Dec 01, 2010, 02:01 PM // 14:01
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#21
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Academy Page
Join Date: Sep 2007
Location: Spain
Guild: Hell Lambs [HL]
Profession: W/
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Quote:
Originally Posted by reaper with no name
If you're not using SY on your scythe warrior, then why are you being a scythe warrior in the first place? Without SY, you're just an inferior version of a scythe sin at best.
Also, Protector's Strike > Power Attack on a scythe warrior because of its quicker activation. Since so much of the scythe's damage comes from the weapon rather than the +damage, it's more important to get a lot of attacks into as short a time period as possible. This is also why Mystic Sweep and Eremite's Attack are the most common attack skills in these sorts of builds.
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Well, first, I've been trying all the proposed changes to the build. Frenzy + SY didn't satisfy me at all ( It might just be my experience though). What you said about protector's being better than Power Attack I have to disagree: Power Attack provides a very decent bonus ( that applies everytime you hit, not like protector's) and only has 3 secs CD. You can say protector is usefull, I'm not putting that on doubt , but it¡s certainly not better than Power Attack. Anyway, you made a point there and I'll check that out to see how it works.
And yes, a bigger amount of hits is importatn, but what makes the diference with a scythe are the big hits that can get to 400 , and those come with the use of the skills, not with the white hits. Also , note that the Arpen of warriors is very different from Critical Hits of assas and is not just SY what makes a difference. Not only that , but the increased armor of the warrior makes him to be at a same level , but certainly not a bad version.
Tested 4 diferent variations on this build:
V1: Original build on the first post.
V2: Changed Burst for Frenzy and "I am unstoppable" for SY.
V3:Sames as V2 but changed Farmer's for Emerite's and Coounterattack for Protector's.
V4: Same as V1 but just with the changed attack skils as V3.
I tested all of them on 3 different timings: 20 secs / 30 secs / 1 Min.
V1: 2293 damage in 20 secs / 3812 in 30 secs / 6735 in 1 min.
V2: 1893 damage / 2972 damage / 5332 damage
V3: 2028 damage / 2743 damage / 5122 damage
V4: 1543 damage/ 3021 damage / 5398 damage
Note that, even thought the variations dealt a little less damage, they provided a better defense boost and V2 has proved herself to be a good agro controling build. Also, it is possible that my practice and knowledge on V1 may have buffed it's damage a bit too over the new ones I haven't been playing normally.
So to me the result would be something like: Run V1 for straight DPS , run V2-3 for Aggro control on hard to clean zones with much aoe and many melé though enemies (like Jotun Skullsmashers for example).
Will test Protector + PA + Some diferent stuff on it tonight. Thank you all for the sugestions as I'm learning some stuff outta them. I'm still prefering the original with a couple minor variations (but that's probably cause I like mor the way it's played or what ever).
I'll upload the screens soon as I'm currently having some trouble with my computer.
Last edited by Fjalar; Dec 01, 2010 at 02:07 PM // 14:07..
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Dec 09, 2010, 06:43 AM // 06:43
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#22
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Lion's Arch Merchant
Join Date: Jun 2005
Profession: W/
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Quote:
Originally Posted by reaper with no name
Also, Protector's Strike > Power Attack on a scythe warrior because of its quicker activation. Since so much of the scythe's damage comes from the weapon rather than the +damage, it's more important to get a lot of attacks into as short a time period as possible. This is also why Mystic Sweep and Eremite's Attack are the most common attack skills in these sorts of builds.
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Now, this isn't entirely true.
With 33% IAS, Mystic Sweep and Eremites activate in 0.375 seconds (correct me if I'm wrong). Protector's activates in 0.125 seconds. A normal attack takes 1.17 seconds.
Power Attack and Protector's recharges in 3 seconds, MS and EA recharge in 4 seconds.
You add up the numbers, and every 4 seconds you have:
PA + MS + EA + Normal
PS + EA + MS + 2xNormal
Now, PS is effectively a normal attack (when we're talking about enemy mobs), so the numbers really come down to 3xNormal vs PA+Normal.
The numbers get a lot more debatable there, because against high armour enemies Power Attack's +38 bonus comes after all the damage multipliers, so you could actually do more damage with just those two hits.
So yeah, basically it's all about preference.
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Dec 14, 2010, 04:08 AM // 04:08
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#23
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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I went back and did some more math to test your hypotheses. It turns out we're both right. It depends on the level of the enemies. Sometimes Power Attack is better, sometimes Protector's Strike is. In either case, however, the difference is minor.
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Dec 22, 2010, 03:20 AM // 03:20
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#24
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Why is wild blow not automatically on a scythe warrior's skillbar? With damage boosts, no need for adrenaline, and wild blow's unblockability/stance removal/auto critical and rather short cooldown, it's stupid not to run it.
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Dec 22, 2010, 03:21 AM // 03:21
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#25
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Lion's Arch Merchant
Join Date: May 2009
Guild: TGB
Profession: W/
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^Because of SY.
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Dec 22, 2010, 11:40 AM // 11:40
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#26
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Also, an 8 second recharge is unacceptably high for a build designed for spamming as many attack skills in as short a time as possible.
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