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Old Jul 06, 2009, 04:46 AM // 04:46   #21
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On my Dslash bar I run Frenzy without a cover. I figure since a) I'm spamming SY! and b) I have the most HP, it won't matter if I'm attacked. Other members of the party will be taking tiny damage so can prot/heal me easily, plus since I have higher HP the monsters target them first anyway.

Go on. Be brave. Frenzy without a cover.
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Old Jul 06, 2009, 09:14 AM // 09:14   #22
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Dumb question, what about some sort of "charge!" based build that uses flurry to cancel frenzy?
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Old Jul 06, 2009, 07:10 PM // 19:10   #23
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The 5 energy every five seconds could be better spent on the skill you take instead of flurry.


^^ any other stance will work just fine to cancel frenzy, I prefer something adrenal (rush) since you know that it will be charged when you need to switch.

@Fenix back in the grand old days of GW it was not all that uncommon to see a sword/charge to forgo the switch stance so they could slot gale/shock and bull's.
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Old Jul 06, 2009, 09:39 PM // 21:39   #24
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Originally Posted by Neo Atomisk View Post
hes a lvl 11 warrior in PvE who I assume only owns prophecies.
<_< flail wins in PvE, esp with godmode, cuz you can spam KDs.
"godmode is that the silly Dragon slash spam build with that should be removed from the game PvE skill another PvE skill for Knockdown?

it is far better that this new player learn how to run a proper build that way if he ever decides to go PvP he will be able to without as steep of a learning curve

I have used Frenzy rush in PvE for 4 years and I believe that I am a better player for it

But I Run Shock axe when I do pve so i guess i am nuts
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Old Jul 07, 2009, 01:35 AM // 01:35   #25
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Go with Frenzy over Flurry if at all possible.

You'll gain more from Frenzy in the long run, as it lasts 3 seconds longer (8sec vs. 5sec) and you won't deal reduced damage (base damage, that is, bonus damage from buffs/attack skills are unaffected - w00t!). The first time you use Frenzy while you're under fire you'll see why you have to learn to use it intelligently.
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Old Jul 07, 2009, 10:52 AM // 10:52   #26
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I only started playing and havent started on factions/nightfall yet or can i get it without going there ?
If you have unlocked it on your account, you can use a skill book to get it. Otherwise you must go to a Nightfall skill trainer to buy it.
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Old Jul 11, 2009, 07:06 PM // 19:06   #27
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Originally Posted by Fallen View Post
No, Lux. Flail is for heroes since the heroes can't learn to cancel stance.

Frenzy is for all players and within just a few hours of using it, it will just get easier and easier.
The irony of course is that I get called a frenzy RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO in game, monks make jokes about bringing prot spirit just for me, and people tell me to learn to cancel when in fact I'd already cancelled and was simply being targetted by the entire enemy team.

Frenzy sucks for pve because of the massive amount of damage monster mobs can do, you end up running through aoe or unexpectedly tanking, I find myself camping with a finger on rush waiting to get hit with dragon stomp and flail is simply just better for pve because you can keep attacking full speed while taking pressure.

Last edited by Lux Aeterna; Jul 11, 2009 at 07:08 PM // 19:08..
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Old Jul 13, 2009, 11:21 AM // 11:21   #28
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Originally Posted by Lux Aeterna View Post
monks make jokes about bringing prot spirit just for me
What would you even be doing in the same team as a monk that didn't have prot spirit glued to his bar anyway?
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Old Jul 13, 2009, 11:35 AM // 11:35   #29
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as smiter monk i dont take prot spirit, but i take strengh of honor, it makes warriors veel fuzzy inside.
and monks should bring PS, unless there is a very good reason not to bring it.
anyways, bring frenzy as warrior.
and learn how to use it, and frenzy + heal sig in battle is not good and it makes monks angry
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Old Jul 13, 2009, 09:46 PM // 21:46   #30
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Originally Posted by qvtkc View Post
What would you even be doing in the same team as a monk that didn't have prot spirit glued to his bar anyway?
It's not very necessary in ab or most pvp.
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Old Jul 14, 2009, 07:13 AM // 07:13   #31
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Frenzy gets my vote
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Old Jul 15, 2009, 11:26 AM // 11:26   #32
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Originally Posted by Lux Aeterna View Post
It's not very necessary in ab or most pvp.
You were talking about PvE.
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Old Jul 16, 2009, 12:07 AM // 00:07   #33
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I use flail in pve.

Much better when, say your party wipes and you have to kill the level 28 spinning fire breathing Destroyer boss by yourself with nothing but your lovely hero monk for support.

Sure, I could bring PS, it's great for saving eles from aatxes in Underworld or tanking a level 28 boss while maintaining frenzy but most of the time it's useless and I'd have to micro it so it would just take up bar space + energy.

Last edited by Lux Aeterna; Jul 16, 2009 at 12:19 AM // 00:19..
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Old Jul 16, 2009, 12:30 AM // 00:30   #34
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PvE = perma Frenzy. -ish. Used Rush as insurance but after reading this, will try Flail instead (wtb more adrenal stances)
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Old Jul 16, 2009, 01:59 AM // 01:59   #35
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If you get stuck in flail really badly and need an SY, just whip out your furious spear and spear for it a bit.
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Old Jul 16, 2009, 03:39 AM // 03:39   #36
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Quote:
Originally Posted by Lux Aeterna View Post
If you get stuck in flail really badly and need an SY, just whip out your furious spear and spear for it a bit.
On the one hand this is good advice, on the other hand it is terrible. While it shows good awareness of what can be performed, it has the pubbie air of completely ignoring the problem. The problem isn't that you are stuck in flail, the problem is flail. The problem with mending isn't that it keeps getting stripped, so you bring a cover enchant for it, the problem is mending itself.
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Old Jul 16, 2009, 05:32 AM // 05:32   #37
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Flurry is okay for you for now.

It only reduces your base weapon damage, it will not reduce damage from skills.

Taking into account you get 50% more attacks in because your attack speed will be 2/3rds what it used to be...

With flurry, you do 13% more base damage, and 50% more adrenaline skill/buff damage.

With frenzy, you do 50% more base damage, and 50% more adrenaline skill/buff damage, take double damage for however long before you cancel it, requires two skill slots just so you can cancel it, and it's very risky to use if your cancel stance is still recharging.

Get something like strength of honor or conjure flame, and after taking attack skills into account and the fact that almost all enemies in PvE will have enough armor to reduce your base damage, most of your damage won't be coming from base damage anyways.

Frenzy lasts 3 seconds longer, but sprint will be your only way to cancel it, costs energy as well, and takes 15 seconds before you can use sprint again.

Flail is great because it's an adrenal skill, lasts longer with decent strength, and it's downside isn't nearly as bad in PvE.

Rush is great because it's a much better way to cancel frenzy since it is easier to recharge than waiting for sprint and costs no energy.

Too bad you can't get either Rush or Flail as a low level prophecies warrior. Well, unless you already have them unlocked and have warrior tomes, but I am betting you don't.

Last edited by Necromas; Jul 16, 2009 at 05:38 AM // 05:38..
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Old Jul 16, 2009, 05:48 AM // 05:48   #38
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Frenzy. Flurry doesn't match, even in situations where a mob thinks it's awesome to go after you.
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Old Jul 16, 2009, 12:08 PM // 12:08   #39
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Quote:
Originally Posted by Lux Aeterna View Post
I use flail in pve.

Much better when, say your party wipes and you have to kill the level 28 spinning fire breathing Destroyer boss by yourself with nothing but your lovely hero monk for support.

Sure, I could bring PS
Or a rez huh
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Old Jul 16, 2009, 11:34 PM // 23:34   #40
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Or a rez huh
Honestly they weren't worth rezzing. The fact was that 99% of the party was me and my hero monk.

Reverend Dr: Flail isn't a problem, plz don't compare it to mending, also you can bring rush with it which works just as well as frenzy+rush (although you may have to throw one spear before you can chase), also enjoy your ban.

Sprint works alright as a cancel for frenzy, the trick is that you have to make sure sprint is at least close to recharged until you frenzy again.

Last edited by Lux Aeterna; Jul 16, 2009 at 11:38 PM // 23:38..
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