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Old Dec 12, 2007, 08:09 PM // 20:09   #1
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Wink warrior secondary?

please can somebody advise me? I can't decide between W/Mo or W/E for PvE. The elementalist 2nd gives me more fire power (conjur) and a basic armor with earth spell. The monk 2nd gives me healing but little firepower. I rather go with armor/firepower than healing and would prefer W/E but WHY is the W/Mo build more popular? You can tank with W/E re extra armor.

txs
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Old Dec 12, 2007, 08:11 PM // 20:11   #2
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Quote:
Originally Posted by khanites
WHY is the W/Mo build more popular?
Because mending allows you to tank.
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Old Dec 12, 2007, 08:13 PM // 20:13   #3
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W/e is only use for certain situations and mostly in pvp, id start off with w/mo for the healing though you don't even really need to use your secondary skills in the early parts of the game. Make sure you take a look at some good warrior builds so you know what works and what doesn't.
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Old Dec 12, 2007, 09:39 PM // 21:39   #4
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Quote:
Originally Posted by dan-the-noob
Because mending allows you to tank.
You're leading him to the Dark Side with talk like that.

Mending for Warriors = Fail.
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Old Dec 12, 2007, 09:46 PM // 21:46   #5
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Quote:
Originally Posted by khanites
please can somebody advise me? I can't decide between W/Mo or W/E for PvE. The elementalist 2nd gives me more fire power (conjur) and a basic armor with earth spell. The monk 2nd gives me healing but little firepower. I rather go with armor/firepower than healing and would prefer W/E but WHY is the W/Mo build more popular? You can tank with W/E re extra armor.

txs
Actually, W/Mo/Me is the most powerful. I still cant find out the forgotten secret of Echo mending wammo.

For w/e: you can either go for the cheap "shock" builds or the legendary hamstrom
[skill]"I will avenge you!"[/skill][skill]galrath slash[/skill][skill]hamstring[/skill][skill]defensive stance[/skill][skill]chain lightning[/skill][skill]fire storm[/skill][skill]ice spikes[/skill][skill]inferno[/skill]
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Old Dec 12, 2007, 09:55 PM // 21:55   #6
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Quote:
Originally Posted by khanites
The elementalist 2nd gives me more fire power (conjur) and a basic armor with earth spell.
Conjures are worthwhile, the armor boosts from Earth Magic are not. Kill stuff. Self defense is left to Monks and [wiki]"Watch Yourself!"[/wiki]or [wiki]Save Yourselves![/wiki]

Quote:
Originally Posted by khanites
The monk 2nd gives me healing but little firepower.
Healing Prayers on W/Mo's = Fail. Don't do it.

Quote:
Originally Posted by khanites
I rather go with armor/firepower than healing and would prefer W/E but WHY is the W/Mo build more popular? You can tank with W/E re extra armor.
W/Mo is popular because of all the idiots out there. Don't listen to them. Don't tank either, it's much more efficient to just rip them apart. Warrior's specialise in that area. IMO go W/E, snag a conjure, then fill the rest of the bar with good Warrior skills.

I've written a bit more about it in the sticky, read that if you're interested.
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Old Dec 12, 2007, 09:58 PM // 21:58   #7
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IF you go w/mo, use the monk part for utility (not healing). Utility like [skill]mending touch[/skill].
Whatever anyone may tell you, DO NOT touch mending/healing breeze/whatever other dumb healing prayers skill like that.

W/E is mostly used because of it's conjures to boost their damge. [skill]conjure frost[/skill] for example. Don't waste your skill slots on those earth armor skills tho. You're a warrior, you already have the highest armor in gw.


Oh, and please don't bother tanking. A warrior does damage, lots of it.They bash face.
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Old Dec 12, 2007, 10:04 PM // 22:04   #8
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Quote:
Originally Posted by dan-the-noob
Because mending allows you to tank.
LMAO
im pretty shur hes being sarcastic and its freakin hilarious
lol way too funny
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Old Dec 13, 2007, 12:22 AM // 00:22   #9
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W/E allows for the best damage boosting though it's somewhat conditional. No Zealous or Vampiric weapon for you if you want that damage boost.

if you want to up your damage but use any weapon you want, W/N or W/Mo have something

w/mo smiting prayers = Strength of Honor. Judge's insight is very expensive but I'm not sure how well it'd work. Holy Strike rox on a hammer warrior.

W/n curses = best defense breaker in the game. Rigor Mortis, Well of Ruin, Barbs, mark of Pain, Rend Enchantments, Envenom Enchants, etc. Too many good anti-defense skills in W/N to look over.

W/E is very conditional if you want that bonus damage.
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Old Dec 13, 2007, 12:27 AM // 00:27   #10
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W/N with curse spells is crap. W/Mo doesn't really have any useful skills for PvE unless you want to run a hard res. W/E isn't all that great either. Earth armor buffs aren't needed because of the warriors already high armor, but conjures are alright unless you're in a heavy enchantment removal zone.

Basically a warrior with only warrior skills is fine. The only good secondary skills on a warrior are ones you don't have to spec in (excluding conjures), and there aren't any great utility skills for warrior.

Last edited by Arkantos; Dec 13, 2007 at 02:54 AM // 02:54..
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Old Dec 13, 2007, 12:40 AM // 00:40   #11
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i've played a w/mo as my first and primary character, and i agree with most of these guys. My warrior is basically just that: a warrior. I spent too much time and money trying to make him a tank, until i realized that warrior are built to rip stuff apart. period. anything that helps you with that, so much the better. healing prayers do not help with that, lol and mending kills you energy regen.

I am currently using this build, however, which uses monk secondary to help with adrenaline and energy, plus some basic healing. does not make my warrior a tank by any means lol.

Last edited by hurdlebeast; Dec 13, 2007 at 12:43 AM // 00:43..
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Old Dec 13, 2007, 01:46 AM // 01:46   #12
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Quote:
Originally Posted by Arkantos
W/N with curse spells is crap. W/Mo doesn't really have any useful skills for PvE unless you want to run a hard res. W/E isn't all that great either. Earth armor buffs aren't needed because of the warriors already high energy, but conjures are alright unless you're in a heavy enchantment removal zone.

Basically a warrior with only warrior skills is fine. The only good secondary skills on a warrior are ones you don't have to spec in (excluding conjures), and there aren't any great utility skills for warrior.
W/N does have good skill in curse now called plague touch and W/Mo for mend ailment, purge conditions or mending touch and yes rebirth.W/E conjures,grasping earth,aftershock and shock.You didn't say this but W/Mes for hexbreaker and mantras.Don't bother with W/R.
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Old Dec 13, 2007, 01:52 AM // 01:52   #13
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Quote:
Originally Posted by Arkantos
Earth armor buffs aren't needed because of the warriors already high energy
Fail.

Conjures are pretty strong for boosting your damage output, provided you aren't in an area with heavy enchant removal.

Smiting is hard to carry on a warrior what with the energy costs. Having a caster bring JI/SoH is better.
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Last edited by Savio; Dec 13, 2007 at 02:11 AM // 02:11..
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Old Dec 13, 2007, 01:55 AM // 01:55   #14
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skills for w/mo (some pve/pvp uses): [skill]Mending touch[/skill][skill]holy veil[/skill][skill]succor[/skill][skill]resurrection chant[/skill][skill]rebirth[/skill]
w/e:[skill]conjure flame[/skill] (or other conjures)[skill]shock[/skill],[skill]grasping earth[/skill] (great for hammer builds)
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Old Dec 13, 2007, 02:51 AM // 02:51   #15
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Quote:
Originally Posted by Age
W/N does have good skill in curse now called plague touch and W/Mo for mend ailment, purge conditions or mending touch and yes rebirth.W/E conjures,grasping earth,aftershock and shock.You didn't say this but W/Mes for hexbreaker and mantras.Don't bother with W/R.
Plague touch is meh, mend ailment, purge conditions and mending touch are pretty bad. Get a monk that doesn't suck so you don't have to remove conditions from yourself. Conjures are good, grasping is actually quite nice, aftershock is bad because you have to have a somewhat high spec for good damage and you won't be able to use shock enough to make it worth the slot. In PvE hex breaker is pretty crappy because even if you stop the hex, another enemy will hex you again. The damage reduction from mantras aren't great unless you have a somewhat high spec and the energy gain is not needed. Don't forget with those you can't have an IAS, which is fail.

Quote:
Originally Posted by Savio
Fail.
Typo

Last edited by Arkantos; Dec 13, 2007 at 02:53 AM // 02:53..
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Old Dec 13, 2007, 03:52 AM // 03:52   #16
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About the only secondaries I find useful in pve are /P for enduring harmony and /D for rending aura and /Rt for Sight beyond Sight.
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Old Dec 13, 2007, 04:45 AM // 04:45   #17
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Quote:
Originally Posted by Arkantos
Plague touch is meh, mend ailment, purge conditions and mending touch are pretty bad. Get a monk that doesn't suck so you don't have to remove conditions from yourself. Conjures are good, grasping is actually quite nice, aftershock is bad because you have to have a somewhat high spec for good damage and you won't be able to use shock enough to make it worth the slot. In PvE hex breaker is pretty crappy because even if you stop the hex, another enemy will hex you again. The damage reduction from mantras aren't great unless you have a somewhat high spec and the energy gain is not needed. Don't forget with those you can't have an IAS, which is fail.



Typo
I'm sorry but......what?
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Old Dec 13, 2007, 04:47 AM // 04:47   #18
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RC monk > wammo with mending touch. Sure it has its uses in PvP, but in PvE I really don't see the point when your monk is always going to be with you.
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Old Dec 13, 2007, 04:48 AM // 04:48   #19
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Quote:
Originally Posted by blue.rellik
I'm sorry but......what?
For PvE, I'm inclined to agree that MTouch is a waste. Whenever I bring it, it sits there, unused, as the monks nuke the conditions for me.

Decent monks > redundant skills

Aahh, Arkantos beat me to it
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Old Dec 13, 2007, 04:52 AM // 04:52   #20
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I personally would prefer not to pressure my monk's energy, especially when they could be protecting the people that don't have a shield and chiseled abs. I still don't think how it's a 'pretty bad'.
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