Jan 08, 2009, 09:26 AM // 09:26
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#21
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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Quote:
Originally Posted by Spike Stritter
But i would think that any almost any other skill would be better than AoHM when not using a scythe even if the DPS is fail.
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I just don't see the purpose of running the build using a weapon other than a scythe.
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Jan 08, 2009, 11:33 PM // 23:33
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#22
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Krytan Explorer
Join Date: Jan 2007
Profession: W/
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Quote:
Originally Posted by Shadowfox1125
I just don't see the purpose of running the build using a weapon other than a scythe.
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the only reason i see would t ohave a shield cuz ur too lazy to weapon swap.
but thats not what im saying.
i agree that this should only be used with a scythe. im just saying for the ppl who for w/e reason choose not to use a scythe should take out AOHM because it is useless without a scythe.
and if the build should only be used with a scythe then marty should take out the part that says "you could run this build with any melee weapon you wanted..."
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Jan 09, 2009, 07:06 AM // 07:06
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#23
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Administrator
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Yeah, I was going to remove that bit but I'm lazy. It was just a point of interest, but if you think it'll cause confusion or whatever then I suppose I'll take it out.
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Jan 09, 2009, 09:23 PM // 21:23
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#24
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Points to Marty's sig and that little bit of text under his Forum Name... :P
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Feb 01, 2009, 06:23 PM // 18:23
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#25
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Ascalonian Squire
Join Date: Jun 2006
Guild: NONE
Profession: W/Mo
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I guess I found this alittle late. I am glad I did find it though. Things are alot better now that I have a little more experience and a little more insight. Thanks for the guide.
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Feb 06, 2009, 08:21 AM // 08:21
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#26
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Administrator
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Thanks @Nevar.
@Community/interested people.
-Added aforementioned campaign specific builds.
-Added PvE skills section.
-Revised some things (10 things you shouldn't forget, some build notes).
-Rewrote/added to some stuff like farming/holding aggro.
-Other minor things.
Any comments about these should be posted here or PMed to me.
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May 27, 2009, 07:18 AM // 07:18
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#27
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Ascalonian Squire
Join Date: May 2009
Location: Netherlands
Guild: Avatar of Heroes
Profession: W/
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awesome guide, simply awesome
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May 29, 2009, 10:51 PM // 22:51
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#28
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Chiizu dancing sounds interesting. I'm more of a midliner, but I'll have to try that out next time on my warrior.
Learn new things every day.
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Sep 14, 2009, 07:03 AM // 07:03
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#29
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Ascalonian Squire
Join Date: Jul 2009
Location: Russia
Profession: W/E
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Hey! Thank you for this awesome guide!
Love the different builds, and the comments regarding a Scythe build sounds interesting.
Although i have a question, my old warrior (only some prophecies skills) is struggling to to damage in PVE (questing with henchmans). I am trying to do the Eye of the North quest line to get some more skills.
My question is; My struggle to do lots of damage, is it because of my lack of new skills or my crap weapons? Got the Victos blade/mace/axe.
To gain the skills listed in your builds, is the best thing to make a new warrior? Or do the low level quests in the new zones (factions, nightfall) to try increase my damage.
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Sep 14, 2009, 08:41 AM // 08:41
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#30
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Administrator
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Quote:
Originally Posted by fabin
Hey! Thank you for this awesome guide!
Love the different builds, and the comments regarding a Scythe build sounds interesting.
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Thank you .
Quote:
Although i have a question, my old warrior (only some prophecies skills) is struggling to to damage in PVE (questing with henchmans). I am trying to do the Eye of the North quest line to get some more skills.
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If you've just come back from a fairly long break (thats how I'm reading it), then I'd advise you to pick up Gwen, Vekk, and Ogden, grab a few of the useful skills from the skill trainer at Eye of the North (the outpost), then leave. It's harder than all the other campaigns, and significantly harder than what you would have been accustomed to in Prophecies.
Quote:
My question is; My struggle to do lots of damage, is it because of my lack of new skills or my crap weapons? Got the Victos blade/mace/axe.
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Crap weapons is never the answer. Optimal weapons are good, but in PvE it really wouldn't make much difference. Your skillbar may be the issue (can't comment since you haven't posted it), and whether or not you've got a lot of the skills unlocked for heroes to use could also be an issue.
Quote:
To gain the skills listed in your builds, is the best thing to make a new warrior? Or do the low level quests in the new zones (factions, nightfall) to try increase my damage.
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Wait, so you've got all the campaigns? I'm going to assume the answer to that question is yes. First off, the low level quests are only available to characters native to that campaign, so you won't have any quests available in Factions and NF. Making a new War wouldn't help your current one, unless you had some strange line of thinking that I'm not picking up. Just take a boat trip to Kaineng Center (Factions) and Kamadan (NF). Most of the skills are available to purchase from those places. One notable one that isn't is Flail (NF), but you can unlock that with Balthazar Faction and then buy it from any NF skill trainer. Even if you don't know anything about PvP (to get Balth Faction), just play in the practice AI matches in Zaishen Challenge on the Battle Isles.
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Sep 14, 2009, 08:54 AM // 08:54
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#31
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Ascalonian Squire
Join Date: Jul 2009
Location: Russia
Profession: W/E
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Hello, and thank you.
I did not know that you could buy the skills in the new areas (just got the expansions after a 2 year break).
I do not know how to post builds and stuff on the forums, but i can kinda tell you the skills i use.
1. Executioners Strike
2. Deep wound ability
3. Weakness ability
4. Power attack (?)
5. Battle Rage
6. Healing Signet
7. For Great Justice
8. Res skill
If someone could explain how i link an action bar i would be grateful
(also, i find the Victos item superior, at least back when i played although they seem to be rather ''bad'' now? Are there new dungeons? Or should i do the old ones i did before on my warrior)
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Sep 15, 2009, 06:55 AM // 06:55
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#32
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Administrator
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Quote:
Originally Posted by fabin
I do not know how to post builds and stuff on the forums, but i can kinda tell you the skills i use.
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BBCode, which allows you to make the nice popup skill displays and such is currently disabled, so atm we're just typing them out.
Quote:
1. Executioners Strike
2. Deep wound ability
3. Weakness ability
4. Power attack (?)
5. Battle Rage
6. Healing Signet
7. For Great Justice
8. Res skill
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1. Executioner's is fine.
2. Dismember? This is fine.
3. Axe Twist? This is bad. Necromancers with Enfeebling Blood are better at providing weakness (EB is AoE aswell).
4. You won't need this extra attack. Go with Cleave or Eviscerate as your elite attack.
5. The major problem I have with this is that it is a stance. Since you can only use 1 stance at a time, you won't be able to use a stance that increases your attack speed by 33%. A 33% increase leads to 50% more hits, thus creating 50% more damage and 50% more adrenaline (and since it's from hitting more often, not by raising the amount you get from hitting, it works with FGJ). Slot Flail here.
6. Fine, if you find you need it. Lion's Comfort is much much better though, since it gives you adrenaline, is more spammy, and is in Strength (this means you won't have to put points into Tactics).
7. Good, except that it does nothing since you've got Battle Rage (increased adrenaline gain doesn't stack past double).
8. Fine, if you find you need it.
Ok, so that was a bit all over the place, but overall I've ended up with the Cleave build I've got listed in my guide. Since you want a rez though, perhaps drop Conjure Flame (it's better to not use it with certain builds anyway).
Quote:
also, i find the Victos item superior, at least back when i played although they seem to be rather ''bad'' now?
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No new mods have been introduced so it's just a matter of whether they were any good then.
Axe is fine.
Sword is optimal.
Maul has a crap mod (furious) but is otherwise fine.
Quote:
Are there new dungeons? Or should i do the old ones i did before on my warrior
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New from when? I don't know when you last played. If you've only played Prophecies, then theres the 2 campaigns which you haven't done, plus Eye of the North. The only dungeons in Guild Wars are in EotN, so I don't know what you're referring to.
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Sep 15, 2009, 02:01 PM // 14:01
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#33
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Ascalonian Squire
Join Date: Jul 2009
Location: Russia
Profession: W/E
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Forgive me for my confusion regarding dungeons, items and spells but yes, i only played in prophecies.
What were the places called then? Just missions? Or areas? Referring to areas which you'd form a party and gogo pewpew in search for golden weapons and greens.
Ventured to the Foe Armor area and usually did chest runs.
Thank you for commenting on my skills, and letting me know about the BBCode =) Will check it out.
One more thing; Checked out the new starting towns of nightfall and factions (Kamadan and the factions town) and found the skill trainers. Some skills listed in the builds were not obtainable from them.
Since i am fairly new to balthazar pvp and points, let me get this straight: if i make a pvp char, do some random arena and earn points, i can unlock skills. Those skills can only be used on my pvp characters though. But if i unlock them, does that mean they will pop up in the PVE campaign skills vendor for 1k and 1 skill point?
Sorry for the offtopic questions But got much to learn yet
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Sep 16, 2009, 06:25 AM // 06:25
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#34
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Administrator
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First off, I don't mind answering these questions, they're pretty basic, so it doesn't require much brainwork once you know how it works .
Quote:
Originally Posted by fabin
What were the places called then? Just missions? Or areas? Referring to areas which you'd form a party and gogo pewpew in search for golden weapons and greens.
Ventured to the Foe Armor area and usually did chest runs.
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I'm just going to list possibly every type of area I can think of.
Missions - Areas with specific objectives that have no rez shrines (except for EotN missions) that are directly related to the plot. Examples: The Great Northern Wall, Fort Ranik, Borlis Pass, etc.
Explorable Area - Open areas on the map where the monsters are, quests occur, etc. Examples: Old Ascalon, Anvil Rock, North Kryta Province.
Dungeon - Chain of explorable areas in EotN where you set out to kill the end boss. Dungeons feature things such as dungeon keys, boss keys, dwarven explosives, cracked walls, etc (basically they're like a massive rip off of Zelda games (a lot of EotN is ripped of from something)). Examples: Darkrime Delves, Heart of the Shiverpeaks, Bogroot Growths. You can identify them from their icon the the world map (it looks like a cave entrance, it turns into a gold chest once you complete it).
Elite Area - High end areas that have some relation to the plot but are optional. They are often extensions of lore. They offer greater rewards, but are much harder than other areas. Examples: Fissure of Woe and the Underworld (actually not that hard anymore), The Deep, Urgoz Warren, Domain of Anguish, Slaver's Exile (this is an elite dungeon).
Quote:
One more thing; Checked out the new starting towns of nightfall and factions (Kamadan and the factions town) and found the skill trainers. Some skills listed in the builds were not obtainable from them.
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Yeah, theres a few skills that they don't have, so you'll either have to wait on them or unlock them via. Balthazar faction, at which point you'll be able to buy them from any trainer in the campaign the skill is from.
Quote:
Since i am fairly new to balthazar pvp and points, let me get this straight: if i make a pvp char, do some random arena and earn points, i can unlock skills.
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This is true. Note that you don't have to do it with a PvP character. PvE characters can PvP too, but you can't swap equipment and skills as easily as PvP characters can.
Instead of typing everything out, just read the following:
http://guildwars.wikia.com/wiki/Unlock
http://guildwars.wikia.com/wiki/Zaishen_Challenge
http://guildwars.wikia.com/wiki/Balthazar_Faction
Quote:
Those skills can only be used on my pvp characters though. But if i unlock them, does that mean they will pop up in the PVE campaign skills vendor for 1k and 1 skill point?
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This is true, but skills will only appear in campaigns they come from. For example, Flail is not available until late in Nightfall. If you unlocked it, the guy in Kamadan (start of NF) will have it, but no one in Prophecies or Factions will have it.
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Sep 16, 2009, 09:31 AM // 09:31
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#35
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Desert Nomad
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Very useful guide, thank you.
I don't play a warrior myself, but I do use Warrior heroes. I tend to put Sentinel's insignia on their chest and leg armor (Survivor insignia on everything else). Then 14 strength and 13 in whatever weapon. This is so that if they are Weakened, they'll still have 13 Strength and will not lose their +20 vs elemental from Sentinel's.
Is this a good or bad idea?
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Sep 16, 2009, 01:38 PM // 13:38
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#36
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Ascalonian Squire
Join Date: Jul 2009
Location: Russia
Profession: W/E
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Thank you for your time Marty helping me
The links provided have some nice information! Will read them asap and if i have further question i'll just use the search tool in the GuildWiki =) Cheers =D
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Sep 17, 2009, 06:31 AM // 06:31
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#37
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Administrator
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Quote:
Originally Posted by Hissy
Very useful guide, thank you.
I don't play a warrior myself, but I do use Warrior heroes. I tend to put Sentinel's insignia on their chest and leg armor (Survivor insignia on everything else). Then 14 strength and 13 in whatever weapon. This is so that if they are Weakened, they'll still have 13 Strength and will not lose their +20 vs elemental from Sentinel's.
Is this a good or bad idea?
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Sentinels is the best option when you know you aren't going to take a lot of non-armor ignoring damage, it's even better in areas where there is a lot of elemental damage. Don't see much of a use for Warrior heroes though; at least not a big enough one to justify their hero slot. Also, there is no benefit on putting Sentinels on the chest and legs over the other parts, but I discussed that in the other thread, and it doesn't really make much difference anyway.
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Sep 17, 2009, 10:57 PM // 22:57
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#38
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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As Marty hinted, warriors take brains to use well and the AI isn't up to it. Plus heroes are denied little gems like asuran scan and save yourselves so that limits their value even more. Still, I like taking Jora for eye candy if nothing else.
Depending on the breakpoints I'd go 14 in weapon and 13 in strength... someone pointed out once that if you've got weakness you can either remove it or else you have bigger problems at the moment. Including their shield warriors can have 96 al vs elemental to begin with and only rangers with their 100al are any better.
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Nov 24, 2009, 06:12 PM // 18:12
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#39
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Pre-Searing Cadet
Join Date: Nov 2009
Profession: W/E
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hey marty, i was wondering if you had the pvxcode for the prophecies sword build and i was also wondering how you got the bonus for swordsmanship and strength. thanks in advance
Last edited by big bulldawg; Nov 24, 2009 at 06:16 PM // 18:16..
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Nov 24, 2009, 11:53 PM // 23:53
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#40
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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A skill converter, there are more that you'd need to search for.
Bonus comes from using runes and a helmet. Stick to minor runes.
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