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Old Apr 26, 2008, 09:47 PM // 21:47   #21
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Quote:
Originally Posted by Crom The Pale
Double damage vs a foe that is knocked down makes sence. Now that would be a seariously powerfull finishing move!
Ooh, I like that. You'd likely need to remove the "always crit" thing or tone down the damage slightly, but that could be very fun.
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Old Apr 26, 2008, 10:00 PM // 22:00   #22
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wut bout....

dmg +15% (energy -5) axe
frenzy
(some attack)
decap
dmg+15% (hp>50) axe
(insert 5en attack skill of ur choice)
energy+5 axe
sprint cancel

never really tried out decap...
so jus sayin this theoretically
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Old Apr 26, 2008, 10:44 PM // 22:44   #23
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heh... are you decapitating your enemy or are you decapitating yourself with this skill...?

...debatable.
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Old Apr 26, 2008, 10:57 PM // 22:57   #24
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Quote:
Originally Posted by Hugh Manatee

I don't believe a Derv has many 0 cost skills that would benefit a Decap warrior aside from Zealous Renewal(pre prot with it, hope you hit a lot of stuff in 20 seconds and recast it...), you might make use of the crippling sig or the mystic speed, or maybe pios light, but someone else would have to be enchanting you. It may, may be possible for a D/W with decap to spec a little into scythe mastery and use some of the "melee" attacks that aren't scythe only and use things to get energy quickly... but you already have wounding strike and pious assault and such...
If you use Attacker's Insight, you can pull off Decapitate + Critical chop or Furious Chop.(needs to work for next 2 attacks though) However, you lose the bar compression Eviscerate gives you, so Decapitate is still the weaker skill.

Last edited by C2K; Apr 26, 2008 at 10:59 PM // 22:59..
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Old Apr 26, 2008, 10:58 PM // 22:58   #25
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Quote:
Originally Posted by AOTT
I read something a while back comparing Decapitate to Eviscerate and I think they even included Cleave.

[Eviscerate] came out on top, hands down.

Wow you actually said something non retarded. But yes it rips adren gained.
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Old Apr 27, 2008, 06:39 AM // 06:39   #26
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Quote:
Originally Posted by snaek
wut bout....

dmg +15% (energy -5) axe
frenzy
(some attack)
decap
dmg+15% (hp>50) axe
(insert 5en attack skill of ur choice)
energy+5 axe
sprint cancel

never really tried out decap...
so jus sayin this theoretically
There is a delay in attacks between weapon swaps, and that would give the enemy monk (assuming there is one) time to remove the deep wound or otherwise prot your target before the killing blow lands. Two weapon swaps is out of the question. To do so would effectively sacrifice the reason to be playing warrior.

People try too hard to make this skill work, when it really is garbage. I've seen people throw away half their skill bar just to make Decapitate not suck. Someone even told me once that you just need to follow it up with Ether Signet (!!!!) to get your energy back.
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Old Apr 27, 2008, 06:49 AM // 06:49   #27
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Quote:
Originally Posted by Hugh Manate

I don't believe a Derv has many 0 cost skills that would benefit a Decap warrior aside from Zealous Renewal(pre prot with it, hope you hit a lot of stuff in 20 seconds and recast it...), you might make use of the crippling sig or the mystic speed, or maybe pios light, but someone else would have to be enchanting you. It may, may be possible for a D/W with decap to spec a little into scythe mastery and use some of the "melee" attacks that aren't scythe only and use things to get energy quickly... but you already have wounding strike and pious assault and such...

There's also weapon juggling, decap, then swap in a 'high' set and use power attack or something like that. There's a delay in that though.
Why would a Derv want to do this as they cant get 14 in axe?
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Old Apr 27, 2008, 10:52 AM // 10:52   #28
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Maybe a damage signet to finish? You could use [bane signet] the damage isn't very good but if its only to trigger the DW it might be ok. Then as you are /Mo you can take [mending touch] as well.

[Executioner's [email protected]][[email protected]][Bull's [email protected]][Bane [email protected]][Burst of [email protected]][[email protected]][Mending [email protected]][Res sig]
(The attributes are rough.)
Sprint -> Bull's -> BoA -> Executioner's -> Decapitate -> Bane Signet

Maybe? I don't do much PvP so it may be rubbish. Its not going to be as good as an Eviscerate bar anyway.

~A Leprechaun~

Last edited by A Leprechaun; Apr 27, 2008 at 10:55 AM // 10:55..
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Old Apr 27, 2008, 11:13 AM // 11:13   #29
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[imo;OQgiIxRMxUAVAqpXps9ToVkcB]

Still weak, however slightly more damaging then eviscerate in this bar. Lack of an immediate cancel stance is harsh tho.
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Old Apr 27, 2008, 04:23 PM // 16:23   #30
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Quote:
Originally Posted by Pyro maniac
[imo;OQgiIxRMxUAVAqpXps9ToVkcB]

Still weak, however slightly more damaging then eviscerate in this bar. Lack of an immediate cancel stance is harsh tho.
Is death pact really worth it now that it is 4 seconds?

[imo;OQUUIshEXJPQFmCouw+TMdCgkP] Is something more of the lines I would use could use signet of recall before you use the spike that way you get a decent amount of energy back after the spike.
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Old Apr 27, 2008, 04:31 PM // 16:31   #31
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Quote:
Originally Posted by A Leprechaun
Quote:
Originally Posted by Pyro maniac
[imo;OQgiIxRMxUAVAqpXps9ToVkcB]
Quote:
Originally Posted by Bowstring Badass
[imo;OQUUIshEXJPQFmCouw+TMdCgkP]
No offense meant to you guys, but just really to prove that Decapitate can only work in really shit bars - BoA disallows any real pressure, and the general selection of bad skills needed to make Decap work is laughable.
You're losing a lot of flexibility and general power just to have a marginally stronger spike vs. Evis, and the lack of RendTouch, Shock and Frenzy is making kittens cry.

sorry, but Decap is bad no matter how you look at it.

(btw, Pyro's bar is probably the best of the three - you can always ignore Decap and just pressure with Frenzy + Bull's till you're sure you wanna screw yourself over with your spike)
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Old Apr 27, 2008, 08:17 PM // 20:17   #32
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Quote:
Originally Posted by Stormlord Alex
No offense meant to you guys, but just really to prove that Decapitate can only work in really shit bars - BoA disallows any real pressure, and the general selection of bad skills needed to make Decap work is laughable.
You're losing a lot of flexibility and general power just to have a marginally stronger spike vs. Evis, and the lack of RendTouch, Shock and Frenzy is making kittens cry.

sorry, but Decap is bad no matter how you look at it.

(btw, Pyro's bar is probably the best of the three - you can always ignore Decap and just pressure with Frenzy + Bull's till you're sure you wanna screw yourself over with your spike)

I agree with you and how bad decapitate is.
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Old Apr 27, 2008, 08:47 PM // 20:47   #33
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the thing is that Decapitate was meant to be a huge spike skill, back when spike was pretty much in the meta instead of pressure.
now that pressure is back at full force Decapitate is really shitty...
a Warrior in a rainbow spike for example could use Executioner's->Decapitate->weapon switch->Protector's which would be a huge spike by itself. the problem is that you gotta wait for all that adrenaline and energy to recharge again from 0 and you're a lot less flexible in your stance options.
so in a heavy spike meta I guess it could work but in the current meta which is more towards pressure than Eviscerate is just plainly superior...
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Old Apr 27, 2008, 08:59 PM // 20:59   #34
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Decapitate used with a 15^50 Axe.
Weapon swap to a +5 energy Axe.
Bull's Strike, Shock, etc.

Did people forget that builds can make use of weapon swaps? You could even run a +15%/-5 energy mod until after you use Decap, then switch to the +5 energy Axe to gain 10 energy.

I'm not saying the skill is good, or better than Evis. I'm just saying it can be used with a weapon swap to deal with the energy loss. Adrenaline loss can be handled the same way it is with Final Thrust, Shove, etc.
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Old Apr 27, 2008, 09:07 PM // 21:07   #35
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Swapping weapons causes you to miss a swing, which makes for an absurdly slow spike.
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Old Apr 28, 2008, 12:06 AM // 00:06   #36
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There are 2 variants of W/Mo I tend to use whenever I screw around with Decap and 1 W/P variant:

1.) [Executioner's [email protected]][[email protected]][Purge Signet][[email protected]][[email protected]][Healing [email protected]][Strength of [email protected]][Res sig]

2.) [Executioner's [email protected]][[email protected]][Purge Signet][[email protected]][[email protected]][Lion's [email protected]][Strength of [email protected]][Holy [email protected]] or you can still bring a res...this is mainly for Ab or w/e

3.) [Executioner's [email protected]][[email protected]][Remedy Signet][[email protected]][[email protected]][Healing [email protected]] or move all atts into str. [Lion's [email protected]][Natural [email protected]][Res sig]

When in RA maintain HW And SoH on yourself, or SoH on you and another melee class. Unless a mesmer or necro lowers your energy regen, you can maintain these the entire round while using energy drain skills.
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Old Apr 28, 2008, 12:18 AM // 00:18   #37
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Quote:
Originally Posted by Chronos the Defiler
There are 2 variants of W/Mo I tend to use whenever I screw around with Decap and 1 W/P variant:

1.) [Executioner's [email protected]][[email protected]][Purge Signet][[email protected]][[email protected]][Healing [email protected]][Strength of [email protected]][Res sig]

2.) [Executioner's [email protected]][[email protected]][Purge Signet][[email protected]][[email protected]][Lion's [email protected]][Strength of [email protected]][Holy [email protected]] or you can still bring a res...this is mainly for Ab or w/e

3.) [Executioner's [email protected]][[email protected]][Remedy Signet][[email protected]][[email protected]][Healing [email protected]] or move all atts into str. [Lion's [email protected]][Natural [email protected]][Res sig]

When in RA maintain HW And SoH on yourself, or SoH on you and another melee class. Unless a mesmer or necro lowers your energy regen, you can maintain these the entire round while using energy drain skills.
I'm pretty sure people can kite your flail and no KD .
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Old Apr 28, 2008, 12:20 AM // 00:20   #38
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Quote:
Originally Posted by Jam Jar
I'm pretty sure people can kite your flail and no KD .
I don' usually use flail until I know it will be fully effective (in RA, you would be suprised), and ya, no KD, but it hasn't really bothered me much. You can always replace flail with something else too...
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Old Apr 28, 2008, 06:06 AM // 06:06   #39
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I've seen some people running decap in RA, usually bad wamos with no IAS or run skill. It's a huge hit but not huge enough to justify shutting yourself down. Shock - evisce - executers - disrupting + the chance for another kd with bulls easily beats an extra ~40-50 dmg. If anet wanted to make this skill useful they should up it to 10 adrenaline and ditch the lose all energy part so you can mash frenzy and for great justice again.

Last edited by Krill; Apr 28, 2008 at 06:12 AM // 06:12..
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Old Jun 03, 2008, 02:19 AM // 02:19   #40
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Hmmm yeah Decapitate sucks really bad, so why don't we discuss possible buffs for it? Assuming Anet would even do anything about it...

Maybe change the cost to 4 adrenaline, or remove the adrenaline loss component? Any ideas?
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