Aug 02, 2011, 04:06 AM // 04:06
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#1
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Krytan Explorer
Join Date: Dec 2006
Location: Texas
Guild: [clap]
Profession: E/
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Warriors seem obsolete?
I can't do anything on my warrior anymore in PvE. By the time I get to anything it's mostly dead, or I'm blinded/crippled/opponent is in whirling defence or some stance. And if either of those 2 situations isn't the situation, then I do less damage then just about any other class. Only thing good to run on a war anymore is ES. And there is no good IAS anymore, flail gets kited in HM, frenzy gets owned in HM, flurry you do even less damage and more energy, and tigers stance is just awful.
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Aug 02, 2011, 05:01 AM // 05:01
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#2
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Ascalonian Squire
Join Date: Nov 2010
Profession: W/
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Use asuran scan or wild blow or have a party with heavy condition removal (spotless soul, mend body and soul). Use flail as your IAS but bring an IMS (enraging charge, dash) to cancel out and for increased mobility to get into the fray before your group. There are a solid number of warrior builds that can accommodate these requirements and you can indeed be successful in general PvE especially if you can make the small changes to your build necessary to adapt to particular areas.
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Aug 02, 2011, 05:22 AM // 05:22
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#3
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Krytan Explorer
Join Date: Oct 2007
Location: Riding the spiral
Profession: W/
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As Cali said, just use counters for whatever you run into. If you're really worried about IAS, then I'd recommend dash since it has a quicker recharge and gives a bigger speed boost (albeit for a much shorter duration), or if you're desperate, use red rock candies. Non removable 33% IAS and IMS can help immensely in HM--just be careful with the speed boost and charging into mobs pre-emptively, give your team time to catch up and give you the support you need.
Also, ES isn't the only decent build to run on a warrior, not by a mile. It is pretty friggin awesome, but there are other builds. Hundred Blades, Dragon Slash, and probably a decent axe build or two you could use. Sure warriors might not be incredibly, game-breaking imbalanced as mesmers and rits are, but you can still most certainly play and have some fun.
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Aug 02, 2011, 05:35 AM // 05:35
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#4
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Shrimz, like Califorun says. N/Rit per Sabway and also add Recovery to the build. Helps a lot with conditions.
But to really put an end to conditions and turn into super warrior, include a Dervish with Avatar of Melandru to fight beside you. Go read the specs on Avatar of Melandru! Stick some flash enchantments on the Dervish, something to take them off, include some adrenaline skills on the Dervish. Sandstorm is always good. As is the IAS. Magicaboola!
Warriors and Dervishes they go together because they complement each other! Here is a Dervish build I use with Melonni for an example.
With this uber gal alongside, everything just dies! In heavy hex areas include hex smiting and hex removal on other heroes. You are good to go.
12 Scythe
12 Earth
12 Mysticism
4 Wind
Aura Slicer
Heart of Fury
Mystic Sandstorm
Avatar of Melandru
Armor of Sanctity
Dust Cloak
Staggering Force
Pious Assault
Zealous Scythe if you can find one.
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Aug 02, 2011, 07:04 AM // 07:04
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#5
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Academy Page
Join Date: Sep 2010
Guild: [HiDE] [ToA]
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If you really want to play a Warrior in PvE, get a few more chars and join a good balanced guild, one that actually does balanced DoA or Urgoz/Deep.
Or run sabway and watch things blow up. i have 9 heroes, and my warrior can still roll alot of things my sin cant.
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Aug 02, 2011, 07:23 AM // 07:23
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#6
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Frost Gate Guardian
Join Date: Jan 2010
Location: Finland
Guild: Victory is a four letter word [quit]
Profession: W/
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Bring condition removal?
And not all mobs have stances which block your attacks. Actually only few (rangers) have them.
With my Warrior, i keep my job to get enemies kd'd most of the time with ES and spam Save Yourselves, damage is dealed by heroes
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Aug 02, 2011, 08:04 AM // 08:04
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#7
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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For me my warrior is still one of my favorites, but I sometimes feel like Anet hates melee for some reason. There is no other class punished so hard in the game for being itself.
You need all kinds of condition removal, hex removal, stance ending, anti block(thank you for Asuran scan)and what not to have fun with it.
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Aug 02, 2011, 10:00 PM // 22:00
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#8
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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Quote:
Originally Posted by Shrimz
I can't do anything on my warrior anymore in PvE. By the time I get to anything it's mostly dead, or I'm blinded/crippled/opponent is in whirling defence or some stance. And if either of those 2 situations isn't the situation, then I do less damage then just about any other class. Only thing good to run on a war anymore is ES. And there is no good IAS anymore, flail gets kited in HM, frenzy gets owned in HM, flurry you do even less damage and more energy, and tigers stance is just awful.
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Charging Strike and Flail. It's like playing pinball with a bomb.
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Aug 03, 2011, 12:46 AM // 00:46
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#9
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Krytan Explorer
Join Date: Dec 2006
Location: Texas
Guild: [clap]
Profession: E/
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Quote:
Originally Posted by Mortal Amongst Mere Gods
As Cali said, just use counters for whatever you run into. If you're really worried about IAS, then I'd recommend dash since it has a quicker recharge and gives a bigger speed boost (albeit for a much shorter duration), or if you're desperate, use red rock candies. Non removable 33% IAS and IMS can help immensely in HM--just be careful with the speed boost and charging into mobs pre-emptively, give your team time to catch up and give you the support you need.
Also, ES isn't the only decent build to run on a warrior, not by a mile. It is pretty friggin awesome, but there are other builds. Hundred Blades, Dragon Slash, and probably a decent axe build or two you could use. Sure warriors might not be incredibly, game-breaking imbalanced as mesmers and rits are, but you can still most certainly play and have some fun.
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HB is pretty fun, Dslash is alright but is really only useful for SY!. WE axe is alright but not as effective as Dslash.
I don't have enough energy to dash out of flail everytime something kites me or dies.
I just feel like the war is so underpowered nowadays because everyone blows up in 1/2 a second before I can even get to my target.
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Aug 03, 2011, 02:47 AM // 02:47
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#10
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Death's charge ahead of everyone and get stuff balled on you. Trying to chase spread out balanced teams is a losing game anymore.
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Aug 03, 2011, 09:05 AM // 09:05
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#11
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Quote:
Originally Posted by Shrimz
I just feel like the war is so underpowered nowadays because everyone blows up in 1/2 a second before I can even get to my target.
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That would mean other classes are overpowered, not that the Warr is underpowered though tbh there is little difference between Warrs and Dervs in PvE (Yes I know PvP Dervs are broken).
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Aug 06, 2011, 12:47 PM // 12:47
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#12
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Ascalonian Squire
Join Date: Aug 2011
Guild: Rewritten Remnants
Profession: A/
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Quote:
Originally Posted by Shrimz
HB is pretty fun, Dslash is alright but is really only useful for SY!. WE axe is alright but not as effective as Dslash.
I don't have enough energy to dash out of flail everytime something kites me or dies.
I just feel like the war is so underpowered nowadays because everyone blows up in 1/2 a second before I can even get to my target.
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Well i could think up of a few ideas
Maybe try something different like
Warrior's Endurance
W/Rt
Sundering weapon and body blow makes a great deep wound combo and damage spike.
W/E
Pressure your target(s) with Mark of Rodgort while spamming Power Attack and conjure flame on you.
W/Mo
Another idea is to buff yourself with Strength of Honor- Combine that with a KD and Holy Strike and/or Stonesoul Strike to get that extra damage out - Paladin style! xD
Perhaps even use Headbutt and Plague touch to daze an ele or mes who's annoying your team.
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Aug 08, 2011, 10:34 AM // 10:34
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#13
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Frost Gate Guardian
Join Date: May 2005
Location: IGN: Beef Ramen
Guild: IGN: Beef Ramen
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Quote:
Originally Posted by aspi
For me my warrior is still one of my favorites, but I sometimes feel like Anet hates melee for some reason. There is no other class punished so hard in the game for being itself.
You need all kinds of condition removal, hex removal, stance ending, anti block(thank you for Asuran scan)and what not to have fun with it.
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i feel the same way even though i dont' struggle during pve w/ my warrior, but base on my overview of all the classes, melees in general, but warrior gets shafted while castors is so forgiving.
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Aug 09, 2011, 05:58 PM // 17:58
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#14
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Krytan Explorer
Join Date: May 2005
Location: Ohio
Guild: Archons Ascendant [Arch] - Leader
Profession: W/
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"By the time I get to anything it's mostly dead" <-- Uhhh why are you complaining about that? If my pick-up groups were usually that competent I'd be pretty happy and take some... interesting builds along.
Sure there are melee-hoser skills out there, but practically speaking in PVE that's not that big a deal. 95% of the time you're beating face and the other 5% you rely on the rest of your party to bring the pain because you've got blind or Empathy or SS on ya and nobody can remove it. In the long run it's a wash if you pay attention to your status and don't waste energy on spamming Power Attack when it will never connect or when you deal 45+ dmg to yourself and others with it.
EDIT: I also want to point something out to those that complain about warriors getting unfair treatment. Warriors (and Paragons) have the inherent advantage of being the most effective with zero skill usage of all the professions. The high armor and the high-damage weapons means that the warrior can add value with zero skills on the bar. In other words, you start off with a little extra power that the other professions then need skills / abilities to catch up with. In my extended experience playing a warrior, I've not found that I am treated unfairly in any way by the game (by players, sure heh).
Last edited by Sciros Darkblade; Aug 15, 2011 at 09:05 PM // 21:05..
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Aug 18, 2011, 11:34 PM // 23:34
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#15
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Jungle Guide
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Any class with renewing smash can't possibly be underpowered.
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Aug 25, 2011, 01:52 PM // 13:52
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#16
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Pre-Searing Cadet
Join Date: Mar 2011
Location: Florida
Guild: [HEAT]
Profession: W/P
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Aug 26, 2011, 08:51 AM // 08:51
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#17
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Forge Runner
Join Date: Jun 2005
Profession: W/
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Quote:
Originally Posted by skyline4400
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That's a paragon, not a warrior.
Surely in PvE, especially high-end, warriors will not be the main damage dealer (unless you try some gimmicky builds). You can, however, add a great amount of utility to your team, with KD's, deep wound, body-blocking, ... at your disposal.
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Aug 26, 2011, 09:33 AM // 09:33
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#18
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Ascalonian Squire
Join Date: Mar 2011
Location: Earth
Guild: [DH]
Profession: W/
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That build can be run on a Warrior also. I often run Spear builds for fun on my Warrior for something a little different.
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Aug 26, 2011, 08:33 PM // 20:33
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#19
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Pre-Searing Cadet
Join Date: Mar 2011
Location: Florida
Guild: [HEAT]
Profession: W/P
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Quote:
Originally Posted by RotteN
That's a paragon, not a warrior.
Surely in PvE, especially high-end, warriors will not be the main damage dealer (unless you try some gimmicky builds). You can, however, add a great amount of utility to your team, with KD's, deep wound, body-blocking, ... at your disposal.
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This is a WARRIOR. learn to use your secondary classes.
Some monsters dont get KD, Minions Body Block Better. Deep Wound can be applied @ a distance. and Condition spamming @ range seems like a lot better of an idea than making myself susceptible to not only Spells and arrows, but also other melee.
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Aug 30, 2011, 11:20 AM // 11:20
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#20
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Academy Page
Join Date: Sep 2005
Guild: Get At Me Bro [inMe]
Profession: W/
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Quote:
Originally Posted by skyline4400
This is a WARRIOR. learn to use your secondary classes.
Some monsters dont get KD, Minions Body Block Better. Deep Wound can be applied @ a distance. and Condition spamming @ range seems like a lot better of an idea than making myself susceptible to not only Spells and arrows, but also other melee.
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If you did enough damage, none of this would even matter.
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