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Old Sep 01, 2008, 08:57 PM // 20:57   #1
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Default Wild Blow PvP?

By all means if this was answered already, I'd go there, but I was looking and didn't find any answers yet .

So, if you haven't guessed by now, I was wondering if Wild Blow could be useful for PvP at all. It criticals and gets rid of those nasty stances that always keep me from killing the monks, but at the same time loses all your adrenaline. From my encounters, Mo/W's always use them when they're knocked down, and it's iffy whether or not you can kill them.

Here is my usual Shock Axe build, and was wondering if I should take out Disrupting Chop or Bull's Strike for it.

[Eviscerate]
[Executioner's Strike]
[Disrupting Chop] or [Wild Blow]
[Shock]
[Bull's Strike] or [Wild Blow]
[Frenzy]
[Rush]
[Resurrection Signet]

There's always the option of grabbing someone with Rigor Mortis .

What do you think ?
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Old Sep 01, 2008, 09:02 PM // 21:02   #2
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It's an extremely weak skill on a Warrior. Reason? It kills your adrenaline. As a Warrior in PvP you should be having a constant flow of adrenaline 100% of the time, and the only time you shouldn't is when you're not hitting an enemy.

However, if you really want to take it, take out Disrupting Chop. Bull's Strike is an invaluable skill on a PvP Warrior's skill bar.
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Old Sep 01, 2008, 09:03 PM // 21:03   #3
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It's a Dervish skill for a reason!
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Old Sep 01, 2008, 09:07 PM // 21:07   #4
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Yeah, the last thing you want on your bar is something that kills the fuel for your elite, your damage attack, and your cancel stance.

If you're that desperate to kill a monk, then follow Tyla's suggestion of losing Disrupting Chop - but TBH it's one that should probably stay at home on an actual Warrior bar.
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Old Sep 01, 2008, 09:09 PM // 21:09   #5
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Stupid Dervish, butting into our own skills .

EDIT: I think I'll stay with my old Shock Axe then .

Last edited by Jam Jar; Sep 01, 2008 at 09:11 PM // 21:11..
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Old Sep 01, 2008, 09:19 PM // 21:19   #6
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Press Tab and keep at it.

/12chars
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Old Sep 02, 2008, 12:39 AM // 00:39   #7
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idk, the tab key could be used for other purposes if you bring wild blow.
it's a question of which resource you'd rather use for dealing with blocking stances. keyboard slots are highly underrated imo, and i'd seriously consider using a skill slot to deal with them and assign something more useful to the tab key.
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Old Sep 02, 2008, 02:47 AM // 02:47   #8
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Quote:
Originally Posted by Rhamia Darigaz
it's a question of which resource you'd rather use for dealing with blocking stances
I'd rather someone else bring [rigor mortis] or something
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Old Sep 02, 2008, 05:13 AM // 05:13   #9
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Warrior skill that no Warrior (unless they were using energy-based attacks with [Warrior's Endurance] as their Elite) would ever throw on their bar. Come on ANet... really...
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Old Sep 02, 2008, 05:17 AM // 05:17   #10
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Wild blow needs buffing for WARRIOR USAGE. Assassin and para stance removal make ours look like crap.
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Old Sep 02, 2008, 05:32 AM // 05:32   #11
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^^^

QFT

/hangs head in shame

Mebbe something like doesn't lose Adrenaline if Strength > 4? Sort of like the conditional no Exhaustion from [Invoke Lightning], or the failure if < 4 like [Plague Signet]?

mebbe? plz? can mah WarrYar has this chzbrgr? ^^^

Last edited by _Nihilist_; Sep 02, 2008 at 05:34 AM // 05:34..
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Old Sep 03, 2008, 02:49 AM // 02:49   #12
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I think it would be better if they removed the reduces adrenaline to 0 effect but increase the recharge time.
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Old Sep 03, 2008, 03:15 AM // 03:15   #13
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maybe make it an adrenaline skill then remove the lose all adrenaline. Also move it to strength, add +dmg modifier and then remove the crit so that it works exactly like wild throw.
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Old Sep 03, 2008, 04:40 PM // 16:40   #14
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[skill]steady stance[/skill] [skill]desperation blow[/skill] [skill]drunken blow[/skill] [skill]hammer bash[/skill] [skill]wild blow[/skill] [skill]sprint[/skill] [skill]mending touch[/skill] [skill]resurrection signet[/skill]

12/13 tactics
14/15 hammer
about 10 in strength

wild blow works well in that build, but i dont see a use for it most of the time.
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Old Sep 03, 2008, 04:54 PM // 16:54   #15
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Quote:
Originally Posted by Dutch Masterr
[skill]steady stance[/skill] [skill]desperation blow[/skill] [skill]drunken blow[/skill] [skill]hammer bash[/skill] [skill]wild blow[/skill] [skill]sprint[/skill] [skill]mending touch[/skill] [skill]resurrection signet[/skill]

12/13 tactics
14/15 hammer
about 10 in strength

wild blow works well in that build, but i dont see a use for it most of the time.
Yeah it works ok in this build and maybe a warriors endurance bar, aside from that wildblow simply isn't worth taking on a warrior primary because of the clauses. Just have your adren built, hit your target using no attack skills, let them activate the stance, switch targets or count how much time the stance probably has left, then unload.
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Old Sep 03, 2008, 05:08 PM // 17:08   #16
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...Secondly not all monks use stances... Guardian isnt a stance... So really ok and even Rigor Mortis would only come in handy if another player brang it because then the build would be too heavy on energy... So forget Rigor Mortis in RA but TA and HA maybe... Wild Blow just shouldnt be used in PvP especially on an Evis bar imo.

Much <3

WNxMrESlayer
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Old Sep 03, 2008, 05:10 PM // 17:10   #17
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There's a reason that Final Thrust rarely sees play and Decapitate never sees play. "Lose all adrenaline" is bad.

It's unplayable on a traditional Warrior bar as it stands, but there's no way to balance the skill while removing that mechanic. Any compensating nerf (10 energy, longer recharge, etc.) kills the skill, but providing autocrits plus stance rip for five energy is undercosted.

If you want stances ripped THAT badly, lose the secondary, run W/P and take a Wild Throw. You have a spear anyway, no?

Giving up Shock is pretty painful, but if you can generate some team pressure by tabbing you can still get kills on a monk that's below full with Bull's. You'd probably have to lose Disrupting for Agonizing if you wanted to kill anything.

Those are huge sacrifices, but I'd still argue that they're more attractive than "lose all adrenaline". At the end of the day, you're better off target swapping and timing stances.
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Old Sep 03, 2008, 05:33 PM // 17:33   #18
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Final Thrust and SnM Slash are both reasons to run a Sword Warrior. Cripslash is quite good pressure, and Final Thrust allows the Sword Warrior to deal a bigger spike. The reason Decapitate doesn't see play is it eliminates all of your energy aswell as your adrenaline, so you can't use Rush or Sprint to get out of Frenzy. Yes, there are weapon swaps, but you already have a sundering, an elemental and a vampiric axe along with your spear set for gaining adrenaline at range when snared.

However, you're completely correct on everything else as far as I'm concerned.
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Old Sep 03, 2008, 06:22 PM // 18:22   #19
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The only way wild blow would work on your bar is if you bring warrior's endurance and a lot of energy-based attacks.
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Old Sep 03, 2008, 06:50 PM // 18:50   #20
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Good Dervish skill. Very good one.
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