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Old Jul 13, 2009, 04:22 AM // 04:22   #1
Pre-Searing Cadet
 
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Default Warior Desert Runner - help please

Ok, i got a run from this warior

he used
Charge
Healing Signet
and some other stuff that im not sure about

Anyboyd got suggestoins?
Equipment..Runes...Other Skills?

He had a sword and shield
im guessing
Sword- +30hp
Shield- -5(20%)

All Help is Appreciated!
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Old Jul 13, 2009, 04:55 AM // 04:55   #2
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-2 stance is prob better.
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Old Jul 13, 2009, 05:01 AM // 05:01   #3
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Anything can really do this run, only thing that hinders is Diversion, you can dodge meteors
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Old Jul 13, 2009, 05:03 AM // 05:03   #4
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sig of stama is great, as is charging strike if u have dwarven stability
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Old Jul 13, 2009, 05:12 AM // 05:12   #5
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maybe a staff to switch to incase of energy
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Old Jul 19, 2009, 09:27 PM // 21:27   #6
Ascalonian Squire
 
Join Date: Dec 2005
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When I do a desert run, my build is just a general running build

Purge Conditions
I am Unstoppable (or Balanced Stance)
Charge!
Healing Signet
Signet of Stamina
Sprint
Holy Veil
Remove Hex

Stats are just 12+1 tactics and 12+1 strength. Insignias are not really that important for this run (im usually running with glads armor and ascalon helm...just my general pve armor). Other than that, the highest vigor rune u can afford and a sup absorption rune.

Weapons are pretty much the same. Again person preference, but i recommend fortitude mods on your weapon and shield at least.

-2 in Stance isnt bad. if you are going for a charging strike build, it would work really well, but the only stance that i use is sprint, so it would be worthless in sprint's downtime. I just use a -5/20%.

Im sure this build can be improved with other skills, but this is a basis that you can start from. The only problem that i may have is the run from Amnoon to Augury when i get body blocked at the first teleporter. To combat this, either take a VwK build (what i do...again, just easier imo) or try to do a dance with the group and break aggro before you activate the teleporter.
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Old Jul 19, 2009, 10:48 PM // 22:48   #7
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Quote:
Originally Posted by matrix777 View Post
Stats are just 12+1 tactics and 12+1 strength.

-2 in Stance isnt bad. if you are going for a charging strike build, it would work really well, but the only stance that i use is sprint, so it would be worthless in sprint's downtime. I just use a -5/20%.
With 13 Strength Sprint should last about 13/15 seconds. Double damage reduction is worth 2 seconds downtime.
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Old Jul 20, 2009, 01:06 AM // 01:06   #8
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Thats a legit defense for it, but ive always run with the sprint/charge chain and I understand where u are coming from, but with sprint not being constant, i just cast charge! and let it run out before i go back to sprint. This means that im not in a stance for ~12 seconds, which is half of the time.

Again, just saying what i have done this run with, and im sure there are available changes (probably most notably dwarven stability+Sprint=constant Sprint and it opens up your elite spot). I have used this since before sprint's recharge was set to 15 seconds, and i just never changed it because i guess im set in my ways.
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