Feb 22, 2010, 06:42 AM // 06:42
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#1
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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Rune of Absorption
Maybe I havn't checked for a while..
I just checked out the runes of absorptions today and the major and superior runes don't have a -hp penalty.
Am i seeing things? I always though they followed the typical -hp rules for major/sup?
can someone check me? lol
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Feb 22, 2010, 06:55 AM // 06:55
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#2
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Absorption runes never had a penalty. Sup abs used to be 100k back in the day.
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Feb 22, 2010, 06:58 AM // 06:58
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#3
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Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
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absorption runes are simply put; an anomaly. unless there are other non-attribute major/superior runes.
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Feb 22, 2010, 08:03 AM // 08:03
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#4
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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You could call clarity etc major runes... and then theres vigors, and vitaes/attunement could be called minors (based on how they are dropped)
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Feb 22, 2010, 02:58 PM // 14:58
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#5
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by FoxBat
Sup abs used to be 100k back in the day.
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And the reason behind this was because the damage reduction used to be applied to all sources of damage, rather than just physical damage.
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Feb 22, 2010, 04:13 PM // 16:13
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#6
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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lol i've been playing for almost 5 years and i just realized this.
call me a nub -_-;
so there would be no reason to use anything but a sup absorption then... weird.
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Feb 22, 2010, 08:37 PM // 20:37
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#7
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Desert Nomad
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Quote:
Originally Posted by Neo Atomisk
absorption runes are simply put; an anomaly. unless there are other non-attribute major/superior runes.
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hmm i do seem to remember another type of rune with major/sup variants that don't reduce your health...
hmm... they don't reduce your health...
i can't remember :/
it must be some obscure rune that only a select few builds would want to use.
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Feb 22, 2010, 10:47 PM // 22:47
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#8
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Shayne Hawke
And the reason behind this was because the damage reduction used to be applied to all sources of damage, rather than just physical damage.
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The reason behind this was that they were super rare. There was an update specifically to increase the drop rate of absorption runes. I have gotten more more sup absorption rune drops than total sup runes for just about every other class.
The reason someone might not run a sup absorption is because of the condition reducing runes. While reduced condition only has a minor role in PvE and absorption is very common, in PvP most warriors do not run them, instead favoring reduced cripple and reduced blind runes.
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Feb 23, 2010, 07:44 PM // 19:44
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#9
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Absorption is not an Attribute, it's a mechanic. Vigor Runes do not carry -hp penalties, either, so Absorption Runes are not unique because they do not have a -hp penalty. They are unique because only Warriors can use them - there are no other Profession-specific Runes (there are plenty of Profession-specific Insignias, however).
Absorption (not just from Runes, but from Shields as well: -2^Stance, -2^Enchanted, -3^Hexed) used to be applied to all sources of damage, but an update changed it to reduce Physical damage only (Blunt, Piercing, Slashing) which reduced the efficiency of Absorption considerably (hence the drop in almost a single day from a worth of 60k to ~100g from what I remember).
__________________
Warrior for Hire
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Feb 27, 2010, 10:02 AM // 10:02
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#10
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Reverend Dr
The reason behind this was that they were super rare. There was an update specifically to increase the drop rate of absorption runes. I have gotten more more sup absorption rune drops than total sup runes for just about every other class.
The reason someone might not run a sup absorption is because of the condition reducing runes. While reduced condition only has a minor role in PvE and absorption is very common, in PvP most warriors do not run them, instead favoring reduced cripple and reduced blind runes.
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The reason for the change was for pvp balance as Warriors could with stand elemental damage as well.This greatly effected the Droks run for Warriors in PvE.
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Feb 27, 2010, 06:21 PM // 18:21
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#11
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Not exactly. Back then there were no vitae, attunement, or condition runes. Warriors had minor strength, minor weapon, minor tactics, sup vigor, and sup absoprtion, because there was nothing else to put in your five rune slots. There was literally no reason to not run absorption.
If the condition runes had been introduced before the absorption change (from -3 unconditional to -3 to only physical), obviously the tactics rune would have been dropped out, but also many would have dropped out the absorption rune for condition reducing.
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