Well this is the build I use. (OMG A SWORD BUILD!) Just remember I only have prophicies so I have limited skillz to work with and I refuse to use axes or hammers. ( SWORDS RULE)
You are forgiven. For me it is a combo that works. therefore I use it. i dont have a great selection to choose from because I only have prophicies. But once I get more elite skills this build is flying out the window.
Bleeding is not very helpful, deep wound is. Sever artery is usully just used to cause the deep wouyld to come into effect on [gash] its a very worthwhile combo I suggest you drop Endure pain for gash when you can.
You may think Endure pain is helping but it really isn't it doesn't heal you it just puts off the inevitable so when it ends you get a huge damage spike that your monk may have trouble healing if you are in a tricky situation.
If you have monks you shouldn't need a self heal, if you do feel you need one (as you don't trust your monks) I suggest [Heal sig] healing in one big lump is much better than healing over time, it has a short recharge and the negative effect can be overcome by pulling back for 2 seconds.
Also note that Using Beserker Stance will cancel Warrior's Endurance as you may only have one stance on at a time. For IAS (Increased Attack Speed) skills Beserkers is pretty poor imo, if you drop healing breeze though (and maybe get yourself a zealous sword) you could run [Flurry] which is an ok skill, not great but ok.
I don't think Warrior's Endurance is doing you much good as it is so you could just run a bar without an elite, if you are going to in vest in tactics for Healing Signet (which I suggest you do) then that gives you the opportunity to use [Watch yourself] which helps you and your teamamtes.
Power attack is not doing you that much good, its not an amazing skill imo.
Are you level 20?
Anyway, here is my opinion to what you could change your bar to to improve it (Tbh its pretty poor at the moment):
[sever artery][gash][galrath slash][final thrust][flurry][watch yourself][heal sig][res sig]
But this is just what I think, others may think different.
War's endurance should be used if the going tgets to rough, not in the start of a fight and there are many skills that work better than Healing Breeze.
Something to start with could be (If you now want a Wammo);
For me it is a combo that works. therefore I use it.
In PvE, that means nothing. You could finish the final mission with a blank skillbar if you wanted to.
Quote:
Originally Posted by Felixious
Best would be if you'd get either NF or Factions, for a sword-elite thats worth having.
[[Dragon Slash] and [["Save Yourselves" (Luxon)] > [[Flail] and [[Crippling Slash] imo. [[Frenzy] is a perfectly good IAS, and you wouldn't normally run a cripple skill, so there isn't much point using Cripslash instead of Sever Artery and saving your elite.
You're really just going to reject axes? Well, each to his own...
[skill]Frenzy[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]galrath slash[/skill][skill]rush[/skill][skill]"watch yourself!"[/skill][skill]"for great justice!"[/skill][skill]resurrection signet[/skill]
Yes, no elite. Honestly, sword warriors get shafted in Proph. What did they do before Factions?
Remember to cancel Frenzy!
Since [[Hundred Blades] sucks, and is right at the end, I think [[Skull Crack] is a decent elite option for a Prophecies-only Sword Warrior. Interrupt and Daze. Not too shabby.
I agree with Rick though - Drizzitdude you really should consider Axes. [[Eviscerate] and [[Cleave] are much better elites than anything you can get in the Prophecies-only Swordsmanship line.
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Last edited by Cebe; Jul 15, 2008 at 12:36 PM // 12:36..
You're really just going to reject axes? Well, each to his own...
[skill]Frenzy[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]galrath slash[/skill][skill]rush[/skill][skill]"watch yourself!"[/skill][skill]"for great justice!"[/skill][skill]resurrection signet[/skill]
Yes, no elite. Honestly, sword warriors get shafted in Proph. What did they do before Factions?
Remember to cancel Frenzy!
Thats a good bar for a new player, but I would suggest one small change.
Replace [rush] with [flurry], the main reason is in PvE your not going to need the speed buff 95%of the time and the fact that its adren could hurt him since he might not recognize foes that can wipe out his adren[Soothing Images] and [Sympathetic Visage] to be exact.
Why hasnt anyone suggested earthshaker? Probably the best you can get as a proph only warrior taking out [enraging charge] and [flail] for [frenzy] and [rush]
well, to everyone i would like to admit that axes are great weapons, the Real main reason i dont use them is that invested all my skill points and gold into sword skills, i really dont have the money right now to just go and buy axe skills (I am dirt poor right now i should do some runs). Anyway thank you for the suggestions but i would advise SOME of you to check and make sure the skill is prophicies before u post it up. because like i said before prophicies is the only campaign I have.
And for those of you who tell me to go into tactics I would just like to point out that this is a PvE build and the ability to boost teammates and yourself for little bit a short while doesnt sit well with me PvE. I find that having strength and (weapon skill) maxed out and above works well. I dont really need to worry about tactics when i can get a strength sheild and kill the enemies quickly before they have a chance to do some real damage. So yes anyway I prefer the hulk method (RUN IN AND SMASH). And i find that this is a good build for it. Also [gash] is a great skill to use along with sever artery but i couldnt find room for it anymore. I am actually thinking of just taking out power attack for it. It would probly be a better trade.
Also i am replacing [berserker stance] with [for great justice]
BTW feilixious that is probly the best looking build i have seen to day for a Run and smash. it is so simple yet i can tell it works well just by looking. I would probly drop the sig for healing breeze and drp mend ailment for warriors endurance though.
And yes I am Lv 20 with max armor. how the hell would i have 13 swords 12 strength and 7 healing if i wasnt? Unless i used so many runes that i had like 100 health max....
GIANT WALL OF TEXT! OMG ITS COMING DOWN!!!!!!!!!! AHHH!
PS I like endure pain. it goes great with the HULK Smash method giving me a feeling of invincablity. Plus while i am delaying the inevitable a monk might get enough time to get a nice spell in to stop my demise.
Last edited by Drizzitdude; Jul 17, 2008 at 08:46 AM // 08:46..
Why hasnt anyone suggested earthshaker? Probably the best you can get as a proph only warrior taking out [enraging charge] and [flail] for [frenzy] and [rush]
Since [[Hundred Blades] sucks, and is right at the end, I think [[Skull Crack] is a decent elite option for a Prophecies-only Sword Warrior. Interrupt and Daze. Not too shabby.
I agree with Rick though - Drizzitdude you really should consider Axes. [[Eviscerate] and [[Cleave] are much better elites than anything you can get in the Prophecies-only Swordsmanship line.
LOL?
Skull crack > Hundred Blades? Hell fcking no. Hundred blades is a huge adrenaline gain skill with awesome damage. It's arguably as strong as an axe warrior with triple chop.
Skull crack is sh!t, people defend it for the same reason why people defend echo mending as the bestest.
The only time I would use Skull Crack is if that was my only elite at the time until I got hundred blades.
9adrenaline MELEE skill (can be blocked) for an interupt, and if lucky a daze (which then, it can be removed).
Hundred blades added with a zealous mod can be a promising energy management skill, so you can maintain energy skills like frenzy better.
I guess skull crack could be good, if every mob you fought was a caster.
Last edited by thebullion24k; Jul 15, 2008 at 04:11 PM // 16:11..
well, to everyone i would like to admit that axes are great weapons, the Real main reason i dont use them is that invested all my skill points and gold into sword skills, i really dont have the money right now to just go and buy axe skills (I am dirt poor right now i should do some runs). Anyway thank you for the suggestions but i would advise SOME of you to check and make sure the skill is prophicies before u post it up. because like i said before prophicies is the only campaign I have.
Every skill so far has been prophecies/core....
Quote:
Originally Posted by Drizzitdude
And for those of you who tell me to go into tactics I would just like to point out that this is a PvE build and the ability to boost teammates and yourself for little bit a short while doesnt sit well with me PvE. I find that having strength and (weapon skill) maxed out and above works well. I dont really need to worry about tactics when i can get a strength sheild and kill the enemies quickly before they have a chance to do some real damage. So yes anyway I prefer the hulk method (RUN IN AND SMASH). And i find that this is a good build for it. Also [gash] is a great skill to use along with sever artery but i couldnt find room for it anymore. I am actually thinking of just taking out power attack for it. It would probly be a better trade.
PvE is the only part of the game where a warrior can support his/her allies, skills like [Watch yourself] and even more so [Save yourselves] are great on a warrior bar. Sever artery is pointless without gash, either take them both or neither.
Quote:
Originally Posted by Drizzitdude
Also i am replacing [berserker stance] with [for great justice]
Its a good trade but a good IAS will improve your build (fact).
Quote:
Originally Posted by Drizzitdude
BTW feilixious that is probly the best looking build i have seen to day for a Run and smash. it is so simple yet i can tell it works well just by looking. I would probly drop the sig for healing breeze and drp mend ailment for warriors endurance though.
If it hasn't been made clear yet, Healing breeze is a terrible skill, its bad on a monk and kitten-killingly awful on a warrior.
Quote:
Originally Posted by Drizzitdude
And yes I am Lv 20 with max armor. how the hell would i have 13 swords 12 strength and 7 healing if i wasnt? Unless i used so many runes that i had like 100 health max....
Sorry I did not look at each skill indiviually so didn't know what your attributes where at.
Quote:
Originally Posted by Drizzitdude
PS I like endure pain. it goes great with the HULK Smash method giving me a feeling of invincablity. Plus while i am delaying the inevitable a monk might get enough time to get a nice spell in to stop my demise.
Its a bad skill. The reason is that as you have boosted your health your monk does not know you are in trouble until Endure Pain ends and you take a huge damage spike.
And i agree that Hundred Blades is better than Skull Crack, in fact I use Hundred Blades quite a lot.
~A Leprechaun~
Last edited by A Leprechaun; Jul 15, 2008 at 07:28 PM // 19:28..
HB does NO bonus damage. No, it's not "awesome". You swing twice at target foe...personally I'd rather use the 8-arenaline NON-elite skill [[Sun and Moon Slash] if I really wanted to do that, and it's unblockable. So HB hits adjacent foes...big whoop. It still doesn't do any additional damage, and cannot be spammed, therefore you're still essentially only attacking one target, you just happen to prang some of the others off the edge of your sword. Enraging Charge + "FGJ!" is much better for building adrenaline and doesn't take up an elite slot.
Quote:
Originally Posted by thebullion24k
It's arguably as strong as an axe warrior with triple chop.
"Arguably" in what terms?
Quote:
Originally Posted by thebullion24k
9adrenaline MELEE skill (can be blocked) for an interupt, and if lucky a daze (which then, it can be removed).
Hold on...HB is also a MELEE kill....and it also CAN be blocked. Hundred Blades can also be replaced quite nicely with Whirlwind Attack, which hits adjacent foes, and is NON elite, and here's the bonus part....it does additional damage (though I conceed you need Nightfall for that skill)
Quote:
Originally Posted by thebullion24k
I guess skull crack could be good, if every mob you fought was a caster.
Just about every mob out there HAS a caster... That's like saying...Noone can use Insidious Parasite because not every monster in the game is a Physical Damage Dealer...
__________________
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Last edited by Cebe; Jul 16, 2008 at 06:30 AM // 06:30..
Prophecies is relatively easy these days so I don't think Skull Crack is necessary. Stuff should be blowing up quickly enough that the daze doesn't matter much. HB is crap, but if it's all you've got, then I suppose it's runnable.
PS I like endure pain. it goes great with the HULK Smash method giving me a feeling of invincablity. Plus while i am delaying the inevitable a monk might get enough time to get a nice spell in to stop my demise.
And you can sit safe in the knowledge that when your health hits 258, and Endure Pain ends, you'll just die, right?
Endure Pain isn't good for emergencies, helping monks OR giving you the "invincibility factor". If the Monks can't keep up with the pressure being put on the party, and are failing to keep you alive, then the Monks are bad and/or your tactics are wrong.
And yes, I understand if you hench everything you have to take Alesia and I sympathise with you.
I would Recommend if you want to play swords well, buy Factions (which shouldn't cost much any more), and cap [[Quivering Blade] closely followed by [[Dragon Slash]. It'll be well worth it in the end.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Last edited by Cebe; Jul 16, 2008 at 08:18 AM // 08:18..
ya I want factions. I like the thought of Dragon slash. Okay guys since i am currently fighting more flesh bound enemies (instead of just freaking jade golems.) I have updated my build to make it a nice smooth combo.
It is pretty baisc but it works. I am thnking of sumthing to drop so i can put in [for great justice] instead. it will probly be [warriors endurance] that is dropped seeing as I dont really need energy any longer.
Last edited by Drizzitdude; Jul 16, 2008 at 09:09 AM // 09:09..