Apr 22, 2011, 05:34 PM // 17:34
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#2
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Jungle Guide
Join Date: Jan 2008
Location: Netherlands
Guild: [Lost]
Profession: A/
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im not too good at dervishes. but i think instead of faithful intervention you might want to add a pve skill such as... "great dwarf armor"(more armor), "Tryptophan Signet"(less damage taken), mental block(unlimited blocks?), "You are all weaklings"(less damage taken), "feel no pain"....
*im not convinced a IMS skill is necissary.
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Apr 22, 2011, 06:20 PM // 18:20
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#3
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Ascalonian Squire
Join Date: Sep 2010
Profession: Mo/
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Quote:
Originally Posted by ele kid
im not too good at dervishes. but i think instead of faithful intervention you might want to add a pve skill such as... "great dwarf armor"(more armor), "Tryptophan Signet"(less damage taken), mental block(unlimited blocks?), "You are all weaklings"(less damage taken), "feel no pain"....
*im not convinced a IMS skill is necissary.
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ims is needed since theyll just interrupt you the whole time and interrupt vos i havent thought of using dwarf armor though, as for mental block 50% doesnt seem to be enough
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Apr 22, 2011, 08:14 PM // 20:14
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#4
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Jungle Guide
Join Date: Jan 2008
Location: Netherlands
Guild: [Lost]
Profession: A/
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well. i looked around for skills with damage reduction and the only (in my opinion) logical option would be "Armor of Sanctity", which weakens the foes and gives damage reduction. it costs little energy and has 1/4sec cast so.....
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Apr 22, 2011, 10:12 PM // 22:12
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#5
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Ascalonian Squire
Join Date: Sep 2010
Profession: Mo/
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Quote:
Originally Posted by ele kid
well. i looked around for skills with damage reduction and the only (in my opinion) logical option would be "Armor of Sanctity", which weakens the foes and gives damage reduction. it costs little energy and has 1/4sec cast so.....
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i tried armor of sanctity it gets interrupted a lot
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Apr 23, 2011, 12:08 AM // 00:08
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#6
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Wilds Pathfinder
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Throw in a paragon runner, that also buffs you right at the entrance to cave:
[build=OQijEymM6Mm4bM9uGzj3xAghNA]
8 when entering zone
5/6 to get you to cave
1,2,3,4 on you
flag hero away into MOB death
Might even free up a slot or two for you (EBSoH?)...
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Apr 23, 2011, 07:32 AM // 07:32
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#7
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Jungle Guide
Join Date: Jan 2008
Location: Netherlands
Guild: [Lost]
Profession: A/
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I think the extra hero is a solution, you could just as well put in a bonder or so..
in my opinion, the whole idea of this thread was to solo farm raptors outside rata sum, (sorry if that sounds rude..)
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Apr 23, 2011, 08:03 AM // 08:03
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#8
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Wilds Pathfinder
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Quote:
Originally Posted by ele kid
I think the extra hero is a solution, you could just as well put in a bonder or so..
in my opinion, the whole idea of this thread was to solo farm raptors outside rata sum, (sorry if that sounds rude..)
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A bonder will steal drops (2-player party) - the paragon runner will not, as he will be out of range/dead (effectively 1-player party, e.g. solo).
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Apr 23, 2011, 12:29 PM // 12:29
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#9
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Ascalonian Squire
Join Date: Sep 2010
Profession: Mo/
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i actually came up with a new build for it its still pretty hard to use but it gives me a lot more success than the previous build
build id is
OgGlURpoauusH9t19pyYu1cxdtDWeB
same runes and gear as above a little different usage though
cast faithful intervention and fleeting before you run in
wait till the far raptor patrol runs to you
aggro them and use mirage cloak as late as possible
then run to aggro mother use vos protectors
then wait till they ball a bit grenths aura
and use eremites then whirlwind if any are left
if you dont wanna die the no mother aggro way to do this is
mirage cloak > aggro all > vos > protectors > grenths > aura of thorns > eremites > whirlwind > they will bleed to death then if not use grenths aura when they come back
only takes about 30 seconds
this works about 80% of the time for me the other 20% of the time is usually waiting due to errors
i still am not able to kill mother though
edit: actually you can do this without dying if you dont aggro mother xD just aggro the 2 patrols if you want extra kills or are really good at this aggro mother then just walk back for drops
edit 2: for no mother switch faithful intervention for aura of thorns
Last edited by zan the healer; Apr 23, 2011 at 01:40 PM // 13:40..
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Apr 23, 2011, 01:16 PM // 13:16
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#10
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Jungle Guide
Join Date: Jan 2008
Location: Netherlands
Guild: [Lost]
Profession: A/
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Quote:
Originally Posted by zan the healer
this works about 80% of the time for me the other 20% of the time is usually waiting due to errors
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does it fail because of spawn locations or do you just mess up? i mean, is it still hard to run?
ps. could you video this?, would like to see it in action...
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Apr 23, 2011, 01:38 PM // 13:38
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#11
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Ascalonian Squire
Join Date: Sep 2010
Profession: Mo/
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Quote:
Originally Posted by ele kid
does it fail because of spawn locations or do you just mess up? i mean, is it still hard to run?
ps. could you video this? , would like to see it in action...
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when i go after mother theres no room for error so its pretty hard-impossible, when you go after the 2 groups + all the stragglers not next to mother (about 19-24 mobs) it gets really easy
angorodon spawns can sometimes mess it up
and cant record it dont have frap or any of those heres a photo though
actually nvm im a noob and just found out why mother is hard xD when you use grenths aura she uses a unblockable attack that requires you to be above 90% that does even more then twisting jaws.
so for mother (if you want 5-10 extra kills and dont mind running back) do the same as you would for a no mother run but dont use grenths aura you also have to be quicker
Last edited by zan the healer; Apr 23, 2011 at 02:17 PM // 14:17..
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Apr 23, 2011, 02:41 PM // 14:41
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#12
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Jungle Guide
Join Date: Jan 2008
Location: Netherlands
Guild: [Lost]
Profession: A/
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looks nice though, too bad I can't farm this weekend for the easter event...
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Apr 23, 2011, 09:50 PM // 21:50
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#13
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Wilds Pathfinder
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The only way you'll kill the boss is to go D/N and use MoP. I'm sure it's possible - you just tag the first raptor in the cave with MOP (like the W/N build). Have you tried searching the forums for a Derv raptor build? I haven't...
You really should try the paragon hero runner - it just takes a little getting used to, but gives you unlimited 33% run speed the entire time, and also gives 5 immunities to touch skills and +24 armor. And it doesn't affect your drops AT ALL (except for money drops - that is 50% split).
FWIW, I was trying some degen builds I had from way back (perma), which work maybe 30% of the time now, as interrupt issues even with multiple 75% blocking skills (A/D - Radiation Field/Aura of Thorns/Viper's Defense).
My Derv hasn't made it yet to asuran lands, so I'm testing on my Assn (10 less armor :O ). When I tried your builds, ermites kept getting interrupted. Here's what I used on my Assn (radiants and 20% ench {+5 E} scythe), and it seems to work (only pulled 31 of 33 raptors to boss)...
[build=Owpj8xpzKTHQ1OcXfbmXNX2kAAA]
1,2 at cave entrance
aggro mobs to boss
3 just before stopping
4,5 when stopping
6 when all balled up
7 on boss to cripple him, 3,1 so you can pick up lootz
8 - empty slot (run skill zzz)...
You might try this with earth @ 16 - that 83% blocking for 8 seconds might be quite nice!
Last edited by Coney; Apr 23, 2011 at 10:05 PM // 22:05..
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Apr 24, 2011, 02:19 AM // 02:19
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#15
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Wilds Pathfinder
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Quote:
Originally Posted by Flame48
Build: OgSlcopiKtusJhJyd9tteldJGaJ0cB
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I must ask - why bother putting any points in mysticism? Not enough energy? You should have 40 energy with the asura title (or run radiants/attunement/+5E weapon)... You should really go 12 curses, 12+2(4) earth, 3+1 wind. Then, you wouldn't need the second (first?) MoP...
EDIT: Mysticism points maybe moot, since without EBSoH, you may still need 2 MoP's...
Last edited by Coney; Apr 24, 2011 at 02:35 AM // 02:35..
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Apr 24, 2011, 03:06 AM // 03:06
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#16
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Pre-Searing Cadet
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Quote:
Originally Posted by Coney
I must ask - why bother putting any points in mysticism? Not enough energy? You should have 40 energy with the asura title (or run radiants/attunement/+5E weapon)... You should really go 12 curses, 12+2(4) earth, 3+1 wind. Then, you wouldn't need the second (first?) MoP...
EDIT: Mysticism points maybe moot, since without EBSoH, you may still need 2 MoP's...
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Well mysticism helps with energy, gives you some extra armor, and the other points aren't really needed in the other attributes anyway. Curses at 10 could even be lowered a bit to like 8, since even at 12 curses you still need 2 mops ever since the buh nerf.
Also Pious fury needs the mysticism also to keep it up for longer than 2 seconds, although that may be all that is needed.
Also, what's the difference if you're gonna cast ebsoh or a 2nd mop? Either way you're gonna be casting for 1 second, might as well just save an extra skill slot and not bring ebsoh.
Last edited by Flame48; Apr 24, 2011 at 03:11 AM // 03:11..
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Apr 28, 2011, 12:14 AM // 00:14
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#17
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Wilds Pathfinder
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Quote:
Originally Posted by Flame48
Either way you're gonna be casting for 1 second, might as well just save an extra skill slot and not bring ebsoh.
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I meant to say, nice build! I figured MoP could work somehow. I'm trying to figure out why your build might fail every once in a while. Is it because the second MoP gets interrupted? Or is it because Ermite's gets interrupted? (Or do they just beat you down to death before you get them all balled? - seems doubtful)
The way I understand your build, you run to cave, paragon buff then flag to death, cast 1, then 7 on closest raptor, then aggro them all to boss, then stop,2,3, wait for them all to ball, then rapidly 4,5,6,7 (on different raptor),8.
It appears that the combined dust cloak blindness (90% blocking) and the 7x/8x% blocking are what allow you to cast the 2nd MoP, and Ermites. It seems that the Pious effect is negligible, as you're talking a 1.5s Ermites, versus a 1.125s attack speed. Besides, with Myst 1+1, you will get 4 seconds of Pious IAS (6s with Myst 3+1). Those raptors *WILL* interrupt a 0.25s skill, if they get through blind/blocking. So, I'm thinking your failrate will be way lower if you max Earth to 14/16 - Not only will the blocking be increased to 77/83% for 8 seconds (20% ench), but the blindness increases to 4s (maybe you were already running 11+1+1 Earth)...
I like the signet better than the extend enchants - since you have two enchants that are 0.25 seconds, that you will have to cast just as raptors engage you (so possibility of interrupts). 8 seconds of mirage cloak should be long enough to cover the stop/balling period...
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Apr 28, 2011, 12:43 AM // 00:43
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#18
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Pre-Searing Cadet
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Quote:
Originally Posted by Coney
I meant to say, nice build! I figured MoP could work somehow. I'm trying to figure out why your build might fail every once in a while. Is it because the second MoP gets interrupted? Or is it because Ermite's gets interrupted? (Or do they just beat you down to death before you get them all balled? - seems doubtful)
The way I understand your build, you run to cave, paragon buff then flag to death, cast 1, then 7 on closest raptor, then aggro them all to boss, then stop,2,3, wait for them all to ball, then rapidly 4,5,6,7 (on different raptor),8.
It appears that the combined dust cloak blindness (90% blocking) and the 7x/8x% blocking are what allow you to cast the 2nd MoP, and Ermites. It seems that the Pious effect is negligible, as you're talking a 1.5s Ermites, versus a 1.125s attack speed. Besides, with Myst 1+1, you will get 4 seconds of Pious IAS (6s with Myst 3+1). Those raptors *WILL* interrupt a 0.25s skill, if they get through blind/blocking. So, I'm thinking your failrate will be way lower if you max Earth to 14/16 - Not only will the blocking be increased to 77/83% for 8 seconds (20% ench), but the blindness increases to 4s (maybe you were already running 11+1+1 Earth)...
I like the signet better than the extend enchants - since you have two enchants that are 0.25 seconds, that you will have to cast just as raptors engage you (so possibility of interrupts). 8 seconds of mirage cloak should be long enough to cover the stop/balling period...
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Thanks! Well it's possible that eremite's or mop does get interrupted, but very unlikely.
One thing I would tell you to do, don't wait until they are all balled to use Armor of Sanctity. You may be failing because you are taking too much damage. I usually wait until the boss is next to me before using it (since if he gets 1 attack through then he will do atleast 100 damage to me) and then just use it, even if there aren't many other raptors being affected by it. If the boss is taking a while to come then just use it, but otherwise just wait for the boss.
And sorry, forgot to say what runes I'm using in that post. I use superior earth prayers and a headpiece to bring earth prayers up to 15. I also use a minor mysticism (but that's not needed, I just always use one on my armor). I also have windwalker insignias on all of my armor. The 15 in earth prayers gives me 80% block chance, and a 4 second blind on all of the raptors, making it much less likely to be interrupted.
If you're using signet you have to be careful, if you use eremite's when mirage cloak goes down you might be interrupted.
Extend Enchantments actually makes it a lot easier to do everything imo. You use extend + vos before you mark the first raptor, and then extend + mirage cloak when you aggro the boss group. If armor of sanctity gets interrupted I just use dust cloak + pious fury right away, giving me the 90% blind anyway, and because mirage cloak is now a 15(?) second long enchantment, you don't have to worry about it going down before you use the attack.
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Apr 28, 2011, 09:34 PM // 21:34
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#19
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Wilds Pathfinder
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I ran my derv to Rata Sum this week, finally, and tried this build. It was incredibly hard - much harder than W/N, or any x/W build that would kill them all except the boss. I was using survivor runes and 20% enchant, and taking 40-60 a swat from the raptors in the cave. Only 1 run in about 4 was successful, and apparently only proc'd 1 of the 2 MoP's. I didn't notice a lot of difference between the extend and the signet, other than the extend was slightly better for me from energy standpoint (my asura rank is 0 - LOL).
I guess I'll need more armor via windwalkers and shelter, and maybe replace sanctity with great dwarf armor... In the short term, I'll just be running a D/W build to kill all but the boss (once I max my ASSN asura title - 30k to go)...
Just did that search (See initial post, way ^^^), and found this:
http://www.guildwarsguru.com/forum/d...ml#post5433491
Intimidating looks promising. I'd avoid devilman's builds - way too much microing, and requires consumables.
Bah, I just run the following, and forget about the boss - always works, just gotta troll the boss outta the way while your blocks recycle:
OgGkQxV4KyeE5F3lKzoWfRexOoNJ
I have noticed that every other run, 1-4 raptors somehow scatter from the single [mirage cloak] cast (I always cast extend about 5-6 seconds before I mirage, then stop). That seems *VERY* lame, but hasn't really been an issue - just drops my kills from 33 to 29-32...
Last edited by Coney; Apr 29, 2011 at 12:20 AM // 00:20..
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Apr 29, 2011, 12:14 AM // 00:14
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#20
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Academy Page
Join Date: Oct 2008
Guild: AofT
Profession: E/
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Got some builds that can kill all + boss.
1:
OgSkcgq1KzmD39bndNwr3uvlo5C
2:
OgSkcgq1KzmEm43G316lBW2llQzF
3:
OgSkckqzKzmz32ATe5uZ31rlo5C
Nr 3 is a bit harder to use but the savest.
All 3 require a P/Rt runner hero.
They all use Pious Concentration so theres no chanche you fail due to interrupts.
BTW: Windwalker Insignias on all parts and sup erth rune
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