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Old Dec 17, 2006, 06:57 PM // 18:57   #1
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Default a good warrior

now with new things like insignias and new universal runes opens up alot more options in creating a better character. I would like to know, whats a good health and energy combination without sacrificing too much on armor. If you think your war is the best, post your statistics here.
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Old Dec 17, 2006, 09:07 PM // 21:07   #2
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let me re-word this, whats a good armor/ attribute combination without sacrificing too much health and energy
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Old Dec 17, 2006, 09:15 PM // 21:15   #3
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Full glads, superior weapon rune, minor strength/tactics, superior vigor/absorbtion.
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Old Dec 17, 2006, 09:27 PM // 21:27   #4
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Full Glads, or a combo of Glads and Dreadnaughts.
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Old Dec 17, 2006, 10:00 PM // 22:00   #5
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Depends on the situation.
Get a suit of Gladiator's, Dreadnought's and Sentinel's, then swap them out depending on your build and what / where you're playing.
Keep a set of helmets, one for each attribute. Ideally, these would also be of each armour type, but the amount of space to store them all would be restrictive.
So make your Tactics helm a Radiant (Gladiator's) one, your weapon attribute helms Dreadnought's and your Strength helm Sentinel's.

Of course, if it's for a PvP character, you don't have to worry about buying each part, just make it up on the fly.

Flexibility is key, try not to restrict yourself to one build.
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Old Dec 19, 2006, 10:13 PM // 22:13   #6
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alright i've also heard that in the long run a +5 defense mod for a sword is better than a fortitude, but if i use that, then my health will be too low if i use a superior rune. I would like to know opinions on other wars, a major rune with a slight armor boost or a superior rune without it.
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Old Dec 19, 2006, 10:20 PM // 22:20   #7
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You have 100 armor vs physical, 80 vs everything else. I'd rather have the health, people who say that are just too poor to buy health mods or too stupid to roll a pvp character.

Also, I never use superior runes.
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Old Dec 19, 2006, 11:50 PM // 23:50   #8
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That's how Thom sees things.

Another way to see it is as follows:
+5AL is a very useful mod to use, and over time, will result in more damage negated than the +30HP mods.
Example: every 40 armour reduces damage by a half, so we can safely assume that 5 armour reduces damage by a further 6.25%
Let's say you're doing 200 damage to a target with no armour.
With 40 armour, that becomes 100 damage.
At 80 armour, 50 damage.
At 100 armour, 37 damage (GW rounds damage down when fractions are involved).
At 105 armour, you would be dealing 34 damage.
Over time, that extra 3 damage reduction will outperform the benefits offered by a +30HP weapon mod.
The best thing aout it?
The higher the damage you receive, the greater the reduction, and therefore, the quicker it beats +30HP.
Let's double the damage:
0AL : 400 damage
40AL : 200 damage
80AL : 100 damage
100AL : 75 damage
105AL : 70 damage

At these levels of damage, it only takes 6 hits for the +5AL mod to draw level with the +30HP mod. Over time, your monk would much prefer you to have +5AL over +30HP, as it'll mean less healing in the long run.

Oh, and the other nice thing about having a bonus to armour is that it's not affected by deep wounds.
You may lose your health bonus from a +30HP mod to the deep wound, but you'd still be getting that damage reduction if you'd chosen a +5AL mod.

They're pretty well balanced overall (defense and fortitude mods that is), but as people like seeing big numbers, health mods have become more popular with the masses and hence more expensive.
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Old Dec 20, 2006, 12:28 AM // 00:28   #9
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Quote:
Originally Posted by Thom Bangalter
You have 100 armor vs physical, 80 vs everything else. I'd rather have the health, people who say that are just too poor to buy health mods or too stupid to roll a pvp character.

Also, I never use superior runes.
lmao, that reminds me of this arguement i was having with someone saying how only poor and lazy people make pvp characters. if anything, a pvp character will be stronger than a pve character because they have access to skills you might not have on your pve character and also have access to perfect weapons and armor.
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Old Dec 20, 2006, 12:47 AM // 00:47   #10
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Quote:
Originally Posted by Thom Bangalter

Also, I never use superior runes.
So you don't even use Superior Vigor runes and Superior Absorption runes? Wow.
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Old Dec 20, 2006, 02:49 AM // 02:49   #11
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You know what I meant.

Most damage in a spike ignores armor, with 80 armor base your best bet is to have as much health as possible. Plus, without it you're worthless when DP'd.
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Old Dec 20, 2006, 09:03 AM // 09:03   #12
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For GvG imo
armor:full glad
rune:superior vigor and abbsorption,minor str and weapon.
last one,if u can remove cond,use minor tactics or +10HP
if u cant, use clarity.
shield:+30hp and ...
1.blind-20% 2.-2stance 3.vsFire 4.vsPierce
change shield in ur situation.
weapon:+30hp and...
1.zealous 2. sundering 3. vamp 4.elemental

by the way,u think which is better sundering or vamp?
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Old Dec 20, 2006, 11:49 PM // 23:49   #13
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vamp can do more dmg than sundering because of the +3 xtra dmg its dealing and you're gaining in all melee attacks, the only problem is the -1 degeneration its giving you. You can combine it with mending for PvE for a lil fun combo.

Last edited by Fatal Fury; Dec 20, 2006 at 11:52 PM // 23:52..
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Old Dec 21, 2006, 02:57 AM // 02:57   #14
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Quote:
Originally Posted by Fatal Fury
vamp can do more dmg than sundering because of the +3 xtra dmg its dealing and you're gaining in all melee attacks, the only problem is the -1 degeneration its giving you. You can combine it with mending for PvE for a lil fun combo.
So you're saying you're willing to spend 10 energy and 1 pip of energy regen AND have shatter enchantment bait simply because you don't know how to weapon swap? please tell me you're being sarcastic.
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Old Dec 22, 2006, 11:25 PM // 23:25   #15
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Quote:
Originally Posted by Thom Bangalter
So you're saying you're willing to spend 10 energy and 1 pip of energy regen AND have shatter enchantment bait simply because you don't know how to weapon swap? please tell me you're being sarcastic.
Like i said, for PvE, i'll never recommend that for PvP, and besides he asked wich id better, we all know vamp is better than sundering in the long run.

Last edited by Fatal Fury; Dec 22, 2006 at 11:33 PM // 23:33..
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Old Dec 23, 2006, 12:36 AM // 00:36   #16
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Still, using Mending to just counter the Degeneration in PvE is stupid. Weapon swapping is still the best way to counter the degeneration if you aren't in combat.
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Old Dec 23, 2006, 01:35 PM // 13:35   #17
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On my current warrior setup I run glads armor havent got to getting health armor and both my shield and my weapons have +30 grips on them. And I myself like Thom dont run superior runes only vigor and absorption. Reason behind that is it isnt really worth -75 hp for an extra 7 damage on my eviscerate at most I would use a major I can deal with -35hp. Also the more dp you gather the lower your health goes and a warrior with dp isnt really that useful because there so much easier to kill as is any other class.
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Old Dec 24, 2006, 06:42 AM // 06:42   #18
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9 health should not stand between a warrior's life and death.
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Old Dec 24, 2006, 08:12 AM // 08:12   #19
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Quote:
Originally Posted by Fatal Fury
Like i said, for PvE, i'll never recommend that for PvP, and besides he asked wich id better, we all know vamp is better than sundering in the long run.
Mending is not good in pve either, for the exact same reasons.
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