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Old Nov 30, 2007, 06:31 AM // 06:31   #1
Ascalonian Squire
 
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Default Warrior help, been looking around, still a bit confused

I'm really not sure where this topic should go, so here goes, I am a recently dinged 20 and completed prophecies Warrior, and I am a huge fan of PvP, but I have a few questions about my class.

I seem to see MANY warriors in the AB/GvG battles W/Ele, I am currently a Whammo, and I feel like a noob, any idea why W/Ele is so powerful?

Secondly, When it comes to weapons and skills, why is req. 9 so good? Can you boost up your skills up to 16 or so? And for warriors, aren't we supposed to be at 16 in str to help max out our damage output?

A few weeks ago I grabbed my Highest Armor factor Armor, what should I be putting on it? Currently I have been trying to max my physical damage reduction.

Do I need to have all the expansions to play PvP well?

What is the current "FOTM" for warrior's skill point dump? Hammer, axe, sword? Why?

I have been banking elite skills non-stop since I could grab them after my ascension, I assume this is a good thing, right?

I have played a very high RR in DaoC, my guild in GW is extremely small, my girlfriend and I were invited and we just said yes. I know I look like a complete idiot/noob, but if you help me, I would be extremely grateful.

I am willing to try any build, any strat, any armor setup that is necessary to help me realize how this game's pvp mechanics work.


Thank you very much for your time, it is much appreciated, Joey.
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Old Nov 30, 2007, 06:39 AM // 06:39   #2
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/e is for [skill]Shock[/skill] which is a good, unconditional knockdown for a warrior.

In PvP, most warriors run 14 weapon attribute (12 + helm + minor rune). When people by low req items, it's mostly for show. A point in strength adds 1% armor penetration, which isn't all that powerful. The main reason why people spec in strength is for skills and shield requirements.

Physical reduction isn't all that great, I'd go with survivor (+hp) insignias.

Pretty much, yes you do, except for GWEN.

I guess you could say all 3 are popular, but in GvG axe and hammers are usually the runs people want. Hammers and axes are great for pressure and spikes.

Having skills is never a bad thing.

If you want to get into PvP, try watching GvG's on obs mode (press B in game). Try finding a guild that is willing to help a newer player in PvP, which may not be that easy.
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Old Nov 30, 2007, 06:50 AM // 06:50   #3
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/e also has conjures which are also good
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Old Nov 30, 2007, 06:52 AM // 06:52   #4
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If i was looking for an AB or GvG environment, is Ele the way to go compared to monk for sure?
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Old Nov 30, 2007, 07:02 AM // 07:02   #5
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Typically, yes. But there are builds out there that don't rely on the secondary profession at all.

As stated before, speccing into strength should only be for the skills, not for the armor penetration because it really isn't that much and it only activates on attack skills.

A reliable and effective axe build can be found Here.
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Old Nov 30, 2007, 11:28 AM // 11:28   #6
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if you use healing signet, a typical attribute breakdown would be :

weapon mastery : 12+1(helmet)+1(rune)
tactics : 10+1(rune)
strength : 8+1(rune)

full survivor insignia's, superior vigor, the 3 runes mentioned above and an extra vitae rune

without healing signet, you can either dump all the points into strength, or into a secondary attribute (but make sure to have enough strength for your shield (best would be one extra level, so weakness doesn't strip you from 8AL).

The main things as a warrior in GvG are the ability to frenzy properly, have battlefield awareness, be able to call targets (ctrl+shift+spacebar is your friend, and being able to count :P ) and most of all be able to finish stuff. You can have the opponent at 10%HP for ages, that doesn't help.
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Old Dec 01, 2007, 04:44 AM // 04:44   #7
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Nothing wrong with a monk secondary on a war, but asside from Mending Touch your gonna run with 7 war skills anyway.

As for what weapon it really depends on your style more than anything.

Hammers for knockdowns and some solid dmg.

Axes for spikes and constant DPS.

Swords if your running criple/bleeding builds(note this is the least popular of the three)

If your in Team Arena or HA you need to find a build that fits in with your teammates.
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Old Dec 01, 2007, 09:33 AM // 09:33   #8
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I dont use shock. If I want to KD, I use bull's charge...because most reasons for the KD are to sit them on their butts in one spot for me to wail on them. Exhaustion sucks too...although on a warrior it's not THAT bad. I prefer hamstring and a good damage spike from conjure, hundred blades and sun and moon.
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Old Dec 01, 2007, 10:17 AM // 10:17   #9
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Quote:
Originally Posted by A11Eur0
I dont use shock. If I want to KD, I use bull's charge...because most reasons for the KD are to sit them on their butts in one spot for me to wail on them. Exhaustion sucks too...although on a warrior it's not THAT bad. I prefer hamstring and a good damage spike from conjure, hundred blades and sun and moon.
Because Bull's Charge does an awesome job when a monk is sitting there casting spells
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Old Dec 01, 2007, 12:12 PM // 12:12   #10
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Quote:
Originally Posted by blue.rellik
Because Bull's Charge does an awesome job when a monk is sitting there casting spells
Yeah. Bull's only prevents kiting. Shock is used to interrupt those people who stand there and laugh at you as they prot themselves.
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Old Dec 01, 2007, 12:32 PM // 12:32   #11
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Quote:
Originally Posted by Amber Hearts Me
Secondly, When it comes to weapons and skills, why is req. 9 so good?
The weapons and mods in this game are meticulously engineered by ArenaNet to have a very slight impact in actual combat. Technically you could use a white 15-22 sword with no other mods and still succeed (though I wouldn't recommend it). Thus in a game where there aren't many pragmatic ways to gauge why one weapon is worth 2k and why another one is worth 100k, rich people like to buy low-req weapons because its one of very few variable mods. This is solely for show-off reasons.

Please take note: As long as you meet the weapon's requirement a req 9 weapon does not perform better than req 13.

Quote:
Originally Posted by Amber Hearts Me
Can you boost up your skills up to 16 or so? And for warriors, aren't we supposed to be at 16 in str to help max out our damage output?
No. Strength does add a little to damage, but its negligible. Increasing your weapon mastery counts for a lot more damage per point spent. Besides, Strength is kind of a bad attribute to begin with. Meet the req of your shield if needed, but don't bother running much more than that.

Quote:
Originally Posted by A11Eur0
I dont use shock. If I want to KD, I use bull's charge...because most reasons for the KD are to sit them on their butts in one spot for me to wail on them. Exhaustion sucks too...although on a warrior it's not THAT bad. I prefer hamstring and a good damage spike from conjure, hundred blades and sun and moon.
The point of Shock is that you can keep a monk sitting on their ass for 6 full seconds with Bull's Strike + Shock. 6 seconds is deadly... if not for them, then for someone else on their team relying on their healing. Exhaustion is not a problem at all as long as you don't spam Shock on recharge. Technically speaking, your energy recharges through Exhaustion at 1 point of energy per 3 seconds (1 pip of regen), which isn't that bad when you only have 2 pips of regen normally.

Last edited by iridescentfyre; Dec 01, 2007 at 12:39 PM // 12:39..
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Old Dec 01, 2007, 04:42 PM // 16:42   #12
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Okay, aside from that one rune that adds one second to knockdown, how do i increase it to the full 3 seconds per skill used?
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Old Dec 01, 2007, 04:56 PM // 16:56   #13
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It's an insignia, not a rune. There's no other way to increase KD length, only stonefist insignia.
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Old Dec 01, 2007, 05:19 PM // 17:19   #14
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Yeah Stonefist will bump your KD time up to 3 seconds.

~A Leprechaun~
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Old Dec 01, 2007, 05:22 PM // 17:22   #15
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its just maximum 3 so you cant extend backbreaker.

@OP: it sounds like your trying to use a PvE warrior in PvP, if this is untrue ignore me. if you want to do any serious PvP make a PvP character, they are better than PvE characters. perfect armor, perfect weapons, all skills on your account. no reason to use a PvE character.
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