Apr 26, 2008, 09:47 PM // 21:47
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#21
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Crom The Pale
Double damage vs a foe that is knocked down makes sence. Now that would be a seariously powerfull finishing move!
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Ooh, I like that. You'd likely need to remove the "always crit" thing or tone down the damage slightly, but that could be very fun.
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Apr 26, 2008, 10:00 PM // 22:00
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#22
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Forge Runner
Join Date: Mar 2006
Profession: N/
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wut bout....
dmg +15% (energy -5) axe
frenzy
(some attack)
decap
dmg+15% (hp>50) axe
(insert 5en attack skill of ur choice)
energy+5 axe
sprint cancel
never really tried out decap...
so jus sayin this theoretically
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Apr 26, 2008, 10:44 PM // 22:44
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#23
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Academy Page
Join Date: Apr 2007
Location: I'm right behind you. And you're DISGUSTING.
Guild: Your Moms Name Here [derp]
Profession: N/
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heh... are you decapitating your enemy or are you decapitating yourself with this skill...?
...debatable.
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Apr 26, 2008, 10:57 PM // 22:57
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#24
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Krytan Explorer
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Quote:
Originally Posted by Hugh Manatee
I don't believe a Derv has many 0 cost skills that would benefit a Decap warrior aside from Zealous Renewal(pre prot with it, hope you hit a lot of stuff in 20 seconds and recast it...), you might make use of the crippling sig or the mystic speed, or maybe pios light, but someone else would have to be enchanting you. It may, may be possible for a D/W with decap to spec a little into scythe mastery and use some of the "melee" attacks that aren't scythe only and use things to get energy quickly... but you already have wounding strike and pious assault and such...
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If you use Attacker's Insight, you can pull off Decapitate + Critical chop or Furious Chop.(needs to work for next 2 attacks though) However, you lose the bar compression Eviscerate gives you, so Decapitate is still the weaker skill.
Last edited by C2K; Apr 26, 2008 at 10:59 PM // 22:59..
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Apr 26, 2008, 10:58 PM // 22:58
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#25
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by AOTT
I read something a while back comparing Decapitate to Eviscerate and I think they even included Cleave.
[Eviscerate] came out on top, hands down.
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Wow you actually said something non retarded. But yes it rips adren gained.
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Apr 27, 2008, 06:39 AM // 06:39
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#26
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by snaek
wut bout....
dmg +15% (energy -5) axe
frenzy
(some attack)
decap
dmg+15% (hp>50) axe
(insert 5en attack skill of ur choice)
energy+5 axe
sprint cancel
never really tried out decap...
so jus sayin this theoretically
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There is a delay in attacks between weapon swaps, and that would give the enemy monk (assuming there is one) time to remove the deep wound or otherwise prot your target before the killing blow lands. Two weapon swaps is out of the question. To do so would effectively sacrifice the reason to be playing warrior.
People try too hard to make this skill work, when it really is garbage. I've seen people throw away half their skill bar just to make Decapitate not suck. Someone even told me once that you just need to follow it up with Ether Signet (!!!!) to get your energy back.
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Apr 27, 2008, 06:49 AM // 06:49
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#27
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Hugh Manate
I don't believe a Derv has many 0 cost skills that would benefit a Decap warrior aside from Zealous Renewal(pre prot with it, hope you hit a lot of stuff in 20 seconds and recast it...), you might make use of the crippling sig or the mystic speed, or maybe pios light, but someone else would have to be enchanting you. It may, may be possible for a D/W with decap to spec a little into scythe mastery and use some of the "melee" attacks that aren't scythe only and use things to get energy quickly... but you already have wounding strike and pious assault and such...
There's also weapon juggling, decap, then swap in a 'high' set and use power attack or something like that. There's a delay in that though.
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Why would a Derv want to do this as they cant get 14 in axe?
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Apr 27, 2008, 10:52 AM // 10:52
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#28
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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Maybe a damage signet to finish? You could use [bane signet] the damage isn't very good but if its only to trigger the DW it might be ok. Then as you are /Mo you can take [mending touch] as well.
[Executioner's [email protected]][[email protected]][Bull's [email protected]][Bane [email protected]][Burst of [email protected]][[email protected]][Mending [email protected]][Res sig]
(The attributes are rough.)
Sprint -> Bull's -> BoA -> Executioner's -> Decapitate -> Bane Signet
Maybe? I don't do much PvP so it may be rubbish. Its not going to be as good as an Eviscerate bar anyway.
~A Leprechaun~
Last edited by A Leprechaun; Apr 27, 2008 at 10:55 AM // 10:55..
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Apr 27, 2008, 11:13 AM // 11:13
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#29
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Desert Nomad
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[imo;OQgiIxRMxUAVAqpXps9ToVkcB]
Still weak, however slightly more damaging then eviscerate in this bar. Lack of an immediate cancel stance is harsh tho.
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Apr 27, 2008, 04:23 PM // 16:23
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#30
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by Pyro maniac
[imo;OQgiIxRMxUAVAqpXps9ToVkcB]
Still weak, however slightly more damaging then eviscerate in this bar. Lack of an immediate cancel stance is harsh tho.
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Is death pact really worth it now that it is 4 seconds?
[imo;OQUUIshEXJPQFmCouw+TMdCgkP] Is something more of the lines I would use could use signet of recall before you use the spike that way you get a decent amount of energy back after the spike.
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Apr 27, 2008, 04:31 PM // 16:31
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#31
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by A Leprechaun
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Quote:
Originally Posted by Pyro maniac
[imo;OQgiIxRMxUAVAqpXps9ToVkcB]
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Quote:
Originally Posted by Bowstring Badass
[imo;OQUUIshEXJPQFmCouw+TMdCgkP]
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No offense meant to you guys, but just really to prove that Decapitate can only work in really shit bars - BoA disallows any real pressure, and the general selection of bad skills needed to make Decap work is laughable.
You're losing a lot of flexibility and general power just to have a marginally stronger spike vs. Evis, and the lack of RendTouch, Shock and Frenzy is making kittens cry.
sorry, but Decap is bad no matter how you look at it.
(btw, Pyro's bar is probably the best of the three - you can always ignore Decap and just pressure with Frenzy + Bull's till you're sure you wanna screw yourself over with your spike)
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Apr 27, 2008, 08:17 PM // 20:17
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#32
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by Stormlord Alex
No offense meant to you guys, but just really to prove that Decapitate can only work in really shit bars - BoA disallows any real pressure, and the general selection of bad skills needed to make Decap work is laughable.
You're losing a lot of flexibility and general power just to have a marginally stronger spike vs. Evis, and the lack of RendTouch, Shock and Frenzy is making kittens cry.
sorry, but Decap is bad no matter how you look at it.
(btw, Pyro's bar is probably the best of the three - you can always ignore Decap and just pressure with Frenzy + Bull's till you're sure you wanna screw yourself over with your spike)
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I agree with you and how bad decapitate is.
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Apr 27, 2008, 08:47 PM // 20:47
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#33
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Desert Nomad
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the thing is that Decapitate was meant to be a huge spike skill, back when spike was pretty much in the meta instead of pressure.
now that pressure is back at full force Decapitate is really shitty...
a Warrior in a rainbow spike for example could use Executioner's->Decapitate->weapon switch->Protector's which would be a huge spike by itself. the problem is that you gotta wait for all that adrenaline and energy to recharge again from 0 and you're a lot less flexible in your stance options.
so in a heavy spike meta I guess it could work but in the current meta which is more towards pressure than Eviscerate is just plainly superior...
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Apr 27, 2008, 08:59 PM // 20:59
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#34
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Decapitate used with a 15^50 Axe.
Weapon swap to a +5 energy Axe.
Bull's Strike, Shock, etc.
Did people forget that builds can make use of weapon swaps? You could even run a +15%/-5 energy mod until after you use Decap, then switch to the +5 energy Axe to gain 10 energy.
I'm not saying the skill is good, or better than Evis. I'm just saying it can be used with a weapon swap to deal with the energy loss. Adrenaline loss can be handled the same way it is with Final Thrust, Shove, etc.
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Apr 27, 2008, 09:07 PM // 21:07
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#35
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Swapping weapons causes you to miss a swing, which makes for an absurdly slow spike.
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Apr 28, 2008, 12:18 AM // 00:18
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#37
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Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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Quote:
Originally Posted by Chronos the Defiler
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I'm pretty sure people can kite your flail and no KD .
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Apr 28, 2008, 12:20 AM // 00:20
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#38
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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Quote:
Originally Posted by Jam Jar
I'm pretty sure people can kite your flail and no KD .
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I don' usually use flail until I know it will be fully effective (in RA, you would be suprised), and ya, no KD, but it hasn't really bothered me much. You can always replace flail with something else too...
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Apr 28, 2008, 06:06 AM // 06:06
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#39
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Desert Nomad
Join Date: May 2005
Location: America
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I've seen some people running decap in RA, usually bad wamos with no IAS or run skill. It's a huge hit but not huge enough to justify shutting yourself down. Shock - evisce - executers - disrupting + the chance for another kd with bulls easily beats an extra ~40-50 dmg. If anet wanted to make this skill useful they should up it to 10 adrenaline and ditch the lose all energy part so you can mash frenzy and for great justice again.
Last edited by Krill; Apr 28, 2008 at 06:12 AM // 06:12..
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Jun 03, 2008, 02:19 AM // 02:19
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#40
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Hmmm yeah Decapitate sucks really bad, so why don't we discuss possible buffs for it? Assuming Anet would even do anything about it...
Maybe change the cost to 4 adrenaline, or remove the adrenaline loss component? Any ideas?
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