Jul 16, 2008, 05:06 PM // 17:06
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#1
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Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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Godmode Build questions :)
Hi Guys,
Before I start, I must give a bit of background.
I have never actually made or played a Warrior before this. I was actually experimenting with SY! + TNTF! on my Paragon (not too much tho, he's still in Kourna, and that place is too easy to tell if you are really making a difference or not), and that got me thinking to try the DragonSlash + SY! warrior.
Somewhere along the way, I realised that my Warrior was lvl 16 and still hadn't died a single time (go me! ) so I decided to make him my Survivor character too. At the moment, she just reached r1 Survivor and is now going about doing all the necessary housekeeping to get up to speed (unlocking heroes, getting full AL armor, buying skills, capping key elites etc).
Now...keeping this in mind, I have some questions for you:
1) The damage per second of the DS + SY! warrior is around 30-40, based on my very basic experiments in Isle of the Nameless. Is this correct? Seems a bit..low.
2) Most of the time, I find that my Warrior is up front, holding aggro and putting the beat down on enemies (as any decent Warrior should). Unfortunately, what this means is that sometimes half my party dont get the benefit of SY! Especially the monks who are always hanging back...again, like any decent monk should! In this case..how do good warriors micro manage to get maximum benefit from SY!?
3) The build I have been using is as follows:
[build;OQMSEZKTLOTNnimaxgGWXF5V]
I'm a factions char, so I couldnt choose /P for my secondary (for Enduring Harmony). Ascending for /P and getting Enduring Harmony is my first priority at the moment, but until then..do you think this build is ok? Any recommendations for change, considering I'm a W/Mo, unascended?
4) What are the recommended IAS skills? I know Flail is a contender, but I find that the 33% IMS reduction and adrenaline requirement are annoying...perhaps because I am inexperienced Warrior...I've been experimenting with Flurry. I am aware of using Frenzy + a cancel stance, but to be honest, using Frenzy on a survivor character makes me feel very nervous.
5) What are your recommendations for Armor insignia? I'm going to be purchasing a Sup. Vigor rune, a minor Strength rune, 1 sup. absorption rune and 1 Stonefist Insignia (for the Brawling Headbutt KD). Other than these...what are your recommendations? 20e is a bit low for spamming stances and Flurry but I dont want to resort to Radiant armor (blech). I'm experimenting with a Sword with +5e, +30hp on it (stolen from my monk ) and that's going ok..but otherwise, how are attune runes on warriors?
Wow...that was a huge post. But yeah, I had a lot to get off my chest. All comments appreciated!
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Jul 16, 2008, 05:22 PM // 17:22
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#2
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Frost Gate Guardian
Join Date: Nov 2007
Guild: Eternal Knights Alliance [RotK]
Profession: Me/
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1. that does seem a bit low too me as DS itself does +34 damage (assuming you dont have any runes, which i doubt) i dont think that is right. i dont like sun and moon slash without conjures, its a decent skill, but a higher damager or condtions is better. you might wanna try adding gash + sever artery instead.
2. i dont have an answer. i have yet to used SY yet cause i dont have it yet. YET. lol
3. again, just add sever artery + gash i think. and instead of enraging charge drunken master
4. drunken master. yo. lol 25-33% increase on both ias and ims pwns noobs yo.
5. i'd get a survivors. yo. i dont suggest using attunment runes on wars. expecially with your current build. you wont be spamming any energy skills with this build.
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Jul 16, 2008, 05:33 PM // 17:33
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#3
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Jungle Guide
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
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I love SY, but I love it more on a pgon, since they can run an endless chain of adrenaline and energy to spam that every 3 seconds. Now... you are making this warrior your survivor character... giving the rest of your party +100 armor might not be in your best interest. You might consider focusing on making your self indestructable or reduce damage done to you. Once you get legendary survivor or you die.. then look at SY builds as a means of being an awesome warrior.
To answer your attack rate question.. on my pgon i use either Aggressive Refrain (when with a group that can move quickly), or Flurry (when with slower groups). I'm not a fan of Frenzy. You are right to avoid it on a survivor contender. Flail is a beautiful skill for a warrior. If you want to use it effectively, make sure the agro has settled on you before you trigger it. Then your movement rate doesn't matter too much.
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Jul 16, 2008, 05:40 PM // 17:40
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#4
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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Where you using an IAS in you isle of the nameless testing,if not then that is why your dps was low an IAS will give you 50% more damage (Ithink :S)
~A Leprechaun~
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Jul 16, 2008, 05:41 PM // 17:41
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#5
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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SaMS is an adrenal skill.
You can't spam Dslash as effectively with it.
It's why on the TNTF/SY! Paragons, the only adrenal skill you should have is SY!. On warriors, that's not really an option, but you should still try to cut down on your adrenal use - using brawling headbutt and dslash should be all you need.
For the record however, the Paragon will provide greater defense, but the warrior will kill stuff more. So there's something to mull over.
edit: No IAS - there's your DPS problem.
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Jul 16, 2008, 06:02 PM // 18:02
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#6
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Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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Hi guys...just to answer a couple question:
I went back to Great Temple of Balthazar and re tested with Flail, in a best case scenario with the following build:
[build;OQMSEZKT8VLOnimaxgGWXF5V]
And I got the following: You did 3265 damage over 81 seconds, for an average of 40 damage per second.
I have a minor rune of Swordsmanship on my headpiece and a minor strength rune on my gloves, for 14 Swords & 13 Strength total.
Also, I am wary of using Sever Artery + Gash as the combo fails on non fleshy creatures, of which there are plenty all over the 4 campaigns. Particularly when most other people I play with bring some form of Deep Wound themselves (Axe warriors, Dervishes, PvE skill use etc).
@Snow Bunny: What you say about minimizing Adrenal use makes sense, but as you also mentioned, that's kind of unavoidable. Dragon Slash alleviates that problem to some extent, as does Steel Fang Slash. I'm assuming once I get Enduring Harmony, FGJ and SY! will last 50% longer, hence alleviating the adrenaline pressure in the build.
Otherwise however, are there any suggestions? I have a nagging feeling I'm not performing as well as I could :/
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Jul 16, 2008, 06:04 PM // 18:04
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#7
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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I don't know if it's your DPS. Your Dlashes should be hitting for at least 60 a pop.
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Jul 16, 2008, 06:07 PM // 18:07
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#8
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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For you DPS problem, what kind of mods do you have on your sword?
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Jul 16, 2008, 06:36 PM // 18:36
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#9
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Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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I'm using an Icy Dragon Sword
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Jul 16, 2008, 06:46 PM // 18:46
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#10
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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4621 over 78 seconds, avg: 59 dps.
5818 over 98 seconds, avg: 59 dps
6111 over 95 seconds, avg: 64 dps.
Key 1: /P for Enduring Harmony. That's an extra 10 seconds of FGJ so 10 seconds more of D-Slash Spamming, that's alot of extra damage.
Key 2: Spam it! Literally mash that key. You can swing your sword very fast under an IAS and the difference between the first two results I posted and the 3, is that I was mashing the D-Slash key more often.
Key 3: Vampiric Mods. This adds an extra 3 damage per hit and that adds up over time. Note: I wasn't using a Vampiric Sword. Using a Vampiric Blade will increase the DPS numbers I have above.
Key 4: When FGJ is down you have to wait until Steelfang Slash is recharged (1 second) before hitting D-Slash. This way you can keep up the D-Slash -> Brawling Headbutt -> Steelfang combo going.
Key 4a: Stonefist Insignia. To make sure that your target stays down after BHB so you can get your attack in and then follow that up with SFS, you need that extra second of KD. Most people put this on their gloves.
Key 5: Dwarven Rank: Mine is 0 so I'm only doing 30 damage. Granted, BHB is only used in the 15 seconds FGJ is down, but that would still add damage.
edit: oops, almost forgot, customize your weapon. That's worth another few DPS in and of itself.
Last edited by ShadowbaneX; Jul 16, 2008 at 07:42 PM // 19:42..
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Jul 16, 2008, 07:18 PM // 19:18
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#11
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Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
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If you're going for pure DPS you might want to consider a slightly different bar. The bar you're using is a tone of fun, but does less dmg in favor of consistent knockdowns. A bar where you use skills like Standing Slash, Galrah Slash D-Slash + FGJ will give you higher DPS but also take away the knockdown ability. When FGJ is up, use nothing but D-slash when it is charged up... as long as you hit it will instantly be recharged. Mash the crap outta that button, stopping only to put flail back on when it wears off. Flail is quite effective in PvE in my experience... but would be lacking in HM.
Also, remember at isle of nameless, your DPS vs targets with 100 armor is MUCH lower (by half more or less) than the DPS you'll get vs AR 60 targets. Even the AR 80 targets, your dmg from any one skill is reduced to approximately 70% of what it would do to a AR 60 target. For higher DPS consider using a major/sup swordsmanship rune with and having your strength closer to 14. Also, though some may disagree, A sundering sword mod is a noticeable difference. With Strength at say 15 and a perfect sundering mod, that gives you 35% armor penetration, effectively bringing down an AR 80 target to less that 60 AR. You'll really notice the difference in dmg when the sundering triggers. As a warrior you can get full benefit from health mods (one on shield, one on sword, one on armor) so using a sup/mahor rune won't hurt you as much. I generally use +5e on my sword, though it doesn't matter as much if you use most adrenal skills of course. Even though Icy Dragon Swords might look ok, I'd suggest using something else where you can change to mods more.
As for managing SY, I'd echo what has been said... that SY is much better used on a Paragon. It just gets in the way of DPS from a warrior when you have to sacrifice the use of something like D-slash to use SY. Doing this every 3-5 secs is a major loss of potential dmg.
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Jul 16, 2008, 08:07 PM // 20:07
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#12
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Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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Hmm...some good points here.
I didnt know that if FGJ is up, you can unlimited spam Dragon Slash...good to know.
As for pure DPS considerations...my primary concern with this build was to provide defensive support to my party, particularly if I'm PuGging. I don't want to have to change the build for higher DPS,but I DO want to squeeze out every last DPS I can from this particular build.
Also, I was right...that I am indeed inexperienced with Warriors...not too used to using adrenal skills But this certainly looks good to me.
I'm gonna go test out these tips and see if I do better!
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Jul 16, 2008, 08:17 PM // 20:17
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#13
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Lion's Arch Merchant
Join Date: Dec 2006
Location: New Zealand FTW
Guild: Ex Talionis [Law]
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Just so I'm not confused, what exactly do you hope to achieve by doing this?
As far as DPS goes, better builds.
If your wanting R3 survivor, easier ways.
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Jul 16, 2008, 08:19 PM // 20:19
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#14
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Here is my DPS test for Dragon Slash.
This was at 15 Sword and 13 STR with a Vamp sword.
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Jul 16, 2008, 08:20 PM // 20:20
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#15
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Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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Well...I always heard about how this build was horribly broken in PvE and stuff...so I wanted to give it a go and see if it really was that good.
The survivor stuff was incidental... I wasnt planning for it!
Edit: Just saw Crom's post....HOLY CRAP!! I feel like nub now
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Jul 16, 2008, 08:26 PM // 20:26
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#16
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Quote:
Originally Posted by faraaz
Well...I always heard about how this build was horribly broken in PvE and stuff...so I wanted to give it a go and see if it really was that good.
The survivor stuff was incidental... I wasnt planning for it!
Edit: Just saw Crom's post....HOLY CRAP!! I feel like nub now
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Actually no, your far from a nub...you at least came here and asked for help and are actually listening to the advise people have given you.
That makes you a very good player by my standards.
NOTE* I stopped at 31seconds, if I had continued after FGJ ended the numbers would have dropped, this is just the MAX DPS you can achieve in the window when FGJ is active + Flail ofcourse.
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Jul 16, 2008, 08:35 PM // 20:35
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#17
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Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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Cheers mate! Okay..so I did test it out on Master of Damage again, this time I mashed the key like a madman, and whaddya know? It worked!!
I had an average DPS of around 65 I think, while FGJ was up, and around 47-50 when it went down...so I'm glad that it was just an error on my part, and not the build
Quote:
Originally Posted by INFECTIOUS
As far as DPS goes, better builds.
If your wanting R3 survivor, easier ways.
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Now I'm curious, what are the best builds for Warrior DPS? And whats the best way to get r3 Survivor, build wise, for a warrior? Please dont say HFFF or Boxing...I'm aware of those...but I get bored to tears doing that
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Jul 16, 2008, 10:32 PM // 22:32
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#18
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by faraaz
And whats the best way to get r3 Survivor, build wise, for a warrior? Please dont say HFFF or Boxing...I'm aware of those...but I get bored to tears doing that
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There's not really a specific build to recommend for Survivor unless you farm xp. Tactics play a much more important role than your build, and you probably want to alter your build to counter each area and mission. Or just load up one of the farming builds and go nuts.
P.S. By tactics I mean: caution, knowing the area and mission(wiki), kiting, and letting the heroes and hench fight for you. Not the warrior attribute.
Last edited by MisterB; Jul 16, 2008 at 10:36 PM // 22:36..
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Jul 16, 2008, 11:15 PM // 23:15
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#19
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Ehhh about them Monks being out of SY! range, try incorporating this range into your fights eg DON'T OVEREXTEND.
SY! on your squishies ---> more healz coming YOUR way ---> easier road to Survivor.
Still, DSing is kinda brave. If it was my Survivor Warrior, I'd go Spearchucker (helps with SY! too)
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Jul 17, 2008, 01:38 AM // 01:38
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#20
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Lion's Arch Merchant
Join Date: Dec 2006
Location: New Zealand FTW
Guild: Ex Talionis [Law]
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Quote:
Originally Posted by faraaz
Cheers mate! Okay..so I did test it out on Master of Damage again, this time I mashed the key like a madman, and whaddya know? It worked!!
I had an average DPS of around 65 I think, while FGJ was up, and around 47-50 when it went down...so I'm glad that it was just an error on my part, and not the build
Now I'm curious, what are the best builds for Warrior DPS? And whats the best way to get r3 Survivor, build wise, for a warrior? Please dont say HFFF or Boxing...I'm aware of those...but I get bored to tears doing that
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I was gonna suggest boxing :/ its the fastest way to get survivor.
At a rough guess for a bigger DPS
[Dwarven stabi][drunken master][ursan blessing]
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