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Old May 14, 2007, 10:10 PM // 22:10   #1
Ascalonian Squire
 
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Default Warrior Build Help, new to game

I am new to Guild Wars, and am Looking to make a Warrior, I'm looking for two types of builds, a full warrior(no reliance on secondary, save maybe a res) and a W/Mo build

I ONLY have Factions, which means I can't necessarily use a lot of the better skills, only Factions and Core

I would like to avoid Hammers all together, and am looking for high either Axe or Sword, and Tactics. Str for full Warrior, and w/e for the monk.

now, this is pretty detailed I guess, but I just don't know what skills to use, and was really hoping for some help, thanks in advanced

EDIT: This is for PvE only btw, and could someone explain the basics on Heling signet? I can't see how the health counterscts the weakness

Last edited by Bedwyr; May 14, 2007 at 10:21 PM // 22:21..
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Old May 14, 2007, 10:18 PM // 22:18   #2
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Avoid hammers? Why would you like to avoid one of the best things a warrior has to offer? I highly reccomend getting Nightfall and Prophocies (sp?) if you can, the Steady Stance hammer warrior is rather nasty to be on the reciving end of, and Linebackers are quite nasty in PVE too.

http://www.pvxbuilds.com/index.php?t...Steady_Warrior << Steady Stance
http://www.pvxbuilds.com/index.php?t...W/E_Linebacker << Linebacker

http://www.pvxbuilds.com/index.php?t...N_The_Quiverer << Quiverer

You can mod the above build to be viable in PVP and play as a W/MO, you can swap out Plauge Touch for Mending or Vigorus Spirit or Something else for self-healing (just dont try to heal other people they will think you as an noob just being a warrior clasifies you as an idiot, be you Ranked, Gladiator, or Champion you just need to think outside the box, and make your builds focus on pressure or what the current situation requires, it will make you a good warrior even though people never recognize it, even after you just pulled 4 groups of mobs to perfect position where they wont get around you and the monk is being an idiot and "not healing you in time")

Last edited by Soulsmasher; May 14, 2007 at 10:37 PM // 22:37..
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Old May 14, 2007, 10:41 PM // 22:41   #3
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I'm only playing PvE, and I can't afford to get the other games at this time, so please, I stated everything I had and needed, why give me something specifically outside everything I asked? Lol, thanks anyway though

The quivering build is nice, still open to any useful builds people could through my way, and some help explaining Healing sig's uses

Last edited by Bedwyr; May 14, 2007 at 10:52 PM // 22:52..
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Old May 14, 2007, 10:46 PM // 22:46   #4
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Unfortunately the only good PvE IAS for Warriors is in Nightfall <_<
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Old May 14, 2007, 10:51 PM // 22:51   #5
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[card]sever artery[/card][card]gash[/card][card]sun and moon slash[/card][card]dragon slash[/card][card]sprint[/card][card]tiger stance[/card][card]healing signet[/card][card]rebirth[/card]



healing signet is only really valuable to a max level character (with max level armour) if you have starter armour (20 +20vs phys) I would recommend using a monks skill for healing.
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Old May 14, 2007, 10:54 PM // 22:54   #6
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I like you man I only got factions, but got nightfall a few days ago now i just need propchies. Well for factions for pve there are some still some good skills XD

For healing signet, it can heal 100+ and it gives you -40 armour while using it so it can kinda suck while lots of things are killing you. Usually use it when a couple are on you and let the monk heal the rest. If you use it all the time it'll kill you.

If you are using an axe, you can use a few skills like cyclone axe and triple chop. Those moves hit multiple enemy. And Axes are good for adrenaline skills like Executioner's Strike, penetrating chop and Dismember. My head hurts
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Old May 14, 2007, 10:59 PM // 22:59   #7
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I really like that last build thats there, I was hoping ot maybe fit WY into my build, but hey, I wont argue with a nice build I can use. Lol
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Old May 15, 2007, 06:41 AM // 06:41   #8
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wow, don't use a monk skill for healing... heal signet doubles damage you take regardless of your base armor. So basically, it does what it does no matter what level/AL you have. It is a free spike heal and is quite amazing tbh. Also, the only reason I'd ever say to use a monk secondary on a warrior is for mending touch, purge signet, and/or rebirth. Other than that, there are no monk skills that are really worth bringing, mainly due to the fact that you have to spec into them and you could instead use those attribute points being a better warrior instead.
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Old May 15, 2007, 10:53 AM // 10:53   #9
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I think his point on the Heal sig was that when you're Al IS 40, losing all your armour is slightly worse than it might be later with full gear, haha

But I use it anyway, seems to work well enough for now.

Anyone have a decent Factions Axe build? Likely something built around Tripple Axe
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Old May 15, 2007, 03:00 PM // 15:00   #10
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Quote:
Originally Posted by Bedwyr
Anyone have a decent Factions Axe build? Likely something built around Tripple Axe
[skill]Triple Chop[/skill][skill]Dismember[/skill][skill]Penetrating Chop[/skill][skill]Executioner's Strike[/skill][skill]Tiger Stance[/skill][skill]Sprint[/skill][skill]"Watch Yourself!"[/skill][skill]Rebirth[/skill]

PvE only, of course.
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Old May 15, 2007, 04:17 PM // 16:17   #11
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Quote:
Originally Posted by samcobra
wow, don't use a monk skill for healing... heal signet doubles damage you take regardless of your base armor. So basically, it does what it does no matter what level/AL you have.
I don't think that is accurate... HS is not double damage, its -40 AL (unless you can prove otherwise)

hmm lets see...

lets say you are taking 30 physical damage...while activating healing signet (-40AL)

with starter armour (20 AL 20vs. phys) = 84.85
with max armour (80 AL 20 vs. phys) = 30.

It makes a difference especially to the lv6 warrior who has under 200 hp... (unless of course you can prove otherwise... its been ages since my warrior was that low of a level)
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Old May 15, 2007, 07:14 PM // 19:14   #12
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Thanks a lot everyone, I really apreciate all the help, the builds are nice and I bet I could make a few variations now if I needed to. On the healing sig issue, I feel I'll likely use it anyway, if it works it stays if not than oh well.

one last question

When it comes to armour, what should I use? Dreanoughts for the ele defence? or maybe Berserkers for the HP? or is there any other better choice that isn't VERY situational?
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