Nov 27, 2008, 04:11 AM // 04:11
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#2
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Administrator
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Scythe does massive damage, ES puts mobs on their butts therefore doing nothing.
I find scythe to be more fast paced due to the attack skills with 3/4 second activation times and more/bigger damage numbers. I don't find ES as fun; it seems slower to me.
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Nov 27, 2008, 04:14 AM // 04:14
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#3
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Emo Goth Italics
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ES knocks everything down. Scythe Warrior pumps out a shit ton of damage with spammable IAS energy attacks and Power Attack.
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Nov 27, 2008, 04:24 AM // 04:24
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#4
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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scythe imo....not counting areas that have very heavy damage,then es is better to reduce dmg.
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Nov 27, 2008, 04:50 AM // 04:50
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#5
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Frost Gate Guardian
Join Date: Apr 2008
Location: New Zealand
Guild: [WTF]
Profession: W/
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Scythe w/ heroes. but ur PuG will love you if u go erfshakur
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Nov 27, 2008, 09:37 AM // 09:37
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#6
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Quote:
Originally Posted by Daft Shifty
Scythe w/ heroes. but ur PuG will love you if u go erfshakur
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In my experience, most, or at least half of the PuG population wouldn't know how valuable an Earthshaker is.
As for your question OP: As said, big damage Scythe Warrior is nice with heroes, as it can pump out SY! Faster than an Earthshaker can. Consider bringing a Physical heavy team.
Also, if you do run Scythes, [Aura Of Holy Might] is your friend.
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Nov 27, 2008, 09:43 AM // 09:43
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#7
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Warriors use Warrior skills, Dervishes use Dervish skills.
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I came when I heard you'd beaten the ELITE FOUR.
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Nov 27, 2008, 04:29 PM // 16:29
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#8
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Desert Nomad
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erf shakur makes me feel more brave/strong than scythe warriors.
also they can has aoe just liek scythes!
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Nov 27, 2008, 04:56 PM // 16:56
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#9
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Keep in mind: [earth shaker][crude swing][whirlwind attack] hit all adjacent foes, while a scythe hits only 3 at max.
AoE knockdowns make you take much less damage, and make killing monks easy.
Last edited by deluxe; Nov 27, 2008 at 04:58 PM // 16:58..
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Nov 27, 2008, 06:27 PM // 18:27
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#10
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Krytan Explorer
Join Date: Jul 2006
Profession: A/
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Quote:
Originally Posted by deluxe
Keep in mind: [earth shaker][crude swing][whirlwind attack] hit all adjacent foes, while a scythe hits only 3 at max.
AoE knockdowns make you take much less damage, and make killing monks easy.
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Make a hero bring splinter weapon
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Nov 27, 2008, 06:32 PM // 18:32
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#11
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Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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<-- Votes for Erf Shakur!!1!11!
Not only is running Jora with a Wing Crest Maul dyed black + Brotherhood armor epic pwnage, I use her in vanquishes where she tanks everything..but virtue of keeping shit on its butt all the time. A order of pain/fury (the party wide enchant one, not the hex) necro who brings discord, another discord necro and devona + zho are all that's needed to complete the set.
Go MoP bomber and watch the pwnage! O.O
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Nov 27, 2008, 08:11 PM // 20:11
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#12
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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Earth Shaker is better imo because you carry dmg prevention by causing AoE KD and you can also carry AoE dmg skill like those deluxe mentioned.
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Nov 27, 2008, 11:17 PM // 23:17
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#13
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Erf Shakur tbh, I like keeping mobs on their butts. :>
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Nov 29, 2008, 02:33 AM // 02:33
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#15
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The Greatest
Join Date: Feb 2006
Profession: W/
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Scythe warrior is pure offense, where earth shaker can be seen as quite defensive. Enemies can't do anything when they're on the ground, and that's exactly what Earth Shaker does.
If you're playing general PvE in normal mode, where the enemies aren't going to be a problem, go scythe warrior. You will make mobs explode. If you're playing something somewhat challenging (elite missions, hard mode) where enemies are going to be annoying your party, go earth shaker.
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Nov 29, 2008, 06:33 PM // 18:33
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#16
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Grotto Attendant
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Having recently taken up scythe warrior after decided that spamming power attack with max strength on the recharge sounded pretty cool, I've got to admit that I find it rather "meh.'
Offense-wise, it really feels like a dragon slasher that occasionally scores some collateral damage. While the naked damage on a scythe warrior is pretty good, after taking into account what you get from a buff-bitch and curser (and very rarely would I not have both in my party when playing as a warrior), I find that triple/cyclone/whirlwind axe builds seem to out-DPS scythe builds.
Defense, however, is where the scythe warrior's biggest weak point lies. Without the shield that sword and axe have, and without the protective effect of the AoE knockdown that hammer has, scythe warriors take a lot of abuse. I found that Mhenlo + Lina had a hard time keeping me alive... in normal mode! (And despite the fact that the rest of the team was covered with SY! and didn't require healing.) Sure, Mhenlo + Lina suck pretty badly and a human or hero could probably keep me alive just fine. But still, there's something just wrong when a warrior build has survivability issues with the hench monks, and I don't want to **have** to dedicate a human or hero slot to a monk just to run a build.
On the topic of earthshaker, it's fabulous. Crude Swing and Whirlwind provide a good platform for leveraging buff-bitch damage and the AoE knockdown is essentially a form of party-wide damage prevention -- a very good one.
Beyond earthshaker, I come back to dragon slash builds. Dragon slash allows SY! with the most reliable uptime of any warrior build. Using dragon slash to power whirlwind attack (and vice versa) could potentially kick out AoE -- and leverage the buff-bitch's damage -- at least as fast as axe can. If you've got a human buff-bitch to maintain GDW on you, that whirlwind spam essentially turns into earthshaker.
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Nov 30, 2008, 01:02 AM // 01:02
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#17
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Ascalonian Squire
Join Date: Aug 2008
Guild: [THPK] The Mentalists
Profession: W/
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Both above posts are quite true.
Earthshaker: It's a mix of both offensive and defensive. You have your offensive portion from applying Deep Wound and Weakness to a single mob, and along with Whirlwind Attack & Crude Swing, you're hitting every adjacent foe. I also run Brawling Headbutt, which can also be deemed offensive for the damage and knock down. Then you have your defensive portion which Earth Shaker really takes to the next level. Earth Shaker, will effectively keep ALL adjacent foes knocked down (along with stonefist) for 3 seconds. As you continuously use Whirlwind and Crude, you continuously fuel this and keep them down also applying deep wound and weakness to one target if chosen. If mobs are knocked down, they are not attacking or casting spells - therefore not doing any damage to your party. If you keep Earth Shaker going - mobs basically aren't attacking your party to their full effect, if at all.
Do you have an annoying Dervish boss killing your party with a few skills? If you stay on the boss, you can effectively make that boss ineffective by simply spamming Earth Shaker, and Brawling Headbutt. You also get your choice to throw Weakness and Deep Wound onto the boss. Do you have a large number of mobs attacking your party or giving one member very heavy pressure? Go over to a mob that is in the majority of the other enemies, and hit Whirlwind Attack, and Crude Swing fueling Earth Shaker. You will soon enough have ALL of those enemies on their asses, unable to do anything to that party member. You are also giving them some good damage with Whirlwind and Crude.
Earth Shaker is a great defensive and offensive tool mixed into one bar. For Normal Mode, it may be a tad bit slower than the Scythe Warrior because of the enemies difficulty. In NM you don't get as much pressure as you do in HM. As Arkantos mentioned, if you'll mainly be playing NM, go scythe warrior to output as much damage as possible, as defense is easily filled with your heroes and H/H. If you're playing HM for instance where there is formidable pressure, you'll also need to provide a good defense for your team, which is where Earth Shaker will easily say, "Hi".
Scythe Warrior: Scythe warrior is all about offensive, but lacks in defense. I believe the Scythe warrior is much more fit for NM - and HM is much more fit for Earth Shaker. If you're playing Hard Mode, this build has a few portions that can kill it - and you may also be out DPS by Triple Cyclone Axe builds.
Don't be fooled - Scythe is a good build to run, however, Earth Shaker generally outshines it in effectiveness
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Nov 30, 2008, 01:52 AM // 01:52
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#18
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Golganneth
Scythe Warrior: Scythe warrior is all about offensive, but lacks in defense. I believe the Scythe warrior is much more fit for NM - and HM is much more fit for Earth Shaker. If you're playing Hard Mode, this build has a few portions that can kill it - and you may also be out DPS by Triple Cyclone Axe builds.
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When hell freezes over.
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Nov 30, 2008, 06:24 AM // 06:24
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#19
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Frost Gate Guardian
Join Date: Aug 2008
Profession: Me/
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Quote:
Originally Posted by deluxe
Keep in mind: [earth shaker][crude swing][whirlwind attack] hit all adjacent foes, while a scythe hits only 3 at max.
AoE knockdowns make you take much less damage, and make killing monks easy.
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Whirlwind Attack can be used on a scythewar as well. If another player is buffing you with gdw, then aoe kd isn't out of the question either.
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Nov 30, 2008, 07:35 AM // 07:35
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#20
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Jungle Guide
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Quote:
Originally Posted by Bobby2
When hell freezes over.
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not that hard to do really...
most of the time scythe warrior will probably do more damage, but triple chop/cyclone has so much more potential.
infinity > three
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