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Old Sep 05, 2007, 06:17 AM // 06:17   #1
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Default Back and trying something new.

I recently got back into playing GW and i felt as though the warrior class would be the class I would use to get reacquainted with the game again. I have a warrior at level 20, but I don't want to try anything with her at the moment. I want to pretty much relearn how to use a warrior by playing through the low levels on my new warrior...

So I'm playing through Nightfall and am wondering, would it be best to play through the tutorial-like Prophecies campaign, play through Factions, or stick to Nightfall?

I wanted to try something new that I haven't played before so I decided to go with Paragon as my secondary. This leads to my second question; what is a good PvE build that utilizes some aspect of the Paragon class if any even exists? Could I get a build / builds to work towards or start with?

Aside from echoes + shouts / chants, do the warrior and paragon class have any other synergies?

Finally, any other suggestions would be nice; just quick summaries or cookie cutter builds / build names would help, I will use the search function to figure the details out as much as I can. Thanks for the input in advance residents of the GW guru forum.

Sorry for the long post,
Troy
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Old Sep 05, 2007, 09:28 PM // 21:28   #2
Zev
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To be brutally honest, the Warrior gains very, very little from having a paragon secondary. The Paragon gains quite a bit more from having a Warrior secondary though.

Here is the skinny.

Warriors trying to use weapons other than Axe, Hammer, Sword will fail miserably 99% of the time because just using Axe, Hammer, Sword would have been easier and done a better job for damage. So that means no Spears.

Paragon skills very rarely use adrenaline, and those that due often suck due to either being A: a spear attack, or B: weak one hit buff that wasn't worth the time or effort.

This means A: shouts, chants, echos, arias, etc are all too expensive for a Warrior to use to any real effect ; and B: those that do use adrenaline can be somewhat clunky, give a slight boost, but in the end aren't anything that good.

The few good skills you could use relatively easily are : [skill]Remedy Signet[/skill] [skill]Signet of Aggression[/skill] (be sure to use [skill]"For Great Justice!"[/skill]), maybe [skill]Enduring Harmony[/skill] for use with FGJ! or another shout, maybe [skill]Signet of Synergy[/skill], maybe [skill]"Go For The Eyes!"[/skill]

But with any good warrior build about 90% or all of the bar is full of warrior skills. 1 or 2 other skills from secondary professions can work their way in, but normally its to help the build not be the basis of it.

Hope this helps,

Cheers!

EDIT: P.S. Use prophecies for the Skill Quests, unless you don't mind spending the cash on all your skills. Though you wont find any good drops for 90% of the game, and you will be stuck playing half-gimped (i.e. under 20) for about 75% of the game.

Use Factions if you want to hit lvl 20 ASAP (as soon as possible), Factions has the shortest intro of all the games, and shoves you right into lvl 20+, and gives you quick access to great elites (Triple Chop, and Quivering Blade) Foes will be tougher than most campaigns all around ( though the cheapness of many high end NF areas wins of course, but the overall balanced groups of Factions are still quite tough) But in a "I love a Challenge" kinda tough.

Use Nightfall if you want a balance between Proph and Factions. Though it has the least amount of armors to choose from, story and missions are for the most part better than the other two. Also going to NF storyline to get heros is actually a bad idea. It's much quicker for a Proph of Factions character to hop to Istan, grab 4 lvl 15 heros and automatically get R6 in Sunspear, than for a NF character to grind it all.
NF does have an all around better PvE singleplayer feel to it, by again balancing Proph and Factions.

Cheers!

Last edited by Zev; Sep 06, 2007 at 02:27 AM // 02:27..
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Old Sep 06, 2007, 06:53 AM // 06:53   #3
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hey thanks a bunch zev. now i can't wati to change my secondary... but what should i cahnge it to? derv maybe? i still really want to try something new if that's plausible.. otherwise i've pretty much been w/everything in proph / factions... xD
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Old Sep 06, 2007, 01:02 PM // 13:02   #4
Zev
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It's not so much that something "new" isn't "plausible" its just whether or not its as "effective" as a pure warrior in playing the role of the warrior.

When you are in your own group of Hero/Henchies you can run any crazy/cool/test build you like. A warrior with a spear, or with AoE Dervish spells, or using Necro Wells. Just have fun with it. But when you get to a hard part in the game, or need to join up with real people for a tough mission, just remember to play the role of the Warrior, and that means 90% warriors skills.

A class is effective only when it does something that other classes can't do as well. For a warrior this is the innately high armored, first to get into the thick of it, attack machine. Let your team-mates worry about your major heals, and prots; you focus on getting in there and raising as much hell as fast as you can.

In summary, the Warrior is still the Warrior in Proph, Factions, NF, GW:EN. There have been no major gameplay mechanic changes for the warrior (and most classes) so things may be tweaked a slight bit differently, but it's the same machine.

This is all my opinion, from what I've viewed while playing, and opinions I've heard from others. Anyone is in the right to be able to argue me on certain points. But this is what I feel is more or less true. I hope this helps any other new or returning players. Despite new campaigns and an expansion, Guild Wars is still Guild Wars.

Cheers!
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Old Sep 06, 2007, 08:25 PM // 20:25   #5
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Warriors are generally best when filled with warrior skills.

The only change to this is some of the new PvE skills.
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Old Sep 08, 2007, 06:55 AM // 06:55   #6
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Thanks again Zev. I have a quick question though; in your opinion what secondaries have the best synergy with the Warrior class in PvE?

As I said before I've been Warrior with almost every secondary, so I've seen what each secondary can provide, efficient or not. Just curious to know what other people think and the reason behind their choice(s).
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Old Sep 08, 2007, 11:56 AM // 11:56   #7
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This probably isn't the answer you where looking for but....all of them.

When looking at a class to see if the warrior can make use of its skills as a secondary the main thing is Energy. Signets and 5 Energy skills are where its at. Though the odd long lasting 10 energy skill can work.

There really isn't a "best" at everything, depending on the task you want to do each secondary can offer different things. I am personally partial to using the Assassin, for example using[skill]Dash[/skill] to cancel [skill]Frenzy[/skill]. And [skill]Death's Charge[/skill] is fun to help grab aggro, but henchies and heros have a tough time following you and healing you in time when you go too far ahead. And the new Sadist's Signet for the Sin is looking mighty useful for Cripslash+Gash builds. Though these combos normally work better in PvP. But I find good PvP builds can work just fine in PvE, just make alterations depending upon the foes you will be facing.

Though normally I just play with mostly Warrior skills. I have all secondaries unlocked, and if I think of a combo I will unlock the skill and try it out.

The only big thing to stir the pot recently is the addition of so many PvE skills in GW:EN, some of which have a good chance on being perma-glued to many classes bars because they are so good.

Really you just need to look at the bare bones of your build, the basic role its going to play then find the skills that suit it.

Also, I suffer from "Tinkerer & Over-Thinker Syndrome", meaning that in some games (GW included) I often over think stats, combos and mechanics often never getting to the game because I've spent too much time beforehand worrying about what I "should" do. And when I do get in-game you can find youself just sitting in front of the skill and attributes window for 30-60 minutes before even doing anything, specing myself and my henchies. And after each mission, or quest re-doing everything trying to make it "better"

I can firmly say I am not like that anymore, I have realized how forgiving GW is when it comes to mechanics. The main amount of "fun" in a game like Guild Wars is the combat, and the combat mechanics. Tinkering is neat, and so is finding items, and getting armour; but if you don't like the basic act of combat in GW there isn't much that can save you.

holy crap, I wrote way too much, this is what happens when I write posts first thing in the morning, its like opening a faucet and forgetting to close it.

I've completely lost track of what I was saying, lol I hope this helps you out Troy, and any of the innumerable amount other players with the same questions who are reading this thread.

Cheers!
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Old Sep 12, 2007, 12:21 PM // 12:21   #8
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the best secondary profession for warriors is monk, whammo ffs
:P
no kidding, monk is awsome but only thx to 1 skill, NOT [skill]mending[/skill] but rather [skill]mending touch[/skill] !!!
the rest should be warrior skills anyway...
another alternative is to go W/N for [skill]plague touch[/skill] instead but than you need to be at melee range to get rid of ur condition and give it to your foe, works with most conditions besides the degen ones and criple, both of which can be applied from long range and hurts you while you're trying to get to melee range
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