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Old Nov 19, 2006, 06:34 AM // 06:34   #1
Jungle Guide
 
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Guild: Charr Carvings and [BeeR]
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Default Headbutt Warrior

Meant for PvP as of now...

I used this rather than the Shock Warrior and got satisfying results at least from RA so far, along with a few in TA (not to mention being in a bad PuG I was still able to take down casters).

Attributes:
(Warrior/Necromancer)
Strength: 12+2=14
Sword Mastery: 10+1+1=12
Tactics: 8+2=10

Make sure to squeeze in some energy bonuses on your armor when you have space for it.

Skills:
1.) Headbutt {E}
2.) Plague Touch
3.) Sever Artery
4.) Gash
5.) Bull's Strike
6.) Heal Sig
7.) Rush
8.) Res Sig

Headbutt the caster ONLY if to be followed by Plague Touch for maximum effect. This will deal damage to your opponent and make him or her dazed. Then stock up on adrenaline while hitting the target continuosly to interupt their skills. Keep Rush up as much as you can to have the upper hand on kiters who are dazed. Also make sure to save energy for Headbutt and Plague Touch. Also use Plague Touch if other conditions are stocking up on you, and of course you have your trusty Rez Sig for healing.

I believe this is a great alternative to Shock Warrior since you can focus more on Warrior Primary Attributes.

GL to those who try it. I guarentee you'll find it amusing.

Last edited by Wretchman Drake; Nov 20, 2006 at 08:17 PM // 20:17..
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Old Nov 19, 2006, 09:40 AM // 09:40   #2
Wilds Pathfinder
 
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Guild: Natis Ignigena
Profession: Me/
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No IAS?
IAS really helps when pounding on a dazed opponent. Squeezing it in there might be a little hard, but if you feel you can rely on your team to heal you, drop Healing Signet and replace it with Frenzy. Granted, if this is mostly for RA, you probably don't want to be doing that, so maybe consider dropping Executioner's Strike instead?
Also, drop Rush and replace it with Enraging Charge. Enraging charge is only 25% compared to Rush's 33%, but getting that nice initial adrenaline boost when you first hit the enemy is too good to pass up. Dismember and Axe rake will become available just that much faster.

Edit: you should also use Enraging Charge to cancel Frenzy.

Last edited by Nexus Icon; Nov 19, 2006 at 09:44 AM // 09:44..
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Old Nov 19, 2006, 07:03 PM // 19:03   #3
Desert Nomad
 
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headbutt+final thrust = loads'o'dmg
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Old Nov 20, 2006, 09:04 AM // 09:04   #4
Grindin'
 
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Dismember and axe rake are pretty terrible. If you don't want to bring frenzy for whatever reason, I reccomend going perma-rush and bring prot strike and sever+gash in the other two slots. I'd actually drop heal sig for final too, but this is RA so Heal sig is kind of needed. Though I think it would be better to wait for a monk, or go do HA or TA where you can guarantee one.

I was in a group with Phantom from BC and he seemed to enjoy the build. Lots o daze going around with a broad headed arrow ranger.
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Old Nov 20, 2006, 08:26 PM // 20:26   #5
Jungle Guide
 
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Guild: Charr Carvings and [BeeR]
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Thanks for the tips. I updated this build. It now consists Sever+Gash and the addition of Bull's Strike against kiters to put even more pressure on them. The reason I did not choose Prot Strike is because it has a quick recharge and most people would be tempted to use it over and over, sacrificing much needed energy for Headbutt+Plague Touch which is 20 energy, so I am debating whether or not to use a Zealous Mod.
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Old Nov 23, 2006, 03:40 AM // 03:40   #6
Desert Nomad
 
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i like this build. dazed is my favorite condition to inflict.
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