May 16, 2008, 08:06 AM // 08:06
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#1
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Academy Page
Join Date: Jun 2005
Guild: The League Of Friends
Profession: W/Mo
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Hard Mode Warrior Dilemma
In hard mode I find that I am torn between damage dealing and trying to stay alive much more than in NM. Being in the front line against some of the HM mobs that you encounter can mean that before the monk(s) in your party can act you have already taken a lot of damage (even with armour buffs). Also because the mobs in HM move much quicker it can be more difficult to hold aggro and work as a focal point for the nukers in your team.
How do other people deal with this dilemma? - please no sarcastic answers .. this is a serious question.
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May 16, 2008, 08:37 AM // 08:37
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#2
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Krytan Explorer
Join Date: Aug 2006
Guild: Lowbird Academy [LoW]
Profession: W/
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starts with u and ends on rsan.
But if you want a serious answer, take something like a SY spammer with dslash, and I Am Unstoppable for yourself.
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May 16, 2008, 08:40 AM // 08:40
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#3
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Administrator
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You're doing one of two things, perhaps both:
1) You're running a crap build or can't handle things right, or
2) You're party is useless at protting and beating stuff in general.
Find out which it is, and fix it.
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May 16, 2008, 08:46 AM // 08:46
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#4
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Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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A) Micro Manage your Heroes
Target Self -> Activate Prot Spirit on Monk or MM -> Approach Mob
B) Communicate with your team
"Need PS" -> Approach Mob
Frenzy is also a lot more fun with [[Protective Spirit]
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May 16, 2008, 08:47 AM // 08:47
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#5
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Krytan Explorer
Join Date: Aug 2006
Guild: Lowbird Academy [LoW]
Profession: W/
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I doubt PS on a warrior is usefull in PvE. SoA might be 100 times more usefull.
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May 16, 2008, 08:53 AM // 08:53
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#6
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Administrator
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PS is always useful in HM. The Margonite ele boss in Dzoganur Bastion did 300 damage (against 90AL) with [[Invoke Lightning]. I personally don't love SoA, usually the time I'd want it is when I've got a bunch of enemies bunched up attacking me, but thats when I just blow them up with [[Splinter Weapon], etc.
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May 16, 2008, 09:04 AM // 09:04
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#7
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Academy Page
Join Date: Jun 2005
Guild: The League Of Friends
Profession: W/Mo
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Quote:
Originally Posted by Marty Silverblade
You're doing one of two things, perhaps both:
1) You're running a crap build or can't handle things right, or
2) You're party is useless at protting and beating stuff in general.
Find out which it is, and fix it.
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Thanks ... that's just about patronising enough I reckon!
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May 16, 2008, 09:19 AM // 09:19
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#8
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by enlightened
Also because the mobs in HM move much quicker it can be more difficult to hold aggro and work as a focal point for the nukers in your team.
How do other people deal with this dilemma? - please no sarcastic answers .. this is a serious question.
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The portion in bold implies you are trying to tank and nuke mobs, which is flat out terrible in hard mode. I deal with this dilemma by killing things instead of absorbing hits and tanking them. Look in the sticky for an excellent guide and run the Dragon Slash "god mode" warrior. It works almost anywhere. Actually, just look at the sticky thread.
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May 16, 2008, 09:20 AM // 09:20
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#9
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Wilds Pathfinder
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The question is do you party with other people or H/H ?
Anyway your job as a warrior is to deal BIG DOMAGE. (unless you play a tank, but then you should /uninstall). Focus on dealing damage, your healer's job is to keep you alive.
If you play with other people the problem may be that you overextend and monks cant keep up. Or they just suck at doin their job.
If you play with heroes then you probably have terrible builds. Try sabway, it's hm on autopilot.
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May 16, 2008, 10:14 AM // 10:14
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#10
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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Quote:
Originally Posted by PyrAnkh
I doubt PS on a warrior is usefull in PvE. SoA might be 100 times more usefull.
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Yeah, because a warrior with armour buffs getting hit for 200 will thank you for a SoA. /sarcasm >_>
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May 16, 2008, 10:53 AM // 10:53
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#11
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Ascalonian Squire
Join Date: Apr 2007
Guild: Half Not Bad
Profession: W/Mo
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I tend to agree with what most peeps are posting here. You need to have a better build thats for sure. Im using a derv for the most part even in HM and i really havent encountered any huge problems as long as i setup right for it even with just me and heroes/henchies on some of the really hard areas ive been able to get thru easy. Its just a matter of managing your heroes and your build properly and being in the right area before you lure.
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May 16, 2008, 11:19 AM // 11:19
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#12
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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Grasping earth works gr8 for Snaring mobs.
I am a ele and whenever i wanna run a tank build i use it.
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May 16, 2008, 12:14 PM // 12:14
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#13
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Pre-Searing Cadet
Join Date: Apr 2007
Location: Norway.. a dark and scary place
Guild: Droknars Arena Dogs
Profession: W/
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Grasping earth, I miss the terra days ^,..,¨
Anywhoo.. ya could go old school and throw in a hammer warr?
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May 16, 2008, 12:18 PM // 12:18
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#14
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by PyrAnkh
I doubt PS on a warrior is usefull in PvE. SoA might be 100 times more usefull.
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This is probably one of the most dumb things I've read in this forum.
Hard mode enemies can easily hit for over 100, bosses even more. PS will reduce the damage to ~60 (assuming you're playing with 600+ health, which I hope you are). Don't get me wrong, SoA is useful, but saying PS isn't is stupid.
OP: Stick with dealing damage. Get your monks to pre prot you before taking aggro.
[build=OQASEZKT8VGWLOnimaxgXFAA]
This is a great build to run. You get high dps, and are able to (indefinitely) maintain +100 armor on your allies, leaving most enemies attacking you. That way your monks can just throw prots on you, healing while necessary, without really having to do much for the rest of the party.
You don't have to grind to get r1 for save yourselves. Donate 5k faction a day (13 1 minute hfff's a day, you can even get these ran) and you'll have r1 in 10 days. That's all you need, it's not a lot of grind.
Last edited by Arkantos; May 16, 2008 at 04:32 PM // 16:32..
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May 16, 2008, 01:03 PM // 13:03
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#15
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Academy Page
Join Date: Jun 2006
Guild: GoDT
Profession: W/D
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Ursan makes anything easy...
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May 16, 2008, 04:00 PM // 16:00
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#16
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Jungle Guide
Join Date: Jul 2006
Location: The Land of Hyrule
Guild: [GoE]
Profession: W/
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Quote:
Originally Posted by enlightened
Save Yourselves would be great but I really can't be bothered with the grind required to get it.
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I use it having r2 kurzick, which is just 3 seconds, as for rank1. And it works sweet. I usually use it with axe/hammer, I hate swords And spamming 1 skill is not funny at all...
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May 17, 2008, 12:18 AM // 00:18
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#17
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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When i HM on my warrior i use:
[build box prof=w/p sword=12+1+1 str=12+1][brawling headbutt][steelfang slash][dragon slash][save yourselves][drunken master][enduring harmony][for great justice][signet of return][/build]
With the following heroes:
[build box prof=n/rt curses=12+1+1 soul=12+1][weaken armor][enfeebling blood][spiteful spirit][mark of pain][barbs][rip enchantment][signet of lost souls][death pact signet][/build]
(sometimes run [[corrupt enchantment] as well as a few other tweaks)
[build box prof=n/rt blood=10+1+1 channeling=12 soul=8+1][splinter weapon][warmongers weapon][ancestors rage][bloodsong][offering of spirit][order of pain][no skill][death pact signet][/build]
(real players running this can drop the elite for [[offering of blood], optional slot good for [[blood ritual], [[dark fury] etc. I also use this in an allaince team build based on B/P in frostmaws, replacing ancestors with spirit rift.)
then either a BHA ranger or a barrage ranger (for use with [[warmongers weapon].)
I sometimes play with an allaicne monk running a hybrid build, who takes:
[build=OwYT04nCxZmoR2Ib6pPyoeEQAA]
with a hero monk running:
[build=OwYS8YIPzkByddTP9RG1jAC]
(sometimes with [[Restore Condition] as elite and changing cond removal skills for other things)
Then to top it off a MM hero (various options) and either another ranger, a paragon or a mind blast ele fueling whatever we need for the area.
You can be realy flexible in HM as long as your team covers basic points though. This setup just happens to be our most common as heroes run it well and we already have ours setup to use it.
Its also useful to give the necros a +5ene spear to help trigger barbs/mop when they insist on attacking
Last edited by isamu kurosawa; May 17, 2008 at 12:20 AM // 00:20..
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May 17, 2008, 09:44 PM // 21:44
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#18
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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seems he's one of those people who just doesn't get it. Well its obvious we can't educate him so from now on i'll not bother to try.
For anybody else reading this thread for information though [[enfeebling blood] & [[prot spirit] should never be off your teams skillbars in HM if possible. If your not takign a necro then [[You Are All Weaklings!] is a good alternative.
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May 18, 2008, 03:40 AM // 03:40
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#19
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The Greatest
Join Date: Feb 2006
Profession: W/
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That went on for too long.
Terrokian, I'm going to continue deleting your posts until you start making sense, and at least make paragraphs. Until then, you're being seen as a major troll.
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May 18, 2008, 05:19 AM // 05:19
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#20
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Quote:
Originally Posted by PyrAnkh
I doubt PS on a warrior is usefull in PvE.
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Frenzying while being covered by Prot Spirit = The real God Mode
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