Sep 19, 2008, 06:53 AM // 06:53
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#1
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Lion's Arch Merchant
Join Date: Sep 2008
Location: California
Guild: Reign Of Judgment [RoJ]
Profession: W/E
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can a knowledgable warrior help me?
I'm sorry i ask for a lot of help guys, i apprecieate all the answers everyones giving me.
i dont know if its a bad thing to ask for a build. but thats possible....
my question is, does anyone know a suitable warrior build i can run with the SABway hero necros? or any some ideas, iono , i just dont wanna have a sorry build thats not a good idea to run. thanks
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Sep 19, 2008, 07:15 AM // 07:15
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#2
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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[Dragon Slash][Brawling Headbutt]["Save yourselves!"][Asuran Scan]["For Great Justice!"][Flail][enraging charge]
If your going to run this with sabway, drop some of the defensive skills as they become pretty redundant. I'd personally run this with Paragon heroes for bigger damage and the shout spam synergy.
Last edited by xDusT II; Sep 19, 2008 at 07:26 AM // 07:26..
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Sep 19, 2008, 07:44 AM // 07:44
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#3
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Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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Only seven skills on the bar above loading for me ... however that's basically the standard 'Godmode' bar, usually with [[Enduring Harmony] in there as well for a 30 second [[for great justice].
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Sep 19, 2008, 08:06 AM // 08:06
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#4
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Quote:
Originally Posted by timebandit
Only seven skills on the bar above loading for me ... however that's basically the standard 'Godmode' bar, usually with [[Enduring Harmony] in there as well for a 30 second [[for great justice].
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I didn't put an eighth skill because at that stage it's purely optional. Enraging Charge isn't really necessary either but it's useful to have a cancel stance for flail if you need it.
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Sep 19, 2008, 10:28 AM // 10:28
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#5
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Administrator
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^
You can put (No Skill) for to show an empty slot (with square brackets, obviously).
To the OP, I've listed full PvE builds in the sticky, as well as how to use them.
__________________
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Sep 19, 2008, 11:37 AM // 11:37
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#6
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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A warrior without the ability to inflict Deep Wound is a bad warrior.
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Sep 19, 2008, 10:10 PM // 22:10
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#7
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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It's hard to fit a DW on a Dslash bar.
__________________
People are stupid.
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Sep 19, 2008, 11:18 PM // 23:18
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#8
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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^
QFT
Quote:
Originally Posted by Marty Silverblade
To the OP, I've listed full PvE builds in the sticky, as well as how to use them.
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^
QFT
(Marty's DSlash bar doesn't have a DW either, Cataphract, your statement could use some revision :/ )
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Sep 19, 2008, 11:41 PM // 23:41
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#9
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Wilds Pathfinder
Join Date: Oct 2007
Profession: R/
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dragon slash there was a biuld arround here for spamming dslash i run that on my warrior works pretty good
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Sep 20, 2008, 12:24 AM // 00:24
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#10
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Ascalonian Squire
Join Date: Jul 2008
Location: Make stuff die and kill it to death
Guild: Lita Is Totally Awesome[LITA]
Profession: W/E
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Deep wound is too weak to be considered and would probably just slow you down.
Above build 4tw
Scythe warrior 4tw
[Warrior's Endurance]
[Protector's Strike]
[Eremite's Attack]
[Mystic Sweep]
[Asuran Scan]
[Aura of Holy Might (Kurzick)]
["Save Yourselves!" (Kurzick)]
Burst of Aggression or Flail in the last slot, probably Flail as it doesnt remove all adren.
[edit] To Marty, sorry i meant its weak in the above builds.. due to the very high spammable damage you can get...
Last edited by Lita; Sep 20, 2008 at 01:30 AM // 01:30..
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Sep 20, 2008, 01:06 AM // 01:06
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#11
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Administrator
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Deep Wound certainly isn't weak (100 free points of damage is good). It's definately worth slotting if you can; but it's not an absolute requirement.
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Sep 20, 2008, 01:32 AM // 01:32
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#12
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by cataphract
A warrior without the ability to inflict Deep Wound is a bad warrior.
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What Savio said.
Deep wound is good, but a dslash warrior can (and usually does) manage without. If you can fit deep wound on it, go for it. But it certainly won't make a major difference if you don't have it.
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Sep 20, 2008, 08:43 PM // 20:43
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#13
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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A build I had a lot of fun with involved 2 necros, a Rit hero, and my Warrior (14 hammer, 13 strength)
For Great Justice
Flail
Crude Swing
Whirlwind Attack
Earth Shaker
Pulverizing Smash
Sight Beyond Sight
Optional (Save Yourselves or rez, usually)
The key was putting Weapon of Fury on my Rit, with high spec in Channeling and restoration (14 resto, 13 channeling).
Weapon of Fury
Essence Strike
Spirit Siphon
Destruction
Life
Blind Was Mingson
Spirit Light
Mend Body and Soul, or rez
The disadvantage of the Rit versus a 3rd necro is of course the built-in passive energy management, but I've found the two e-management skills work very well on a hero. They use Essence Strike and Spirit Siphon efficiently enough. So long as I was the only melee (I chose other heroes and henchies accordingly), Weapon of Fury stayed on me exclusively 24/7 without having to micro at all. I don't think there is much of a better crowd control build. So long as your positioning is good, you can keep mobs on their asses pretty much indefinitely, because your AOE attacks + the added adrenaline just keep Earth Shaker at the ready almost always. Not to mention the stupidly high damage output from a hammer with IAS. Pulverizing is great because you build adrenaline SO fast, and don't have to wait 10 seconds to put deep wound back on a target if it gets stripped (i.e. Crushing Blow).
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Sep 20, 2008, 10:04 PM // 22:04
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#14
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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triple chop
whirlwind attack
dismember
frenzy
enraging charge
I am unstoppable
I am the strongest
<optional>
Just flag the heroes back to tank n spank with 2 splinters and spiteful.
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Sep 21, 2008, 12:12 AM // 00:12
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#15
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Administrator
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If you've got Frenzy, you need Rush. Enraging Charge recharges too slowly to act as an efficient cancel stance.
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Sep 21, 2008, 01:26 AM // 01:26
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#16
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Quote:
Originally Posted by cataphract
A warrior without the ability to inflict Deep Wound is a bad warrior.
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The general rule of thumb is that Deep Wound is pretty much a necessity on warriors but there are exceptions. The reason I don't include DW on the DSlash bar is because
- Your common warrior skill options for deep wound are Sever Artery and Gash, which eats up 2 skill slots as well as slowing down SY spam because of the adrenaline cost.
- The other option is "Finish Him!", which means you have to sub out either SY, Brawling Headbutt or Asuran Scan, all of which are pretty overpowered and worth keeping.
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Sep 21, 2008, 06:15 AM // 06:15
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#17
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Quote:
Originally Posted by Marty Silverblade
If you've got Frenzy, you need Rush. Enraging Charge recharges too slowly to act as an efficient cancel stance.
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That's not really so in this case. I'm unstoppable covers frenzy well enough to use it in most situations with all the prot a monk hench and the resto necro can give you, with the only importance on not using frenzy in a dumb time. In PvE the situation doesn't change on the fly enough to worry about cancelling frenzy, the decision is mainly when to turn it on. Not like pvp where you want to be stancing a lot to effectively push damage, crit on kiters, and avoid return damage. And enfeebling blood on the curses hero plus a fair amount of minion fodder targets tends to make frenzying easy if you get the aggro right on a melee heavy mob for the tanking & spanking.
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Sep 21, 2008, 04:31 PM // 16:31
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#18
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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Gus, if you insist on tank'n'spank why not run flail? Its good anyway but would seem the obvious choice in your situation.
~A Leprechaun~
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Sep 21, 2008, 06:02 PM // 18:02
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#19
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Desert Nomad
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I have more than one year owning PvE with this skill: Earth Shaker. For the other 7 skills use your imagination. Every time I change my elite, I am very soon retuning to Earth Shaker, cannot enter PvE without it.
Last edited by NeHoMaR; Sep 21, 2008 at 06:05 PM // 18:05..
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Sep 21, 2008, 09:41 PM // 21:41
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#20
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Quote:
Originally Posted by A Leprechaun
Gus, if you insist on tank'n'spank why not run flail? Its good anyway but would seem the obvious choice in your situation.
~A Leprechaun~
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I tried using flail a few weeks ago when everyone was posting their pve warrior builds here with it, but it's just annoying to me. It cuts into adrenaline usage, and leaves you standing by yourself looking silly when you kill something or after the mob decides they've been raped enough with aoe and spread out. You can bring rush or enraging to specifically cancel flail, but those are just even more resources spent that don't translate to damage. Basically once aggro breaks off of you (which is inevitable with H/H + aoe skills), you want to always be frenzied because you're not targetted, and you're chasing enemies who are constantly moving after your kiting henchies.
I wouldn't run frenzy if I couldn't use it a lot, but even in hard mode, when bringing the necro heroes and at least one monk hench you can frenzy pretty often. I don't really do DoA or other elite areas though (just vanq & missions), so maybe it's more important there. And in normal mode, I'm pretty much in perma-frenzy with a zealous axe/sword.
Last edited by Greedy Gus; Sep 21, 2008 at 09:51 PM // 21:51..
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