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Old Mar 13, 2011, 12:18 AM // 00:18   #1
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Default Considerations to increase DPS

Hi, I recently just started a Warrior and decided that I would try out some different builds. For the time being, I'm just breezing through general PvE with my 7 heroes and nothing is too incredibly difficult. However, my build is rather rubbish and I was looking for ways to increase my DPS.

Right now, I'm running a tiny variation of WE Axe, but I'm not sure if I should keep going WE axe, or if I should go Hundred Blades, or WE Daggers.

I've heard that WE Daggers >WE Scythe> D Slash > WE Axe > Hundred Blades

But, as a Warrior Primary, should I use daggers? Or should I go D Slash with a Sword and swap between Hundred Blades? I'm not really a fan of WE Axe because it generally gets repetitive and boring. "FGJ, Enraged Charge, Cyclone, Whirlwind, SY!, Power Attack, Cyclone, etc..."
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Old Mar 13, 2011, 01:24 AM // 01:24   #2
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Well, I'm an axe guy. Repetitive, boring, and efficient! But I've tried the others. Hammer can liven things up a bit.

Warrior with high strength can also chunk spears with good results. Stunning Strike is a good spear elite since stunning is always good! Plus there are times when you want to be at range.

Warrior is very versatile and you have to find out what is fun and effective for you.
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Old Mar 13, 2011, 01:29 AM // 01:29   #3
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hundred blades and dragon slash are even more mindless than we axe

dragon slash
enraging charge, fgj, flail, hit, slash, slash, slash, slash, slash, slash....
you can throw in a few sy's and headbutts, but its pretty much the same

i actually find w/d to be most fun because you actually have actually position enemeies so you can hit three with one swing

earth shaker is also fun if you have like an roj on your team,
as soon as you see it go off, earth shaker>deep wound>yeti
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Old Mar 13, 2011, 03:46 AM // 03:46   #4
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Unfortunately, this is something you have to answer for yourself. Try all three and experiment a little.
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Old Mar 13, 2011, 06:56 AM // 06:56   #5
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I've been feeling the same boringness on my warrior.

I went with Wastrel's Warrior: Hundred blades and whirlwind with a zealous hilt; Wastrel's demise and Wastrel's worry, and unnatural signet.

I stacked on radiant insignias and attunement runes with a domination offhand for a total of 55 energy.

It's a fun build that's mixing things up a bit.

Last edited by domidizzle; Mar 13, 2011 at 07:00 AM // 07:00..
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Old Mar 13, 2011, 04:42 PM // 16:42   #6
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^Warrior may not be your playstyle >.<

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Old Mar 13, 2011, 05:03 PM // 17:03   #7
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Originally Posted by Haggis of Doom View Post
^Warrior may not be your playstyle >.<


Haha,

If I could throw on mending I would probably cause tyria to implode.
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Old Mar 15, 2011, 03:42 AM // 03:42   #8
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Quote:
Originally Posted by Mr Decembe R View Post
Hi, I recently just started a Warrior and decided that I would try out some different builds. For the time being, I'm just breezing through general PvE with my 7 heroes and nothing is too incredibly difficult. However, my build is rather rubbish and I was looking for ways to increase my DPS.

Right now, I'm running a tiny variation of WE Axe, but I'm not sure if I should keep going WE axe, or if I should go Hundred Blades, or WE Daggers.

I've heard that WE Daggers >WE Scythe> D Slash > WE Axe > Hundred Blades

But, as a Warrior Primary, should I use daggers? Or should I go D Slash with a Sword and swap between Hundred Blades? I'm not really a fan of WE Axe because it generally gets repetitive and boring. "FGJ, Enraged Charge, Cyclone, Whirlwind, SY!, Power Attack, Cyclone, etc..."
I also run WE daggers. The armor ignoring damage is high. If you want to match with axes, use skills to capitalize on advantages - strength of honor foe example is awesome. Have a hench carry it , or do it yourself. I prefer taking it myself because hero's don't maintain it, and don't always cast it in time during a fight - so they're wasting time and energy during the fight. besides, with WE, you can handle energy drain better.

Blossom is +80 damage for daggers. Consider power+prot strike with strength of honor - that's close to the same damage, minus aoe. Dismember is a big asset for an axe bar. I normally take some kd as well. You move like a dwarf and dwarven headbutt. WE and fast attacks fuel both, and you can really put a key enemy out of commission using them.

D slash is great till you miss. If everything is dead by the time it's ready/ready again you're left feeling like a tool though.
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Old Mar 15, 2011, 03:50 AM // 03:50   #9
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Quote:
Originally Posted by Beomagi View Post
I also run WE daggers. The armor ignoring damage is high. If you want to match with axes, use skills to capitalize on advantages - strength of honor foe example is awesome. Have a hench carry it , or do it yourself. I prefer taking it myself because hero's don't maintain it, and don't always cast it in time during a fight - so they're wasting time and energy during the fight. besides, with WE, you can handle energy drain better.
Uh... disable it and force cast it. They maintain it then. SoH belongs on a midliner.
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Old Mar 15, 2011, 06:18 PM // 18:18   #10
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Quote:
Originally Posted by Beomagi View Post
I also run WE daggers. The armor ignoring damage is high. If you want to match with axes, use skills to capitalize on advantages - strength of honor foe example is awesome. Have a hench carry it , or do it yourself. I prefer taking it myself because hero's don't maintain it, and don't always cast it in time during a fight - so they're wasting time and energy during the fight. besides, with WE, you can handle energy drain better.
As Marty said. If you disable it they wont cancel it.
Also....You take SoH yourself? On a W/A? Good one.

~A Leprechaun~
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Old Mar 16, 2011, 02:21 AM // 02:21   #11
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As Marty said. If you disable it they wont cancel it.
Also....You take SoH yourself? On a W/A? Good one.

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No - what gave you that idea? If I'm going axes I take it. What are you running for your smiter to mitigate the energy regen loss - assuming you are taking a smiter?
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Old Mar 16, 2011, 02:38 AM // 02:38   #12
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Originally Posted by Beomagi View Post
No - what gave you that idea? If I'm going axes I take it. What are you running for your smiter to mitigate the energy regen loss - assuming you are taking a smiter?
Smiter can take some Inspiration spells and Castigation Signet, and they'll do just fine. I run one with...

RoJ, SoH, Judge's Insight, Smite Hex, Smite Condition, Power Drain, Waste Not Want Not, Smiter's Boon

The other option is to run it on a SoS Rit Hero with Spirit Syphon.

Never take SoH on your Warrior though. It'd be a total waste of points that could go into Axe or Strength.
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Old Mar 16, 2011, 02:48 AM // 02:48   #13
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Smiter can take some Inspiration spells and Castigation Signet, and they'll do just fine. I run one with...

RoJ, SoH, Judge's Insight, Smite Hex, Smite Condition, Power Drain, Waste Not Want Not, Smiter's Boon

The other option is to run it on a SoS Rit Hero with Spirit Syphon.

Never take SoH on your Warrior though. It'd be a total waste of points that could go into Axe or Strength.
I've tried similar setups, but found my smiters running low - especially during multi-mob pulls.

Do you really think -1 str and -2 axe makes that much difference?
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Old Mar 16, 2011, 05:55 AM // 05:55   #14
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It doesn't make a difference if you herohench everything and don't care about efficiency, killingspeed etc. I would like to use my meleele as an example but actually, my ele, as an axe ele, does more damage than that same ele as a caster... but nvm.

Focus on what you're good at. Warrior has armor and a big axe. He's good at giving and taking damage.
Taking attribute points away from something you're good at and investing it into something you're bad or mediocre at will shift your position from pure warrior to something not so pure.
While you may in fact deal more damage, you're better off letting someone who is good at giving these buffs, give these buffs.

You'll be investing points just for that skill while my rit invests the points for 3 skills:

Signet of Spirits
Splinter Weapon
Ancestors' Rage
Spirit Siphon
Smite Condition
Smite Hex
Strength of Honor
Flesh of My Flesh
12 Smiting Prayers, 12 Channeling Magic, 3 Restoration Magic

(note that I have zero experience with ritualists so build may be poop)

One could consider it skill economics. The most efficient allocation of resources (skills).
Those smiting points are used more efficiently on a midliner.

So while it may not make that much of a big difference when looking at the warrior bar individually. (debatable) But on the team build level it does.
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Old Mar 16, 2011, 06:27 AM // 06:27   #15
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Originally Posted by Beomagi View Post
I've tried similar setups, but found my smiters running low - especially during multi-mob pulls.

Do you really think -1 str and -2 axe makes that much difference?
For a level 10 SoH? Actually, yes it will. The Axe and Str alone is about -3 base damage (not too much), and the difference between a level 14 SoH is another -6 damage.

Then there's the fact that you can't run as many high energy skills (like EBSoH and YMLAD!) while maintaining an enchantment (assuming you're WE Axing), and the fact that you're sacrificing a skill slot that could be another damage booster...

Like I've said before, in a H/H (or just straight Hero) team, the highest DPS machine is you. Maximize your own skill bar before worrying about saving a Hero's. And, if you run smite on a hero, you can throw in Judge's Insight too, which is even better.
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Old Mar 16, 2011, 07:15 AM // 07:15   #16
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If you're really concerned about energy, run a Necro smiter.

8+1+1 SR
12 Smite
10 Prot

RoJ
Smite Hex
Smite Condition
Prot Spirit
<optional>
JI
SoLS
SoH

Alternatively, you can run whatever else you like instead of prot; there's lots of energy. If you want to try a physical based team, you could throw in Dark Fury and Blood Bond (energy will be fine assuming you're dropping JI due to undesirable damage type conversion). There are better options (I haven't looked into it much, tbh), but it's a nice compression for 6 man areas.
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Old Mar 16, 2011, 06:00 PM // 18:00   #17
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Quote:
Originally Posted by Beomagi View Post
No - what gave you that idea? If I'm going axes I take it. What are you running for your smiter to mitigate the energy regen loss - assuming you are taking a smiter?
Lol, sorry, brain-fart.

~A Leprechaun~
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Old Mar 31, 2011, 03:08 PM // 15:08   #18
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I've been giving it another chance using inspiration interrupts to supply SOH.
It does work well, with the secondary advantage of course of interrupting enemies to protect the team.

What's your take on using conjures though? too long a downtime if removed?

Thanks,
Beomagi

Quote:
Originally Posted by Marty Silverblade View Post
If you're really concerned about energy, run a Necro smiter.

8+1+1 SR
12 Smite
10 Prot

RoJ
Smite Hex
Smite Condition
Prot Spirit
<optional>
JI
SoLS
SoH

Alternatively, you can run whatever else you like instead of prot; there's lots of energy. If you want to try a physical based team, you could throw in Dark Fury and Blood Bond (energy will be fine assuming you're dropping JI due to undesirable damage type conversion). There are better options (I haven't looked into it much, tbh), but it's a nice compression for 6 man areas.
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Old Apr 02, 2011, 05:28 PM // 17:28   #19
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soh isnt too bad to take, with hardmode and higher armour the base damage drops alot, so a armour ignoring +16~ per hit is pretty decent, but it really depends how energy depenant your build is.

gole>cunjure>ebsoh might be a good way todo conjures
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