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Old Jun 02, 2010, 02:13 PM // 14:13   #1
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Default how good is the dragonslash kd build?

im guessing it has more to do with the heros then anything but the actully build its self didnt seem special but ive been told by a bunch of people that its amazing. the build im speeking of is dragonslash+fgj. Anyone have any help on this build or a better war build for high end pve.
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Old Jun 02, 2010, 02:24 PM // 14:24   #2
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It's probably the best PvE sword build out there, especially if you mix in "Save Yourselves!" as well with maybe some Enduring Harmony. Note though that it's a defensive build, so I would only use it in Hard Mode or in harder normal mode missions, because otherwise you're better off with a hammer or axe build.
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Old Jun 02, 2010, 02:28 PM // 14:28   #3
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Generally you combine Dragon Slash and FGJ! with several other high adrenaline abilities. Such as SY! and Brawling Headbutt.

SY! with D-slash and FGJ! = imbagon for 20 seconds
Brawling Headbutt with D-slash and FGJ = Knock-Lock warrior, again for 20 seconds

You can also add Enduring Harmony for an additional 10 seconds of FGJ!
Asuran Scan for extra damage
Flail, for more attacks and Dragon Slashes

etc etc

It would be nice if you submitted the build you used so that we can advise you with that.
As for better builds involving the warrior, this is not the place to ask, the GG staff don't very much like it when you ask directly for builds from others. (IE: we work with what you give us).
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Old Jun 02, 2010, 02:37 PM // 14:37   #4
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enraging charge, enduring harmony, for great justice, dragon slash, brawling headbutt, save yourselves, 2 optional. fgj+d-slash=adren pumping that powers SY. D-slash+headbutt combo can perma kd an enemy while ur fgj is still up. so u can can be defensive for your party or shut-down a pesky healer/boss by perma kd. d-slash+headbutt combo also pumps out quite a bit of single target dmg.
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Old Jun 02, 2010, 06:46 PM // 18:46   #5
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[[Dragon Slash] gives you back adrenaline so it does sustained damage output, but the main thing is maintaining [["Save Yourselves!"].
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Old Jun 02, 2010, 07:03 PM // 19:03   #6
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Although it's great for Brawling Headbutt + SY, keep it natural, use scythe and W.E.
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Old Jun 02, 2010, 08:25 PM // 20:25   #7
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Dslash + SY! = Win

Dslash + SY! + BH = Fail


As mentioned before, use it in the rly hard parts of Hard Mode - everywhere else, you might find 100b+Whirling better

I prefer 100b + whirling + SY! - because +100armor on the entire team (cept for urself ofc) isnt rly needed all the time - unless ur rly bad - or because u aggro OVER 9000!

Last edited by ashes; Jun 02, 2010 at 08:28 PM // 20:28..
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Old Jun 02, 2010, 10:21 PM // 22:21   #8
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I mean it can knock lock dungeon bosses (the ones that can be KDed) but for KD I prefer earthshaker along with maybe whirlwind depending on the areas.

Not bad for a sword build at all though.
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Old Jun 02, 2010, 10:27 PM // 22:27   #9
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Yea u pretty much choose between SY! or Knock Lock

I was looking thru my random builds thru-out my GW career - and i found this gathering dust ^_^

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Old Jun 02, 2010, 10:57 PM // 22:57   #10
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Quote:
Originally Posted by ashes View Post
Yea u pretty much choose between SY! or Knock Lock
It's really not hard to do both with a DSlash bar at the same time. The trade-off is your damage output is lowered.
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Old Jun 02, 2010, 11:02 PM // 23:02   #11
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it's pretty good, especially when targeting squishies. It's pretty good vs monks (need YMLAD! if they start running in big circles) or casters, to spike them down pretty fast. It's not quite as good vs warriors with good armor or rangers with stances.

It's not nearly as good on a hero because obviously you can't put pve skills on them (like SY! or YMLAD) and because if they do manage to spike down the target you set for them, they won't reprioritize correctly.
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Old Jun 02, 2010, 11:19 PM // 23:19   #12
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With AScan and a bunch of physical buffs you can produce some massive single-target DPS. If you wanted, you could swap either BH or SY for Whirlwind Attack for some good spammable AoE.
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Old Jun 03, 2010, 05:02 AM // 05:02   #13
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Asura Scan>Brawling Headbutt.......If you have someone else with you have them bring GDW for ya, if u want KD.
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Old Jun 03, 2010, 06:53 AM // 06:53   #14
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Sword Slash + 33% IAS = .89 second attack
Dragon Slash + Brawling Headbutt + Slash + SY! + Slash = 3.5 seconds

Not quite a knock-lock, but close enough to one, while still easily maintaining SY (especially with higher Kurzick levels).
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Old Jun 03, 2010, 09:15 AM // 09:15   #15
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Quote:
Originally Posted by ashes View Post
Yea u pretty much choose between SY! or Knock Lock

I was looking thru my random builds thru-out my GW career - and i found this gathering dust ^_^

New School Wammo
Balth spirit seems like a waste of a slot tbh.

On topic though, its a very versatile build. Can put out nearly unmatched single target damage with flail, asuran scan and d-slash spam. Can defend party with save yourselves and holding aggro. Can knocklock a dangerous enemy either offensively (healers) or defensively (HM Ele's).

Basically your looking at FGJ DSlash, SY, Brawling, Asuran, Enraging, Flail.

If you bring steelfang strike you got perma KD outside of FGJ as well. If you bring enduring harmony you got an extra 50% uptime on FGJ. I like to suicide charge so I use deaths charge alot.

However, there are circumstances where i dont bring brawling such as wen I know im better off going with more damage, and then ill use either PI, whirlwind, or something else in that slot. Its great coz its so versatile in use.
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Old Jun 03, 2010, 09:18 AM // 09:18   #16
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DS is decent but it's outclassed by 100b, WE, and ES.
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Old Jun 03, 2010, 05:05 PM // 17:05   #17
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Quote:
Originally Posted by Arrogant Bastard View Post
DS is decent but it's outclassed by 100b, WE, and ES.
Comparing Apples and Oranges. DS is mainly a utility build, and should be treated as such.

100b is AoE spiking/semi-pressure, WE is high DPS pressure, and ES is AoE knock-lock.
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Old Jun 03, 2010, 08:07 PM // 20:07   #18
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Quote:
Originally Posted by Dusk_ View Post
Comparing Apples and Oranges. DS is mainly a utility build, and should be treated as such.

100b is AoE spiking/semi-pressure, WE is high DPS pressure, and ES is AoE knock-lock.
AoE spike/kd lock and high dommagz > utility build. Nobody needs utility from Wars. They should be killing stuff dead. It's like comparing apples to oranges but when you got a cold; they are very different and otherwise incomparable but at that instance oranges are more useful to you than apples. So in other words, it's not a question of DS becoming less effective at what it was designed for but of 100b/WE/ES becoming more useful.
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Old Jun 03, 2010, 08:28 PM // 20:28   #19
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well put it this way with asuran scan, flail, enduring harmony, FGJ and d-slash u can sit there and dish out constant 100+ dmg every like 0.9s (approx.) then u have the option of a dozen other things.
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Old Jun 03, 2010, 09:06 PM // 21:06   #20
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Quote:
Originally Posted by Myotheraccount View Post
AoE spike/kd lock and high dommagz > utility build. Nobody needs utility from Wars. They should be killing stuff dead. It's like comparing apples to oranges but when you got a cold; they are very different and otherwise incomparable but at that instance oranges are more useful to you than apples. So in other words, it's not a question of DS becoming less effective at what it was designed for but of 100b/WE/ES becoming more useful.
That's like saying "nobody needs damage from Monks", or "nobody needs healing from Eles".

As always, the build should fit the party, and the party should fit the build. Sometimes the utility that a DSer can provide is more useful than the damage.
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