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Old Sep 13, 2007, 04:31 PM // 16:31   #1
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Default So what's the best PVE build for my warrior?

I've been playing my warrior for quite a long time now. But still I'm not that happy with my build. I use swords and shields all the time. They give me the extra 60HP and are very fast with their attacks. But I still fail at making a very strong good build.

I have 3 profession as 2nd. I tried dervish to use mystic regeneration in combination with vital boon, they didn't work that well. The healing regeneration stops quite fast. I also had necromancer as my 2nd. Now I moved to monk.

The setup I preferred out of all combinations is as followed:

Hundred Blades
Final Thrust
Galrath Slash
Gash
Sever Artery
"Watch Yourself"
Endure Pain
Healing Signet

But is there a build I should get that would make my warrior nearly invincible? Or that will make me nearly so strong that I can finally solo EOTN with a few heroes instead of adding extra henchmen aswell?

Please help me out guys!
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Old Sep 13, 2007, 04:39 PM // 16:39   #2
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The build you'r using was a typical Warrior build back in the day of Prophecies. There have been alot of far more powerful skills released since then.

I am not bashing, I just wanted to let you know.

For mass AOE damage alone you can go

Tripple Chop
Cyclone Axe
Whirlwind Attack
Club of a Thousand Bears

these are 4 skills that affect everything around you or adjacent, dealing massive amounts of damage

With a Sword you can only use two of these skills

Whirlwind Attack
Club of a Thousand Bears

But alot of Sword Warriors seem to prefer going all adrenaline with the Elite Dragon Slash
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Old Sep 13, 2007, 04:45 PM // 16:45   #3
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With a build like that, your secondary is moot.

There is no 'invincible' build, but if you want a good solo capability and not need a weapon elite, W/N with Grenth's Balance is the build to beat.

There's a nice build on pvxwiki regarding a Sword Wielding Grenth's Balance user to solo Sorrow's Furnace.

Final Thrust is all the spike a Sword wielder needs anyway. I believe the build looks like this:

10+2 Swordsmanship
11+1 Tactics
10+1 Strength
[or technically, double digits all around]

Final Thrust
Distracting Blow
Riposte
Deadly Riposte
Dolyak Signet
Healing Signet
Bonetti's Defense
Grenth's Balance {E}

My axe version of the build uses Dismember, Agonizing Strike, Shield Bash, and shield stance for the first four skills. It takes longer, but does have slightly weaker effectiveness.

But a truly invincible build? That's tough to generate.
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Old Sep 13, 2007, 05:04 PM // 17:04   #4
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OP: Hundred Blades and Endure Pain are both trashy skills. You have Nightfall, at least, thusly [skill]crippling slash[/skill], and you've got no excuse to run HB.

You also need more Flail. I'll drag the same thing I always do up; a 33% IAS increases the number of swings by 50%, essentially boosting damage and adrenaline gain by 50%. A Warrior needs a really, really good reason not to run one. There's few skills in the game that can do quite as much as Flail/Frenzy.
For PvE, Flail is king. Stuff dunt kite much.

If you have Factions, a Dragon Slasher is the 'best' PvE warrior build.

[skill]"for great justice!"[/skill]
[skill]dragon slash[/skill]
[skill]sun and moon slash[/skill]
[skill]flail[/skill]
[skill]enraging charge[/skill] or [skill]rush[/skill]
--OPTIONAL--
[skill]resurrection signet[/skill] or whatever hard Res you prefer.
... then "Save Yourselves!"
With at least 14 Swordsmanship, rest in Strength or Tactics/Strength split if you're running Healsig or WY! or something.

Paired with another Dragon Slasher to keep "Save Yourselves!" up all the time, backed up by a couple of paras owning stuff with spears and "There's Nothing To Fear!", a Rit spamming Splinter Weapon on the physicals, then a couple of monks, and PvE's even more of a cakewalk.
Splinter Weapon is pwn.
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Old Sep 13, 2007, 08:03 PM // 20:03   #5
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What's the obsession with swordsman that doesn't cause a deep wound anyway? He just appears to be so much less effective than his Eviscerating counterpart, and we all know it.

[skill]"For Great justice!"[/skill][skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Agonizing Chop[/skill][skill]Flail[/skill][skill]Enraging Charge[/skill][wiki]"Save Yourselves!"[/wiki][skill]Resurrection Chant[/skill]

The PvE breakfast of Champions. If you want an adrenaline helper, you can use one of those spinning axe attacks. Yet, with no deep wound, it is wholely inferior. Even if others feel their's no need for a deep wound in PvE, realize that the monsters now hit you with a deep wound as well, so it must be useful when they do it.

Last edited by Darkpower Alchemist; Sep 13, 2007 at 08:07 PM // 20:07..
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Old Sep 13, 2007, 08:06 PM // 20:06   #6
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This is PvE. You aren't spiking in PvE.
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Old Sep 13, 2007, 08:09 PM // 20:09   #7
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If you use a sword, then one of the (and still) best combos is sever artery and gash, adds bleeding and gash gives more damage and deep wound.

Crippling slash is nice now since the addition of bleeding.

Also don't mix strength and tactics, stick to one and if you bring 3 skills to heal yourself then get out of that pug or just get henches, if your health runs low and the monk is not healing you then backup a bit from the mob and you will get healed if you are using henches and heros.

Last edited by boxterduke; Sep 13, 2007 at 08:13 PM // 20:13..
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Old Sep 13, 2007, 08:09 PM // 20:09   #8
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Yeah, I also have, like... a team with... Paragons in it, like.
They got, like, spears and shit that DW for me so I can spam SY! instead.

Really, though, it doesn't matter - the warriors are just Splinter RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs that can also spam SY!. Sword just happens to be better at charging SY!.
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Old Sep 13, 2007, 08:19 PM // 20:19   #9
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Quote:
Originally Posted by ibreaktoilets
This is PvE. You aren't spiking in PvE.
So, when they spike you, or your squishies and your precious little kittie cat or puppy...you shouldn't spike them first if you have the chance...because it's PvE? Hehe, ok....
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Old Sep 13, 2007, 08:30 PM // 20:30   #10
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Quote:
Originally Posted by Darkpower Alchemist
What's the obsession with swordsman that doesn't cause a deep wound anyway? He just appears to be so much less effective than his Eviscerating counterpart, and we all know it.

[skill]"For Great justice!"[/skill][skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Agonizing Chop[/skill][skill]Flail[/skill][skill]Enraging Charge[/skill][wiki]"Save Yourselves!"[/wiki][skill]Resurrection Chant[/skill]

The PvE breakfast of Champions. If you want an adrenaline helper, you can use one of those spinning axe attacks. Yet, with no deep wound, it is wholely inferior. Even if others feel their's no need for a deep wound in PvE, realize that the monsters now hit you with a deep wound as well, so it must be useful when they do it.
I use almost the same build, works really nice in PvE. Real fast adrenaline gain, high dmg attacks + deep wound, ownage.
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Old Sep 13, 2007, 08:35 PM // 20:35   #11
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hmm, i find theres is no '1' ultimate build but rather change ur build as each area(or mission) requires, some areas/mission's may not require a cripple but others certainly will, I.E theres GB, Wammo, Terratank, Adrenaline Junkie(my favourite), Vermin Solo farmer, brawler, Obsidian flesh tank and all these named are effective for different areas!!! OB flesh tank is really good for UW or FoW...


its like watch a BHA ranger group vs. rotscale then watching a B/P group vs. rotscale....BHA is gonna be successful where as B/P will be gone in no time, but take them builds to Tombs of primeval Kings and the B/P group is more effective...

any 1 see my point or am i whispering in death ears?
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Old Sep 13, 2007, 08:55 PM // 20:55   #12
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Good point, Gloria. I think that is the basic understanding of all who play. Yet, when the question arises about effectiveness many will disagree for various reasons, but all will find that their individual builds are effective.

It then depends on each individual if they can see the point of the others.
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Old Sep 13, 2007, 09:07 PM // 21:07   #13
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Wow... All build's look quite good. And what runes / insignia should a FoW / UW / PVE warrior use? Isn't it so that when a build is strong enough for FoW or UW, it would be strong enough for many PVE areas?
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Old Sep 13, 2007, 09:12 PM // 21:12   #14
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Quote:
Originally Posted by Darkpower Alchemist
What's the obsession with swordsman that doesn't cause a deep wound anyway? He just appears to be so much less effective than his Eviscerating counterpart, and we all know it.

[skill]"For Great justice!"[/skill][skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Agonizing Chop[/skill][skill]Flail[/skill][skill]Enraging Charge[/skill][wiki]"Save Yourselves!"[/wiki][skill]Resurrection Chant[/skill]

The PvE breakfast of Champions. If you want an adrenaline helper, you can use one of those spinning axe attacks. Yet, with no deep wound, it is wholely inferior. Even if others feel their's no need for a deep wound in PvE, realize that the monsters now hit you with a deep wound as well, so it must be useful when they do it.
Excuse me but Gash.To the OP go cap Dragon Slash you can do this in EoTN as 100 Blades isn't all that great only for farming.Go look on the GuidWiki were it is.

Last edited by Age; Sep 13, 2007 at 09:15 PM // 21:15..
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Old Sep 13, 2007, 09:34 PM // 21:34   #15
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Quote:
Originally Posted by Age
Excuse me but Gash.To the OP go cap Dragon Slash you can do this in EoTN as 100 Blades isn't all that great only for farming.Go look on the GuidWiki were it is.
Since you want to quote me and say nothing useful, I'll quote you and tell you what you apparently didn't read.

The Dragonslasher build above has no sever/gash combo, and thus can not cause a deep wound. I commented that without the deep wound that the Eviscerate build you so happily/angrily quoted was better due to Evis. causing the DW. For you to just say "Gash", once again shows your lacking command of the english language or your lacking of the ability/desire to read.

Please, Reading is fundumental.
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Old Sep 13, 2007, 09:37 PM // 21:37   #16
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Sword deep wounder is unreliable in PvE; you frequently encounter mobs that are immune to bleeding, preventing you from applying the deep wound.
And contrary to what has been said here, deep wounds are incredibly useful in PvE for killing those irritating squishies, such as mesmers and monks.

Because of this unreliability, I concentrate my PvE D-Slash build on high damage attacks:

Sword 15
Strength 14

[skill]Enraging Charge[/skill][skill]"For Great Justice!"[/skill][skill]Flail[/skill][skill]Standing Slash[/skill][skill]Silverwing Slash[/skill][skill]Sun and Moon Slash[/skill][skill]Dragon Slash[/skill][skill]resurrection signet[/skill]

At 14 strength, there's a couple of benefits.
1: Enraging Charge has a break point at 14, so you gain 4 adrenaline instead of 3.
2: If you're wearing Sentinel's armour and get hit by weakness, you don't lose your armour's bonus versus elemental damage.

With the introduction of resurrection scrolls, I strongly encourage PvE warriors to liberate that 8th skill slot and actually use it for something useful.
I've not replaced it on the sword build above as I'm not playing sword much at the moment.

I swing between hammers and axes myself, although my current favourite is axe, the weapon I started playing GW back in beta with.

My skill bar's not much different in principle to Darkpower's, although notable by it's absence is "Save Yourselves!", a skill I really must get.
For the time being, its place is being held by another attack:

Axe 15
Strength 14

[skill]enraging charge[/skill][skill]"For Great Justice!"[/skill][skill]Flail[/skill][skill]Critical Chop[/skill][skill]Disrupting Chop[/skill][skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Agonizing Chop[/skill]

The amount of interrupts in this build makes it very fun to play, and adds very effective disruption to a very powerful damage build.
So much more fun than just running the pure damage D-Slash build.

My hammer build provides good knockdown and an effective spike that also provides added melee defense.

Hammer 15 (sometimes 14 to provide extra health; you don't lose a huge amount of damage dropping from 15 to 14, and there are no significant breakpoints in the build)
Strength 14

[skill]Enraging Charge[/skill][skill]"For Great Justice!"[/skill][skill]Flail[/skill][skill]Counter Blow[/skill][skill]Mighty Blow[/skill][skill]Backbreaker[/skill][skill]Crushing Blow[/skill][skill]Belly Smash[/skill]

Additionally, try to make sure you have at least 3 types of each weapon: a furious one, an elemental one and a vampiric one.
Switch to the elemental weapon when attacking warrior types. Switch to furious or vampiric when attacking most elementalist and ranger mobs.
Sundering does have its place too, but the community has over-inflated prices of the mod, so you get very little chance to play with it outside of some green weapons.

You may have noticed that I'm not exactly big on defense.
I rely on my armour, shields, weapons and monks for defense.
I'm here to hit stuff.

Also, don't get hung up on getting low req. weapons.
High req. weapons are just as effective, and after all, you shouldn't really be running weapon mastery under 14. Use this advise to save yourself a buttload of cash.
This is the big Guild Wars secret that power-sellers don't want you to know.

Finally, use these builds by all means, but you should really experiment until you find a build suitable to your tastes.
Over time you'll find certain skill combos that you'll grow attached to and that you'll merge with other combos to make effective builds.
This is what you should really be aiming for.
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Old Sep 13, 2007, 11:24 PM // 23:24   #17
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Quote:
Originally Posted by Darkpower Alchemist
Since you want to quote me and say nothing useful, I'll quote you and tell you what you apparently didn't read.

The Dragonslasher build above has no sever/gash combo, and thus can not cause a deep wound. I commented that without the deep wound that the Eviscerate build you so happily/angrily quoted was better due to Evis. causing the DW. For you to just say "Gash", once again shows your lacking command of the english language or your lacking of the ability/desire to read.

Please, Reading is fundumental.
I never said that you said swords are bad and don't cause deep wound well Gash does in 6A strikes.I wouldn't say that Evis. doesn't cause deep wound as I know it does.I have 2 Warriors make that 3 atm.i have 1 sword and 1 axe.I didn't give out the combo as I thought the OP would know this.
Quote:
What's the obsession with swordsman that doesn't cause a deep wound anyway
You said right there that swords don't cause deep wound right there well they do.
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Old Sep 13, 2007, 11:46 PM // 23:46   #18
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first off, i noticed no monk skills, and that =win. . For a pve swordsman, dragon slash is great. As for deep wound, its kinda iffy. A lot of enemies aren't fleshy, and that will render 2 of your skills (if u have gash) useless. i prefer d-slash, standing slash, and silverwing slash for my main dmg dealers, they are nice and spammable, instead of bleeding/dw which once you apply it, doing it again is pretty useless.
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Old Sep 14, 2007, 01:07 AM // 01:07   #19
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Quote:
Originally Posted by Age
You said right there that swords don't cause deep wound right there well they do.
You still don't read too well, so ok, I'll break it down into small words for you. The Dragon Slash build that is popular never uses a deep wound. That makes them inferior to the Eviscerate build I put in. Do you get it now?

Dropping your foe by 20%+ in one strike>Adrenaline spamming when the 20%+ in one strike occurs during adrenaline spamming.

Last edited by Darkpower Alchemist; Sep 14, 2007 at 01:11 AM // 01:11..
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Old Sep 14, 2007, 02:24 AM // 02:24   #20
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Quote:
Originally Posted by Darkpower Alchemist
Dropping your foe by 20%+ in one strike>Adrenaline spamming when the 20%+ in one strike occurs during adrenaline spamming.
Finish Him!

(btw DW is capped at 100 hp)
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