Feb 20, 2009, 02:50 AM // 02:50
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#21
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Yes armor reduces more damage then health can take, in certain cases. However the damage reduction per armor point gets progressively less.
I think its something like 40 armor = -50% damage. So at 100 armor ur taking 50% damage, at 140 ur taking 25% etc. So at a certain point, the damage ur gonna take isnt going to be more then the HP. I generally find that on a warrior, more hp is more useful, but again its personal preference.
With a pvp hammer bar, enraging charges breakpoint is 14, so imo its worth running 14 str. Whether u also run 14 hammer is up to u. Other then that, must bring stonefist insignia.
Other useful runes: vitae, clarity, etc. (Clarity with a -20% blind shield makes most blinds last a very short time. Great if ur facing a blindbot and ur monks cant necessarily keep up. Swap to shield, get hit by blind, swap to hammer, wait for blind to wear out and spike.
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Feb 20, 2009, 08:26 AM // 08:26
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#22
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Wilds Pathfinder
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It's pretty well known that more health = win, because it's not the armor affected stuff that kills you anyway - it's either sudden, extreme overdamage that kills you no matter what you wear, or it's sick degen pressure and/or hexes, which bypass armor completely. That goes for both PvP and PvE.
Use survivor everywhere, unless you are doing something very specialized like playing an orders necro. I don't see why people are still asking about this.
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Feb 20, 2009, 08:46 AM // 08:46
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#23
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Administrator
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Quote:
Originally Posted by qvtkc
Use survivor everywhere (except on the helmet/gloves/boots, where you'll have a stonefist), unless you are doing something very specialized like playing an orders necro. I don't see why people are still asking about this.
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Corrected your error/oversight.
__________________
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Feb 20, 2009, 08:47 AM // 08:47
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#24
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Forge Runner
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Quote:
Originally Posted by Luminarus
Yes armor reduces more damage then health can take, in certain cases. However the damage reduction per armor point gets progressively less.
I think its something like 40 armor = -50% damage. So at 100 armor ur taking 50% damage, at 140 ur taking 25% etc. So at a certain point, the damage ur gonna take isnt going to be more then the HP. I generally find that on a warrior, more hp is more useful, but again its personal preference.
With a pvp hammer bar, enraging charges breakpoint is 14, so imo its worth running 14 str. Whether u also run 14 hammer is up to u. Other then that, must bring stonefist insignia.
Other useful runes: vitae, clarity, etc. (Clarity with a -20% blind shield makes most blinds last a very short time. Great if ur facing a blindbot and ur monks cant necessarily keep up. Swap to shield, get hit by blind, swap to hammer, wait for blind to wear out and spike.
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Armor Ignoring Damage ftw?
get 620hp and your normal 80+20vs Physical Armor , Nuff said
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Feb 20, 2009, 02:04 PM // 14:04
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#25
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Desert Nomad
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basically you have 2 *good* options and the rest are rather sub par. all of them have been mentioned here so I'll just summarize the 2 *good* options. this works for both PvP and PvE by the way.
Option 1(Enraging Charge):
Survivor Helmet(Strength) of Minor Hammer Mastery
this version should only be used if you have 12 strength, to reach the cap of 4 adrenaline on Enraging Charge. if not using 12 strength for some reason go to option 2.
Option 2(no Enraging Charge)
Survivor Helmet(Hammer Mastery) of Minor Hammer Mastery
this option should be used if you're not using option 1 for reasons stated above.
for both versions:
Survivor Torso of Superior Vigor
Stonefist Gloves of Minor Strength
Survivor Leggins of Vitae
Survivor Boots of Clarity(20% blind reduction and something else)
note that the order of the runes doesnt really matter, this is just what works best for me as it's easy to change for a Sword/Axe build by only changing the Helmet.
the Stonefist insignia can be moved to the Boots if you want, it doesnt really matter as both areas give +5 health with survivor, note that other pieces give more so dont put the Stonefist on the other 3.
note that you can use Sentinel instead of Survivor(mainly in the first option but also if you go 12 strength on the 2nd, just risk losing the bonus if you get weakness on you) if you really want to, however the general consensus is that Survivor is better.
a final note, Hammer Warriors should usually use a 12/12 Strength/Hammer Mastery split unless using a special skill like conjure(not recommended on Hammers, too energy intensive) that requires heavy investment in a third attribute. in that case either you lower strength, usually to 8(9 total with the minor rune) or you lower Hammer Mastery, usually to 11(so 12 total with Strength Helmet and minor rune). you will lower Hammer Mastery only if you want to reach the cap for Enraging Charge, cause generally lowering your Weapon Mastery is bad.
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Feb 20, 2009, 04:29 PM // 16:29
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#26
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Krytan Explorer
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
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I would like to change my stance on this thread. Previously I posted saying to run all survivors, however after talking to some Warriors from top 20 guilds, including Jatt from [rawr], they have all said that sentinels is a better option instead of survivors.
It is worthy to note though that they are talking from a GvG perspective and in RA I would still run survivors.
Last edited by Eddie Frenzy Spam; Feb 20, 2009 at 10:38 PM // 22:38..
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Feb 20, 2009, 06:19 PM // 18:19
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#27
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Frost Gate Guardian
Join Date: Jan 2009
Location: From California to Arizona
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Well thanks everyone for taking your time in helping, and some fighting XD. I did the survivor which saved me 4k but im lvl 8 so i dont think it matters right now, plus i can always change anyway. ty
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Feb 20, 2009, 06:40 PM // 18:40
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#28
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Lion's Arch Merchant
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IMO i perfer to have surviors insignas for my armour and use a +5 armour for my weapon.
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