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Old Aug 14, 2006, 05:06 PM // 17:06   #1
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Default my wammo build

take a look of my pve build

atribut:
axe mastery - 12 + 3
strenght - 9 + 1 + 1
healing prayer - 9

skils:
- battle rage
- penetrating blow
- executioners strike
- dismember
- axe twist
- mending
- live vicariously
- rebirth

equipment:

furious axe of fortitude
- dmg + 15% while health is above 50%
- dmg + 15% while enchanted
- dmg + 15% while in a stance

these dmg bonusses whil do fine

shield, max strength shield with 11 or less req.
bonus:
- dmg - 2 while enchanted or in a stance
- reduces physical dmg by 2 while enchanted or in a stance

this whil do fine

armor:

knights whil do
platemail whil do

gladiators is not needed becouse you dont need an energy bonus, this is becouse you only use continues enchants and adr skils
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Old Aug 14, 2006, 05:37 PM // 17:37   #2
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Do you people not play with monks in your party? Is that why so many warriors bring all of this useless self-heal? I honestly don't understand.

You're a warrior, it's not your job to heal anyone - not even yourself.

If you want to help out your monks, the most efficient way is to *kill enemies*, not heal yourself. Every ice imp, mursaat elementalist, warden of earth, etc. that you kill or interrupt is one less maelstrom/chain lightning/churning earth the monks have to heal through. Crappy 9-attribute self-heals pale in comparison.
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Old Aug 14, 2006, 06:20 PM // 18:20   #3
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Quote:
Originally Posted by Rera
Do you people not play with monks in your party? Is that why so many warriors bring all of this useless self-heal? I honestly don't understand.

You're a warrior, it's not your job to heal anyone - not even yourself.

If you want to help out your monks, the most efficient way is to *kill enemies*, not heal yourself. Every ice imp, mursaat elementalist, warden of earth, etc. that you kill or interrupt is one less maelstrom/chain lightning/churning earth the monks have to heal through. Crappy 9-attribute self-heals pale in comparison.
Healers are not plentaful on PUGs. Self-healing is a way to keep you alive. Healers may have other priorities, you may not always get enough healing, may have to make sure NPCs stay alive, etc.

Everyone should bring a self-heal, if you don't then you had better kill your enemies within 2 seconds. Otherwise you will be taking too much damage (depending on ememies of course) and you monk will have to cast healing and non-healing spells (to gain energy via mesmer secondary). Just like bringing rez, if you don't bring rez, you/your healer is not doing their job.

I have learned never to rely on healers all the time. They either waste their energy healing scrapes or they are healing other people and not me. So a self-heal is a nice thing to have when you need it.
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Old Aug 14, 2006, 07:31 PM // 19:31   #4
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sry but i agree with rera
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Old Aug 14, 2006, 08:37 PM // 20:37   #5
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Quote:
Originally Posted by Pick Me
Healers are not plentaful on PUGs. Self-healing is a way to keep you alive. Healers may have other priorities, you may not always get enough healing, may have to make sure NPCs stay alive, etc.

Everyone should bring a self-heal, if you don't then you had better kill your enemies within 2 seconds. Otherwise you will be taking too much damage (depending on ememies of course) and you monk will have to cast healing and non-healing spells (to gain energy via mesmer secondary). Just like bringing rez, if you don't bring rez, you/your healer is not doing their job.

I have learned never to rely on healers all the time. They either waste their energy healing scrapes or they are healing other people and not me. So a self-heal is a nice thing to have when you need it.
Nah. Ur full of it man. I agree with Renra too. Warriors are tanks and killing machines. My Wa/Monk brings hex breakers and defensive spells and then all Warr, all the time.

A warrior bringing rebirth makes my stomach sour.
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Old Aug 14, 2006, 08:40 PM // 20:40   #6
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a self-heal is good to bring, especially if you're pugging or henching it. live vicariously is okay, but it's only useful in battle. sms warriors will often bring heal sig just in case.

but please.
drop mending.
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Old Aug 15, 2006, 01:28 AM // 01:28   #7
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About the build..
mending, obviously bleh.
Ive never really liked Battle Rage..I think there are better elites, and the speed buff is conditional.

I have done fine with just healing sig as a heal and everything else damage in Pugs with no monks or otherwise. Of course, 5 Wars can output damage fast enough they dont hardly need healing.

I don't see a problem with Rebirth on a War..being able to save the party when you're the last person alive is always a good thing. I usually just run a res sig though, there are plently of bosses typically.
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Old Aug 16, 2006, 05:57 PM // 17:57   #8
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whel i like this build, and thenks for the coment of all, but i think this is very usefull, and self healing is never a problem, and btw if you wanne take dmg build instead of healing, then i sugest using smithing prayer at 9, mayb judge insight for 20% armor penetration bonus and balthazar's spirrit for adr bonus
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Old Aug 17, 2006, 03:13 AM // 03:13   #9
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Quote:
Originally Posted by Vermilion
Ive never really liked Battle Rage..I think there are better elites, and the speed buff is conditional.
Agreed. It's a very interesting skill - especially when used with a axe build - just for the fast adrenaline build for attack/skill spam. However the fact when you rebuff it, you lose all your built up adrenaline is crazy. I can see a balancing issue however, especially PvP side with constant x2 adrenaline gain and a speed buff. But yeah, you could use another elite in it's place.



Quote:
Originally Posted by Rera
Do you people not play with monks in your party? Is that why so many warriors bring all of this useless self-heal? I honestly don't understand.
Okay, mending is pootie but if you're solo'ing a lot of things or running with henchies (basically solo'ing) any bit of self-heal helps. Mending shouldn't be the first choice but it works, kinda. I guess... okay not really. Situational at best.

Over-all a decent solo build.. I prefer a different type of build myself (like maybe 1 stance or some type of damage mitigation) but if it works for you, sweet. You should play around with R as a secondary, it's a lot of fun solo PvE.

Last edited by Noah_B; Aug 17, 2006 at 03:16 AM // 03:16..
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Old Aug 17, 2006, 03:32 AM // 03:32   #10
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Take out mending and I'll consider looking at the build.
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Old Aug 17, 2006, 03:34 AM // 03:34   #11
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Quote:
Originally Posted by Arkantos
Take out mending and I'll consider looking at the build.
oh the arrogance, tsk tsk
what wammo is complete without mending though?
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Old Aug 17, 2006, 03:49 AM // 03:49   #12
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Usually, the only monk skills my Wammo brings for PvE are Mend Ailment, Remove Hex and Rebirth. And Healing Signet for self heal.
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Old Aug 17, 2006, 05:00 AM // 05:00   #13
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Quote:
Originally Posted by Bruce Brutal
whel i like this build, and thenks for the coment of all, but i think this is very usefull, and self healing is never a problem, and btw if you wanne take dmg build instead of healing, then i sugest using smithing prayer at 9, mayb judge insight for 20% armor penetration bonus and balthazar's spirrit for adr bonus
Ah, I also love Judge's Insight, but it costs a lot to cast and it doesn't last long (would be 15 seconds with 9 Smiting Prayer). To really make the most out of it you would want to combine it with something like Hundred Blades prolly.

Just brain-storming -- a solo farmer for minotaurs and whatnot

Swordsmanship 12 (10+1+1)
Tactics 10 (9+1)
Healing Prayer 9
Smiting 8

Equipment: Vampiric sword mod and gladiators armour for the energy.

1) Bonetti's Defense
2) Hundred Blades
3) Sun and Moon Slash
4) Healing Signet
5) Judge's Insight
6) Vigorous Spirit
7) Live Vicariously
8) Balthazar's Spirit
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Old Aug 17, 2006, 02:19 PM // 14:19   #14
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Quote:
Originally Posted by Garrett Jaxx
Nah. Ur full of it man. I agree with Renra too. Warriors are tanks and killing machines. My Wa/Monk brings hex breakers and defensive spells and then all Warr, all the time.

A warrior bringing rebirth makes my stomach sour.
Let me get this straight. Self-healing is bad. Why on earth are you bringing defensive spells? You are a warrior, not a spellcaster, so why are you casting spells and hex breakers? This seems to me like an oxymoron to me. Tactics > Healing Prayers, healing signet > healing breeze or mending.

What kind of tank or killing machine would you be if you can't defend or heal yourself. Oh I get it, Monks/Rits heal you so you don't have to. So you, Leprechaun, and Rera belive that conditions, hexes and damage prevention soly belongs to healers. How many healers do you have in your group? I agree that as a warrior you are to kill everything that gets in your way, but if a group of assassins gets by you and kills your monks, you are dead meat. No healing, conditions are going to be on you and no rez. Let me guess, you guys are so good that would never happen.

In PvP, yes, most likely, don't bring rez, and don't bring heals, but in PvE, healers are not that easy to comeby (at least no those who are paying attention). Elona's Reach is the only watering hole that I've seen monks hanging around in.

To properly tank, bring at least 1 defensive skill (not spell). Mending and LV get stripped and thus you are in big trouble. Vampiric weapons will end you as well.

I never said heal other people, self-healing (signet) is the best way for a warrior to heal him/herself.

Disagree with is fine, but don't say I'm full of it.
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Old Aug 17, 2006, 04:34 PM // 16:34   #15
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most of the players think that mending is a noob skill, whel i agree a bit with it, mending is always usefull i think, it least it degrees poisen by 3 points, so you leave with 2 health degen, and live visariously makes sure you get your health steady, and in PVE you get a lot of warriors who use swords --> sever artery... so i think its usefull for something... but on the other hand warriors are the main dmg dealers with high armor who always stand in front and killing the foes, also in most of the co-ops you dont see any monks, and if you have one, it dies to fast, its very rare to get a good monk, becouse most of the good monks are using there 55hp abilety in uw

Last edited by Bruce Brutal; Aug 17, 2006 at 04:37 PM // 16:37..
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Old Aug 17, 2006, 05:25 PM // 17:25   #16
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Quote:
Originally Posted by Bruce Brutal
most of the players think that mending is a noob skill, whel i agree a bit with it, mending is always usefull i think, it least it degrees poisen by 3 points, so you leave with 2 health degen, and live visariously makes sure you get your health steady, and in PVE you get a lot of warriors who use swords --> sever artery... so i think its usefull for something... but on the other hand warriors are the main dmg dealers with high armor who always stand in front and killing the foes, also in most of the co-ops you dont see any monks, and if you have one, it dies to fast, its very rare to get a good monk, becouse most of the good monks are using there 55hp abilety in uw
Personally, I would rather have Mend Ailment over mending. Health degen = loss of life. Cure poison/disease/bleeding/deepwounds/blidness/cripling over heal for 10 seconds x pips. Good monks are not all 55. I've been in many parties where a 55 monk or 2 were in. They died so quick that we would have been fine without them.

Its not that I hate mending or Live Vicariously, but enchantments get stripped, you are a warrior, so low energy base, 0 energy regen, and many Wammos tend to use Vampiric weapons so they can steal life. They tend to charge in (regardless of what opposes them) and then expect some healing from monks. I'm all for monks healing, but using running skills to charge in, tends to leave monks in the dust. Too far for the monks to heal.

If you took only 1 enchantment, and have a monk send you another, then it would be fine (preferably, monk gives you Watchful Spirit and LV, and you don't have any enchantment spells on your skill bar). I also ignore all warriors complaining about energy when I'm a battery Necro.
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Old Aug 17, 2006, 05:39 PM // 17:39   #17
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Here's the thing - healer henches are good enough to keep you alive, so even if you can't find a decent monk player (which I admit can be rather difficult), you are *still okay without self-heal*.

Condition removal is dependant on what areas you are in. I'm not worried about ranger blind (throw dirt) because it's a touch range skill and I always bring multiple interrupts. If there are ele blindbots (blinding flash) around then I will bring antidote sig or mend ailment. If I know an area is going to feature heavy condition-based degen, I consider bringing condition removal (but often don't, because my monks, lo and behold, can handle it).

If a group of assassins gets by you, a) you screwed up, and b) you turn around and kill them. As a warrior your first and foremost priority is protecting the backline. Rushing the enemy backline while your monks are being raped in the face is an absurdly stupid, yet extremely frequent mistake.

So you're right, if my monks die, then I'm in trouble, but I think that's exactly how it should be. You need to keep your monks alive, and your monks make sure you can keep on dealing damage. That's why it's a team game, and not just a bunch of people each functioning on their own. I live for my backline, and my backline lives for me.
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Old Aug 17, 2006, 07:24 PM // 19:24   #18
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Quote:
Originally Posted by Pick Me
What kind of tank or killing machine would you be if you can't defend or heal yourself. Oh I get it, Monks/Rits heal you so you don't have to. So you, Leprechaun, and Rera belive that conditions, hexes and damage prevention soly belongs to healers. How many healers do you have in your group? I agree that as a warrior you are to kill everything that gets in your way, but if a group of assassins gets by you and kills your monks, you are dead meat. No healing, conditions are going to be on you and no rez. Let me guess, you guys are so good that would never happen.

when i monk i take condition removal, draw conditions and cop or mend ailment and mend condition, and i'll take holy veil and inspired hex. not always this way, it will depend on where we are.

but to be clear i will remove conditions and hexes from everyone in the party. i'll take care of the warrior first and foremost because i expect him to 'tank' the badguys and draw all the aggro. if i see the warrior using heal sig i'll ask him to stop. i'm there, i'm taking care of him, he doesn't need to self heal. he need's to stand there and take a beating. I really don't even care if he does any real damage. just draw all the aggro. let the casters and rangers do the damage.

when he stops to use heal sig he's opening himself up to more damage and making my job harder. he's not swinging his weapon.

i think, pick me, you have been stuck with many a bad team. i'm sorry more people don't play monk and when they do i'm sorry they suck so bad. it's not that i'm that good at it, i've just done it a while and all the breeze monks are that bad.

but everyone has their role. when i see a warrior throw up live vicariously, mending and vigorous spirit it drives me nuts. i'd much rather see dolyak sig, watch yourself, even defy pain or a riposte.
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Old Aug 18, 2006, 08:45 PM // 20:45   #19
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hmm ok, but i had some problems with getting a dessent monk in a co-op... and you guys are right anyway about condition removal, and it think when you still wanne use healing prayer, then live vicariously is best choise or not? and take purge condition for condition removal
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