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Old Nov 20, 2007, 01:29 AM // 01:29   #1
Lion's Arch Merchant
 
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Default The Dragon Warriors

Here are some basic dragon themed warrior builds I came up with, focused around PvE. I know they're not the best and they're not all that unique except maybe the fang dragon, but what the heck!

*for skills that do not have a mouseover image, you have to click on them to see what they do
*Disclaimer* I know these builds aren't optimized, please don't bother with comments like "you should always be in a stance"

The Frost Wyrm! (Blue Dragon)
Warrior/Elementalist

Swordsmanship: 15 (11+4)
Water Magic: 10 (10)
Strength: 8 (7+1) or 10 (10)
Tactics: 8 (7+1) or 0 (0)

[skill]barbarous slice[/skill][skill]gash[/skill][skill]dragon slash[/skill][skill]lion's comfort[/skill][skill]frigid armor[/skill][skill]conjure frost[/skill][skill]resurrection signet[/skill]
.............[skill]sever artery[/skill].........................[skill]flail[/skill]

Recommended Weapon: Icy Dragon Sword with increased damage while enchanted or a n icy sword with +damage while health > 50%
Secondary Weapon: Vampiric Sword with increased damage while enchanted or while health > 50%
Recommended Shield: Anything with benefits while enchanted.
Recommended Armor: Anything goes.

This build is easy on the energy and has massive armor against physical damage. I shouldn't have to explain the attack skills much. Use whirlwind attack for AOE damage and adrenaline build up. Combo the bleeding skill and gash for a lot of pain. And use dragon slash for raw damage and adrenaline build up. If you bring lion's comfort, it'll heal for 97 health at 8str/8tactics, and alternatively flail will last a good 12 seconds at 10 strength. If you don't bring a res signet, you can take both skills, though flail will only last 10 seconds at 8strength. Keep conjure frost and frigid armor up constantly during battle, obviously. Besides the +30 armor vs. physical damage, frigid armor also makes you immune to burning, which is a godsend in areas with mobs that cast searing flames, other burning spells, or where there is lava. Flame and Ruby djinn's, and many of the titans are examples of foes that are vulnerable to cold damage, while ice elementals, ice imps, and sappire djinn's are strong against it.

The Burninator! (Red Dragon)
Warrior/Elementalist

Swordsmanship: 15 (11+4)
Fire Magic: 10 (10)
Strength: 8 (7+1) or 10 (10)
Tactics: 8 (7+1) or 0 (0)

[skill]barbarous slice[/skill][skill]gash[/skill][skill]dragon slash[/skill][skill]lion's comfort[/skill][skill]mark of rodgort[/skill][skill]conjure flame[/skill][skill]resurrection signet[/skill]
.............[skill]sever artery[/skill].........................[skill]flail[/skill][skill]flame djinn's haste[/skill]

Recommended Weapon: Fiery Dragon Sword with increased damage while enchanted or while health > 50%
Secondary Weapon: Vampiric Sword with increased damage while enchanted or while health > 50%
Recommended Shield: Anything with benefits while enchanted.
Recommended Armor: Lots of +energy, especially when using mark of rodgort.

I won't bother repeating myself with the skills that stay the same, so I'll just talk about what's different from the ice build. Mark of rodgort is very heavy on the energy, but since it's an AOE hex you shouldn't need to cast it much. It works especially well when multiple members of your party cause fire damage, so you can keep burning up constantly on multiple foes. Burning can also synergize with allies that have skills such as searing flames. Flame djinn's haste alternatively gives you a nice chunk of AOE fire damage, and can be used as a running skill or just to cancel out the speed reduction from flail. Flame and Ruby djinn's, and many of the titans are examples of foes that are strong against fire damage, while ice elementals, ice imps, and sappire djinn's are weak against it.


The Lightning Drake! (Yellow Dragon)
Warrior/Elementalist

Swordsmanship: 15 (11+4)
Air Magic: 10 (10)
Strength: 8 (7+1) or 10 (10)
Tactics: 8 (7+1) or 0 (0)

[skill]barbarous slice[/skill][skill]gash[/skill][skill]dragon slash[/skill][skill]lion's comfort[/skill][skill]conjure lightning[/skill][skill]resurrection signet[/skill]
.............[skill]sever artery[/skill].........................[skill]flail[/skill][skill]shock[/skill]

Recommended Weapon: Shocking Sword with increased damage while enchanted or while health > 50%
Secondary Weapon: Vampiric Sword with increased damage while enchanted or while health > 50%
Recommended Shield: Anything with benefits while enchanted.
Recommended Armor: Anything goes.

The two skills that stand out in this build are shock and shell shock. Shock is the cheaper version of gale, and is useful for interrupting if you have good timing, or just for knocking someone down and making them unable to move/attack/cast for a couple seconds. Shell shock on the other hand gives the enemy cracked armor, which will not only increase your own damage but also all damage sources in the party that are not armor ignoring. Cracked armor can also synergize with certain skills party members may have. Another not so well known thing about lightning damage is that tengu, grawl, tumbled elementals, and enchanted swords/bows/hammers are all vulnerable to lightning damage. The wiki also does not list any monsters with resistances to lightning.


The Stone Turtle Dragon! (Brown Dragon)
Warrior/Elementalist

Swordsmanship: 15 (11+4)
Earth Magic: 10 (10)
Strength: 8 (7+1) or 10 (10)
Tactics: 8 (7+1) or 0 (0)

[skill]barbarous slice[/skill][skill]gash[/skill][skill]dragon slash[/skill][skill]lion's comfort[/skill][skill]ward against melee[/skill][skill]armor of earth[/skill][skill]resurrection signet[/skill]
.............[skill]sever artery[/skill].........................[skill]flail[/skill]

Recommended Weapon: Ebon Sword with increased damage while enchanted or while health > 50% (since there is no conjure skill, feel free to use whatever damage type is best for the situation or you have at hand)
Secondary Weapon: Vampiric Sword with increased damage while enchanted or while health > 50%
Recommended Shield: Anything with benefits while enchanted.
Recommended Armor: Anything with +energy.

The stone dragon is different from the other dragons, it doesn't get a +15 damage conjure earth skill, but it makes up for that disadvantage with it's powerful defense. Armor of earth will give you a solid +48 armor against all sources, at a not so bad 26% speed reduction. You can also bring a ward with you, not necessarily ward against melee but whichever fits the situation, and provide your allies with some of that tasty defense. Though this dragon works well doing any damage type, it should be noted that diamond djinn's are vulnerable to earth damage, and minotaurs are resistant to it.


The Fang Dragon! (Green Dragon)
Warrior/Ranger

Swordsmanship: 16 (12+4)
Beast Mastery: 12 (12)
Strength: 3 (3)

[skill]barbarous slice[/skill][skill]gash[/skill][skill]dragon slash[/skill][skill]comfort animal[/skill][skill]charm animal[/skill][skill]resurrection signet[/skill]

Recommended Weapon: Zealous Sword with +damage while health > 50% (this is a must)
Recommended Shield: Anything with unconditional benefits (even paragon shields will still give you the full benefits and the +8 armor for not having the attribute)
Recommended Armor: Anything with +energy
Recommended Pet: Dire Tiger, or anything dire will do the same damage, but at least try to get something with fangs.

Don't let the 25 energy cost of never rampage alone fool you, it is quite maintainable with a zealous sword and a high enough sunspear rank. While you don't have any of those handy elementalist skills, at 12 beast matery your pet will be hitting as hard as a hammer warrior, with 25% IAS to boot. Never rampage alone also gives you a nice 25% IAS, and the health regeneration on the two of you isn't a bad thing either. A ranger version of this build works well with a minimal investment in expertise, and can take a vampiric or elemental sword instead, and with the extra energy you can get rid of res sig or one of the other skills and take a hard hitting pet attack like brutal strike.

P.S. Instead of the gash combo you can use sun and moon slash and standing slash (if you use flail) or another attack skill of choice.

Last edited by Necromas; Nov 20, 2007 at 04:29 AM // 04:29..
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Old Nov 20, 2007, 03:08 AM // 03:08   #2
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1. 4-attribute warriors are bad. There isn't a reason to go Tactics.
2. You're not going to get an Icy Dragon Sword with 15 while enchanted.
3. IAS should not be optional.
4. Whirlwind Attack and Dragon Slash don't go together.
5. If you're using Dragon Slash, you bring "For Great Justice!"
6. Mark of Rodgort is crap on warriors.
7. Barbarous Slice is bad, because you should always be in a stance while attacking.
8. Superior Swordsmanship rune is unnecessary.
9. +armor is overkill on warriors.
10. Let the casters bring wards, they need it more and can use it better.
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Old Nov 20, 2007, 04:08 AM // 04:08   #3
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I didn't know I wasn't allowed to make PvE builds that weren't cookie cutter optimized. (disclaimer added, since I guess I didn't imply well enough that I wasn't trying to make an uber optimized build)

Oh, and thanks for pointing out the IDS thing.

Last edited by Necromas; Nov 20, 2007 at 04:22 AM // 04:22..
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Old Nov 20, 2007, 04:26 AM // 04:26   #4
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All the builds look fine to me, if your just out for fun.

Whirlwind is an ok skill for a sword war wanting to do aoe dmg, but it is limited.

Mark of Rodgort works just fine on a war, burning + bleeding is great pressure.

Barbarous is fine, I rarely use stances.

For your stone turtle you want Stone Flesh Aura and grasping earth.

Nice creativity all in all though
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Old Nov 20, 2007, 04:45 AM // 04:45   #5
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How about this:
[skill]"I will avenge you!"[/skill][skill]galrath slash[/skill][skill]hamstring[/skill][skill]defensive stance[/skill][skill]chain lightning[/skill][skill]fire storm[/skill][skill]ice spikes[/skill][skill]inferno[/skill]
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Old Nov 20, 2007, 04:49 AM // 04:49   #6
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Quote:
Originally Posted by Necromas
I didn't know I wasn't allowed to make PvE builds that weren't cookie cutter optimized. (disclaimer added, since I guess I didn't imply well enough that I wasn't trying to make an uber optimized build)
I don't see why creative/themed builds necessarily have to be worse than standard builds.
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Old Nov 20, 2007, 04:50 AM // 04:50   #7
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Quote:
Originally Posted by deluxe
How about this:
[skill]"I will avenge you!"[/skill][skill]galrath slash[/skill][skill]hamstring[/skill][skill]defensive stance[/skill][skill]chain lightning[/skill][skill]fire storm[/skill][skill]ice spikes[/skill][skill]inferno[/skill]
I think you need to replace inferno with stoneflesh aura, and take glyph of sacrafice for firestorm.
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Old Nov 20, 2007, 07:57 AM // 07:57   #8
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At least meet the requirement for your shield.

In some of your builds you have points in Tactics, but you don't use any Tactic skills. Yes, I see that some of your builds say 10 in Strength, and 0 in Tactics. Stick with that.

You're gonna have energy problems.
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Old Nov 20, 2007, 08:05 AM // 08:05   #9
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Hmmm, nice concepts, I know I'd like to see some of those names in my template panel. Obviously they won't be as useful (see Savio's post ), but it's a fun idea.
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Old Nov 20, 2007, 08:09 AM // 08:09   #10
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Quote:
Originally Posted by Necromas
I think you need to replace inferno with stoneflesh aura, and take glyph of sacrafice for firestorm.
Sarcasm much?
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Old Nov 20, 2007, 08:49 AM // 08:49   #11
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eh, just looks like a copy/paste thing....There's much better things you can do with 5 warriors on a team...

If you had a D/N spamming Dark fury and 2 Earthshaker wars, you could literally keep a mob pinned down. 4 wars with grapple can also keep a single target kd'd. I'm sure there's more you can do with a few wars.

Quote:
Originally Posted by Savio
4. Whirlwind Attack and Dragon Slash don't go together.
8. Superior Swordsmanship rune is unnecessary.
4. Dragon slash charges up Whirldwind in one hit. Whirlwind helps charge up dragon slash if it hits multiple targets.....how would they not go together?
8. They're warriors and it's only pve.
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Old Nov 20, 2007, 10:03 AM // 10:03   #12
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Quote:
Originally Posted by Cathode_Reborn
4. Dragon slash charges up Whirldwind in one hit. Whirlwind helps charge up dragon slash if it hits multiple targets.....how would they not go together?
Dragon Slash recharges itself with "For Great Justice!" up. The time you took to use Whirlwind could have been another usage of Dragon Slash, its just slowing down your DPS.
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Old Nov 20, 2007, 02:49 PM // 14:49   #13
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Quote:
Originally Posted by iridescentfyre
Dragon Slash recharges itself with "For Great Justice!" up. The time you took to use Whirlwind could have been another usage of Dragon Slash, its just slowing down your DPS.
/Nod

Whirlwind is a waste of 6 adren, Especially in a dragon slash build.

p.s. I could write a 5 page essay saying how uber baed those builds are. But I'm not cus I dont feel like wasting the time tbh.

Last edited by Qdq Swi; Nov 20, 2007 at 02:52 PM // 14:52..
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Old Nov 20, 2007, 04:19 PM // 16:19   #14
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i can say that they are creative
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Old Nov 20, 2007, 04:26 PM // 16:26   #15
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OP, none of your builds seem all that good. None of them have an IAS, which is pretty much a staple on any warrior bar. None of them seem to do any real damage. None of them need tactics, so I really fail to see why you have tactics. A 25e skill on a warrior, I don't think I even have to explain that one/

I'm all for making creative and fun builds, as long as they aren't bad.


Quote:
Originally Posted by deluxe
How about this:
[skill]"I will avenge you!"[/skill][skill]galrath slash[/skill][skill]hamstring[/skill][skill]defensive stance[/skill][skill]chain lightning[/skill][skill]fire storm[/skill][skill]ice spikes[/skill][skill]inferno[/skill]
Epic build is epic.
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Old Nov 20, 2007, 04:37 PM // 16:37   #16
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Okay I think I need to point one thing out here and that is that you would use the tactics IF you brought lion's comfort, which is why I gave the alternate tactics/strength levels if you bring flail instead. The reason I included flail as an option in all the builds is because I knew half the replies would be "You don't have an IAS" if I didn't. (and apparently half the replies are still about that)

I also suggested bringing both if you want a self heal and a stance, you'd just have to get rid of res sig or whirlwind attack, and lose 2 seconds of flail time by lowering strength.

I know these builds don't use FGJ, I'm well aware of that and I don't care.

Last edited by Necromas; Nov 20, 2007 at 04:40 PM // 16:40..
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Old Nov 20, 2007, 04:42 PM // 16:42   #17
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Quote:
Originally Posted by Necromas
Okay I think I need to point one thing out here and that is that you would use the tactics IF you brought lion's comfort, which is why I gave the alternate tactics/strength levels if you bring flail instead. The reason I included flail as an option in all the builds is because I knew half the replies would be "You don't have an IAS" if I didn't. (and apparently half the replies are still about that)

I also suggested bringing both if you want a self heal and a stance, you'd just have to get rid of res sig or whirlwind attack, and lose 2 seconds of flail time by lowering strength.

I know these builds don't use FGJ, I'm well aware of that and I don't care.
IAS = Glued + Mask Taped + Stapled + Sewed to a war build.
Whirlwind = Baed.
Lions Comfort = Baed. Monks heal y'know!
Res Sig = Baed In PvE so throw that out anyway.

EDIT: Wrote PvP by mistake before, sry lol.

Last edited by Qdq Swi; Nov 21, 2007 at 05:21 PM // 17:21..
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Old Nov 20, 2007, 05:32 PM // 17:32   #18
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Old Nov 20, 2007, 07:56 PM // 19:56   #19
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Quote:
Originally Posted by iridescentfyre
Dragon Slash recharges itself with "For Great Justice!" up. The time you took to use Whirlwind could have been another usage of Dragon Slash, its just slowing down your DPS.
We're talking about pve right?

D-slash has 20+ more damage but can't hit multiple targets. Whirlwind can easily outdo D-slash depending on the mobs youre fighting.
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Old Nov 20, 2007, 08:07 PM // 20:07   #20
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Quote:
Originally Posted by Cathode_Reborn
We're talking about pve right?

D-slash has 20+ more damage but can't hit multiple targets. Whirlwind can easily outdo D-slash depending on the mobs youre fighting.
Dslash owns Whirlwind... There is no competition between them. Dont care what you say, in no real world is whirlwind better than Dragon Slash. You can preach about it all day, all night till the end of time... But it will still, never be better than simply using Dragon Slash.
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