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Old Nov 30, 2009, 04:09 PM // 16:09   #1
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Default Earthshaker PvE *Customized For*

Okay, im new to this, so here is my Earthshaker PvE build with some customizations. Please take in mind that probably i won't be putting the best options (a.k.a Frenzy instead of Flail) because i only have EotN and Prophecies.

Okay basically it is:

H Mastery 12 + 1 + 1
Strenght 12 + 2

1.Earthshaker
2.Hammer Bash
3.Crushing Blow/Pulverizing Smash
4.Crude Swing
5.Body Blow
6.Frenzy/For Great Justice
7. Hard to decide here: Im a W/Mo so i could use a healing move here. Another option would be Sprint, but im not so sure
8. Res Signet

Equipment:

Sundering 15^50 Hammer Of Fortitude
A Simple Longbow to lure and create Adrenaline

Of course, Max armour with Knight/Survivor/Sentinel insignias. Stonefist on Gauntlets/Legs/Head. Vitae Runes on remaining slots

Counters:

Anti-Knockdown
Anti-Warriors

Use:

Take out the longbow and attack 1-3 foes (If soloing) or some more if you are in group. This should start charging Earthshaker. Keep attacking (Use frenzy ONLY if you know you can survive) until you build up enough adrenaline to use Earthshaker. Once you do this use Crushing Blow/Pulverizing Smash and Crude Swing. Then Repeat. Body Blow and Hammer Bash are more suited against one enemy.

FGJ could be more of a decent option than Frenzy to get more adrenaline, specially if i dont go for a healing move.
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Old Nov 30, 2009, 04:34 PM // 16:34   #2
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W/Mo - Fail.
Maybe for the res but its a waste, and any thought of using healing prayer skills is silly imo.

Frenzy needs a cancle stance, I would suggest Rush in your undecided slot.

And seen as you have EotN it might be good to look into the PvE skills that are on offer there.

-Ddraeg
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Old Nov 30, 2009, 04:50 PM // 16:50   #3
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Frenzy in PvE is somewhat bad, at least in HM. Hammer Bash will fail because it'll cancel all the adrenaline you might have built for Earthshaker.

It's good you tried to do something different but hardly anything will beat the standard Earthshaker build. If you're using that elite it's because you (should) want an AoE knock-lock where a W/P with FGJ and Enduring Harmony and a couple of multiple hit attacks will have ES always charged as soon as the mobs get up for 35 seconds, and that's the most effective build you'll ever have for it. If you want single target knockdown then there's more choices, Hammer Bash is counter-productive for that build.

Also whatever you pick you should have both FGJ and an IAS otherwise you're not running an adrenaline build to it's full potential.
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Old Nov 30, 2009, 05:32 PM // 17:32   #4
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Using a furious hammer instead of sundering would also be a good idea
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Old Nov 30, 2009, 05:36 PM // 17:36   #5
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I'd suggest Drunken Master and IaU in that bar, and as an ES warrior, you shouldn't be rezzing. I'd suggest dropping frenzy for drunken master, and the rez for IaU.
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Old Nov 30, 2009, 05:53 PM // 17:53   #6
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Swap hammer bash for counter blow.
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Old Nov 30, 2009, 08:32 PM // 20:32   #7
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What about berserker's stance in place of Frenzy/FGJ?

With Berserker's stance, you attack faster AND gain more adrenaline, plus you don't take double damage. BUT...because it's the best of both skills, you are faced with the fact that it ends whenever you use a skill while it's active. Plus...YOU can get it, it's a core skill.

My 2 Cents.
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Old Nov 30, 2009, 11:50 PM // 23:50   #8
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you only need 1 Stonefist, you dont need 3. 1 Stonefist increases a 2 second KD to a 3 second KD (the max for stonefists)
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Old Nov 30, 2009, 11:54 PM // 23:54   #9
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Quote:
Originally Posted by Chrisworld View Post
What about berserker's stance in place of Frenzy/FGJ?

With Berserker's stance, you attack faster AND gain more adrenaline, plus you don't take double damage. BUT...because it's the best of both skills, you are faced with the fact that it ends whenever you use a skill while it's active. Plus...YOU can get it, it's a core skill.

My 2 Cents.
Ends on skill use is massive, I definately wouldn't ever consider it. Also, it can't be kept up 100% of the time which is also an issue.

@OP: Increasing your attack speed by 33% leads to a 50% increase in raw damage and adrenaline gain. A skill that does this is never optional on a Warrior. Also, never use Monk skills other than a rez on a War.
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Old Nov 30, 2009, 11:59 PM // 23:59   #10
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Err.. you don`t need major strenght rune.. Just use +1. For the rest of the build, i dunno, too sleepy right now to nerd it through , but besides Earthshaker, i`d slap Crushing Blow, For Greater Justice, Yeti Smash, Irresistible Blow, Drunken Master, Enduring Harmony (paragon secondary) and I Am Unstoppable.
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Old Dec 01, 2009, 12:01 AM // 00:01   #11
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Frenzy is strong!

Id take it over flail, as it doesnt interupt your adrenaline engine by taking away 1 strike to launch flail, and you should be covered by Prot spirit anyway (or maybe prot bond if you have an Er elem around)

Nice to have Enraging charge(love for initial adrenal boost!) for an IMS in there too to get into the mobs, and as a cancel if your ps for some reason goes down!

14Str is good for the breakpoint for Enraging charge also.

Last edited by maxxfury; Dec 01, 2009 at 12:03 AM // 00:03..
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Old Dec 01, 2009, 12:20 AM // 00:20   #12
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Reading comprehension is hard for some people, I see:

He only has Prophecies and Eye of the North - no Flail, no Enraging Charge, no Enduring Harmony, etc. etc. etc.

If you feel confident in your micro skills, have Ogden keep Protective Spirit on you at all times and you can use Frenzy/Rush to maximize your damage/knockdowns. Otherwise, bring Drunken Master, as it's one of the best IAS in the game even without alcohol.
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Old Dec 01, 2009, 12:36 AM // 00:36   #13
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if your looking for eotn/prophecies knockdown optionals you could try...

http://wiki.guildwars.com/wiki/Brawling_Headbutt - Touch Skill. Deals 45...70 damage; causes knock-down. 7A, 3/4c, no recharge. non conditional knockdown, remember that touch skills dont count as attacks so this wont give you adreneline, but still solid damage and KD.

or for more damage while knockdown

http://wiki.guildwars.com/wiki/Low_Blow - Touch Skill. Deals 45...70 damage. Inflicts 30...50 damage and Cracked Armor (14...20 seconds) if target foe is knocked down. 6A, 3/4c, no recharge. good for chaining right after a KD for extra damage and -20ar from cracked armor.

as for an increased attack speed

http://wiki.guildwars.com/wiki/Drunken_Master - Stance. (72...90 seconds.) You move and attack 10...15% faster if you are not drunk. You move and attack 25...33% faster if you are drunk. 5e, 60recharge. still good without being drunk!

more knockdown

http://wiki.guildwars.com/wiki/Club_of_a_Thousand_Bears - Melee Attack. Deals +6...9 damage for each adjacent foe (maximum 60 damage). Causes knock-down if target foe is non-human. 5e, 12recharge. most foes are non-human so its a solid skill + bunch of damage.

all of these are available thru eotn quests, check the links for more info.
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Old Dec 01, 2009, 01:55 AM // 01:55   #14
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Quote:
Originally Posted by zelgadissan View Post
Reading comprehension is hard for some people, I see:

He only has Prophecies and Eye of the North - no Flail, no Enraging Charge, no Enduring Harmony, etc. etc. etc.

If you feel confident in your micro skills, have Ogden keep Protective Spirit on you at all times and you can use Frenzy/Rush to maximize your damage/knockdowns. Otherwise, bring Drunken Master, as it's one of the best IAS in the game even without alcohol.
MY bad :P somedays i forget were skills are from. had them all unlocked for so long! rare i need to hit a trainer for the odd skill i dont have, and then its a tome job usually..

(sidenote: i did think it was from Eotn in all honesty)
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Old Dec 08, 2009, 07:32 PM // 19:32   #15
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For IAS Flurry imo is the best

Max dmg hammer: 19-35
Same hammer under Flurry: 14-26
Same hammer under Flurry with 15^50: 17-31
Same hammer under Flurry with 15^60 and 20/20 Sundering 1 out of 5 hits will do: 21-37

Hammer Attack Speed: 1.75 sec
Sword/Axe Attack Speed: 1.33 sec
Hammer Attack Speed under Flurry: 1.05 sec

For attacking 33% faster and only loosing 25% dmg, it is a great little IAS skill. With a 15^50 mod Flurry only does 10% less dmg while your health is above 50% which im sure it will be for powering up those first skills. With one thing of flurry you get 5 strikes of adrenaline, combine that with For Great Justice and that becomes 10 strikes of adrenaline. Hard to beat this little skill when you really look at it. Frenzy has the same attack speed, no dmg reduction, but you have -40 armor and it lasts 8 seconds. The negative armor really hurts and imo it isnt worth it when you can use Flurry. To really use frenzy you have to have a cancel stance skill and imo that wastes a slot on your bar. Why have 2 skills one to do IAS the other to cancel it when you are getting clobbered when you can just take Flurry, do slightly less dmg but not have the negative armor penalty.

For your other skills, sprint is always a good idea so you can get into melee range faster, chase kiting casters, etc. Vigorous Spirit is another good choice, every time you attack you gain health as long as you remember to cast it on yourself. I would replace a res sig with Resurrect. You can use that res over and over. If you are worried about the energy cost for it, find yourself a no req focus item that gives you +6 energy. That is a necessity when you are at max Death Penalty so you can cast that 10e skill.
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Old Dec 08, 2009, 08:34 PM // 20:34   #16
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IF theres no flail available , its pretty clear to me : Frenzy or Drunken Master. Second one fits better on a tight bar , IAS and IMS even with no Alcohol .... still good.
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Old Dec 08, 2009, 09:56 PM // 21:56   #17
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Quote:
Originally Posted by S{R}Raptor View Post
With a 15^50 mod Flurry only does 10% less dmg
no

You should have a 15^50 mod anyway, so flurry always does -25% damage. Where people come up with idiotic ideas like this is beyond me.Flurry works fine on a sin where about 90% of your damage is armor ignoring (which also ignores the -25% penalty), but on a warrior where a lot of your damage is susceptible to armor it is just a horrendous and idiotic penalty to take. Especially when you consider that it costs 5 energy every 5 seconds and a warrior's regen is only 2 energy every 3 seconds. Flurry is a terrible skill for a warrior.
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