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Old Mar 22, 2011, 02:44 AM // 02:44   #1
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Default Warrior Tankyish Build

I'm running a kind of 7 hero team with four spikers. I am trying to work out a good build for my warrior that would allow me to survive about 5 - 10 secs against high end normal mode mobs. IAS doesn't seem to be enough unfortunately. The only thing that I would enjoy is having HB/WWA because MoP is fun.

I'm kind of thinking a build like HB, WWA, S&MS, IAS/Dolyak Signet, Endure pain, FGJ, and maybe EBSoH. I may toss in Signet of Stamina for extra health while I'm running in.

I am using tanking techniques like corner blocking to get the mobs at least into a semi-ball. I would like to get some skill suggestions since I have this problem where I can't really think of skills outside of the profession that I'm talking about or playing. Any skills suggestions are appreciated, flaming/trolling for my 7 hero team and play style is not.
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Old Mar 22, 2011, 04:46 AM // 04:46   #2
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I am not quite sure what areas you are tackling but I find Death's Charge invaluable, in the hands of a skilled baller, you can ball up all the ranged mobs, the death's charge into the thick of them and release the WWA + HB + MoP goodness, if you wait a bit before you spike you can usually get the melee mobs to join in.

The problem with Signet of Stamina is that it effectively mini spikes you once you attack.

Ex: If you have 500 HP, gain 300HP from Signet of Stamina, run in and ball enemies and sustain more then 500 damage, once you attack, signet of stamina will end, taking away your 300 health and leaving you at 1 HP (yikes!) Same goes for Endure Pain, however you can control EP a bit (I still do not recommend it for conventional play) I DO however recommend skills such as "I Am Unstoppable" and an IMS of choice, speed is what you are aiming for and these both mitigate the hits you take and your corner blocking/ balling speed. Bring a hero with Shield of Absorption for you so you can sustain a few more hits while in the ball.
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Old Mar 22, 2011, 05:34 AM // 05:34   #3
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i did ok with dolyak and endure pain
i played today with a overtanky build, but defy pain seems to work pretty well
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Old Mar 22, 2011, 09:00 AM // 09:00   #4
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Gah, what a waste of power and DPS when you decide to run tanking builds on your warrior....

Your job is to go in there, F*c* things up bad...REAL bad. Show them who's the boss!

Only a couple of skills, like IAU and Endure pain are sufficient to survive the 5-10s it takes for your heroes to catch up and heal. The rest of the bar should be PRO damage w/buffs.
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Old Mar 22, 2011, 10:19 AM // 10:19   #5
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I play in the same manner as you do, you may want to read my thread - http://www.guildwarsguru.com/forum/p...t10434178.html - and check out my vids on YouTube http://www.youtube.com/user/EFGJack for builds and visual tips
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Old Mar 23, 2011, 11:12 AM // 11:12   #6
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only "tanking" skill u need is IAU!.
beside the fact that warrior is dmg machine and using for tanking = reroll to WoW.
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Old Mar 24, 2011, 01:50 AM // 01:50   #7
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Um, some of you seem to misunderstand my playstyle. I am going to be balling mobs into a small space and letting other in my party do most of the killing, besides the WWA + HB + MoP nuke that I made apparent that I would enjoy doing.I am not going to be the one doing most of the damage to mobs, I actually find that 4 mesmers or something similiar does it much better and faster. I asked for constructive criticism, not immediate disdain of the non-meta style that apparently EFGJack and I use to play the game.

@Bandwagon, I realize that now. Signet of Stamina could be problematic. Thank you for the Death's Charge suggestion, I'll experiment with that a bit.

@EFGJack, Your thread is what actually gave me the idea to play like this. I haven't looked at it in a while because I like to come up with and play with my own teams and builds. Thank you for the inspiration though.
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Old Mar 28, 2011, 03:08 PM // 15:08   #8
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I don't think fixed HP increase is what you want. First of all because it's a static benefit, and you should go with something dynamic. Second, because once those skills end you basically spike yourself.

Go with stuff that reduces or limits incoming damage, increases armor, or provides increased health regeneration.
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Old Mar 28, 2011, 04:17 PM // 16:17   #9
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Quote:
Originally Posted by Urcscumug View Post
I don't think fixed HP increase is what you want. First of all because it's a static benefit, and you should go with something dynamic. Second, because once those skills end you basically spike yourself.

Go with stuff that reduces or limits incoming damage, increases armor, or provides increased health regeneration.
Mending, Dolyak signet & defy pain? It's like 2005! ;D Only thing one really needs is SOA x2 tbh
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Old Mar 28, 2011, 05:13 PM // 17:13   #10
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OP: have you considered Earth Prayers or Armor of Earth?
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Old Mar 28, 2011, 06:04 PM // 18:04   #11
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Micro PS.
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