Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Warrior

Notices

Reply
 
Thread Tools Display Modes
Old Jun 21, 2007, 02:15 AM // 02:15   #1
Jungle Guide
 
farmpig's Avatar
 
Join Date: Oct 2006
Advertisement

Disable Ads
Default Save yourselves +100ar what do u reckon?

Save yourselves +100ar what do u reckon?

So does this skill rules or does it damage your build?
farmpig is offline   Reply With Quote
Old Jun 21, 2007, 05:23 AM // 05:23   #2
Jungle Guide
 
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
Default

its not +100ar.
its +100ar to your allies.
ArKaiN is offline   Reply With Quote
Old Jun 21, 2007, 06:29 AM // 06:29   #3
Grotto Attendant
 
Stormlord Alex's Avatar
 
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
Default

It's pretty good.
I'd rather stick it on a paragon, or some other midliner who doesn't need the armour boost as much.
Stormlord Alex is offline   Reply With Quote
Old Jun 21, 2007, 10:01 AM // 10:01   #4
Administrator
 
Marty Silverblade's Avatar
 
Join Date: Jun 2006
Default

It'd be interesting if it was chained amoungst various party members, could be useful for dual farming and hard mode.
Marty Silverblade is offline   Reply With Quote
Old Jun 23, 2007, 09:04 PM // 21:04   #5
Forge Runner
 
DarkGanni's Avatar
 
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
Default

No comment from my side, I still find the armor cap rediculous.

just my 2 cents.....
DarkGanni is offline   Reply With Quote
Old Jun 24, 2007, 02:54 AM // 02:54   #6
Desert Nomad
 
Cathode_Reborn's Avatar
 
Join Date: Sep 2006
Default

With a high rank, it's insanely awesome. Sadly, the title it's linked to is insanely ridiculous.

At a lower rank, it's somewhat similar to: [skill]"Incoming!"[/skill]

Build up the adren for it and use it when you see that somethin big is about to whack your party.
Cathode_Reborn is offline   Reply With Quote
Old Jul 03, 2007, 02:35 PM // 14:35   #7
Academy Page
 
Rain Slip's Avatar
 
Join Date: Jul 2006
Guild: Knights Austrailia
Profession: W/A
Default

Yer its a good skill sometimes i put it in my bar when doing elite missions, areas etc
Rain Slip is offline   Reply With Quote
Old Jul 03, 2007, 11:17 PM // 23:17   #8
Desert Nomad
 
leeky baby's Avatar
 
Join Date: Nov 2005
Location: Surrey University
Guild: Starting to play again... need a guild
Profession: W/E
Default

saved me many times while vanquishing xD
leeky baby is offline   Reply With Quote
Old Jul 04, 2007, 01:04 AM // 01:04   #9
Wilds Pathfinder
 
Join Date: Mar 2007
Profession: R/Mo
Default

Im using it atm Barrage + Frenzy + Save Yourselves
Despite Being only a Kurzick Rank 1 I can keep it maintained continuiosly Thanks to Barrage (accept against only pairs of enimies)
TempusReborn is offline   Reply With Quote
Old Jul 04, 2007, 12:21 PM // 12:21   #10
Jungle Guide
 
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
Default

It would be interesting to use if you were to try farming as two warriors with a friend.
Zodiak is offline   Reply With Quote
Old Jul 04, 2007, 12:34 PM // 12:34   #11
Wilds Pathfinder
 
Perfected Shadow's Avatar
 
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
Default

Quote:
It would be interesting to use if you were to try farming as two warriors with a friend.
Won't work, only one copy of the skill will stay up at one time, which means one warrior would always lack the +100 bonus armor.
Perfected Shadow is offline   Reply With Quote
Old Jul 04, 2007, 10:19 PM // 22:19   #12
Jungle Guide
 
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
Default

Please explain to me how the effect of a shout that affects everyone but yourself is overriden by someone using the same shout that doesnt affect the initial shout thats affecting him but affecting everyone else but him the second time.

the way guildwar's game physics currently work should be fine shouts are unlike enchantments
Zodiak is offline   Reply With Quote
Old Jul 06, 2007, 09:53 PM // 21:53   #13
Wilds Pathfinder
 
Join Date: Feb 2006
Guild: TW
Profession: W/
Default

Player 1 uses "Save Yourselves!", everyone but him has 3 seconds of +100 AL.
Player 2 usese it one second later, everyone but him has 3 seconds of +100 AL and he has 2 seconds due to the first cast.

Honestly, I loathe this skill. I think warriors got the shaft in this update and that both skills could be much much better without being overpowered. Very rarely can I build up 8 adrenaline and still have enough live enemies on the field to warrant +100 armor. Without the absurd ability of a paragon to maintain this it's worthless. I'd suggest they make these changes:

+0...48...60 (0...12...15) Armor (based on Strength) to all other allies at the current length of time. Reduce adrenaline to five, maybe six.
Teutonic Paladin is offline   Reply With Quote
Old Jul 08, 2007, 08:27 AM // 08:27   #14
Krytan Explorer
 
Khorrax's Avatar
 
Join Date: May 2006
Location: Romania
Guild: Dvd Forums [DVDF]
Profession: W/
Default

You can use it effectively with a Dragon Slash build, even at low rank.
Khorrax is offline   Reply With Quote
Old Jul 12, 2007, 10:02 PM // 22:02   #15
Alcoholic From Yale
 
Snow Bunny's Avatar
 
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
Default

It's proving to be very valuable in the Deep HM, with steel wall. You just SY!, and then prot the shouter. It has its uses, they are limited though. Too bad it's not a para skill...it'd be amazing.
Snow Bunny is offline   Reply With Quote
Old Jul 12, 2007, 11:34 PM // 23:34   #16
Frost Gate Guardian
 
phool's Avatar
 
Join Date: Jan 2007
Default

This skill is awesome. I have friend of the luxons (3) for 4 seconds and it's plenty to keep this up all the time in fairly ideal conditions and very almost always in most conditions without gimping yourself in any way for it. This is the team I've been running recently.

Player - 12+2/3+1 sword, 12+1 strength
[skill]Power Attack[/skill]Whirlwind Attack[skill]Sun and Moon Slash[/skill][skill]Dragon Slash[/skill]"Save Yourselves!"[skill]Flail[/skill][skill]Enraging Charge[/skill][skill]Signet of Return[/skill] Power attack, not an obvious choice for a sword bar, is there to use after flail and SY as they can't be immediately followed with an adrenal skill. All the other attacks have an emphasis on gaining adrenaline while still pumping out good damage.

Morgahn - 9+1 command, 9+1 leadership, 9+1 motivation, 9+2+1 spear
[skill]Vicious Attack[/skill][skill]"Go For The Eyes!"[/skill][skill]Anthem of Envy[/skill][skill]Finale of Restoration[/skill][skill]Song of Restoration[/skill][skill]"Never Surrender!"[/skill][skill]Aggressive Refrain[/skill][skill]Signet of Return[/skill] Quite an average elite. Finale makes it better than it would normally be. Anthem of Fury is just overkill though with dark fury, stuff like expel hexes tends to be ineffective in HM, signet of removal takes too much time from him, BiP is not useful with hench...

Koss - 11+2+1 axe, 10+1 tactics, 10 motivation
[skill]Dismember[/skill][skill]Axe Rake[/skill][skill]Agonizing Chop[/skill][skill]penetrating chop[/skill][skill]"Charge!"[/skill][skill]Finale of Restoration[/skill][skill]"Watch Yourself!"[/skill][skill]Resurrection Signet[/skill] I like chaining charges with devona/thom. Axe rake because I started to get irritated by monks running in circles too fast for someone with charge on to keep up, changes to wild blow or distracting blow etc as needed.

Melonni - 11 blood, 9+2+1 mysticism, 9+1 wind, 6 death
[skill]Order of Pain[/skill][skill]Dark Fury[/skill][skill]Mystic Healing[/skill][skill]Arcane Zeal[/skill][skill]Vow of Piety[/skill][skill]Watchful Intervention[/skill][skill]Faithful Intervention[/skill]free slot, often verata's aura because I seriously hate to micro and this gets about 180 seconds without even trying. She's not amazing with this build but good enough for it to be worth it.

I've been H/H vanquishing a lot of HM with this team very successfully, all thanks to "SY!", with 1-2 monks and some more hench warriors/sogolon (surprisingly Alesia+Thom have done very well in a lot of those Tyrian 6 man areas). I started to build more shouts into the build and added finale of restoration which is potentially incredible party healing, considering hench like to wand triggering GFTE and won't allow shouts like WY to overlap.

Obviously I need to change things around a bit when it comes to stuff like areas in Kryta where the only monk is Alesia and your entire team is covered in 20 curses SSs from 10 skales. Even Pious restoration+dark fury+order of pain can't cope that well so I just switch to something like nuker, mm and LoD as per usual.

Last edited by phool; Jul 12, 2007 at 11:41 PM // 23:41..
phool is offline   Reply With Quote
Old Jul 13, 2007, 06:17 AM // 06:17   #17
Frost Gate Guardian
 
Risa's Avatar
 
Join Date: Aug 2006
Guild: The Nights Watch [Crow]
Profession: Mo/
Default

8 adrenaline for such a short period of armor gain? Hmm...The common warrior would be spamming off this skill whenever he has the adrenaline filled. If used correctly, it might be worth a place on your bar, but if you're relying on it to "save yourselves", find a better pair of monks.
Risa is offline   Reply With Quote
Old Jul 13, 2007, 01:47 PM // 13:47   #18
Forge Runner
 
blue.rellik's Avatar
 
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
Default

Personally I think it's better on a support paragon. I had one in a group with SY and all those new paragon PvE skills and she was doing an incredible job protecting the party as she cycled Watch Yourself, Save Yourself and There's nothing to fear
blue.rellik is offline   Reply With Quote
Old Jul 16, 2007, 06:19 AM // 06:19   #19
Did I hear 7 heroes?
 
Racthoh's Avatar
 
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
Default

Barrager or Paragon, to a lesser extent Dragon Slash warriors and to an even lesser extent assassins (Moebius or Locust's Fury could work) are the only characters I would consider running the skill on. You need a character that can build adrenaline quickly so the downtime isn't too drastic. Otherwise, time it well against those channeling rit bosses in hard mode.
Racthoh is offline   Reply With Quote
Old Jul 16, 2007, 10:18 AM // 10:18   #20
Desert Nomad
 
A Leprechaun's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

As for building adrenaline quickly, a dervish can gain 3 strikes at once. Would it work well? I used to used watch yourself on my dervish and it worked fine.

~A Leprechaun~
A Leprechaun is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:50 PM // 15:50.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("