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Old Jun 09, 2009, 01:39 PM // 13:39   #21
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Originally Posted by Paul Dawg View Post
So please explain to me the value of a sundering mod in causing a "huge spike" if you can't predict when you're going to get the sundering bonus.
You use some attack skill (say, part of a evis/body blow combo) and hope that the sundering crit will kick in. If it does, you have a better chance of scoring a kill. If it doesn't, you try again.

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Originally Posted by Paul Dawg View Post
It doesn't even give you a "huge spike" when it DOES kick in, let alone when it doesn't. I don't consider an added factor of root 2 (under the BEST of circumstances) a "huge spike." If you want "huge spikes," go for deep wound.
Well, even 5 extra damage helps. Also, if it kicks in on an attack skill, it will stack with strength, giving you a very nice boost.

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Originally Posted by Paul Dawg View Post
Please explain to me, for that matter, the value of sunder crit-hits to warriors, who can hardly achieve critical hits more than ~15% of the time. That means you're looking at what, 3% sunder crit-hits? Huge spike!
14 weapon mastery means roughly 20% crit chance. That is a 4% chance of a sundering critical hit. Given that a GvG match can last for 28 minutes, that means it probably happens 20-30 times during the course of one match, per warrior, if they are very aggressive. Of course, not all these will be using an attack skill, but the ones that do could in the right circumstances score a quick kill.

I hope the explanation is sufficient for you. Happy to be able to help you out.
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Old Jun 10, 2009, 02:25 AM // 02:25   #22
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Originally Posted by qvtkc View Post
14 weapon mastery means roughly 20% crit chance. That is a 4% chance of a sundering critical hit. Given that a GvG match can last for 28 minutes, that means it probably happens 20-30 times during the course of one match, per warrior, if they are very aggressive. Of course, not all these will be using an attack skill, but the ones that do could in the right circumstances score a quick kill.
I daresay the odds of landing a sundercrit during an attack skill in the right circumstances that it will lead to a kill are very close to nil.
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Old Jun 10, 2009, 06:43 PM // 18:43   #23
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Originally Posted by qvtkc View Post

14 weapon mastery means roughly 20% crit chance. That is a 4% chance of a sundering critical hit. Given that a GvG match can last for 28 minutes, that means it probably happens 20-30 times during the course of one match, per warrior, if they are very aggressive. Of course, not all these will be using an attack skill, but the ones that do could in the right circumstances score a quick kill.
That's the argument for sundering hammers, not for sundering swords. A sundering sword crit will only do like ~10 more damage, while a sundering hammer crit will do ~17.

Either way it won't make a big difference, and in the end vamp will help more.
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Old Jun 15, 2009, 02:09 PM // 14:09   #24
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Originally Posted by Lux Aeterna View Post
That's the argument for sundering hammers, not for sundering swords. A sundering sword crit will only do like ~10 more damage, while a sundering hammer crit will do ~17.

Either way it won't make a big difference, and in the end vamp will help more.
That is true. I forgot to mention that. The entire reason for using a sundering weapon is to get those spikes. Swords are unable to produce such spikes of high base damage, so they are better used as vamp.
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Old Jun 18, 2009, 01:42 PM // 13:42   #25
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Not even going to pretend I know all about sundering vs vamp, but I use kanaxi's axe (sunderer) cause I like it and I'm a lazy bastard who doesn't switch weapons often, mostly due to forgetting and getting self pwnt by my vamp dragon crest.

But on HM in RoT against Margs and demons, I hit for an average 40-50dmg with skills, spike 70+ very often and sometimes get a 80-100 sundering crit.

I'v been using axes the entire time I'v played gw (40 months) but never really payed much attention to all the averages. But, I would say that out of 100 margs/demons slain, I only get about 10-30 megaspikes where I hit for 90-100+ dmg. I'd say I get about 30-50 (70+dmg) spikes out of 100 kills and the rest are average run of the mill +40-+50dmg hits.

I'll check it out using my dragoncrest axe and see if my average is higher than 40-50 while using vamp and post here once I see a pattern.
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Old Jun 18, 2009, 04:45 PM // 16:45   #26
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You don't even need to switch weapons as often as all that. If you're running around with heroes, they'll keep your red bar up automatically. If you're in a solo mission or playing with human healers who complain a lot or want to go AFK, then OK, you'll need to switch weapons. But when I hero-hench, I just wander around with a vamp and don't worry about it too much. Then in battle you instantly see how much better it is than sundering.

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Not even going to pretend I know all about sundering vs vamp, but I use kanaxi's axe (sunderer) cause I like it and I'm a lazy bastard who doesn't switch weapons often, mostly due to forgetting and getting self pwnt by my vamp dragon crest.
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