Jan 25, 2009, 01:45 PM // 13:45
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#21
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Krytan Explorer
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
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Why on earth do people actually condone builds like this? Please people think before you start saying stuff like "It's only RA, let him run what he wants". You're completely missing the point and saying stuff like that just encourages bad play, no one wants that.
It may only be RA but people still want to win and chances are if he thinks it works, no matter how many people tell him it's shit, if one persons says it's alright he will continue to run it. I don't understand why anyone would want to encourage bad play at all, it doesn't help him and it just frustrates everyone else.
@OP
Your build is pretty bad, your elite is wasted and you're trying to do to many things at once with the build as well as running some pretty mediocre skills. Leave the weapon skills to Rits and leave the healing to Monks. Galrath slash is pretty mediocre and you have no IAS, not much utility and no KD to snare.
Pretty much every other popular Warrior build is far superior to this. As for winning in RA, that means NOTHING, same goes for AB. If you have 700 people in your alliance that means most of the guilds will have 60-80 people each. So I can assume it's a PvE Alliance and so they are all probably pretty bad at the game and will not know what is good or bad, so therefore them saying it's good means nothing as well.
I don't have to play it to know it's bad, I know how skills work together and I know which skills work and which don't. I also know what role each profession is designed to do and which skills accomplish this most effectively. This build is NOT good.
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Jan 25, 2009, 03:06 PM // 15:06
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#22
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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Quote:
Originally Posted by krasusboy
does amazingly well at tanking
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I stopped here.
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Jan 25, 2009, 03:17 PM // 15:17
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#23
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Can someone point me to the 'Awesome' part of this thread
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Jan 25, 2009, 05:17 PM // 17:17
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#24
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Ascalonian Squire
Join Date: Dec 2008
Guild: [FALL]
Profession: A/W
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At first, i thought, "hey, this might be a decent PvE build"...
BUT!!!
Then I looked at the weapon skills you'd have available with that stat layout, and:
[Nightmare Weapon], [Warmonger's Weapon], [Sundering Weapon], [Resilient Weapon], and [Vengeful Weapon] are all better choices as opposed to [Brutal Weapon], which is saying something cause some of these aren't good either.
Sry, but you either had other people on your team who were doing a lot more than you to help your team, or the 10 teams you fought were all made up of 55 monks or something...
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Jan 25, 2009, 07:14 PM // 19:14
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#25
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Ascalonian Squire
Join Date: Jun 2008
Guild: Ancient Serpents of Tyria
Profession: E/R
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ok guys, the reason this build is /rit is because a PvP sword didnt look cool enouff, so i decided to add in a little weapon spell to make me feel not retarded slashing people with a .5 foot long dagger then since i wasnt /mo anymore, mending grip was my only choice over mending touch , also this build does extremely well 1v1, which me and my friend tested using about 30 skirmishes
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Jan 25, 2009, 07:43 PM // 19:43
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#26
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Krytan Explorer
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
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Sorry but you're retarded...
You've made a bad build purely because you wanted to have a weapon spell to make your sword look cool and you think it's good because it wins in 1v1 and you got some consecutive wins in RA. Right...
News Flash: RA means nothing, 1v1 means even LESS. Guild Wars is not a 1v1 game, it's a team game. It is not balanced for 1v1, it is balanced for 4v4 and 8v8. Builds that perform well in 1v1 have to satisfy completely different criteria than builds that perform well in 4v4 and 8v8. In general builds that work in 1v1's absolutely suck in any sort of real PvP.
Get a grip, take a look at every single one of the comments in this thread, not one (excluding your own) say this build is anywhere near good, they all say it's terrible. As for your friends and alliance, they must be pretty bad to if they think this build is anywhere near effective. Stop being delusional and accept that your build is terrible.
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Jan 25, 2009, 09:36 PM // 21:36
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#27
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Wilds Pathfinder
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
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Quote:
Originally Posted by eddie the reaper
it is balanced for 4v4 and 8v8. B
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roflrofl
On topic: Tanks are bad. Good warriors run shock axe. You run WE.
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Jan 26, 2009, 01:40 AM // 01:40
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#28
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Krytan Explorer
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
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Quote:
Originally Posted by the savage nornbear
roflrofl
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Sorry what? Are you making a bad attempt at a "this game isn't balanced" joke. While the game may not be perfectly balanced, it isn't as imbalanced as some people make it out to be. Yeah there are some big issues at the moment that need to be resolved but as a whole the game is fairly well balanced.
I wasn't saying it was perfectly balanced in 4v4 and 8v8 though, my intention was to say that the goal for balance is in terms of 4v4 and 8v8 competition, not 1v1.
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Jan 26, 2009, 03:20 AM // 03:20
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#29
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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Quote:
Originally Posted by Abedeus
That, especially in times, where people think techno and jpop are good.
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I <3 Jpop! XD
@OP: Your build's sub-par. You'd be the warrior that I'd ignore while I go bash on your teammates. My guess would be that you'd attack the monk on my team and never switch to another target even after the monk uses [[Guardian] on him/herself. Your weak damage output allows the monk to focus on healing/protting our team and finally after we kill the rest of your team, we all jump on you.
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Jan 26, 2009, 07:48 AM // 07:48
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#30
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by krasusboy
Sever Artery
Gash
Galrash Slash
Lions Comfort
Defy Pain
Brutal Weapon
Mending grip
enraging charge
swordsman is 13
sttrenght 14
communing 8
resto magic 2
perfect synergy build, got 10 RA wins yesterday 4 times with this, does amazingly well at tanking,
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I stopped reading there as you don't tank in RA but not many care.Where is the res sig?Three Necros and One Mesmer would have easy time with you.
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Jan 26, 2009, 01:42 PM // 13:42
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#31
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Wilds Pathfinder
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Quote:
Originally Posted by krasusboy
this build does extremely well 1v1, which me and my friend tested using about 30 skirmishes
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[auspicious parry][riposte][deadly riposte][shield bash][dolyak signet][final thrust][healing signet][mending]
This build is awesome it wins against shock axe 100% of 100% of times in 1v1
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Jan 26, 2009, 02:10 PM // 14:10
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#32
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by eddie the reaper
Sorry what? Are you making a bad attempt at a "this game isn't balanced" joke. While the game may not be perfectly balanced, it isn't as imbalanced as some people make it out to be. Yeah there are some big issues at the moment that need to be resolved but as a whole the game is fairly well balanced.
I wasn't saying it was perfectly balanced in 4v4 and 8v8 though, my intention was to say that the goal for balance is in terms of 4v4 and 8v8 competition, not 1v1.
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Sorry, but this game is balanced only for 8 vs 8.
I never saw a single nerf/buff because something was OP in RA, TA or HB. NEVER.
TA is full of gimmicks, so is HB, RA is random so there's nothing to balance there.
You might as well say it's balanced for 12 vs 12...
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Jan 26, 2009, 04:32 PM // 16:32
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#33
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Krytan Explorer
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
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Quote:
Originally Posted by Abedeus
Sorry, but this game is balanced only for 8 vs 8.
I never saw a single nerf/buff because something was OP in RA, TA or HB. NEVER.
TA is full of gimmicks, so is HB, RA is random so there's nothing to balance there.
You might as well say it's balanced for 12 vs 12...
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You guys are taking the word "balance" to literally, you're taking it as how balanced the game is overall at the moment and what balance changes currently target.
I'm using it in the sense as how the game was designed to be played competitively and the overall dynamics of the game. Originally the competitive formats in the game were 4v4 and 8v8, these were the formats that when the skills and dynamics of the game were created, were considered. They didn't think "Shit, this skill will be to powerful in 1v1" they only looked at 4v4 and 8v8 formats. The skills were balanced around these.
Yes at the moment skills that are used in 4v4 gimmicks are largely overlooked but that is irrelevant in the arguement. 4v4 is still a competitive format, regardless of how balanced some of the stuff is. They still hold 4v4 HB tournaments (Yes I consider this a 4v4 arena, even if 3 players are simulated).
Also i'm pretty sure Shadow Prison was nerfed because of HB.
Last edited by Eddie Frenzy Spam; Jan 26, 2009 at 04:36 PM // 16:36..
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Jan 26, 2009, 07:13 PM // 19:13
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#34
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Desert Nomad
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And [[smiter's boon]? Was nerfed for TA or GvG (I stopped following GvG some time ago, so I really don't know).
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Jan 26, 2009, 07:22 PM // 19:22
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#35
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Improvavel
And [[smiter's boon]? Was nerfed for TA or GvG (I stopped following GvG some time ago, so I really don't know).
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Both.
Don't forget [recall] was (most likely) nerfed for HB.
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Jan 26, 2009, 07:34 PM // 19:34
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#36
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Academy Page
Join Date: May 2007
Location: AZ
Guild: Brotherhood of Feklaar
Profession: P/W
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Aight, getting back on topic.
@ OP- I don't care for your build. Reasons: No IAS skill. No res. If you're gonna be doing RA, bring it lol. Brutal Weapon is brutally bad. Bring Conjure Weapon or something. Galrath Slash is...well...there's gotta be something better.
If you're determined to use a Weapon Spell, I vote for Battle Rage + Weapon of Aggression. Bobby2 posted a build using it and it's probably still floating around the forums.
Something like [dismember][body blow][disrupting chop][axe rake][frenzy][battle rage][lion's comfort][weapon of aggression] (bring a zealous axe btw)
Last edited by Silversword22; Jan 26, 2009 at 07:38 PM // 19:38..
Reason: bring a zealous axe :)
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Jan 26, 2009, 09:59 PM // 21:59
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#37
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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not mine.
Quote:
Originally Posted by Silversword22
If you're determined to use a Weapon Spell, I vote for Battle Rage + Weapon of Aggression. Bobby2 posted a build using it and it's probably still floating around the forums.
Something like [dismember][body blow][disrupting chop][axe rake][frenzy][battle rage][lion's comfort][weapon of aggression] (bring a zealous axe btw)
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It's Tyla's (omg. he'll have my head!!! Well actually no, I don't play HALO)
Teh Build would be
[bull's [email protected]][[email protected]][agonizing [email protected]][executioner's [email protected]][disrupting [email protected]][lion's [email protected]][weapon of [email protected]][battle [email protected]]
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Jan 26, 2009, 11:12 PM // 23:12
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#38
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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OP's build is laughable. Guild Wars. Unless you are fighting a 1 man Guild, you aren't going to be 1v1...
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Jan 26, 2009, 11:38 PM // 23:38
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#39
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Lion's Arch Merchant
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Quote:
Originally Posted by Arkantos
Both.
Don't forget [recall] was (most likely) nerfed for HB.
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sin split says hi?
@op-that build is horrible , stop that
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Jan 28, 2009, 12:00 AM // 00:00
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#40
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by krasusboy
Sever Artery
Gash
Galrash Slash
Lions Comfort
Defy Pain
Brutal Weapon
Mending grip
enraging charge
swordsman is 13
sttrenght 14
communing 8
resto magic 2
perfect synergy build, got 10 RA wins yesterday 4 times with this, does amazingly well at tanking, and surprisingly at dps ing, it can even stand up to some hexes, the only thing there is no snare, but thats okay
just get all health crap and the required runes 15^50 blade, and tanking crap but no armor insignias
synergy= enraging charge automatically charges lion comfort, which if you use, since u will be tanking u can automatically defy pain, and then spam ur attack skills, gash always after artery, keep up brutal weapon, and use mending grip to remove conditions, i have tanked 1v4 in RA for the whole game with this, by using enraging charge as much as possible and kept using lions comfort, try it out and tell me what you think :P
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In terms of synergy exclusively, you have some of it. Sever Artery+Gash, Defy Pain+Lion's Comfort, Brutal+Mending grip is all considered synergy. However you are running a very suboptimal bar and let me state the reasons.
1. Defy Pain is pretty much only suitable for farming. No one wants a tank in PvP. Most people are smart enough to ignore you and go for your other team members and frankly, you're more of a nuisance than a threat to the opposing team.
2. Brutal Weapon is useless if there is a monk. Patient Spirit, Guardian, Holy Veil, Vigorous Spirit are all popular choices that the monk would use on you and screw your build. If you ask not to have enchantments on you, you're not usually the monk's ability to their full extent which will hurt your team overall.
3. Mending Grip sucks. Antidote Signet and Mending touch are far better options than this. Yes Mending Grip does heal, but it is very insignificant. Mending Touch also heals, but that isn't why you should run it.
4. G Slash just isn't as good as better alternatives out there. The one skill that you MUST run is Bull's Strike. You mentioned that you have no snare and that it is OK. No it is not OK. If you have a warrior, your team is expecting you to kill something or at least deal massive damage, not chase a player around the entire match.
5. Enraging charge lets you build up adrenaline... and for what? Lion's Comfort and Defy Pain are helpful when you've actually become the target and have taken damage. You just got into the battle - why would you need to cast either? 20 sec makes it a terrible cancel stance as well, so its even a less reason to run it.
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