Dec 29, 2005, 09:04 AM // 09:04
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#1
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Lion's Arch Merchant
Join Date: May 2005
Guild: The Basin
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My axe warrior (please comment)
Hi, this is my axe warrior for CA and TA. Please tell me what you think. Thanks.
Axe warrior
War/Ele
10 air magic
8+1= 9 strength
12 + 1 + 3= 16 Axe mastery
Swift Chop
Penetrating Blow
Eviscerate
Executioners Strike
Gale
For Great Justice!
Conjure Lightning
Res Sig
I used to use frenzy to build up adr, but then I look at For Great Justice and noticed that its 20 secs now, so I tried it out and I like the double adr, which is much faster than frenzy. I decided to go Air for Conjure Lightning for more damage, and Gale as a way to stop runners or res, or use before the spike. I wish there was room to put Sprint or Disrupting chop it, but I'm feeling that Gale is enough to make up for it. What do you think?
edit: Sorry, I think I posted in the wrong forum. Builds don't go in the Gladiator's Arena right?
Last edited by Liquidus; Dec 29, 2005 at 09:08 AM // 09:08..
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Dec 29, 2005, 04:39 PM // 16:39
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#2
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Jungle Guide
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even with gale you still need atleast a sprint or snare (i almost always take both)
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Dec 29, 2005, 05:39 PM // 17:39
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#3
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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the big problem with W/E is no condition removal...
i dont see how you can survive in CA with no monk and when you are blinded.
you can go, instead, as a W/Mo with strength of honor, it's holy damage so it penetrates armor, and you can get purge sig/mend ailement to remove blindeness. (Edit by LightningHell: Weapon attacks with holy damage doesn't ignore armor...)
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Dec 29, 2005, 07:05 PM // 19:05
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#4
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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I prefer Shock over Gale on a warrior. Assuming that is you have Sprint.
Swift Chop should be Sprint. A warrior without Sprint is a mistake, in my opinion.
Penetrating Blow should be Axe Rake. You don't have a snare, so this will help considerably with runners (especially if you ignore my advice to bring Sprint.) The difference in damage is rather inconsequential.
Also, the reason people play Frenzy with Axes is not to "build up adrenaline" but rather to unleash their 3 attack skills in rapid succession inorder to kill the target before he can heal/be healed. Plus, Frenzy increases the efficiency of Conjure Air, which is the "unique" thing about your build.
Since you are not 'spiking' your target, you might as well just run Cleave over Eviscerate because it seems that what counts in your build (as hinted by Conjure Air) is the amount of hits rather than adrenaline spikes. Though if I had to go one way or the other, I'd keep Eviscerate and ditch Conjure Air.
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Dec 29, 2005, 08:00 PM // 20:00
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#5
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Forge Runner
Join Date: Jun 2005
Profession: W/
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i usually go with :
eviscerate{E}
axe rake
executioner's
disrupting chop
sprint
gale or shock
frenzy
res signet
disrupting chop can be realy nice to use just after you spiked a monk, assuming he's gonna selfheal, you'll take out one of his heals for 20 secs. it's also nice to annoy other casters, use evi+rake+exe for a dmg spike, gale or shock to snare targets (in case evi/rake hasn't charged yet)
as both gale and shock cause exhaustion, i'd go with an air offhand, which means you need at least 9 air to get all the nrg
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Dec 29, 2005, 11:51 PM // 23:51
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#6
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Lion's Arch Merchant
Join Date: May 2005
Guild: The Basin
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Thanks for the help. I'm gonna try focusing more on the spike as an axe warrior, so I'm currently trying this skill set.
Frenzy
Eviscerate
Axe Rake
Executioners
Shock
For Great Justice!
Sprint
Res Sig
What Dzan said about Frenzy increasing the speed of the spike made sense so I've included that, and Axe Rake is nice for preventing running. I took Shock instead of gale because it doesn't require air magic to work.
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Dec 30, 2005, 01:48 AM // 01:48
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#7
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Jungle Guide
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Quote:
Originally Posted by mortalis doleo
the big problem with W/E is no condition removal...
i dont see how you can survive in CA with no monk and when you are blinded.
you can go, instead, as a W/Mo with strength of honor, it's holy damage so it penetrates armor, and you can get purge sig/mend ailement to remove blindeness.
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self condition removal isnt a must for CA. I find it pretty clunky trying to run around with mend ailment or something. Just gotta play smart and avoid the blind/cripple when possible.
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Dec 30, 2005, 03:20 AM // 03:20
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#8
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by mortalis doleo
you can go, instead, as a W/Mo with strength of honor
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I think he is trying to avoid the ever so popular w/mo. Saying to use a common build isn't actually helping the progress of the game.
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Dec 30, 2005, 03:38 AM // 03:38
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#9
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Lion's Arch Merchant
Join Date: May 2005
Guild: The Basin
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since CA is more like a practice for TA, i don't think its necessary to put condition removal on there since the monk in TA would have condition removal. After watching in observer mode, I think going air for gale is better than going mo secondary.
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Dec 30, 2005, 07:56 PM // 19:56
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#10
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Banned
Join Date: Oct 2005
Location: Cali!!!
Guild: cdxx/the420th.com
Profession: Mo/N
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Well if you want to build adrenal for an axe warrior you could use berseker stance,, builds quick speed buff!!
1attack
2.attack
3attack
4berserker
5.sprint
6.purge signet
7?
8rez
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Dec 31, 2005, 12:34 AM // 00:34
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#11
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Academy Page
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Or just go W/N and use Plague touch.
Plague Touch does indeady rule.
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Jan 01, 2006, 05:57 AM // 05:57
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#12
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Banned
Join Date: Dec 2005
Location: Dayton Ohio
Profession: W/N
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Quote:
Originally Posted by mortalis doleo
the big problem with W/E is no condition removal...
i dont see how you can survive in CA with no monk and when you are blinded.
you can go, instead, as a W/Mo with strength of honor, it's holy damage so it penetrates armor, and you can get purge sig/mend ailement to remove blindeness.
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WRONG, strength of honor is not holy damage, but judges insight is if thats what you meant to say
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Jan 11, 2006, 02:19 AM // 02:19
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#13
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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eviscerate{E}
axe rake
executioner's
disrupting chop
sprint
gale/shock
frenzy/berserkers
res signet
Thats a good build posted by Rotten, althoguh sometimes in CA frenzy is a downfall of many warriors because many CA fighters attack the person closest to them, and an ele can kill you quickly with frenzy on. Its fine for TA imo though. However berserkers recharge is insanely slow, so its your pick. IMO shock> gale since exhaustion is a bitch.
I like to use this W/N:
eviscerate{E}
axe rake
executioner's
disrupting chop
sprint
plague touch
frenzy/berserkers
res signet
Plague touch is good for any place any time. Nothing is better then walking up to a ranger, who uses throw dirt, and throwing it right back. In TA its good to, as it saves your monk the hastle and can be used to your advantage. For example if a ranger is spreading poison, you can give that poison to the opposing monk.
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Jan 21, 2006, 01:01 AM // 01:01
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#14
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Banned
Join Date: Oct 2005
Location: Cali!!!
Guild: cdxx/the420th.com
Profession: Mo/N
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well a furious mod 10/10 will help alot with adrenal, and yes beserkers re-charge is slow, i personally like frenzy over berserker, just becareful when pulling the trigger on frenzy it can get u killed quick. 1 way to help out with frenzy is watch ur self, im not sure if it works!! but ill tryit also sprint will cancel frenzy, so bring that to!!
eviscerate
executioners
axe rake/cyclone axe(for adrenal only) iknow but its FUnnn!!!!!
disrupting
frenzy/
sprint/rush
watch ur self
rez
Very fun build!!!!!!!
Last edited by 4runner; Jan 21, 2006 at 01:03 AM // 01:03..
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Jan 21, 2006, 02:02 AM // 02:02
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#15
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Jungle Guide
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with a build like that you might as well drop frenzy in ca and bring tigers fury with a zealous axe haft, you dont even need much points in beast masterty for it to be effective
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Oct 21, 2007, 09:35 PM // 21:35
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#16
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Pre-Searing Cadet
Join Date: Oct 2007
Guild: Gangstar Unit
Profession: W/Mo
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Help
hi guys
i have no idea what to do for my warrior build...its got me by but it hasnt been good.
i have a totum axe and have always used axes but the majority of people use swords
any way.
i just really need a build that i can use for PVE...just generally going against NPC's.
if someone could hit me back with that coulkd someone then gimmi a few ideas for pvp against d/a??
this would be sooooo much help
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Oct 21, 2007, 09:41 PM // 21:41
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#17
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Pre-Searing Cadet
Join Date: Oct 2007
Guild: Gangstar Unit
Profession: W/Mo
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oh and i also dont understand why evryone uses sprint in all there builds??
im sorry to sound like such a noob but ijust eally wana have a GGOOD build...and i just need alot of opinions saying the same sorta thing
atm i use
1)healing sig
2)endure pain
3)charging strike
4)soldiers strike
5)dismember
6)exicusioners strike
7)penitrating blow
8)axe twist
is that ok or is it bad?? i just dont know?!?!
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Oct 21, 2007, 09:55 PM // 21:55
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#18
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by mortalis doleo
the big problem with W/E is no condition removal...
i dont see how you can survive in CA with no monk and when you are blinded.
you can go, instead, as a W/Mo with strength of honor, it's holy damage so it penetrates armor, and you can get purge sig/mend ailement to remove blindeness.
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Holy damage by definition does not ignore armor. It happens that the Smiting spells like Banish do, but when your martial weapon is doing Holy damage it does not ignore or penetrate armor unless it specifically says so. The only time you should care that you can do Holy damage is when you're fighting the Undead in PvE, or fighting an MM in Alliance Battles.
Quote:
Originally Posted by blink182now
oh and i also dont understand why evryone uses sprint in all there builds??
im sorry to sound like such a noob but ijust eally wana have a GGOOD build...and i just need alot of opinions saying the same sorta thing
atm i use
1)healing sig
2)endure pain
3)charging strike
4)soldiers strike
5)dismember
6)exicusioners strike
7)penitrating blow
8)axe twist
is that ok or is it bad?? i just dont know?!?!
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Everyone uses Sprint because a Warrior must stay within melee range to attack. In PvP, no one is going to be stupid enough to stand still for you. You don't have to use Sprint.. Enraging Charge or Rush are both nice too.
Your build isn't terrible, but it could be better. Endure Pain is a pointless skill, and in my opinion you have way too many attack skills. I'd also run Eviscerate instead of Charging Strike and drop Dismember. You have no shouts, so Soldier's Strike isn't really useful, I'd drop it entirely. Penetrating Blow seems a little redundant to me, I'd probably take an interrupt or some other utility thing instead.
Last edited by iridescentfyre; Oct 21, 2007 at 10:01 PM // 22:01..
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Oct 21, 2007, 11:11 PM // 23:11
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#19
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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thread necro ftw
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Oct 22, 2007, 01:25 AM // 01:25
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#20
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Endure pain = bad, fools your team into thinking you have high health, and once it ends you don't really gain anything. Too many energy skills with Soldeir's Strike and Charging Strike. You won't have the energy to use both, and both give about the same amount of +damage and have short recharges, so stick to one.
As said, too many attack skills.
For AB I use this.
[skill]Charging Strike[/skill][skill]Dismember[/skill][skill]Agonizing Chop[/skill][skill]Executioner's Strike[/skill][skill]Bull's Strike[/skill][skill]Mending Touch[/skill][skill]Healing Signet[/skill][skill]Frenzy[/skill]
IMO Charging Strike is the best elite for AB and stuff like that. Quick recharge (5s), cancel stance for Frenzy, speed boost to catch kiters, and some decent +damage with one skill.
Mending Touch is really what saves you from 'Sin spikes by removing their Deep Wound and then using Healing Signet so I would use that in any sort of random PvP area.
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