Location: England
Profession: A/
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I rarely ever die at the boss when he still lives, 50% of the time I die when he dies, as 2-3 of his monster skills go off at once. As for the flame darts stand right next to the statue thing on the right of the picture I posted, that works for me.
Also, sometimes one of the golems will follow you all the way, Deaths Charging to the boss sometimes helps you break aggro.
Last edited by aga; Aug 16, 2009 at 10:44 PM // 22:44..
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Aug 17, 2009, 12:32 AM // 00:32
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#334
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Jungle Guide
Join Date: Jun 2007
Guild: SCAR
Profession: E/
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Also just tried Oola's with that bar. Very nice - got 6mins on f1 and and 5 on f2 first try. F3 owned me though... his monster skills = dead very quickly. Any more detail you can give there?
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Aug 17, 2009, 04:20 PM // 16:20
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#335
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Frost Gate Guardian
Join Date: Nov 2007
Profession: Rt/
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Hmm, the Oola's Perma run is pretty interesting.. done it with 600Rit in ~40-45min.. I'll give it a shot, thanks aga! ^^
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Aug 17, 2009, 09:30 PM // 21:30
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#336
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Krytan Explorer
Join Date: Dec 2007
Location: Cho's Estate
Guild: Agents Of Indecision
Profession: Rt/
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I've been doing Oola's perma-way for a little while now, and I've done a few "speed clears" with scythe-sins, order's/soh buffer, and a rit.
But, me and a friend have been farming Storm Daggers, and we use a two-man setup, and it works very quickly and efficiently, Although the downside, it's a pain in the ass to run "customers" because like a frogs run, you would have to get people to run and die to get your support to the res shrine's for Xien, or the Golems. So... If you only care about farming the end chest for Stealhead's or Storm Daggers, this is extremely effective.
1 Perma Sliver-Sin, Identical bar to the one above.
and.. 1 Spirit Spammer, with.. Spirit Siphon, Signet of Spirits, Vamprism, Bloodsong, Painful Bond, and Spirit Leech Aura, ... now the last two slots are completely optional.
But, i would highly recommend using Feast Of Souls, and Summon Spirits. These should be used until you're experienced and confident enough to remove them. Feast of Souls act's like Heal Party, but it heals for 450 hp, which greatly helps the perma. Summon Spirits, is very useful in the case you have to save the perma by setting up decoys, or you have to fall back/advance quicker than your spirits have recharged.
Tactics. Basically the same as going solo. 1rst level you can run like solo, unless you feel like spawning the rit, which all you have to do is run to where Xien spawns. Have the rit just run somewhere to his death, than you die, and you'll spawn by the res shrine close to Xien. The spirits will wipe him, and any stragglers out Immediately.
2nd Level... Same deal, you spawn rit by the res shrine by Malfunctioning Enduring Golem, and you dont even need to run the Flux matrix, the Spirits and Spirit Leech Aura, wipe him out in mere seconds.
3rd Level... Same deal, spawn rit by end, you tank while Rit wipes out the boss and flame guardians. Spirit Leech Aura is an amazing thing. + SoS = Win.
Even with the deaths to make the rit move up, it's extremely fast.
have fun.
Last edited by SimplyAmazing; Aug 17, 2009 at 09:37 PM // 21:37..
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Aug 17, 2009, 09:38 PM // 21:38
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#337
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Krytan Explorer
Join Date: Feb 2009
Location: England
Profession: A/
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Quote:
Originally Posted by SimplyAmazing
1 Perma Sliver-Sin, Identical bar to the one above, except I use a Zealous Scythe, IMO you get more energy.
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Well, you only need to Sliver 2 things in this dungeon, Xien on 1st lvl, and the end boss, on both occassions you only thing you should be in melee range of is them, so daggers > scythe in this dungeon.
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Aug 18, 2009, 04:51 PM // 16:51
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#338
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Krytan Explorer
Join Date: Dec 2007
Location: Cho's Estate
Guild: Agents Of Indecision
Profession: Rt/
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Quote:
Originally Posted by aga
Well, you only need to Sliver 2 things in this dungeon, Xien on 1st lvl, and the end boss, on both occassions you only thing you should be in melee range of is them, so daggers > scythe in this dungeon.
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Yes immediately after I posted I corrected this, remembering I was discussing Oola's.
Quote:
Originally Posted by JimmyNeutron
Just tested it out and I'm having a hard time on Lvl 3, boss area. Even if I can get him by himself, he does massive damage still and spamming Shadow Refuge just drains my energy to the point where I don't have any energy left to keep SF up. If I don't spam Shadow Refuge, than I die from his monster's skills.
Also, in that corner, I still get hit by the flame darts, which is one of the reason for spamming Shadow Refuge. I'm using Red Rock w/ Zealous daggers to try and regain some energy but doesn't seem like it helps much.
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If, you stand all the way to the right in that small corner(in the screen shot), you will not get hit with flame darts, but it has to be _all_ the way to the right. And, if you're doing this without the rit, You definitely need a Summoning Stone, I'd recommend an Amber Stone (Juggernaut) as he does KD, decent amount of dmg, and You'll get energy regen. But DO NOT pop the stone until AFTER you've pulled the Boss into that corner, and you're setup to not be hit by flame darts. Otherwise your summon will die fairly quickly. And use a cupcake or an apple if you're using red rocks. That +10 energy really will help out. Also don't forget your title :P.
And about my previous post:
If you're wondering how the rit gets to the bosses after being res'd at the proper res shrine, with a cupcake or any +25% speed boost, the rit can easily out run the golems, In fact, other than the very tight spots, you can run most of the dungeon without shadow form up. But on the 2nd floor to get the rit to the enduring golem, the perma sin just pulls the 3 patrols of golems that are in the large room (where you put the golems on the 3 circles for the quest) by the res shrine, then the rit can run through to the Enduring golem, with only having to outrun one small patrol of 3 golems, which will break once you get a few feet past them. Also, the rit can pull the golems with spirits if needed (and kill them actually, very easily). But, for your first couple of times, i would put your spirits up, as soon as you res at the shrine, and use summon spirits then feast of souls when needed as you're running.
Last edited by SimplyAmazing; Aug 18, 2009 at 05:17 PM // 17:17..
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Aug 19, 2009, 04:40 PM // 16:40
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#339
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Ascalonian Squire
Join Date: Mar 2007
Guild: Heroic Order
Profession: E/
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I've been messing arond in this dungeon with the sliver build posted, and decided i prefered just to ward with daggers for damage (especially for the last boss).
So I have been running...
OwZk0heyHPqEPi0nOTuIAANZaGuD
(Optional of asuran scan or critical agility depending on the cons used)
I've found this to be a load easier on energy, and only sacrifices a small amount of time (a minute max) from Xien and the final boss goes down nice and fast and is a lot safer.
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Aug 19, 2009, 04:47 PM // 16:47
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#340
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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Quote:
Originally Posted by aga
Well, you only need to Sliver 2 things in this dungeon, Xien on 1st lvl, and the end boss, on both occassions you only thing you should be in melee range of is them, so daggers > scythe in this dungeon.
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yes, a weapon with a faster attack speed is better but I usually use zealus sword/axe+earth focus
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