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Old Feb 22, 2010, 06:42 AM // 06:42   #1
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Default Rune of Absorption

Maybe I havn't checked for a while..

I just checked out the runes of absorptions today and the major and superior runes don't have a -hp penalty.

Am i seeing things? I always though they followed the typical -hp rules for major/sup?

can someone check me? lol
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Old Feb 22, 2010, 06:55 AM // 06:55   #2
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Absorption runes never had a penalty. Sup abs used to be 100k back in the day.
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Old Feb 22, 2010, 06:58 AM // 06:58   #3
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absorption runes are simply put; an anomaly. unless there are other non-attribute major/superior runes.
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Old Feb 22, 2010, 08:03 AM // 08:03   #4
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You could call clarity etc major runes... and then theres vigors, and vitaes/attunement could be called minors (based on how they are dropped)
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Old Feb 22, 2010, 02:58 PM // 14:58   #5
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Quote:
Originally Posted by FoxBat View Post
Sup abs used to be 100k back in the day.
And the reason behind this was because the damage reduction used to be applied to all sources of damage, rather than just physical damage.
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Old Feb 22, 2010, 04:13 PM // 16:13   #6
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lol i've been playing for almost 5 years and i just realized this.

call me a nub -_-;

so there would be no reason to use anything but a sup absorption then... weird.
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Old Feb 22, 2010, 08:37 PM // 20:37   #7
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Quote:
Originally Posted by Neo Atomisk View Post
absorption runes are simply put; an anomaly. unless there are other non-attribute major/superior runes.
hmm i do seem to remember another type of rune with major/sup variants that don't reduce your health...
hmm... they don't reduce your health...
i can't remember :/
it must be some obscure rune that only a select few builds would want to use.
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Old Feb 22, 2010, 10:47 PM // 22:47   #8
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Quote:
Originally Posted by Shayne Hawke View Post
And the reason behind this was because the damage reduction used to be applied to all sources of damage, rather than just physical damage.
The reason behind this was that they were super rare. There was an update specifically to increase the drop rate of absorption runes. I have gotten more more sup absorption rune drops than total sup runes for just about every other class.

The reason someone might not run a sup absorption is because of the condition reducing runes. While reduced condition only has a minor role in PvE and absorption is very common, in PvP most warriors do not run them, instead favoring reduced cripple and reduced blind runes.
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Old Feb 23, 2010, 07:44 PM // 19:44   #9
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Absorption is not an Attribute, it's a mechanic. Vigor Runes do not carry -hp penalties, either, so Absorption Runes are not unique because they do not have a -hp penalty. They are unique because only Warriors can use them - there are no other Profession-specific Runes (there are plenty of Profession-specific Insignias, however).

Absorption (not just from Runes, but from Shields as well: -2^Stance, -2^Enchanted, -3^Hexed) used to be applied to all sources of damage, but an update changed it to reduce Physical damage only (Blunt, Piercing, Slashing) which reduced the efficiency of Absorption considerably (hence the drop in almost a single day from a worth of 60k to ~100g from what I remember).
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Old Feb 27, 2010, 10:02 AM // 10:02   #10
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Quote:
Originally Posted by Reverend Dr View Post
The reason behind this was that they were super rare. There was an update specifically to increase the drop rate of absorption runes. I have gotten more more sup absorption rune drops than total sup runes for just about every other class.

The reason someone might not run a sup absorption is because of the condition reducing runes. While reduced condition only has a minor role in PvE and absorption is very common, in PvP most warriors do not run them, instead favoring reduced cripple and reduced blind runes.
The reason for the change was for pvp balance as Warriors could with stand elemental damage as well.This greatly effected the Droks run for Warriors in PvE.
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Old Feb 27, 2010, 06:21 PM // 18:21   #11
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Not exactly. Back then there were no vitae, attunement, or condition runes. Warriors had minor strength, minor weapon, minor tactics, sup vigor, and sup absoprtion, because there was nothing else to put in your five rune slots. There was literally no reason to not run absorption.

If the condition runes had been introduced before the absorption change (from -3 unconditional to -3 to only physical), obviously the tactics rune would have been dropped out, but also many would have dropped out the absorption rune for condition reducing.
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