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Old Mar 31, 2011, 07:39 PM // 19:39   #1
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Default 7H Player warrior bar.

Been working on MY bar as a warrior with my team. This is what I've got.

FGJ!
Frenzy
Warriors Endurance
Save yourselves!
Go for the eyes
YMLAD
Ebon Vanguard Battle standard of Honor
Fall back!

Ebsoh and Go for the eyes are to spike my minions DPS, of which I have 2 Minion Necro's.
Fall back is for just moving around, speeding things up.

I could be running a DPS build and bring orders, SoH etc etc, but since Melee heroes are very lackluster, I would be the only one benefitting from this, which is a huge waste. Since a warriors DPS isn't that great compared to say, my minion masters or mesmer aoe, I decided I'd just run support. I'm looking to maybe improve this. I feel this is the best direction I can go, but I'm not sure. Any help?
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Old Mar 31, 2011, 07:43 PM // 19:43   #2
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dont ever ever ever run frenzy.... ever

nuff said
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Old Mar 31, 2011, 07:46 PM // 19:46   #3
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Try this: OQASEZKTLO7gTNSiXFxgzkAA

For skill #8 try Flail or Enraging Charge. Berserker Stance might be ok too. Never Frenzy.
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Old Mar 31, 2011, 07:47 PM // 19:47   #4
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First off:
Frenzy w/ no cancel stance = probably a really bad idea.
Grab rush/flail over YMLaD unless you really need a KD.

I would suggest using at least 1 smite monk hero for SoH, like you suggested, it will boost your damage greatly. With him/her bring a few supports like Smite Hex, Condition, ect.
I'd probably grab a paragon, maybe a motigon or commandagon and bring a couple more physical supports like splinter(maybe x2 copies if you have a lot of minions).
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Old Mar 31, 2011, 07:48 PM // 19:48   #5
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-If you want FB it's better on a hero.
-If your running frenzy may want to consider slotting a cancel stance in.
-And a warrs DPS with all the available buffs is extremely strong, less so since the a-scan nerf however.

Edit: Ignore those saying "Never frenzy" its probably one of the better warr IAS considering you're not stupid with it.

Last edited by Outerworld; Mar 31, 2011 at 07:49 PM // 19:49.. Reason: extra bit
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Old Mar 31, 2011, 07:51 PM // 19:51   #6
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It's good to post your general hero bar also.

Even though you have two Minions, EBSoH may not be good.

Do you prefer axe/sword/hammer?

You should be DPS focused, as well as AoE.

Hundred blades/earthshaker/Triple Chop.

These elites combined with Strength of honor+14+splinter weapon wrecks pve. You say oh this only affects me my MM does more. Wrong, even if it is only on you you will far surpass your mesmers and necro.
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Old Mar 31, 2011, 08:04 PM // 20:04   #7
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Quote:
Originally Posted by Outerworld View Post
-If you want FB it's better on a hero.
-If your running frenzy may want to consider slotting a cancel stance in.
-And a warrs DPS with all the available buffs is extremely strong, less so since the a-scan nerf however.

Edit: Ignore those saying "Never frenzy" its probably one of the better warr IAS considering you're not stupid with it.


Frenzy is the best Warrior IAS as long as your not stupid. Outerworld is right. If I'm maintaining SY!, you think I'm worried about my HP in Frenzy? All my heroes have a shit ton of armor now, so heals come to me easy as pie, since the rest of my team hardly needs it. Flail is terrible, after you kill one mob, by the time you move to another, unless they are side by side, the battles over.

FB could go on a hero, I would have to shift around secondaries though.

Changing one character to a smiter monk for SoH would mean ditching an entire hero bar, which would hurt, a lot. I've done the whole SoH, Order, 100b, whirlwind, splinter, ascan before, and the damage is insane, but they also have to be pretty close. Two mesmer heroes are just as good, if not better at that kind of AoE dps, all the wile blinding and interupting, and it's a bigger AoE.

Doing the DPS buffs on the heroes simply takes too many slots, and restricts what you can do with your heroes. And it's barely worth it with only one Physical player, which means you want to bring a second, or third, and all the sudden you've crippled your bar.

I run
Healing Burst monk
2x Jagged Prot(not the same bars, but they both doing minion bombing and prots)
1xAoTL + Curses(Dark Fury, Blood Bond, Weaken Armor)
1 Panic
1 Ineptitude
1 Spirit Spammer+Splinter

I could fit Fall back on my Spirit Spammer fairly easy, since she doesn't have any secondary skills, I would just have to drop something. That could free up one slot. Maybe a cancel stance, I'm not sure.

Most of my DPS comes from either the two Mesmers who both run a great deal of AoE armor ignoring damage and my three Minion Masters, who, besides each running roughly 10 minions at any time, are constantly Minion Bombing, and are getting buffed from Go for the Eyes, Weaken Armor, and Ebsoh. The Spirit spammer is also DPS, but more so single damage. After the AoE damage from the mesmers spikes any groups, all the minions finish up any single mobs very quickly.

Anyways, thats just a rundown for those that asked.

If I drop FB for a Cancel stance? Any opinion? Or maybe an opinion on a better IAS? But not Flail, flail is terrible.
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Old Mar 31, 2011, 08:08 PM // 20:08   #8
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W/A Endurance Daggers - Google it or use your imagination. [Link]
W/D Endurance Scythe - Google it or use your imagination. [Link]
W/Any Endurance Axe - Google it or use your imagination. [Link]
W/Any Earth Shaker - Google it or use your imagination. [Link]
W/P Dragon Slash - Google it or use your imagination. [Link]

Those are the five builds I run in PvE with my heroes, all are used at different times and all have different play-styles associated with them. You can also get creative and play whatever you want, I have something like 30 Variants Alone for the W/D Enduring Scythe and a few hundred other builds just for my Warrior that I'm always experimenting with.

Here's a post I made in a similar topic Yesterday, no point re-writing what I think works best with Warrior Players. [Post URL]
Quote:
1 x Me W/D Enduring Scythe, Enduring Daggers or Enduring axe + SY! Spam.
2 x Necro (Jagged or AoTL Bomber, Xinrae / Rit SoLS Heals)
2 x Mesmer (Inep, Panic)
2 x Rit (SoS and SoGM)
1 x Monk (Healing Burst + Hex / Cond Removal)

[Snip]

I personally have tried Discord, Sabway + Spirits + Mesmer, and everything in between and this is what I've personally grown to love. I VQ, HM Mission, etc with it. Just the other week I did all of HM Factions without a single death in my whole party. I'm starting to think I have to much defense though. Both SoS / SoGM Carry Spirit Light which is a massive heal that has no downsides for them, combined with my Xinrae and the fact that both Mesmers have Paragon Supportive skills, combined with SY! and the fact that my bomber has Aegis + Protective Spirit and I think the Healing Burst could be worked into a RoJ or SoJ with Melee Buffs + Condition / Hex Removal.

6 x Interrupt (2 Monk, 2 per Mesmer)
3 x AoE Interrupt (Panic)
2 x Melee Hate (Ineptitude, Wandering)
1 x +100 AoE Armor (Save Yourselves!)
21 x Bodies (Minions + Spirits + EVAS)
1 x AoE Melee Damage
2 x AoE Explosion (Death Nova, Putrid Bile, Ancestors Rage)
4 x Big Heals (Spirit Light x 3, Healing Burst x 1)
3 x AoE Heals (Healing Burst, Heavens Delight, Protective Was Kaolai)
2 x Maximum Damage Reduction (Protective Spirit, Xinraes Weapon)
3 x Pre-Prot (SoA, Protective Spirit, Weapon of Warding)
2 x Party-Wide Melee Hate (Aegis on Bomber, Displacement on SoGM)
4 x Conditions (Cracked Armor, Deep Wound, Poison, Burning [Spirit Burn]
3 x Hex Removal (Shatter on Mesmers, Cure hex on monk)
2 x Condition Removal (Mend Body + Soul and Spotless Soul)
1 x Mass Enchant Stripping (Envenom Enchants)
1 x Painful Bond (Spirits destroy everything in sight)
10 x Spirits (SoS = 3, Bloodsong, Pain, Shadowsong, Disenchantment, Anguish, Displacement, Life on Xinraes)
1 x Splinter Weapon (Added to W/A or W/Any Enduring Daggers / Axe)
2 x Resurrection Skills (Flesh of My Flesh and Death Pact Signet but nothing ever dies so I'm starting to wonder if it's even worth it, I have like 100 Rez Scrolls anyway).


Yawn @ PvE. I sometimes think removing the SoGM would be worth it to add an AoG Dervish but then I think "Why Bother". Siege Turtle Summoning Stones + Blue / Red Rock Candie and Con's when I need them makes PvE a joke.
Now before I leave this topic I feel I need to mention something, Teams of 7H + Players should be formed up to compliment your play-style. Being a longtime MMO player I've grown comfortable with heavily defensive builds that also utilized large amounts of healing from various sources. Some people however enjoy being more Offensive or prefer an even amount of both you really need to customize your builds.

Last edited by Sir Baddock; Mar 31, 2011 at 08:14 PM // 20:14..
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Old Mar 31, 2011, 08:56 PM // 20:56   #9
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Quote:
Originally Posted by Sir Baddock View Post
W/A Endurance Daggers - Google it or use your imagination. [Link]
W/D Endurance Scythe - Google it or use your imagination. [Link]
W/Any Endurance Axe - Google it or use your imagination. [Link]
W/Any Earth Shaker - Google it or use your imagination. [Link]
W/P Dragon Slash - Google it or use your imagination. [Link]

Those are the five builds I run in PvE with my heroes, all are used at different times and all have different play-styles associated with them. You can also get creative and play whatever you want, I have something like 30 Variants Alone for the W/D Enduring Scythe and a few hundred other builds just for my Warrior that I'm always experimenting with.

Here's a post I made in a similar topic Yesterday, no point re-writing what I think works best with Warrior Players. [Post URL]
Now before I leave this topic I feel I need to mention something, Teams of 7H + Players should be formed up to compliment your play-style. Being a longtime MMO player I've grown comfortable with heavily defensive builds that also utilized large amounts of healing from various sources. Some people however enjoy being more Offensive or prefer an even amount of both you really need to customize your builds.

I'm aware of all these builds.

My team build is nearly the same as yours, expert your focusing on doing alright DPS to one mob, while I'm buffing my entire party.
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Old Mar 31, 2011, 09:08 PM // 21:08   #10
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Quote:
Originally Posted by HotSoup View Post
Frenzy is the best Warrior IAS
Agreed, don't listen to these monkeys, make sure you have prot though, because sometimes concentrated healing doesn't do the kind of justice that one well timed prot can give you.


Quote:
FB could go on a hero, I would have to shift around secondaries though.
all it takes is 9-10 points in Command for 1-2 heroes (depending on how much uptime you want), your hero team doesn't lose much.

Quote:
Changing one character to a smiter monk for SoH would mean ditching an entire hero bar, which would hurt, a lot.
Just add 7-9 pts in smiting prayers on a random hero bar, stick maybe 1-2 e management tools depending on how hectic skill usage is (or none at all if its a N/) and you have your hero granting the team +10-17 damage on each swing you make for 1 energy every 3 seconds.

Quote:
Doing the DPS buffs on the heroes simply takes too many slots, and restricts what you can do with your heroes. And it's barely worth it with only one Physical player, which means you want to bring a second, or third, and all the sudden you've crippled your bar.
If your running 2 human frontline, then yeah, orders is awesome, otherwise I agree, ditch it for other options. But upgrading the frontline is often the most efficent use of skills that a hero can use, furthermore the bonus is granted to the player, so the player can choose where to swing the damage as a pose to leaving it to the AI.

Quote:
I run
Healing Burst monk
2x Jagged Prot(not the same bars, but they both doing minion bombing and prots)
1xAoTL + Curses(Dark Fury, Blood Bond, Weaken Armor)
1 Panic
1 Ineptitude
1 Spirit Spammer+Splinter
Unless you dealing with an area with A LOT of corpses (more red dots than you can shake a stick at) your wasting bar space on a 3 MM midline, bring 1, maybe 2 MMs (depending on the area). Running dedicated Curses racks up more damage (especially if you don't mind microing MoP). In either case, becuase of SR, your necros are the first place to add utility attribute splits into your team build without sacrificing bar compression.

If you do decide to run more then 1 MM, bring Bone Fiends, yes they are expensive, but they won't Body block each other, and attack faster.


Quote:
If I drop FB for a Cancel stance? Any opinion? Or maybe an opinion on a better IAS? But not Flail, flail is terrible.
Drop FB, grab Rush, cheap easily recharged stance that doubles as situationally useful IMS, otherwise grab Drunken Master + booze and forget frenzy altogether.
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Old Mar 31, 2011, 09:12 PM // 21:12   #11
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Your ranged heroes cannot output as much DPS as you, as much as possible they should be handling the support, even if it's supporting minions. The only buff a hero can't run is Battle Standard, and that's fairly easy to fit into any warrior build. Mesmers are great, and yes orders is questionable for 1 warrior. But I'd still sneak Strength of Honor in somewhere, doesn't even have to be a full smiter build. Fall back can go on necros, it's particularly helpful so your poor MM and his minions can keep pace with the party, and curses will do a ton more for buffing minions damage than GftE. You can also "support" more by running earthshaker, alot more KDs than YMLAD will produce, same rationale with dragonslash/brawling headbutt that will make SY more consistent.

But if you REALLY want to push minion damage.... Volfen blessing.

Last edited by FoxBat; Mar 31, 2011 at 09:39 PM // 21:39..
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Old Mar 31, 2011, 09:27 PM // 21:27   #12
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Two of the MM's are Jagged bones, so they are, for the most part, self sustaining, and don't require a lot of corpses. I am still on the fence if the 3rd MM is worth it. But two is deffinatly sustainable in most areas with Jagged Bones.

The problem with adding SoH to a bar is not just that I'm dedicating 7-8 attr points, but that I need a Monk secondary.
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Old Apr 02, 2011, 01:28 AM // 01:28   #13
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Running earth shaker gives you a lot of options for support while still letting you deal decent damage through renewing smash. Knocking down a cluster of foes is as good as party support gets.

SoH is well worth it, you can also slot hex and condi removal on the bar with some extra damage, and JesusBeam coupled with earth shaker makes for very dead mobs.

On the other hand my playstyle is a lot different from yours, I hate minions and stuff that slows down the heroes like death nova does.
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