Do you want us to rate this according to PvE standards or PvP standards? Anyway, heres my PvE point of view; [skill=text]Agonizing Chop[/skill] only interrupts if the target has a deep wound. Henchmen don't deep wound, and don't rely on PuGs to do them for you. There really isn't a need for both [skill=text]"Watch Yourself!"[/skill] and [skill=text]Healing Signet[/skill], either in PvE or PvP. With only 3 adrenaline skills on your bar (including 2 that are easily reapplied before the duration ends), you don't need 2 AoE axe attacks. Swap out [skill=text]Triple Chop[/skill] for [skill=text]Eviscerate[/skill] and you satisfy the requirement for [skill=text]Agonizing Chop[/skill] aswell.
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