Jan 02, 2010, 10:13 AM // 10:13
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#1
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Lion's Arch Merchant
Join Date: Aug 2008
Location: Lots of places~
Profession: D/
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Is it worth having a warrior these days?
So, is it? Seeing as assassins, and hell, even my dervish outperforms them in DPS, and that's what seems to matter a lot it seems. So IS IT worth having a warrior as a main character these days? Or should one play the other melees? I've been thinking of having one as I like all the neat skins they get . So, is it? Or not?
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Jan 02, 2010, 10:55 AM // 10:55
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#2
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Academy Page
Join Date: Feb 2008
Location: The Netherlands
Guild: Desolation Lords [DL]
Profession: A/
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Yes, now with the Speed Clears you can play as 100B warrior, and yes I know they're gonna get nerfed, but even after that you'll be useful as Tank/Earth Shaker warrior/DPS in Physical-way builds.
And whatever, if you have a character slot left, why not play them? I would say go for it.
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Jan 02, 2010, 11:00 AM // 11:00
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#3
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Desert Nomad
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Quote:
Originally Posted by Slasher of Darkness
even my dervish outperforms them in DPS
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You're kidding, right?
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Jan 02, 2010, 11:20 AM // 11:20
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#4
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Lion's Arch Merchant
Join Date: Aug 2008
Location: Lots of places~
Profession: D/
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Well, no actually, as on my dervish I do 100-200+ nearly every hit with skills, and I can spam them, even without Zealous Vow..
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Jan 02, 2010, 11:33 AM // 11:33
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#5
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Furnace Stoker
Join Date: Aug 2008
Location: Ign: Miniature Julia
Guild: Teh Academy[PhD]
Profession: W/
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Quote:
Originally Posted by Gill Halendt
You're kidding, right?
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200 damage?
thats what a normal hit for my axe is , for an warrior boss
but srs. from what ive seen, the W/D has a bit more damage
+ as the OP posts, 100b is there, so yes, keep ur warrior.
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Jan 02, 2010, 11:33 AM // 11:33
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#6
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Academy Page
Join Date: Jan 2009
Guild: We Are From Poland [pol]
Profession: Rt/N
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Try enduring scythe warrior and you'll see the real dps.
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Jan 02, 2010, 11:59 AM // 11:59
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#7
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Desert Nomad
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Quote:
Originally Posted by Slasher of Darkness
Well, no actually, as on my dervish I do 100-200+ nearly every hit with skills, and I can spam them, even without Zealous Vow..
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Don't forget scythes are slower than axes and swords, and that's even before you take an IAS into account. Three out of four Dervish IAS skills are enchantment spells, which are easily removed if not properly covered, expose you to anti-caster hate and slow you down with their casting time.
"Damage with every hit" is not DPS. You should then compare Scythes with Hammers, which have the same attack speed: damage dealt by each hit of those two weapons is pretty close and Warrior primaries also have access to Strenght that further increases damage by ignoring part of the target's AC whan using attack skills. Hammers also allow better utility (Weakness and KD) and have a more reliable damage range than Scythes.
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Jan 02, 2010, 12:26 PM // 12:26
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#8
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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30 titles.
That's the point of a main.
At the end of a the day the fact that you have fun with a guy is going to matter more than dealing a few additional points of damage.
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Jan 02, 2010, 12:29 PM // 12:29
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#9
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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just regular attacking wars have the highest dps for melee with a one-handed weapon
...but anyway.
sins and dervs have a lack of reliable ways to kill in a timely fashion. there's so many ways you can go about calculating your kills effectively on a warrior that you can't do with a sin or derv. i.e. without relying on a linear chain of skills or just pure dps. example.
you're attacking the shit out of some monk in ra. he's at half health and hurting. land your next bull's strike, pop off a body blow, quarterknock him with shock, he's now at 25% health. apply deep wound, dchop when he gets up cause you know the dumbass is gonna try to woh himself instantly. as soon as that's out of the way he's probably gonna drop, if not then you just dchopped something critical on his bar, probably his woh and he'll be easy to kill anyway
that's the thing i don't like about sin chains, they have to go in order. with a war you have a bunch of powerful independent skills that you can use in whichever order will take your target down the fastest. if you know how to use a warrior, they're the master of melee without any doubt in the world.
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Jan 02, 2010, 12:31 PM // 12:31
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#10
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Academy Page
Join Date: Dec 2005
Profession: R/
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Quote:
Originally Posted by upier
30 titles.
That's the point of a main.
At the end of a the day the fact that you have fun with a guy is going to matter more than dealing a few additional points of damage.
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This is the correct answer.
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Jan 02, 2010, 01:41 PM // 13:41
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#11
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Frost Gate Guardian
Join Date: Dec 2008
Profession: R/
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Quote:
Originally Posted by Gift3d
just regular attacking wars have the highest dps for melee with a one-handed weapon
...but anyway.
sins and dervs have a lack of reliable ways to kill in a timely fashion. there's so many ways you can go about calculating your kills effectively on a warrior that you can't do with a sin or derv. i.e. without relying on a linear chain of skills or just pure dps. example.
you're attacking the shit out of some monk in ra. he's at half health and hurting. land your next bull's strike, pop off a body blow, quarterknock him with shock, he's now at 25% health. apply deep wound, dchop when he gets up cause you know the dumbass is gonna try to woh himself instantly. as soon as that's out of the way he's probably gonna drop, if not then you just dchopped something critical on his bar, probably his woh and he'll be easy to kill anyway
that's the thing i don't like about sin chains, they have to go in order. with a war you have a bunch of powerful independent skills that you can use in whichever order will take your target down the fastest. if you know how to use a warrior, they're the master of melee without any doubt in the world.
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sin attack chains could've been designed very nicely, for example with attack skills that have two ways of going, depending on the situation, not just if this is there then you get this bonus but you can go either way and get the best out of the situation. also, up the recharges a lil(lot) bit on dagger attacks, spammability makes them degenerate.
examples:
*leaping mantis sting: 5e 0c 10r, Lead Attack. You deal +14...19...20 damage. If this attack strikes a moving foe, that foe is crippled for 3...13...15 seconds. If this attack strikes a non-moving foe, that foe suffers from burning(i know it doesn't make sense but we need some fast degen here) for 1...3...3 seconds.
*black lotus strike: 10e 0c 10r, Off-Hand Attack. You deal +10...27...31 damage. If this attack strikes a hexed foe, you gain 3...5...5 energy and 4 pips of energy regeneration for 3...10...12 seconds. If this attack strikes a non-hexed foe, you gain 5...18...21 energy.
see, leaping mantis sting retains its functionality as a snare but can offer you some extra damage when you need it and the target can't kite for some reason, you gotta decide which one is more valuable for you and your team at the moment. also, if the target is say snared with water magic, he/she can avoid the burning while not making much of a difference with cripple. black lotus strike provides you with energy regen when you choose that(usually when full on energy) and energy gain when not(also you don't have to spend energy to hex your target therefore the energy gain allows you to do something). this could eliminate the mindless instagib assassin chains that exist atm and give the assassin class some chance to be a useful utility frontline that requires thinking and micro.
Last edited by Wuhy; Jan 02, 2010 at 01:57 PM // 13:57..
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Jan 02, 2010, 04:43 PM // 16:43
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#12
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Jungle Guide
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High armour meaning no defensive skills are needed,armour penetration,no need of energy,IAS'/stances...they have a lot going for them and are much more versatile than dervishes.
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Jan 02, 2010, 05:15 PM // 17:15
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#13
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Slasher of Darkness
So, is it? Seeing as assassins, and hell, even my dervish outperforms them in DPS, and that's what seems to matter a lot it seems. So IS IT worth having a warrior as a main character these days? Or should one play the other melees? I've been thinking of having one as I like all the neat skins they get . So, is it? Or not?
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Endurance Scythe, eg: you're doing it wrong
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Jan 02, 2010, 06:09 PM // 18:09
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#14
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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Quote:
Originally Posted by Slasher of Darkness
So, is it? Seeing as assassins, and hell, even my dervish outperforms them in DPS
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Your doing it wrong...
Warriors are still the best overall Melee, and make a very fine addition to your character choices and any party.
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Jan 02, 2010, 06:56 PM // 18:56
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#15
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Lion's Arch Merchant
Join Date: Aug 2008
Location: Lots of places~
Profession: D/
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Hmm k..I guess it is worth having one hehehe. Thanks for explaining some .
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Jan 02, 2010, 08:22 PM // 20:22
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#16
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Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
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Quote:
Originally Posted by Kerwyn Nasilan
Your doing it wrong...
Warriors are still the best overall Melee, and make a very fine addition to your character choices and any party.
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This right here.
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Jan 02, 2010, 09:01 PM // 21:01
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#17
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Forge Runner
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Warriors have always been worth it in the game even with tactics being "boring" to most players (which I lol at) tactics are getting a revamp soon anyway which should make them more appealing as a primary warrior.
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Jan 02, 2010, 10:19 PM // 22:19
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#18
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Lion's Arch Merchant
Join Date: May 2008
Profession: W/P
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W/P perma DS is still my build of choice for general warrior use
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Jan 02, 2010, 10:29 PM // 22:29
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#19
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Quote:
Originally Posted by Gift3d
just regular attacking wars have the highest dps for melee with a one-handed weapon
...but anyway.
sins and dervs have a lack of reliable ways to kill in a timely fashion. there's so many ways you can go about calculating your kills effectively on a warrior that you can't do with a sin or derv. i.e. without relying on a linear chain of skills or just pure dps. example.
you're attacking the shit out of some monk in ra. he's at half health and hurting. land your next bull's strike, pop off a body blow, quarterknock him with shock, he's now at 25% health. apply deep wound, dchop when he gets up cause you know the dumbass is gonna try to woh himself instantly. as soon as that's out of the way he's probably gonna drop, if not then you just dchopped something critical on his bar, probably his woh and he'll be easy to kill anyway
that's the thing i don't like about sin chains, they have to go in order. with a war you have a bunch of powerful independent skills that you can use in whichever order will take your target down the fastest. if you know how to use a warrior, they're the master of melee without any doubt in the world.
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You're talking about PvP. This is a PvE forum, afaik. For pure damage, sins dominate, eos.
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Jan 03, 2010, 01:41 AM // 01:41
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#20
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Wilds Pathfinder
Join Date: Apr 2006
Guild: [DVDF] Gp
Profession: Me/A
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Sins for dps
Wars for earthshaker 100b/mop or godmode
Last edited by maxxfury; Jan 03, 2010 at 04:37 PM // 16:37..
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