Oct 22, 2008, 12:34 PM // 12:34
|
#1
|
Pre-Searing Cadet
Join Date: Oct 2008
Guild: Legion of Avalon [LoA]
Profession: W/N
|
Warrior/Necro suggestions please
I'm new to the game after having played the original Prophecies campaign when GW first released. I recently came back and am loving the game once more. I've been playing a Warrior/Necro and have been only putting points into Blood Magic, Swordsmanship, and Strength. I'm using a sword and shield and like the life taps that Blood Magic gives me. Can I get some suggestions of how to build this character a little better? I currently have the most points into Swordsmanship because I tend to use those skills a little more.
Thank you in advance for any help. I mainly PvE, but in the future intend to get involved in PvP.
|
|
|
Oct 22, 2008, 12:52 PM // 12:52
|
#2
|
Frost Gate Guardian
Join Date: Nov 2007
Profession: W/
|
plague touch 6 curses(owns rangers sometimes) and strip enchantment can own dervishes
and monk with their guardian skill. bye bye enchantment.
so thats curses for pvp.
in pve dont play war necro its to slow u sitting there casting while the mob just die to fast to have any advantage.
|
|
|
Oct 22, 2008, 01:10 PM // 13:10
|
#3
|
Pre-Searing Cadet
Join Date: Oct 2008
Guild: Legion of Avalon [LoA]
Profession: W/N
|
I use the Warrior skills for the majority of the battle. I only use the quick cast life taps to help keep me alive and do some extra damage. Because of the Warriors low energy max it would be impossible to just sit back and cast. The necro skills im using are just supplemental and I think the class combo is cool and appealing to me.
|
|
|
Oct 22, 2008, 01:12 PM // 13:12
|
#4
|
Wilds Pathfinder
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
|
drop blood, add rend enchantments/plague touch
|
|
|
Oct 22, 2008, 01:41 PM // 13:41
|
#5
|
Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
|
plage touch rend enchantments are imo the best options enfeeble might be a decent choice.
|
|
|
Oct 22, 2008, 02:49 PM // 14:49
|
#6
|
Ascalonian Squire
Join Date: Jan 2006
Location: Philippines
Guild: WoTU
Profession: W/
|
Quote:
Originally Posted by Anime Divine
plague touch 6 curses(owns rangers sometimes ) and strip enchantment can own dervishes
and monk with their guardian skill. bye bye enchantment.
so thats curses for pvp.
in pve dont play war necro its to slow u sitting there casting while the mob just die to fast to have any advantage.
|
Why not? If he wants to, let him lol. As long as he doesn't bring Animate Bone Minions haha
Also, don't bring siphon, stack up on the attacks. Can't give u any builds coz I dont know what games u got.. only Proph? :
W/N's
Frenzy, Sever, Gash, (E) Hundred Blades, Rush, Healing Signet, Plague Touch, Res Sig
or
(E) Battlerage, Sever, Gash, Galrath, For Great Justice, Healing Signet, Plague Touch, Res Sig
But personally, If I was you, I would, or go another second profession, if u cant, then go full warrior lol and let the henchies take care of conditions.
W/E's
Frenzy, Sever, Gash, (E) Hundred Blades, Rush, Healing Signet, Conjure Fire/Lightning/Frost, Res Sig (I would use this in PvE if I only had proph)
or
(E) Battlerage, Sever, Gash, Galrath, For Great Justice, Healing Signet, Conjure Fire/Lightning/Frost, Res Sig
|
|
|
Oct 22, 2008, 06:38 PM // 18:38
|
#7
|
Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
|
Frenzy,Rush,Plague Touch,Sever Artery,Gash,what ever else.
|
|
|
Oct 22, 2008, 09:39 PM // 21:39
|
#8
|
Ascalonian Squire
Join Date: Oct 2008
Location: USA
Profession: W/A
|
Necro skills to consider…
Plague Sending combines well with [E] Grenth’s Balance
- Set cursing to 5 (just incase one of the conditions is weakness)
Or until you get access to these, Plague Touch is a good skill also.
Have fun
|
|
|
Oct 23, 2008, 01:06 AM // 01:06
|
#9
|
Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
|
@ Geogenetic:
I started out my time in GW as a W/N. I used the same playstyle that you have described. While everyone here is giving you the most efficient possibilities (check the Sticky by Marty - loads of great info), I will give you a few more.
Going with your original theme of Sword/Strength/Blood, the first build I ever designed (by looking through the GW game guide before I even BOUGHT the game) using only Core/Prophecies skills was:
Swordsmanship: 12+1+1 (Duelist's Helm, Minor Sword Rune)
Strength: 10+1 (Minor Strength Rune)
Blood Magic: 8
[Frenzy] / [Flurry][Distracting Blow][Sever [email protected]][[email protected]][Final [email protected]][Life [email protected]][Plague Touch][Resurrection Signet]
I know the flames will come, but I don't care. This guy is asking for a PvE build, and anything can win at PvE. I played through the entirety of Prophecies with this build, and partway into Factions. It's FUN.
Another build that I had fun toying around with was a Death build, using corpse exploitation skills to regain health/energy. DO NOT run this with an MM in your party, it's guaranteed to piss them off.
Axe Mastery: 12+1+1 (Executioner's Helm, Minor Axe Rune)
Strength: 10+1 (Minor Strength Rune)
Death Magic: 8
[Frenzy] / [Flurry][Cyclone [email protected]][[email protected]][[email protected]][Executioner's [email protected]][Soul [email protected]] / [Consume [email protected]][Plague Touch][Resurrection Signet]
Those are two builds that will work, though not as well as a Warrior with 14 Weapon and 13 Strength, or 14 Weapon 12 Strength and 6 Curses. A Warrior should be beating on things, not casting Necro spells, but Plague Touch is too good to pass up, no matter what your attribute spread is, and the other two builds I posted are fun to play around with.
If I knew for sure what Campaigns you had, I would throw a few more out there. PM me if you want, I can dredge up an old list of my W/N builds, I'll slide them your way so that you can try them and I can keep some integrity on the Forums by not posting less efficient builds (at least, no more than the 2 I shot you in this post...)!
Last edited by _Nihilist_; Nov 07, 2008 at 06:13 PM // 18:13..
Reason: yay! icons are back!
|
|
|
Oct 23, 2008, 03:07 AM // 03:07
|
#10
|
Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
|
I think the other posters have covered PvP well, but if you're looking for general PvE help, you should just pick up skills as you go and play around with them. The most effective build, would likely come from using no necromancer skills at all. If you really want build-specific advice, the post above mine covers some fun alternatives to the norms of playing Warrior.
|
|
|
Oct 30, 2008, 03:59 AM // 03:59
|
#11
|
Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
|
Thanks, Teutonic! I played thru all of Prophecies as a W/N, and most of Factions. I've done NF and GWEN as a W/x running mostly DSlash Godmode. There are ways for a Warrior to use Necro skills to great effect, you just have to know that your party is open-minded enough to let you run fun stuff. If you are going with a PuG, it's better to run DSlash/Cleave/Earthshaker.
|
|
|
Oct 31, 2008, 02:25 AM // 02:25
|
#12
|
Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
|
Quote:
Originally Posted by Rothan Celt
plage touch rend enchantments are imo the best options enfeeble might be a decent choice.
|
Speaking purely PvP-wise... To me, you could put in another warrior skill in the place of rend enchantments or enfeeble.
Rend enchantments let's you take off enchantments, which is especially useful when fighting pretty much any caster. However, it has a 20 second recharge, a 20 seconds that can be used elsewhere. It also has a one second casting period. While this one second can be extremely valuable as to take off pretty much all enchantments, it also freezes you in place, meaning time for them to get away and to recast the enchantment. In organized parties, it should not be the warrior's job to remove enchantments, not to mention lose health in the process.
Enfeeble too has obvious downsides. I'm sure if you'd had room you could probably add this in to a Devastating Hammer build. The 1/4th cast time is great, but the 10 second recharge may hurt you in the end.
Plague touch is great though. Taking blind or weakness off is a great reliever.
|
|
|
Oct 31, 2008, 07:33 AM // 07:33
|
#13
|
Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
|
Quote:
Originally Posted by Jam Jar
Enfeeble too has obvious downsides. I'm sure if you'd had room you could probably add this in to a Devastating Hammer build. The 1/4th cast time is great, but the 10 second recharge may hurt you in the end.
|
Jam, why would he need to work Enfeeble into a Devastating Hammer build? Dev Hammer applies Weakness.
Enfeebling Touch is a good skill - it does damage to target touched foe, and applies Weakness. But again, not in a Dev Hammer build, that's a bit overkill.
|
|
|
Nov 02, 2008, 09:17 PM // 21:17
|
#14
|
Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
|
Sometimes I get my WaNec to use Barbs for added damage. Since you use blood magic, though, Mark of Fury is your best friend. Only if your enemies keep dying the spell might see little use. If that ever happens, just bring something like Plauge Touch or anything that recovers you.
|
|
|
Nov 03, 2008, 01:33 AM // 01:33
|
#15
|
Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
|
Mark of Fury is great. Extra Adrenaline on attack FTW. If you really wanted to sacrifice Plague Touch for it, it could be used, but it's still better off left to a Blood Necro rather than a W/N.
|
|
|
Nov 04, 2008, 04:39 AM // 04:39
|
#16
|
Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
|
Quote:
Originally Posted by Tyrael_Eveningsong
Jam, why would he need to work Enfeeble into a Devastating Hammer build? Dev Hammer applies Weakness.
Enfeebling Touch is a good skill - it does damage to target touched foe, and applies Weakness. But again, not in a Dev Hammer build, that's a bit overkill.
|
Sorry, my bad, kind of got the conditions mixed around.
Enfeebling Touch's damage is pretty low considering that you're probably going to play at 3 Curses and even at 8 Curses it's still pretty bad. If that's the case, running Enfeeble for purely the longer time might be better.
From the top of my head, I can't think of really any skills that work with weakness too much. To me, Enfeeble or Enfeebling Touch isn't really worth a skill slot.
|
|
|
Nov 04, 2008, 06:35 AM // 06:35
|
#17
|
Administrator
|
Quote:
Originally Posted by Jam Jar
From the top of my head, I can't think of really any skills that work with weakness too much. To me, Enfeeble or Enfeebling Touch isn't really worth a skill slot.
|
Theres a few hammer skills that rely on weakness for added effects. They'd end up on the end of a chain though, so you wouldn't need Enfeeble or Enfeebling Touch.
__________________
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 02:02 PM // 14:02.
|