Sep 21, 2007, 02:38 PM // 14:38
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#1
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Jungle Guide
Join Date: Jul 2006
Location: The Land of Hyrule
Guild: [GoE]
Profession: W/
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The Definitive PvE Warrior Armor Set/Build! (axe/sword users)!
Ok so before reading just keep this in mind:
the title says "Definitive" but it's just because I like this set/build a lot and because I found it really useful in more than one occasion during my latest pve warrior-funny-things-aka-dungeons. So just do not flame me or something like that, if you don't like it give your opinion to make it better^^
Well lets start now with the nice things:
ARMOR SET (before the flame starts. consider that I don't wanna show off fow or what, but just how I did put runes and insignas -.-'' ).
This set was built up considering the Game Mechanics GwG guide.
BUILD:
1) Flail
2) Great Dwarf Armor
3) Cleave [Elite]
4) Club of a Thousand Bears
5) Low Blow
6) Body Blow
7) Healing Signet
8) General Resurrection Skill (preferably an Hard Ress )
Build Number 2:
1)Flail
2)"You Move Like a Dwarf!"
3)Mokele Smash
4)Earth Shaker [Elite]
5)Staggering Blow
6)Auspicious Blow
7)"Finish Him!"
8)Sunspear Rebirth Signet
Ok so....I like this set+build because it provides, at the same time, a good damage reduction, a spammable elite skill that provides a way more DPS, and a pretty nice spike combo for the most though guys. So well, there is not much to say, but finally, after two years, I'm happy about my pve warrior build. Let me know what you guys think about it^^
Last edited by Chrono Re delle Ere; Sep 22, 2007 at 10:48 AM // 10:48..
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Sep 21, 2007, 03:48 PM // 15:48
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#2
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Pyromaniac
Join Date: Aug 2005
Profession: Mo/W
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terrible bar
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Sep 21, 2007, 03:55 PM // 15:55
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#3
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Save Yourselves!/Watch Yourself >>>>> Great Dwarf Armour
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Sep 21, 2007, 03:59 PM // 15:59
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#4
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Baed. Dragon Slash is the only bar that comes even close to being 'The Definitive PvE Warrior Build'.
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Sep 21, 2007, 04:42 PM // 16:42
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#5
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Jungle Guide
Join Date: Jul 2006
Location: The Land of Hyrule
Guild: [GoE]
Profession: W/
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Quote:
Originally Posted by Stormlord Alex
Save Yourselves!/Watch Yourself >>>>> Great Dwarf Armour
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Comments like this are really appreciated. The others are simply useless. You know that sword is not the only wep in game and that dragon slash is not the only good elite skill for sword? And about watch yourself, you are right
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Sep 21, 2007, 08:43 PM // 20:43
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#6
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Lion's Arch Merchant
Join Date: Sep 2007
Location: Mass
Guild: Cellestial Guard
Profession: W/E
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I dont know what to say... its good and bad.. body blow is nice 7adren +34 dmg and a deepwound, its not BAd but its to chained IMO I dont know seems boring not alot of dmg not alot of Def and the hole chain only gets you a deep wound and cracked armor, I dont know why you would bring res seeing that you cant use it in pvp (knee cuter and dawrf armor being pve skills)) as a tank if partys going down you should be the first to go i dont know why tanks always run a res i just run a party shout or somthing cause id rather prevent death then get prepared for it O.o but agian that IMO lol.
the build is good but its to conditional for me I like easy slams like a decapitat or dismember combo, if i wanted to chain Id would log my Sin..
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Sep 21, 2007, 09:14 PM // 21:14
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#7
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Lion's Arch Merchant
Join Date: Sep 2005
Location: 32°45′26.49″N, 97°19′59.45″W
Guild: Some Like It Hot [sake]
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Quote:
Originally Posted by thor thunder
...I dont know why you would bring res seeing that you cant use it in pvp (knee cuter and dawrf armor being pve skills)) as a tank if partys going down you should be the first to go i dont know why tanks always run a res i just run a party shout or somthing cause id rather prevent death then get prepared for it O.o but agian that IMO lol.
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Umm, what? He said it was his pve build and he doesn't use knee cutter.
There's been plenty of times where I was the only one left standing as a warrior, and started ressing the team. Unless you're with a team that's just flawless (which would be nice), I find it better to prepare for the worst than assume everything will go as planned.
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Sep 21, 2007, 09:21 PM // 21:21
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#8
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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I don't like Low Blow; it's skill description is misleading. It's basically an adrenaline touch skill that deals only the bonus damage, then applies cracked armor if they are knocked down. If it was a melee attack, however, it would be great. Because it is a touch skill and not an attack, your chain would be Cleave, Club, Low Blow, regular attack, Body Blow. If I were you, I would swap Body Blow for Dismember, and Agonizing Chop or Executioner's Strike for Low Blow.
Actually, I would probably start over, but that doesn't help you with your bar.
Last edited by MisterB; Sep 21, 2007 at 09:24 PM // 21:24..
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Sep 21, 2007, 09:30 PM // 21:30
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#9
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by Chrono Re delle Ere
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Please elaborate on this statement. What exactly were you considering when you put +AL on the armor pieces that are the least likely to need it?
__________________
Stay Breezy
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Sep 21, 2007, 09:42 PM // 21:42
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#10
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would of stuck with one set of insignias.
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Sep 21, 2007, 09:50 PM // 21:50
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#11
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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You're using Radiants with two 5 energy skills that have a 10 and 12 second recharge respectively. Swap to a zealous weapon if your energy were to ever get low for some reason.
You have Brawler's on your head and feet, two of the three spots that get hit the least often. If you're going to use Healing Signet as a self heal, use Sentry's instead so you'll still have your armour bonus while activating the signet.
You are using a KD that isn't always going to work. Large enemies that can't be KDed renders the secondary effects of Low Blow and Body Blow useless leaving you with no Deep Wound. Your 'spike combo' doesn't really do anything unless you've just moved onto a fresh enemy since things die too quickly in PvE for something like it to work. I've stopped taking Sever + Gash on my sword warrior because more often than not by the time I Gash the enemy would've been dead anyway. You just end up saving your chain for a fresh enemy which is completely unnecessary outside of a boss situation. Since you're also using Club of a Thousand Bears I'm going to assume you're used to a tank and spank scenario where aggro is gathered around you and everything is nuked into the ground with AoE. If that is the case by the time you've built adrenaline for your combo most everything is nearly dead, making the chain a waste of skill slots. Otherwise it's a bad skill for damage and a KD once every 12 seconds; get a hammer instead.
On that note, Club of a Thousand Bears is better suited to a scythe for big damage and multiple KDs.
Great Dwarf Armour is only good if you're getting DP or playing with eles specced with 16 fire, five radiants, and still think Searing Flames is good. Or henchmen team since they won't have vigor runes. Otherwise get Watch Yourself! or Save Yourselves! as already suggested.
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Sep 21, 2007, 10:36 PM // 22:36
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#12
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Jungle Guide
Join Date: Jul 2006
Location: The Land of Hyrule
Guild: [GoE]
Profession: W/
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Ok first of all thx for this comments because they helped a lot. But let's give some answers about some things:
About Res
I think that consider a general pve enviroment a resurection skill is always good to bring in; a real easy example is when 2 hours ago I was playing slaver's exile with my guild and one monk died while we were fleeing because we were getting owned by a bad aggro. Well I fast ressed, he went back, the foes fully aggroed me and we killed them all. It was a really particular situation but still the resurection signet helped a lot.
About Armor Setting
I chose to put the brawler's insignas on head piece and boots because I considered a general pve enviroment (as stated before). Considering the use of that armor set with different kind of builds, which many are for damage dealing, putting a +10 armor while attacking insigna was the best choice , I think, as I'd have had a +20 armor boost on the 24% of the cases which is, nearly, 1 hit each 5 hits. The radiant issue is always about the same; I considered the use of different builds (one of them is aoe axe build, for example) and the +5 energy boost was a must for me
About the conditional combo.
Well, yea, this is a kinda conditional combo and does not apply to all kind of foes, and spikes for pve are quite useless, I know but....I didn't want to end up with the same eviscerate, executioner etc skill bar. About Low Blow, I think it's bugged. The description does say that you actually hit and deal +xx damage, while, you touch the target and deal him not +xx damage but just xx damage without adding the weapon damage.
About great dwarf armor ,club of thousand bears and healing signet.
Well, yea it was already suggested and was already changed, I must say that I took the pic while I was playing the glint challenge mision So it was quite useful, but this is not the point. Regarding club of thousand bear...well always thinking about general pve, and considering that it is useful when you are into a "tank situation" a hammer is not better as you loose the shield armor boost and 2 bonuses which is not good to tank, imo.
Well thank you for the suggestions, keep it on^^ Tomorrow I will try something new and post it considering what you guys said.
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Sep 22, 2007, 01:48 AM // 01:48
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#13
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Pyromaniac
Join Date: Aug 2005
Profession: Mo/W
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hammers are fine for general pve.
I agree, you can take noticeably much more damage, but it still isn't anything to take notice of if you have competent monks on your team. A hammer can provide a lot of offense in the form of raw damage (more than a sword in a DW combo) as well as a lot of defense by knocking down key opponents or disabling them for a long duration (KD is a bitch).
I used to be pretty much sword/axe only, until I started running You Run Like A Dwarf! with two other KD's.
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Sep 22, 2007, 04:32 AM // 04:32
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#14
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by YunSooJin
hammers are fine for general pve.
I agree, you can take noticeably much more damage, but it still isn't anything to take notice of if you have competent monks on your team. A hammer can provide a lot of offense in the form of raw damage (more than a sword in a DW combo) as well as a lot of defense by knocking down key opponents or disabling them for a long duration (KD is a bitch).
I used to be pretty much sword/axe only, until I started running You Run Like A Dwarf! with two other KD's.
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Hammers also apply Weakness easily. 66% less damage from weapon-based attacks is much more significant than +16 armor.
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Sep 22, 2007, 05:29 AM // 05:29
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#15
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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'You Move Like a Dwarf!"
Use it
Trust me, you'll never look back.
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Sep 22, 2007, 06:46 AM // 06:46
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#16
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Low Blow is bugged as the +damage is affected by armour unlike other skills of a similar nature. However, it is just a skill, and not an attack skill so the only damage being dealt is the +damage that is stated.
And Earth Shaker is a very nice skill if you go hammer. I love it on my heroes.
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Sep 22, 2007, 10:39 AM // 10:39
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#17
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Jungle Guide
Join Date: Jul 2006
Location: The Land of Hyrule
Guild: [GoE]
Profession: W/
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Ok so first of all I've made up a new build, and I gotta try it but I will post it in the first message....I always wanted to use a hammer for pve and I never found a build that fit me but now I think this one is pretty good for aoe KD and all. As suggested, I will try out earth shacker, I've never really considered this skill. Healing signet was removed from the build too. Well it's a totally different build after all xD Check it out!
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Sep 22, 2007, 10:53 AM // 10:53
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#18
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Krytan Explorer
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Insignias only affects one piece of your armor.
Runes affects all pieces of your armor.
Only 25% of the time you will be hit at the head or the feets, and then you would get only +10 armor, not 20.
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Sep 22, 2007, 11:24 AM // 11:24
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#19
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Jungle Guide
Join Date: Jul 2006
Location: The Land of Hyrule
Guild: [GoE]
Profession: W/
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yea I know I just wrote 20 by mistkae
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Oct 02, 2007, 12:42 AM // 00:42
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#20
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Banned
Join Date: Feb 2007
Guild: most hated players in the [game]
Profession: R/Mo
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warriors already have high enough vs physical, would change the 2 brawlers insignias for dreadnoughts insignias
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