Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Warrior

Notices

Reply
 
Thread Tools Display Modes
Old Jan 28, 2012, 04:37 PM // 16:37   #1
Academy Page
 
Join Date: Jan 2012
Location: Hell
Profession: Rt/
Advertisement

Disable Ads
Default Warrior 1h + Shield damage really low?

My level 20 Warrior is just did regular Sunjiang District as Swordsmanship/Tactics and was auto attacking for 2-3 damage. He has 10 Swordsmanship, and a max damage sword with reqs met. Sun and Moon Slash was hitting for 9 damage each swing.

Are Warriors with shields damage really this low? Or am I doing something really wrong?
Inferos is offline   Reply With Quote
Old Jan 28, 2012, 04:47 PM // 16:47   #2
Academy Page
 
Age Of The Poon's Avatar
 
Join Date: Sep 2006
Profession: A/
Default

You should be hitting much harder than that, are you sure you didn't skill into axe or hammer mastery by any chance? You're hitting about the same as if you had 0 skill point in swords. Mind showing a picture of your skill build and weapon?
Age Of The Poon is offline   Reply With Quote
Old Jan 28, 2012, 04:56 PM // 16:56   #3
Academy Page
 
Join Date: Jan 2012
Location: Hell
Profession: Rt/
Default

Quote:
Originally Posted by Age Of The Poon View Post
You should be hitting much harder than that, are you sure you didn't skill into axe or hammer mastery by any chance? You're hitting about the same as if you had 0 skill point in swords. Mind showing a picture of your skill build and weapon?
10 Swordsmanship, 10 Tactics, 9 Protection Prayers

r8 Butterfly Sword 14-21 Damage +20% Damage Customized

Balanced Stance
Drunken Blow
Sun and Moon Slash
Save Yourselves!
Sever Artery
Gash
Protective Spirit
Mend Ailment

Doubt thats a typical build, but haven't grabbed any Elite skills yet, and had to take Protective Spirit because my armor is lacking and 2 elementalist mobs would 100%->0% me instantly haha

Last edited by Inferos; Jan 28, 2012 at 05:04 PM // 17:04..
Inferos is offline   Reply With Quote
Old Jan 28, 2012, 05:20 PM // 17:20   #4
Lion's Arch Merchant
 
Join Date: May 2009
Guild: TGB
Profession: W/
Default

Probably under Weakness/hitting a well-protted foe. If you are sure your weapon mastery is the good one, that is.
Haggis of Doom is offline   Reply With Quote
Old Jan 28, 2012, 05:20 PM // 17:20   #5
Lion's Arch Merchant
 
loopysnoopy's Avatar
 
Join Date: Jun 2010
Location: England
Guild: The Ministery Of Cookies (MC)
Profession: W/Mo
Default

your sword isnt max damage as you say it might have the 20% customized but for max stats on a sword it should be 15-22

I'm a bit puzzled to why your hitting so low my warrior in nm and hm has no troubles hitting over 80 on his own with out no help from heroes
loopysnoopy is offline   Reply With Quote
Old Jan 28, 2012, 05:58 PM // 17:58   #6
Frost Gate Guardian
 
Join Date: Apr 2006
Guild: SaGa
Profession: N/
Default

I doubt it being a non max sword by one point from min and max damage is gonna make a big difference.
Maybe you were under the effects of weakness (as has been said before).
And I don't own a warrior, so wouldn't know if the armor penetration is a big deal, but some speccing into strength might help.
drowze is offline   Reply With Quote
Old Jan 28, 2012, 06:54 PM // 18:54   #7
Jungle Guide
 
Star_Jewel's Avatar
 
Join Date: Mar 2010
Location: Denizen of Tyria since Feb. 2009
Default

Take the boat to Great Temple of Balthazar and walk out to Isle of the Nameless. Up the stairs, across the platform and down the stairs are some practice dummies with various armor levels. Whack on those a little bit and come back and report your numbers.
Star_Jewel is offline   Reply With Quote
Old Jan 28, 2012, 07:36 PM // 19:36   #8
Forge Runner
 
Cuilan's Avatar
 
Join Date: Mar 2008
Profession: Me/
Default

A problem with a particular mission would make checking out the wiki page for Sunjiang District wise. The list of foes is an important part because they link to the builds they use. Later on with more experience you'll notice what you're hexed with and what foes are using without the wiki.
Cuilan is offline   Reply With Quote
Old Jan 28, 2012, 08:11 PM // 20:11   #9
Wilds Pathfinder
 
Firefighter Fred's Avatar
 
Join Date: Dec 2008
Guild: Lord of purple
Profession: E/
Default

If I'm not mistaken, you need 12 points in your weapon mastery in order to do full damage with that weapon. This is regardless of what the actual requirement of the weapon is. Your sword is req8, I believe you still need 12 ranks in swordsmanship (not 10) in order to deal the listed damage. Also try putting some ranks into strength, that should help you out. I would drop the protection prayers. Even at like 0,1,2 spec protective spirit should last long enough for you to run in and aggro enemies, and not die to huge elementalist blasts.
Firefighter Fred is offline   Reply With Quote
Old Jan 28, 2012, 09:01 PM // 21:01   #10
Krytan Explorer
 
dagrdagaz's Avatar
 
Join Date: Mar 2010
Location: NL
Profession: E/N
Default

Quote:
Originally Posted by Firefighter Fred View Post
If I'm not mistaken, you need 12 points in your weapon mastery in order to do full damage with that weapon. This is regardless of what the actual requirement of the weapon is. Your sword is req8, I believe you still need 12 ranks in swordsmanship (not 10) in order to deal the listed damage.
As far as i know, this is not so.

With a req8 sword, 8 att. points in Swordmanship is enough to do the max dmg the sword lists.
Putting more att. points in Swordmanship will increase the dmg further.
dagrdagaz is offline   Reply With Quote
Old Jan 28, 2012, 09:03 PM // 21:03   #11
Academy Page
 
Join Date: Jan 2012
Location: Hell
Profession: Rt/
Default

I took Mend Ailment for the sole purpose of Weakness/Blind being on me, so I know that's not it. Maybe it was a hex... not sure. I will go test on the dummy in a bit and see how that goes.
Inferos is offline   Reply With Quote
Old Jan 28, 2012, 09:17 PM // 21:17   #12
Tea Powered
 
Xenomortis's Avatar
 
Join Date: May 2008
Location: UK
Profession: N/
Default

Quote:
Originally Posted by dagrdagaz View Post
As far as i know, this is not so.

With a req8 sword, 8 att. points in Swordmanship is enough to do the max dmg the sword lists.
Putting more att. points in Swordmanship will increase the dmg further.
Actually, it isn't quite.

The amount of damage you do (before critical hits and armour checks) depends on your attribute rank in your weapon's mastery attribute. At rank 8, you will deal only 70% of the normal, displayed damage on your weapon. At rank 12, you will deal 100%. The progression is linear on from ranks 0 to 12 and again for ranks beyond 12, but with a much slower increase.

Not meeting the requirement simply sets the displayed damage much lower.


I have some suspicions on the causes of the OP's low damage, but more information is needed.
Xenomortis is offline   Reply With Quote
Old Jan 28, 2012, 09:21 PM // 21:21   #13
Frost Gate Guardian
 
Join Date: Oct 2006
Guild: Society Of Souls [Argh]
Profession: N/Me
Default

sunjiang is a pain of a district, and cantha loves enchantments, so it wouldn't surprise me if the entire party had 2 or 3 damage reducing enchantments. But as was mentioned, check with the dummies on the isle of the nameless, and put something in strength.
Why? is offline   Reply With Quote
Old Jan 28, 2012, 09:34 PM // 21:34   #14
Administrator
 
Marty Silverblade's Avatar
 
Join Date: Jun 2006
Default

Quote:
Originally Posted by dagrdagaz View Post
As far as i know, this is not so.

With a req8 sword, 8 att. points in Swordmanship is enough to do the max dmg the sword lists.
Putting more att. points in Swordmanship will increase the dmg further.
Wrong. Fred is correct. If you don't meet the weapon req, your weapons damage range essentially drops to that of a starter weapon (or something similar to that, at least). Once you meet the req, the damage scales according to your weapon rank. You need 12 ranks to deal the stated weapon damage.

From here:

Attribute Level Percent of Weapon Damage
0 35.6%
1 38.6%
2 42.0%
3 45.9%
4 50.0%
5 54.5%
6 59.5%
7 64.8%
8 70.7%
9 77.1%
10 84.1%
11 91.7%
12 100%
13 104%
14 107%
15 111%
16 115%

So a max req 8 sword with 8 swordsmanship will only do 10.605 - 15.554 damage (in practical terms, 11-16 damage).

If you can't manage to understand that don't worry, since you should have 14 in your weapon mastery at all times anyway.

Quote:
Originally Posted by Inferos
10 Swordsmanship, 10 Tactics, 9 Protection Prayers

r8 Butterfly Sword 14-21 Damage +20% Damage Customized

Balanced Stance
Drunken Blow
Sun and Moon Slash
Save Yourselves!
Sever Artery
Gash
Protective Spirit
Mend Ailment
That build needs a lot of work. Which campaigns do you own? If NF/EotN it would be good to pop over to pick up some heroes/skills. I'm not going to go in-depth without knowing that, so some general tips instead:

-As above, you really should get your weapon mastery up to 14 (12 + helmet bonus + minor rune). A max damage/better modded weapon is better too, obviously, though not the biggest issue.
-Tactics, generally speaking, is rubbish for a Warrior. You're there to do damage, and tactics doesn't really help with that. I'd transfer the points to Strength, though I'm not sure how much the extra damage actually is. Drunken Blow should be replaced by Standing Slash.
-You need something that increases your attack speed, like Flail. Increasing your attack speed by 33% will increase your damage by 50%, not to mention help with SY uptime. It's seriously the single most important skill you can have. If you've only got factions your only option is Frenzy, so you'd need to fit in something to cancel it with - however if memory serves your only real option there is Dash, an Assassin skill. Meh. Grab Flail from NF if you can. Given that Balanced Stance is a stance, you'll need to ditch that too (which is fine since it doesn't do anything worthwhile anyway).
-Once the henchies/heroes are have enough condition removal ability to support you fine, get rid of MA. Prot Spirit really shouldn't be on your bar. Even if you don't have heroes to put it on, you shouldn't be getting killed in one hit. Make sure you've got as much armor as you can. That said, there are some particularly nasty ele bosses in factions, especially post ele update.
__________________
Marty Silverblade is offline   Reply With Quote
Old Jan 28, 2012, 09:40 PM // 21:40   #15
Academy Page
 
Join Date: Jan 2012
Location: Hell
Profession: Rt/
Default

Quote:
Originally Posted by Marty Silverblade View Post
That build needs a lot of work. Which campaigns do you own? If NF/EotN it would be good to pop over to pick up some heroes/skills. I'm not going to go in-depth without knowing that, so some general tips instead:
Yeah I know it needs work, I literally just hit 20 and didn't bother carrying around a cap signet while leveling. I am just using the best combo of the like 20 available skills I had to finish up the campaign (like 3 more missions left). Going to end up using a 100b farming build or something in the end.

Thought I thanked you at the beginning of my post, lacking sleep

Thanks for all of the input guys.

Last edited by Inferos; Jan 28, 2012 at 09:47 PM // 21:47..
Inferos is offline   Reply With Quote
Old Jan 29, 2012, 12:33 AM // 00:33   #16
Desert Nomad
 
Voodoo Rage's Avatar
 
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
Default

Could him maybe not having max armor be a possibility for low damage output or does that only effect elemental damage?

EDIT: Nevermind, armor doesn't seem to have any effect on damage that YOU deal, only damage you receive.


I just tested that mission in NM. Against Afflicted Assassins, I was hitting for like 20-30+ just auto attacking with a Q10 Sword. If I was hitting a foe with the Afflicted Monk skill Retribution cast on them, I would hit for a lower amount. Sun and Moon was hitting for like 33 each hit. If I dropped my Swordmanship below the requirements of my weapon, it would hit for the numbers you posted so that has to be your problem. Double check your attributes and make sure you are not in Axe Mastery or something like that. (I'm also running 14 strength).

EDIT:

Isle of the Nameless

60 armor foe: 13 swordsmanship/14 strength (Q10 sword) = 21-39 damage per swing

100 armor foe: 9-19 damage per swing


If you are playing a warrior, I would highly recommend building your party to massively increase those rather paltry numbers. If you bring a monk with the skill Strength of Honor at 16 Smiting, those numbers will increase to:

60 armor foe: 47-65 damage per hit
100 armor foe: 36-45 damage per hit

You bring a Ritualist with Splinter Weapon cast on you and now you are also hitting every adjacent foe for another 53 damage.

You can also bring a Necro with cracked armor to make those higher armor foes turn into weaklings. Your necro can also cast Order of Pain to further increase your damage (bring your damage up to like 70 per swing).

As was already mentioned, a skill like Flail will make you attack 33% faster which will also drastically increase your damage output.

Just for kicks I dropped my Strength all the way to zero.

Damage to 60 armor foe = not that different
Damage to 100 armor foe = 9-13 damage per swing (showing that strength is pretty significant against higher armored foes)

Last edited by Voodoo Rage; Jan 29, 2012 at 01:18 AM // 01:18..
Voodoo Rage is offline   Reply With Quote
Old Jan 29, 2012, 01:07 AM // 01:07   #17
Ascalonian Squire
 
Rage_Knight's Avatar
 
Join Date: Sep 2007
Profession: W/
Lightbulb Oh I get it.

Quote:
Originally Posted by Inferos View Post
10 Swordsmanship, 10 Tactics, 9 Protection Prayers

r8 Butterfly Sword 14-21 Damage +20% Damage Customized

Balanced Stance
Drunken Blow
Sun and Moon Slash
Save Yourselves!
Sever Artery
Gash
Protective Spirit
Mend Ailment

Doubt thats a typical build, but haven't grabbed any Elite skills yet, and had to take Protective Spirit because my armor is lacking and 2 elementalist mobs would 100%->0% me instantly haha
Um.. Your forgetting one vital importance.. Strength Rating penetration adds to the amount against target armorment.

If your running around without penetration you might as well be throwing rocks at a tank. Even at Swordsmanship 16. You'd find your damage vs all the pro-mission enemies 3 times as hard as any other warrior.

Save 9-10 swordmanship for Pvp soft targets my friend. your Tactics and Protection.. makes you more of a Protection Paladin. (Anti-Party wipe and recorvery guy)

Nice Defense most definately. But traded in at expense of your hitting power.
Rage_Knight is offline   Reply With Quote
Old Jan 29, 2012, 01:14 AM // 01:14   #18
Desert Nomad
 
Voodoo Rage's Avatar
 
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
Default

Quote:
Originally Posted by Rage_Knight View Post
Um.. Your forgetting one vital importance.. Strength Rating penetration adds to the amount against target armorment.

If your running around without penetration you might as well be throwing rocks at a tank. Even at Swordsmanship 16. You'd find your damage vs all the pro-mission enemies 3 times as hard as any other warrior.
Am I wrong that Strength does not improve damage against 60 armor foes? (I think I'm confusing armor penetration with cracked armor which is capped at 60).

EDIT:

OK, educating myself a bit about armor penetration, according to wiki:

14 armor penetration basically drops the effective armor of your foe to 86% of it's original value.

60 armor foe --> 51.6 armor (about 15% more damage)
100 armor foe --> 86 armor (27% more damage, more significant change)

http://wiki.guildwars.com/wiki/Armor_rating

http://wiki.guildwars.com/wiki/Damage_calculation

Last edited by Voodoo Rage; Jan 29, 2012 at 01:48 AM // 01:48..
Voodoo Rage is offline   Reply With Quote
Old Jan 29, 2012, 02:28 AM // 02:28   #19
Lion's Arch Merchant
 
Join Date: May 2009
Guild: TGB
Profession: W/
Default

Quote:
Originally Posted by Rage_Knight View Post
Um.. Your forgetting one vital importance.. Strength Rating penetration adds to the amount against target armorment.
AP from Strength, while nice, is not a "vital" factor. It only applies to the auto-attack portion of attack skills.

I only spec into Strength if I use skills in that line (which is often, since I love WE), or when I have nothing better to invest in (which is often as well, since warriors are very self-sufficient build-wise).

The OP likely got those numbers hitting Afflicted Assassins under SF, imo.
Haggis of Doom is offline   Reply With Quote
Old Jan 29, 2012, 02:47 AM // 02:47   #20
Desert Nomad
 
Join Date: Nov 2010
Default

Strength is incredibly, incredibly marginal in its effect. The only build that it actually added substantial damage to was the pre-derv update scythe warrior build, for everything else it is a dump stat unless you are using strength skills.

Possibilities:

Weakness (-66% damage and lose 1 swordsmanship).

Prot (SF as has been mentioned, others are in the area as well).

Hitting Warriors (Always have 100-120 armor against physical, meaning -50%-65% damage)

Should certainly be using a max sword, 14+ swordsmanship. +damage buff heroes are also incredibly important (Splinter Weapon/Strength of Honor/Order of Pain).
Kunder is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:21 PM // 12:21.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("