Sep 05, 2007, 10:22 PM // 22:22
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#1
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Krytan Explorer
Join Date: Apr 2007
Location: Arizona
Guild: Clanless Fraggers
Profession: R/Mo
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Conjure/Axe?
Now I know conjure is classically used with sword but I just got my hands on a nice shiny sephis axe with 15%dmg when enchanted(alas this mod can't be changed) so I'm wondering if anyone has any ideas for a conjure axe build.
I was thinking
[skill]executioner's strike[/skill][skill]eviscerate[/skill][skill]agonizing chop[/skill] Conjure Whatever, FGJ [skill]flail[/skill][skill]enraging charge[/skill][skill]resurrection signet[/skill]
I'm worried about the adrenaline somewhat though because let's face it, dragon slash wins for adrenaline building. I was thinking a lower adrenaline attack string might be a better alternative.
[skill]cleave[/skill][skill]dismember[/skill][skill]agonizing chop[/skill]
Any thoughts? Or should I go another route..I'd really like to find a use for my sephis.
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Sep 05, 2007, 11:34 PM // 23:34
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#2
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Ascalonian Squire
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FGJ! makes the building of Exec and Evisc much easier all around, especially with an IAS. The Conjure does one main thing, add steady DPS to your attacks. The adding of extra damage to your spike is not the point, its the 6 times you've hit the enemy (during build up and spike) that has now added 16 (for example) damage for 6x16=96 damage (very simply of course, not taking into account armor or negation).
The Conjure will help you all around, giving a better DPS while charging for Evisc-Exec spike, better DPS while Cleave Spamming, better DPS while AoE Spamming (though aoe warrior spam has lost its merit since the Derv came along, we still own in quick single target though )
For quick adren building, think of Enraging Charge more as an Adren Gain skill (with a bonus of running), than a running skill (with a bonus of Adren Gain).
Also I personally am Loving both the utility and massive adren gain of [skill]"For Great Justice!"[/skill] + Grapple + "I Meant To Do That!". Free 8 strikes of adren, and a tactical KD of my foe? Yes, Please!
But a conjure build with Grapple + IMTDT! could get pretty energy intensive.
You pretty much had it before. With the buff to FGJ! there is no reason to not take it, while its on you can imagine all of your adren skills having half the cost (in a sense). Evisc under FGJ! will take as long to build as Cleave is NOT under FGJ! Though FGJ! makes cleave spamming even more fantastic
You are on the right track, just remember that you can tap into some utility spells from Air/Water like Winter's Embrace or Shock for some good fun.
Cheers,
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Sep 06, 2007, 12:30 AM // 00:30
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#3
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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For PvE, it might also be worth trying out [skill]triple chop[/skill] and [skill]cyclone axe[/skill]
They'll give you a ton of adrenaline and allow the conjure to activate more times, since you're hitting more.
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Sep 06, 2007, 02:15 AM // 02:15
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#4
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Krytan Explorer
Join Date: Apr 2007
Location: Arizona
Guild: Clanless Fraggers
Profession: R/Mo
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ya i was thinking that but then energy becomes an issue...I guess carrying a zealous axe weapon set to switch to might work
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Sep 06, 2007, 03:01 AM // 03:01
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#5
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Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
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Bring Whirlwind Attack as well, nothing like 4 AoE attacks from a Warrior in a row.
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Sep 06, 2007, 03:25 AM // 03:25
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#6
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by AlienFromBeyond
Bring Whirlwind Attack as well, nothing like 4 AoE attacks from a Warrior in a row.
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This calls for moar splintersplinter
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Sep 06, 2007, 03:53 AM // 03:53
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#7
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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bring Trippe chop, dismember and another attack skill(i like critical chop), then your conjure and something to manage energy. how about bonniti's?
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Sep 06, 2007, 06:47 AM // 06:47
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#8
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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A zealous is more than enough to handle the energy cost, especially since you'll be hitting multiple foes.
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Sep 07, 2007, 01:05 PM // 13:05
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#9
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Quote:
Originally Posted by Dr Strangelove
A zealous is more than enough to handle the energy cost, especially since you'll be hitting multiple foes.
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Zealous weapon when using a conjure build ? That wont work remember that you need a fiery/icy/whatever haft, no zealous
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Sep 07, 2007, 01:37 PM // 13:37
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#10
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Academy Page
Join Date: Aug 2007
Location: Cedar Rapids, IA
Guild: Charter Vanguard
Profession: W/E
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This is my current warrior build, which uses Conjure Flame. I used this in Nightfall, and in a few spots in the 2 prior campaigns, but I haven't taken that character into GW:EN yet.
W/E
Axe Mastery: 16 (12 + 3 + 1)
Fire Magic: 10
Strength: 9 (8 + 1)
[skill]Conjure Flame[/skill][skill]Flame Djinn's Haste[/skill][skill]"For Great Justice!"[/skill][skill]Whirling Axe[/skill][skill]Penetrating Chop[/skill][skill]Dismember[/skill][skill]Agonizing Chop[/skill] and the Utility Slot (Rez, Cap, etc)
I use a Fiery Axe of Fortitude, but you may find that a Fiery Axe of Enchanting is better. I also run the collector's shield from Talmehinu in Sunward Marches which has +45 health and -2 dmg while enchanted. It has proven to be a great fit for the build.
Essentially, this is a pressure build that pumps out steady DPS. Whirling axe tends to add continuous pressure here, but if you don't like it, you can always use another option like Cleave instead. Triple chop or Cyclone axe would be nice, but either can run into energy issues if you try to run it along with FDH. I found FDH more generally useful for this build. It's also important to realize that FDH helps serve as a cover enchantment for Conjure Flame, which can be very useful in certain locations.
In Nightfall, I usually ran this build along side 1 or 2 SF ele's, of which at least one packed Mark of Rodgort. Thus, having fire weapons could help trigger more burning. In GW:EN, that kind of team build may not be nearly as useful due to the number of foes that are immune to burning and/or resist fire.
Last edited by Kalendraf; Sep 07, 2007 at 07:37 PM // 19:37..
Reason: beautified skills
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Sep 07, 2007, 11:07 PM // 23:07
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#11
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Krytan Explorer
Join Date: Apr 2007
Location: Arizona
Guild: Clanless Fraggers
Profession: R/Mo
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Quote:
Originally Posted by Squishy ftw
Zealous weapon when using a conjure build ? That wont work remember that you need a fiery/icy/whatever haft, no zealous
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no we we're talking about a zealous axe to switch to when low on energy
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Sep 08, 2007, 07:48 AM // 07:48
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#12
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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With a whole set of radiant armor with 1 attunement rune, a warrior will have 29e. The conjure costs:
[skill]Conjure Flame[/skill] at 10e, the cost is irrelevant even to the not so energy intense warrior. Zealous swapping isn't needed. The recharge of the spell makes the casting cost not an issue. If not stripped, the spell lasts double the recharge. Yet, imo, an axe with conjure doesn't seem exactly right, and I have done it before.
[skill]Conjure Lightning[/skill][skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Agonizing Chop[/skill][skill]Shield Bash[/skill][skill]Flail[/skill][skill]Enraging Charge[/skill][skill]Resurrection Signet[/skill]
Though, it works, it has no snare, so kiting can be frustrating. SB for [skill]Bull's Strike[/skill] and EC can be changed for any number of speed boosts from warrior or ele lines. Yet, the problem with the conjure warrior is that he is dependent on his monk's ability to keep him "Clean".
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Sep 08, 2007, 10:12 AM // 10:12
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#13
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Quote:
Originally Posted by MBP
no we we're talking about a zealous axe to switch to when low on energy
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oh, that's always a possibiltiy ofcourse
Just not my style I only switch weapons to change dmg type when up against warriors..But then again, that's just me
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Sep 08, 2007, 10:19 PM // 22:19
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#14
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Academy Page
Join Date: Aug 2007
Location: Cedar Rapids, IA
Guild: Charter Vanguard
Profession: W/E
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Quote:
Originally Posted by Darkpower Alchemist
Though, it works, it has no snare, so kiting can be frustrating.
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Not sure if we are talking PvE or PvP since the OP didn't list it. I know that in PvE, the build I suggested which packs FDH doesn't tend to have any issues with kiting. If I need even more running potential, I use a tweaked build like this:
[skill]Conjure Flame[/skill][skill]Flame Djinn's Haste[/skill][skill]Enraging Charge[/skill][skill]Flail[/skill][skill]Whirling Axe[/skill][skill]Dismember[/skill][skill]Agonizing Chop[/skill] and then another adrenaline attack or if necessary, a rez.
Quote:
the problem with the conjure warrior is that he is dependent on his monk's ability to keep him "Clean".
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That's definitely true not only for the W/E but many other builds. I PvE, I haven't found any problems relying on heros/henchies to keep me out of trouble, but then I do tend to run some rather defensive skillbars on my heroes.
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Sep 09, 2007, 12:12 AM // 00:12
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#15
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Krytan Explorer
Join Date: Apr 2007
Location: Arizona
Guild: Clanless Fraggers
Profession: R/Mo
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Sorry forgot to mention this is for PVE.
Well I was messing around in PVE and it was working pretty good with what I originally posted.
28 energy works well enough and the monks keep conditions pretty well off of me. As for kiting enemies my Ranger hero does well enough to snare em. I could always toss on a KD skill if the kiting becomes unmanageable.
I was able to down an Avalanche in 3 hits earlier today with Conjure Flame
I'm probably gonna get a Shocking axe set with Conjure Lightning for facing destroyers.
Thanks for suggestions..I'll be sure to try them
Last edited by MBP; Sep 09, 2007 at 12:17 AM // 00:17..
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Sep 09, 2007, 12:18 AM // 00:18
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#16
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Squishy ftw
oh, that's always a possibiltiy ofcourse
Just not my style I only switch weapons to change dmg type when up against warriors..But then again, that's just me
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I wasn't, because I was being a retard and forgetting about the elemental mod.
Might work better to throw a paragon with anthem of energy gain from skill use or somesuch into your party. Remember, paragons are utter hax in heavy physical parties.
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Sep 10, 2007, 11:44 AM // 11:44
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#17
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Krytan Explorer
Join Date: Aug 2005
Location: My Chair
Profession: P/W
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[skill]Triple Chop[/skill] [skill]Cyclone Axe[/skill] [skill]"Watch Yourself!"[/skill] [skill]Healing Signet[/skill] [skill]Distracting Blow[/skill]
[skill]Resurrection Signet[/skill] [skill]Executioner's Strike[/skill] [skill]Conjure Lightning[/skill]
works good if they ball up alot Lol
Last edited by auch; Sep 10, 2007 at 11:50 AM // 11:50..
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Sep 10, 2007, 04:35 PM // 16:35
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#18
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Quote:
Originally Posted by auch
[skill]Triple Chop[/skill] [skill]Cyclone Axe[/skill] [skill]"Watch Yourself!"[/skill] [skill]Healing Signet[/skill] [skill]Distracting Blow[/skill]
[skill]Resurrection Signet[/skill] [skill]Executioner's Strike[/skill] [skill]Conjure Lightning[/skill]
works good if they ball up alot Lol
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Change Distracting Blow for Flail and you got my conjure build
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Sep 13, 2007, 04:59 PM // 16:59
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#19
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Bring Conjure Flame + Mark of Rodgort...
Though a sword warrior will do more dmg with bleeding stacked up and Gash, a Dismember user could roast foes while burying deep wound where it counts.
MoR + CF is probably the most dmg you'll get out of your 2ndary, fo sho...
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