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Old Jul 29, 2009, 05:32 PM // 17:32   #1
Pre-Searing Cadet
 
Join Date: Feb 2009
Location: Mehtani Keys
Profession: P/
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Default PvE Hammer-Build improvements

Hey people,

now that I decided to play something else than a sword warrior, I'm looking forward to explore the hammer world in HM

I play my hammer warrior with the following setup for a general purpose:

Attributes:
Strength 14
Hammer 13

Armor:
Survivor Primeval Helm of Hammer Mastery
- Strength +1, Hammer +1, Health +5

Survivor Primeval Cuirass of Superior Vigor
- Health +15 +50

Stonefist Primeval Gauntlets of Minor Strength
- Knockdown +1 sec, Srength +1

Survivor Primeval Leggins of Clarity
- Health +10, Blind/Weakness -20%

Survivor Primeval Boots Absorption

- Health +5, Physical Dmg -3

Forgotten Hammer
- Dmg 19-35, dmg +15% (above 50%), Armor penetration +20% (chance 20%), Health +30

Skill-Bar



Thanking you in anticipation for your advices,

Freak Jay
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Old Jul 29, 2009, 05:47 PM // 17:47   #2
Forge Runner
 
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Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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You're pretty close to the standard Urf Shakur build. All in all it really only has one huge problem - no IAS on the slowest weapon the warrior has. Flail is standard on a hammer bar since the enemies won't be able to move away from you, negating the only downside it has. I would pitch Rebirth for it - you should never be the last one alive and trying to Rebirth. Never.

There's also really no need for Save Yourselves IMO, since the best part of Earth Shaker is keeping an entire mob (or at least the dangerous parts of it) continuously knock-locked - it also pulls adrenaline from your Earth Shaker, and you basically want to be able to use it instantly when your target stands up. Crude Swing is a good replacement since it's another AoE attack, and you want to hit as many enemies as possible to get your adrenaline back up. If you do bring Crude Swing, you can find a mob with four targets (with FGJ up) and constantly keep them knock-locked (ES, Whirlwind, ES, Crude, ES, Whirlwind, etc.)

All in all it looks like you've got the basic knowledge of playing a hammer down, looks like the biggest problem you have is your armor choice
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Old Jul 29, 2009, 06:18 PM // 18:18   #3
Frost Gate Guardian
 
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Join Date: Apr 2008
Location: England
Profession: A/
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Zelgadissan has summed up basically everything you'll need to know, although I prefer to use a Furious (10% Chance of Double Adrenaline Gain) Hammer of Fortitude as Sundering is nice for the extra damage, but fast kills aren't as needed if nothing can move ^.^
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Old Jul 29, 2009, 07:58 PM // 19:58   #4
Jungle Guide
 
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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I'd put crude swing over crushing blow, single target deep wound is useless in a mob situation and it helps to charge ES much much faster.

Rebirth is good, enduring harmony would be a good alternative so you get a 30 second FGJ.
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Old Jul 29, 2009, 08:01 PM // 20:01   #5
Desert Nomad
 
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Location: New Zealand
Guild: None
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You should have flail in there, drop rebirth for it. Crude swing is also nice allowing you to regain adrenaline quickly for another Earthshacker. You could probably drop your summon to fit that in there. SY can both be usefull and useless in this bar, try it with and without and see what you like more.
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Old Jul 29, 2009, 08:39 PM // 20:39   #6
Furnace Stoker
 
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Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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ECharge-FGJ!-Crude-Flail-ES-Whirlwind-2 optional

SY! is very good, but ideally you'd want another player handling this
Summon Djinn is meh
Enduring Harmony... 10 extra seconds of FGJ! is worth it imo (esp if you decide to take SY!)
Rush for those rare occurrences of Flail-lock

+1 for Furious hammer
and Absorption runes suck, gogo Vitae
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Old Jul 29, 2009, 09:24 PM // 21:24   #7
Forge Runner
 
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Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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+1 for Enduring Harmony and basic ES+crude/whirlwind chain. If yeti did actually hit on bonus for near targets ( same +20 ) would be awesome but if not , mokele smash/counter attack/crushing do the trick.
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Old Jul 30, 2009, 01:13 AM // 01:13   #8
Lion's Arch Merchant
 
Join Date: Feb 2009
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Not bad IMO, you just need an IAS, drop skill 5 or 8 for it. You might also want to use crude swing or yeti smash in place of skill 2.
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