Feb 18, 2008, 09:44 PM // 21:44
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#61
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Academy Page
Join Date: Feb 2008
Profession: E/Mo
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Awesome, awesome guide. Really nice work Cerb and friends and thanks a lot for sharing it with the community.
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Feb 18, 2008, 09:51 PM // 21:51
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#62
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Desert Nomad
Join Date: Dec 2005
Location: California
Profession: E/A
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Holy crap! WOW is all i have to say most in depth guide i ever seen Awesome guide cerb!
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Feb 18, 2008, 10:14 PM // 22:14
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#63
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Krytan Explorer
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WOW. This guide was well worth the wait! Amazingly written, and nice job with the bestiary banners! +infinity!
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Feb 18, 2008, 10:23 PM // 22:23
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#64
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Ascalonian Squire
Join Date: Dec 2007
Guild: [SsW]
Profession: Mo/
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Nice Work ^^
/bow
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Feb 18, 2008, 11:59 PM // 23:59
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#65
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Academy Page
Join Date: Oct 2007
Location: NJ
Guild: The Maella Abbey[Wii]
Profession: W/Mo
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really good job!
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Feb 19, 2008, 12:03 AM // 00:03
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#66
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The Greatest
Join Date: Feb 2006
Profession: W/
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Great guide. Congratulations cerb, avarre and everyone else that helped.
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Feb 19, 2008, 12:22 AM // 00:22
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#67
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Lion's Arch Merchant
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Superb Work!!!
NVM
Last edited by Arnack; Feb 19, 2008 at 12:28 AM // 00:28..
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Feb 19, 2008, 12:48 AM // 00:48
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#68
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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I'm sorely disappointed by the distinct lack of cowbell.
However, the overall /win of this guide means you get away with it... this time
Great guide. Sticky pl0x.
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Feb 19, 2008, 12:59 AM // 00:59
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#69
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Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
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Will Smith Grasping Darknesses and Slayers with iPods are epic. Best UW guide I've seen.
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Feb 19, 2008, 01:12 AM // 01:12
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#70
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Ascalonian Squire
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Delicious work.
At some point I was wondering if we would ever get done with those endless runs in UW. I remember all those times I did not want to try anymore, and you pointed that gun at me and yelled:"ANOTHER TRY OR YOU DIE", or that other day... when I had to go for my chimio treatment and you told me UW was more important...
Well now my chances to survive cancer are divided by 2, but I don't really care since what I saw today worths more than a thousand lives.
Very nice job, really.
You made a child's wish come true.
Your best noob irl necro,
Hideous Jay.
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Feb 19, 2008, 03:04 AM // 03:04
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#71
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Frost Gate Guardian
Join Date: Jan 2008
Guild: PNAS
Profession: W/Mo
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wow.
Nice guide.
i commend you for your patience writing all that. nice work
this should be stickied as "teh" official UW guide.
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Feb 19, 2008, 03:27 AM // 03:27
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#72
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Cheers to you guys for this wonderfully laid out guide. Thank you very much.
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Feb 19, 2008, 08:58 AM // 08:58
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#73
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Pre-Searing Cadet
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Awsome guide
Cant wait to try this out!
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Feb 19, 2008, 09:59 AM // 09:59
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#74
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Jungle Guide
Join Date: Apr 2006
Location: Left GW
Guild: Proud Member of : Glob of Ectospasm [GoE]
Profession: W/
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Awesome guide but I still have 1 question..how come the monsters don't run away for SS? Is it because they die to fast? (I thought Aatxes, smites and the other melee monsters fleed for all the AoE spells when the mob contains more than 3 monsters?)
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Feb 19, 2008, 10:08 AM // 10:08
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#75
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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nice
nice
nice
NICE
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Feb 19, 2008, 10:22 AM // 10:22
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#76
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Academy Page
Join Date: Apr 2006
Location: The Netherlands
Guild: [GoE]
Profession: Mo/
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Quote:
Originally Posted by Witte Was
Awesome guide but I still have 1 question..how come the monsters don't run away for SS? Is it because they die to fast? (I thought Aatxes, smites and the other melee monsters fleed for all the AoE spells when the mob contains more than 3 monsters?)
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I think they don't run in NM. They used to for a while after HM was introduced, but it was changed I think. Should be somewhere in the update notes >.>
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Feb 19, 2008, 10:53 AM // 10:53
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#77
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Frost Gate Guardian
Join Date: Oct 2006
Guild: This Is Ukraine [UA]
Profession: E/Me
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I don't know if this has already been answered, but do you have the music to the videos you made?
anyways, great build ^^.
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Feb 19, 2008, 11:21 AM // 11:21
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#78
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Norway
Guild: Soul of Destruction
Profession: W/
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Great guide! ^_^ Deeply impressed! Good job to everyone involved.
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Feb 19, 2008, 12:01 PM // 12:01
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#79
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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I'll handle some questions:
Quote:
Originally Posted by Chthon
Query: If the pull at the top of the mountains is so ugly, why not clear the behemoths before taking the restore the monuments quest?
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It's just a real pain to have to run all the way back and get the quest. You'd want to do Chaos Planes first since that's the hardest and thus most likely to foil you early on, so you'd be taking the quest anyway.
Quote:
Originally Posted by romeus petrus
Thank you very much for an excellent job.
I have a couple of questions:
1) Is this doable in HM?
2) What's the amount of time involved in clearing the entire area+ quests all the way to the end chest?
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All this is for NM.
The entire clearing takes about 4 hours. Our first run took 6 with a 2 hour break in between, going fairly slow because I didn't want cerb to die and make me do another run at 5am. I have no doubt it could be cut down further.
Quote:
Originally Posted by cerb
Because YOU messed up a few times! *cough* arcane echo reckless haste *cough* :P
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You're the one that missed the Coldfire pull!
Quote:
Originally Posted by Ban
I think they don't run in NM. They used to for a while after HM was introduced, but it was changed I think. Should be somewhere in the update notes >.>
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Exactly. They only move in HM.
Also, stickied.
__________________
And the heavens shall tremble.
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Feb 19, 2008, 02:23 PM // 14:23
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#80
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Ascalonian Squire
Join Date: Aug 2006
Location: usually i sleep at gh but now bought a new house at Torc'qua.
Guild: The Dragon Guild From Hell[lion]
Profession: Mo/E
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HOLY SHIT THE GUIDE IS SUPER GREAT ,[soz for that] one of the greatest guides i have ever readen keep on going cerb =]
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