Apr 03, 2010, 11:40 PM // 23:40
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#1
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Academy Page
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W/Mo Build, Need advice
So First off, this is sort of a PvP and PvE Build at the same time, i decided to mix a couple of things up, and need some advice from you guys =)
Heres the build:
Purge Conditions
Executioners Strike
For Great Justice
Dismember
Disrupting Chop
Defy Pain
INSERT HEALING SKILL HERE
Rebirth
OK so in PvP I might switch Rebirth, with a Res Signet
What i cant decide is, if i should add a running skill for PvP, instead of a healing one, or if there is any skill out there, that can Reduce some stats, cause conditons, etc to enemies, or anything of the kind.
If You think that maybe some of these skills should be replaced with others, feel free to say it =)
My attributes are: Strengh 12 + 1
Axe Mastery 12 + 1
Tactics Maybe Or Healing Prayers.
Thank You =)
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Apr 04, 2010, 12:12 AM // 00:12
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#2
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Krytan Explorer
Join Date: Aug 2009
Profession: W/D
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Always bring ressurection signet for RA
With that build i wouldn't go to RA, infact many people with hate you so much if you bring that build into RA. No one likes defy pain warrriors. Can't maximize dmg output but hey at least you die last...
As for pve...yeah build is awesome... you'll be god there.
Last edited by Hells Fury; Apr 04, 2010 at 12:17 AM // 00:17..
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Apr 04, 2010, 12:16 AM // 00:16
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#3
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Wilds Pathfinder
Join Date: Jul 2008
Location: Sen'jin Village
Guild: The Infamous Cake Bandits [cake]
Profession: Mo/W
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That build would fail badly in PvP. Firstly, defy pain is terrible, secondly you really should have an IAS and an IMS in PvP. Thirdly for great justice is a terrible skill in PvP, you are much better off with a different adren booster like enraging charge.
In all honesty the easiest way is to use the PvX builds for warriors, they have been tested and tried to death.
As a side note, I'm not sure how it works in PvE, but in PvP you generally shouldn't take a healing skill, it is what you have monks on your teams for.
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Apr 04, 2010, 12:26 AM // 00:26
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#4
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Administrator
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My comments in bold. This is from a PvE perspective, unless otherwise mentioned.
PS: Don't try to make one build that's good for PvE and PvP. Make a separate one for each. They're completely different things.
Quote:
Originally Posted by Avectius
So First off, this is sort of a PvP and PvE Build at the same time, i decided to mix a couple of things up, and need some advice from you guys =)
Heres the build:
Purge Conditions Only if conditions are an issue AND the henchmen don't have con removal AND you don't have heroes to put con removal on
Executioners Strike
For Great Justice iirc this is different (in a very bad way), so drop it. You'll need the slot anyway.
Dismember
Disrupting Chop You won't get much out of this in PvE. Swap it.
Defy Pain Not in PvE. Take an elite that will kill things. Monks/midline should take care of you, provided you aren't doing anything stupid.
INSERT HEALING SKILL HERE Lion's Comfort if you want a self-heal. Don't take a Monk heal, either in PvE or PvP.
Rebirth Don't take a hard rez into PvP. Rez on a War in PvE only worth it if you don't have anything better (which shouldn't happen if you've got access to other campaigns) AND the Rez sigs from the henchies aren't sufficient. Rebirth is only good if you plan to wipe a lot.
You'll also need an IAS. Frenzy, and Rush for canceling, for PvP. Flail in PvE, Drunken Master if you've got EotN, a spare PvE skill, and perhaps alcohol. I've heard it's better than Flail even without it, but I haven't tested it.
PS: An IAS (33%) means you hit 50% more, giving you +50% damage and +50% adrenaline. It's one of the most valuable things you can run.
OK so in PvP I might switch Rebirth, with a Res Signet Good.
What i cant decide is, if i should add a running skill for PvP, instead of a healing one, or if there is any skill out there, that can Reduce some stats, cause conditons, etc to enemies, or anything of the kind. You need a speed boost in PvP. NEED! Your damage drops to 0 (and thus you become 100% useless) when the monks can avoid you by holding W.
If You think that maybe some of these skills should be replaced with others, feel free to say it =)
My attributes are: Strengh 12 + 1
Axe Mastery 12 + 1 12+1+1
Tactics Maybe Or Healing Prayers. If you find a way to justify putting points into a Monk attribute, you're running some bad skills. A possible exception would be 10 Smiting for SoH in PvE if you don't have heroes or other people to bring it for you
Thank You =)
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Apr 04, 2010, 12:58 AM // 00:58
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#5
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Academy Page
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Ok, well im considering making one for PvP, so should i keep any of those i have? And where can i find some Builds?
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Apr 04, 2010, 02:23 AM // 02:23
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#6
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Wilds Pathfinder
Join Date: Jul 2008
Location: Sen'jin Village
Guild: The Infamous Cake Bandits [cake]
Profession: Mo/W
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Apr 04, 2010, 03:16 PM // 15:16
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#7
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Krytan Explorer
Join Date: Mar 2006
Guild: The Legends Of Melee [SSBM]
Profession: Mo/
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Defy Pain is terrible only if ur terrible with it aka try to be an uber tank. I love defy pain for RA and AB because it allows you to perma frenzy most of the time, and thus has offensive potential.
In your build, replace condition removal with frenzy, "for great justice" with rush, executioners strike with body blow, and rebirth with res sig, and hey, you got a great build!
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Apr 04, 2010, 05:09 PM // 17:09
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#8
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by sonofthort
Defy Pain is terrible only if ur terrible with it aka try to be an uber tank. I love defy pain for RA and AB because it allows you to perma frenzy most of the time, and thus has offensive potential.
In your build, replace condition removal with frenzy, "for great justice" with rush, executioners strike with body blow, and rebirth with res sig, and hey, you got a great build!
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Did you just ignore Bull's Strike? xP
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Apr 04, 2010, 05:15 PM // 17:15
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#9
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Krytan Explorer
Join Date: Mar 2006
Guild: The Legends Of Melee [SSBM]
Profession: Mo/
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ur right, instead of random heal skill bring bulls strike
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