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Old Jul 31, 2009, 08:09 PM // 20:09   #1
Ascalonian Squire
 
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Default New Warrior Equipment help

Ok, so I just started GW not long ago, I'm near the end of Prophecies and I'm really trying to get the best stuff I can get now.

Weapons: I have a rare fiery axe of undead bane with +15% dam over 50% health that I'm thinking of customizing and keeping ... but I don't know if I should try to trade it for something better.

Shield: I have a crappy white shield that has ok armor. Clearly, I should get a rare and get an inscription and a handle ... but I don't know how to get one or how to get the right handle and insc. Any tips?

Runes:
Head: +1 Axe, Sentry's (+10 AL in stance), +1 axe
Chest: Sentry's (+10 AL in stance), Sup absorption
Arms: Sentry's (+10 AL in stance), Rune of Major Vigor
Legs: Sentry's (+10 AL in stance), +1 Str
Feet: Sentry's (+10 AL in stance), Clarity
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Old Jul 31, 2009, 08:15 PM // 20:15   #2
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Looks good, except I like to put survivor on Chest and Legs, then knights on rest,never tried sentry's.
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Old Jul 31, 2009, 08:49 PM // 20:49   #3
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I would say if you are just starting out, that would work fine. You are right about the improving the shield, and the axe should be fine as long as it is max dmg (although i advise you get a different grip +5 armor or +30 health) As for the shield, max and inscribable would be the best for your situation. Seeing as you are using sentry insignias, a -2 in stance inscription would probably be best and a +45 in stance or a +30 always for the grip. I would recommend the latter because that -45 health if your stance does drop could cause an issue.
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Old Jul 31, 2009, 09:51 PM // 21:51   #4
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You just keep the axe, but replace the axe aft and handle.
Since you're near the end of Prophecies, the Fiery axe aft won't do you much good against a certain enemy and also the deathbane mod just help much period.
Remember that the max armor for shields is 16, but I will tell you that at the end of the game, you can get a new shield for free so don't worry about replacing that shield yet. Just make sure you get the one strength related because that looks like where your attributes are split.

As for you armor, Sentry's Insignias do make sense, but I (just me, you don't have to believe me) think that Knight's Insignias would be better suited.
For example, if you have Knight's Insignias on all pieces of armor, you'd receive 15 less damage from physical attacks, with your rune or Superior Absorption, it'll be 18 less damage from physical attacks. I think that makes more of a difference than 10 armor.
Of course that 10 armor can contribute to resisting elemental damage, but you may as well have gotten the Dreadnought's Insignias then so you don't have to keep attacking to keep up that +10 armor.

Also, following popular trends, you may want to consider getting a bow and/or a spear. You don't need any attribute points to use them, but they give range to lure targets in and gain adrenaline on the way.
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Old Jul 31, 2009, 09:55 PM // 21:55   #5
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You don't deal with undead that often so you might want to consider changing the suffix on the axe... the grip I think it is (been too long since I've played).

For shields -2 damage in stance is populars as is +30 hp. Some people also like to get a bunch of +10al shields and switch according to their needs.
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Old Jul 31, 2009, 10:10 PM // 22:10   #6
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Don't use Knights insignia. You've got a ton of armor vs.physical, you don't need any more. Sentrys is fine (Brawler, Survivor, and Sentinel are all good alternatives).
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Old Jul 31, 2009, 11:01 PM // 23:01   #7
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Sentinel's insignia is good, it will mean you have 100 armor vs. both physical and elemental, I've switched to survivor's however as most of the larger damage I take is degen or armor ignoring (in pvp).

Vamp furious or sundering, 15^50, +30hp.

If you want to look like a hot pvper, get an expensive furious spear and swap to it off your vamp.
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Old Aug 01, 2009, 01:06 AM // 01:06   #8
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Quote:
Originally Posted by gameshoes3003
As for you armor, Sentry's Insignias do make sense, but I (just me, you don't have to believe me) think that Knight's Insignias would be better suited.
For example, if you have Knight's Insignias on all pieces of armor, you'd receive 15 less damage from physical attacks, with your rune or Superior Absorption, it'll be 18 less damage from physical attacks. I think that makes more of a difference than 10 armor.
Of course that 10 armor can contribute to resisting elemental damage, but you may as well have gotten the Dreadnought's Insignias then so you don't have to keep attacking to keep up that +10 armor.
The bold statement is incorrect. Insignias are location dependent. When you get hit, you get hit on one of the five locations - Head, Chest, Gloves, Legs, Boots. You don't get -3 damage reduction from each piece (which would be -15), you get -3 whenever you are hit on a piece that has the Knight's Insignia. With a Shield that grants -2 damage reduction while in a Stance (which is global - the reduction happens no matter where you get hit) and Knight's Insignia, you increase the damage reduction to -5. If you also have a Superior Absorption Rune (again, global), your reduction increases by another -3, meaning that you could get -8 damage reduction.

The underlined statement is true. Why settle for +10AL in a Stance when you can get +10AL all the time from Dreadnaught's Insignias.

Even better, as Marty suggested, as long as you meet the minimum of 13 Strength requirement, you might think about Sentinel's Insignias, which will increase your AL vs. Elemental damage (considering that as a Warrior you already have +20AL vs. Physical damage).
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Old Aug 01, 2009, 01:19 AM // 01:19   #9
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Sent's are only good if you have 14 str though... some conditions lower stats.
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Old Aug 02, 2009, 02:36 AM // 02:36   #10
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I don't bother running 14 Str for Sentinels. Since weakness screws with your damage, you'll want it off anyway. Besides, I can't remember anywhere off the top of my head where weakness is a major issue/really tough mobs are carrying weakness. Even if there were, I'd just switch to my Brawler set.
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Old Aug 03, 2009, 07:48 AM // 07:48   #11
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Insigna protection should be unconditional or with conditions that are satisfied with ease,
Like dreadnaughts +10vs ele
Like Knights -3 physical
Like brawlers +10 while doing the warrior thing
Like survivor + HP
Like radient + E
Like sentry +10 while standing like a warrior

To have 14 to str ? so that sential is unconditional? No Thank you. I would rather pick one of the above.

Hmmm how do I over come a huge ele spike i need the +20!!! Simple use PS or if you want use dreadnaughts + a 7ar vs ele mod on the weapon. As for the 3 ar difference, pray hard that Mr ranger or Mr mesmer interupts the caster. ^^
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Old Aug 03, 2009, 02:48 PM // 14:48   #12
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Eh I like sentinals, but I use pretty much survivor/radiant combo for energy and health - though I rarely use the extra energy in my adrel build - its still quite useful...
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Old Aug 03, 2009, 09:15 PM // 21:15   #13
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Quote:
Originally Posted by Tyrael_Eveningsong View Post
Why settle for +10AL in a Stance when you can get +10AL all the time from Dreadnaught's Insignias.
Dreadnaught's is +10 armor vs ele. Sentry is +10 vs all.
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Old Aug 03, 2009, 09:57 PM // 21:57   #14
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Yes, it is, but you're already packing +20 vs. Physical as a passive bonus, and might have a -2/Stance Shield on as well (if you don't like swapping and carrying multiple shields in your inventory).

I generally run Survivors, but I'm thinking about swapping to Sentinel's. Weakness doesn't stay on my Warrior long enough for me to carry 14 Strength.
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Old Aug 04, 2009, 10:32 PM // 22:32   #15
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Quote:
Originally Posted by takilla View Post
Weapons: . . . I'm thinking of customizing
No one has mentioned this yet, but whatever weapon you use as a warrior you customize. You only use customized weapons. You never use a weapon that isn't customized. If you want to sell a weapon, obviously don't, but that means that you won't be using the weapon.

The reason for this is that warriors do damage and not taking completely free (okay 10 gold) 20% increase in damage is deliberately gimping yourself. Its better to run a weapon without an inscription slot that is customized than the reverse.

Armor Inscriptions: We'll theorycraft about what is the best combinations for pages. And while there are cases where some options are clearly better than other options, for PvE your armor inscriptions just aren't going to make a very noticeable difference.
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Old Aug 05, 2009, 12:28 AM // 00:28   #16
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Quote:
Originally Posted by Reverend Dr
No one has mentioned this yet, but whatever weapon you use as a warrior you customize. You only use customized weapons. You never use a weapon that isn't customized. If you want to sell a weapon, obviously don't, but that means that you won't be using the weapon.

The reason for this is that warriors do damage and not taking completely free (okay 10 gold) 20% increase in damage is deliberately gimping yourself.
/win thread

Got into an argument the other day with someone who was saying that they had already completed all the games with a character so they weren't going to customize their (expensive) rare weapons for that character.

My suggestion to them was to either get not-as-expensive weapons and customize them for use or just go ahead and delete their character, as they weren't planning on doing anything with them anyways, rather than use uncustomized weapons.

People really are idiotic.

+20% damage on a frontliner is FTW.
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