Aug 01, 2009, 07:04 AM // 07:04
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#1
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Lion's Arch Merchant
Join Date: Jun 2009
Profession: W/
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WE build axes?
What sort of axe would you recommend I use for a WE build? What inscription,axe grip,axe haft do I get? Do I go with a Zealous haft? Fortitude grip? and "Dance with death inscription"? Or is there something else better? I would like to hear your opinions on this please.
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Aug 01, 2009, 07:16 AM // 07:16
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#2
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Frost Gate Guardian
Join Date: Mar 2009
Location: Florida
Guild: [Play]
Profession: D/
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explain what your using it for, pve or pvp?
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Aug 01, 2009, 07:49 AM // 07:49
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#3
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Lion's Arch Merchant
Join Date: Jun 2009
Profession: W/
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Ah yes very srry, this is for PvE.
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Aug 01, 2009, 07:54 AM // 07:54
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#4
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Desert Nomad
Join Date: Nov 2008
Location: Australia
Profession: W/
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Well id use Vampiric or Sunder whichever you prefer. Fortitude and 15^50 imo. But it is up to you. Test it out and see what you like.
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Aug 01, 2009, 10:18 AM // 10:18
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#5
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Vamp or sundering, swap to elemental vs. warriors, inscription 15^50, +30hp, that's all it's easy. Vamp does slightly more damage but sundering is easier to use, also I like using furious on sword builds with a lot of attack skills.
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Aug 01, 2009, 11:04 AM // 11:04
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#6
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Lion's Arch Merchant
Join Date: Jun 2009
Profession: W/
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Wouldnt Zealous work better for my build? Or will I be getting enough ebergy from WE?
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Aug 01, 2009, 11:29 AM // 11:29
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#7
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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You could use Zealous if you want, see how it works. Whether you need it depends on how many energy skills you're using on recharge, and remember that you need to unequip when not attacking.
I carry a wide selection of weapon types and switch depending on what I need, though recently I sold my Zealous axe haft.
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Aug 01, 2009, 11:35 AM // 11:35
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#8
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Lion's Arch Merchant
Join Date: Jun 2009
Profession: W/
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Ahh, i see. So the same thing wouldnt apply for Vamp since health can be recovered by monks?
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Aug 01, 2009, 03:12 PM // 15:12
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#9
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Frost Gate Guardian
Join Date: Sep 2007
Location: Michigan
Guild: Clan Dethryche [dth]
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Well, this is where you can make the game tricky and maximize your damage output...or be relaxed and just let it ride and not care as much
If you want to go with the first option, you should always tailor your weapon selection to your build's requirements (no, I'm not just talking about sword, hammer, etc.). For an axe build, you could literally have an entirely valid bar consisting of 6/8 skills adrenaline only...in that case, I'd recommend a sundering/vampiric +30 15>50 axe
Now there's also good potential that you could have a fair amount of 5-10 energy skills on your bar (Shock, Enraging Charge, Bull's Strike, etc. etc.) in which case you either have to A) Play smart and use them only as needed instead of spamming them on recharge or B) Consider using using a Zealous +30 15>50 axe with a good IAS skill like Flail to increase your energy regain. I'd say if you have at least 3-4 energy skills on your bar that you use consistently, consider the zealous mod...worst case scenario is that you find you don't actually need it and can keep the axe in storage until you actually do (trust me, there will come a time when you'll probably need it)
Hope this helps you out...I don't know what build you're using for your W/E but when deciding what weapon to use just sit back and take a good look at your build and I'm sure you'll make the right choice. Good Luck
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Aug 01, 2009, 08:09 PM // 20:09
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#10
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Don't ever use sundering in PvE, use vamp.
Zealous is also great.
If you insist upon not swapping your weapons and can't deal with the -regeneration of zealous/vamp then still don't use sundering, use furious. Also knowing when to swap weapons is something you should learn, it really does help.
15^50 all the way. You will not always be in a stance, you will always be over 50% health. If you do ever dip below 50% you are either about to die, or about to be healed. If for some reason your backline keeps letting you dip low, then kick them and replace them with Lina + Mhenlo.
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Aug 01, 2009, 08:45 PM // 20:45
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#11
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Reverend Dr
If you insist upon not swapping your weapons and can't deal with the -regeneration of zealous/vamp then still don't use sundering, use furious.
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Why would you run furious on a WE bar? Pretty sure being able to use dismember a little more isn't going to do much.
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Aug 01, 2009, 11:11 PM // 23:11
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#12
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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+5AL over +30HP
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Aug 02, 2009, 02:39 AM // 02:39
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#13
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Administrator
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Quote:
Originally Posted by Reverend Dr
Don't ever use sundering in PvE, use vamp.
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Don't be so closed minded about sundering. While it doesn't produce as much DPS as vamp, it's a hell of a lot more useful than furious (especially on WE bars, which have no particular need for adr boosts).
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Aug 02, 2009, 02:41 AM // 02:41
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#14
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Switch off your vamp to a spear between fights. While actively attacking or chasing, the degen won't matter.
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Aug 02, 2009, 04:03 AM // 04:03
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#15
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Marty Silverblade
Don't be so closed minded about sundering. While it doesn't produce as much DPS as vamp, it's a hell of a lot more useful than furious (especially on WE bars, which have no particular need for adr boosts).
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Sundering is terrible DPS. So terrible that calling it DPS is a misnomer.
Also Save Yourselves.
If you insist on having just one weapon to sit in forever, make it furious.
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Aug 03, 2009, 01:29 AM // 01:29
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#16
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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I like to sit on my non-max sundering modded axe, actually, but sadly I modded it vamp so now it's my non-max non-furious spear.
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Aug 03, 2009, 07:32 AM // 07:32
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#17
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Lion's Arch Merchant
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Vamp mods are the best.IMO....
Besides having a 15>50 inscription which is affordable 1k, I feel that all the mods should not make too much of a difference.
+30 is good but 30 more hp is not going to make you die less (If you are constantly at less than 100 Hp you are doing it wrong. Assuming a 500+Hp full bar.)
+5 armour is not going to negate fatal damage.
Bottom line builds > weapon mods.
Go try on a 75% to block stance and see how many times you get hit by a mob of 6 monsters. Think of it as the monsters having a +25% to hit.
20% -5 is the worst mod for a shield
20% sandering is bad... "perf" mod for weapon? nah not a chance.....
10% furious?? You deserve better ....
To answer TS's question, I use a vamp mod and a +5 ar mod for my weapons. Reason is pretty obvious but you are entitled to your own choice. Differnces in mods are not going to cause a mission failure...
Last edited by laksa and curry; Aug 03, 2009 at 08:08 AM // 08:08..
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Aug 03, 2009, 07:44 AM // 07:44
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#18
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Administrator
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Quote:
Originally Posted by laksa and curry
Bottom line builds > weapon mods.
Go try on a 75% to block stance and see hot many times u get hit by a mob of 6 monsters.
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I hope you're not recommending using your stance to block. Any Warrior who is willing to let go of +50% damage and +50% adrenaline (from their IAS), is a bad Warrior. Besides, the Monk is responsible for you staying alive anyway, provided you aren't doing anything stupid.
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Aug 03, 2009, 07:56 AM // 07:56
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#19
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Lion's Arch Merchant
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Quote:
Originally Posted by Marty Silverblade
I hope you're not recommending using your stance to block. Any Warrior who is willing to let go of +50% damage and +50% adrenaline (from their IAS), is a bad Warrior. Besides, the Monk is responsible for you staying alive anyway, provided you aren't doing anything stupid.
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No no please do not be mistaken lol.
I am just saying that the 20% or 10% chance of a bonus occuring is as rare as getting hit while on a 75% chance to block stance. 75% to block mean 25% chance for a monster to hit.
Put that into pespective. Apply the similar logic when making a decision of whether to use a sandering mod.
Sorry for the miscommunication as seen in most of my post I try not to go off topic in response to TS questions.
Last edited by laksa and curry; Aug 03, 2009 at 08:03 AM // 08:03..
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Aug 04, 2009, 01:14 AM // 01:14
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#20
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
Originally Posted by Reverend Dr
15^50 all the way. You will not always be in a stance, you will always be over 50% health. If you do ever dip below 50% you are either about to die, or about to be healed. If for some reason your backline keeps letting you dip low, then kick them and replace them with Lina + Mhenlo.
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I find myself in Stance most of the time. If I'm attacking something, I'm in a Stance. Sure, it can get removed, but how many Stance-removal skills are there in game?
Whirling Axe
Wild Blow
Wild Strike
Wild Throw
Those are the only ones I can think of at the moment. I'm not too worried that I run with 15^Stance.
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Warrior for Hire
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